Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Shadowblade |
Level / Exp | 12 / 90% |
Size | medium |
Lifes / Deaths | Killed by hornet swarm at level 5 on the 1st Mirth 122nd year of Ascendancy at 18:11 / 2Killed by Arumiralle the degenerated skeleton warrior at level 12 on the 1st Flare 122nd year of Ascendancy at 16:12 |
Primary Stats
Strength | 19 (base 12) |
Dexterity | 32 (base 13) |
Constitution | 13 (base 10) |
Magic | 38 (base 27) |
Willpower | 20 (base 10) |
Cunning | 43 (base 33) |
Resources
Life | -76/282 |
Mana | 65/216 |
Stamina | 23/158 |
Healing Factor | 1.1783363011316 |
Regeneration | 0.29458407528289 |
Speed
Mental | +3.619327060278E-12% |
Attack | 0% |
Movement | +2.2204460492503E-14% |
Spell | +3.619327060278E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 37.388749514228 |
See Invisible | 39.388749514228 |
Offense: Mainhand
Damage | 39 |
Accuracy | 33 |
Crit Chance | 26% |
APR | 19 |
Speed | 1.00 |
Offense: Offhand
Damage | 18 |
Accuracy | 33 |
Crit Chance | 25% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 12% |
Speed | 0.99999999999996 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 15 (35.65183292883%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 2 |
Physical Save | 21 |
Spell Save | 22 |
Mental Save | 23 |
Defense: Resistances
Acid | + 22%( 70%) |
Light | + 14%( 70%) |
Darkness | + 10%( 70%) |
Cold | + 9%( 70%) |
Mind | + 3%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 41% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 290 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Erelihek the Gloomgash (15 def, 1 armour) Erelihek the Gloomgash (15 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Apr +4 On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Armour +1 Defense +15 (+5 eff.) Resists +3% mind Heal.mod +15% A pair of boots made of leather. |
Light source | bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aerimira the iron helm (0 def, 3 armour) Aerimira the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +1 Wil +2 Cun dps ---------- Mind.pwr +5 (+2 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +3% light +9% cold Spell.save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | steady rough leather gloves (0 def, 1 armour) steady rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | marksman's copper ring of sensing marksman's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
On fingers | Bethera the copper ring Bethera the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% acid +6% mind ----- def ----- Armour +6 Resists +22% acid Rings make your fingers look great! |
Around neck | warmaker's copper amulet warmaker's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +5 Str +4 Dex +5 Wil Amulets make your neck look great! |
In main hand | thought-forged steel dagger of massacre (118% power, 6 apr) thought-forged steel dagger of massacre (118% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master/Psionic Power 119% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 mind On Hit: * 11% chance to reduce all saves and defense by 24 While equipped: Stats +1 Cun +1 Wil Sharp, short and deadly. |
Around waist | Mayawyn the rough leather belt Mayawyn the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +1 Con dps ---------- Phys.crit +3.0% Mind.pwr +3 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) Die.at -40.00 life Max.HP +20.00 Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
In off hand | Swampstriker (98% power, 5 apr) Swampstriker (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 99% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 51% While equipped: Stats +3 Dex +4 Cun dps ---------- Dmg.mod +6% mind Acc +7 (+3 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +20% ---------- misc Infravis +3 See.Invis +3 Sharp, short and deadly. |
Cloak | Holehor (1 def, 0 armour) Holehor (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Dex +4 Mag +2 Cun +2 Con dps ---------- Mind.pwr +15 (+6 eff.) Melee Ret 4 mind ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | prismatic cured leather armour of resilience (6 def, 4 armour) prismatic cured leather armour of resilience (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +11% light +10% darkness Max.HP +24.00 A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 126; cd 14) healing infusion of the sneak (heal 126; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 126 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 692%; cd 8) movement infusion of the duelist (speed 692%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the psychic (absorb 40; cd 12) shatter afflictions rune of the psychic (absorb 40; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stabilizing copper amulet stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +20% Amulets make your neck look great! |
rogue's copper ring rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! |
warrior's steel ring of lightning (+20%) warrior's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +6 Resists +20% lightning Rings make your fingers look great! |
wizard's copper ring wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Sunream (115% power, 5 apr) Sunream (115% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 115% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +8 light While equipped: dps ---------- Dmg.mod +3% mind Res.pen +5% physical ----- def ----- Resists +2% physical Sharp, short and deadly. |
arcing steel dagger of massacre (116% power, 6 apr) arcing steel dagger of massacre (116% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 116% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 57 damage Sharp, short and deadly. |
balanced steel dagger of erosion (108% power, 6 apr) balanced steel dagger of erosion (108% power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Master Power 108% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +22% Sharp, short and deadly. |
flaming iron dagger of massacre (111% power, 5 apr) flaming iron dagger of massacre (111% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 111% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
iron dagger (100% power, 5 apr) iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 100% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (97% power, 5 apr) iron dagger (97% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 97% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger 'Galeguile' (98% power, 5 apr) iron dagger 'Galeguile' (98% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 99% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +4 physical On Crit: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 While equipped: Stats +1 Str dps ---------- Dmg.mod +3% lightning +3% physical ----- def ----- Resists +12% lightning Sharp, short and deadly. |
stormbringer's steel dagger (105% power, 6 apr) stormbringer's steel dagger (105% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 106% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +6 lightning +5 cold While equipped: dps ---------- Mov.spd +20% Res.pen +8% lightning +5% cold Sharp, short and deadly. |
Stormlash (115% power, 7 apr) Stormlash (115% power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 115% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 16.56 to 49.67 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Hurogontir the Brandtide Hurogontir the Brandtide1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% fire Melee Ret 6 physical ----- def ----- Resists +3% cold Phys.save +9 (+5 eff.) ---------- misc Max.stam +20.00 Size +1 A belt that goes around your waist. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Gyvor the Brightsmash (0 def, 1 armour) Gyvor the Brightsmash (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +3 Mag +4 Wil +3 Cun +5 Con dps ---------- Res.pen +5% light ----- def ----- Armour +1 Phys.save +11 (+6 eff.) Mind.save +11 (+6 eff.) A pair of boots made of leather. |
pair of rough leather boots 'Magmaward' (0 def, 3 armour) pair of rough leather boots 'Magmaward' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +21% fire Res.pen +10% fire Apr +1 ----- def ----- Armour +3 ---------- misc Infravis +2 A pair of boots made of leather. |
Demonpierce the iron helm (0 def, 3 armour) Demonpierce the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun +2 Wil dps ---------- Melee Ret 6 darkness ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness +6% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Zubamina the Sunwitch (1 def, 0 armour) Zubamina the Sunwitch (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Phys.pwr +15 (+6 eff.) Mind.pwr +3 (+1 eff.) Res.pen +10% fire Acc +15 (+6 eff.) Melee Ret 2 fire ----- def ----- Defense +1 (+0 eff.) ---------- misc Psi/turn +0.12 Max.stam +10.00 A pointy cloth hat, very wizardly... |
rough leather cap 'Unlightmoon' (0 def, 3 armour) rough leather cap 'Unlightmoon' (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Res.pen +10% darkness Melee Ret 2 darkness ----- def ----- Armour +3 Fatigue +1% Resists +3% acid Pinning- +20% A cap made of leather. |
shielding linen wizard hat of decomposition (1 def, 0 armour) shielding linen wizard hat of decomposition (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +3 Mag ----- def ----- Defense +1 (+0 eff.) Resists +4% lightning +4% temporal +4% light +4% fire +4% nature +3% acid +3% blight +4% cold +4% darkness Spell.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
prismatic drakeskin leather armour (20 def, 8 armour) prismatic drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +14% light +12% darkness A suit of armour made of leather. |
rough leather armour 'Eridin' (3 def, 2 armour) rough leather armour 'Eridin' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +5% physical Phys.save +10 (+5 eff.) A suit of armour made of leather. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
68 alchemist agate 68 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Beteratha the iron pickaxe (dig speed 29 turns) Beteratha the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Cun +1 Str ----- def ----- Armour +2 HP.reg +2.00 ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wretchstriker [power 105] (15 cooldown) Wretchstriker [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Resists +3% nature Blast the opponent's mind dealing 118 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
powerful elm wand of shielding [power 116] (20 cooldown) powerful elm wand of shielding [power 116] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Saridana the Shalore Shadowblade level 10
8th Mirth 122nd year of Ascendancy at 20:41 see stats
By Saridana the Shalore Shadowblade level 12
1st Flare 122nd year of Ascendancy at 13:46 see stats
By Saridana the Shalore Shadowblade level 11
2nd Summertide 122nd year of Ascendancy at 06:57 see stats
By Saridana the Shalore Shadowblade level 5
1st Mirth 122nd year of Ascendancy at 18:11 see stats
Log
Arumiralle the degenerated skeleton warrior is not stunned anymore.
Arumiralle the degenerated skeleton warrior speeds up.
Talent Disengage is ready to use.
Talent Phase Door is ready to use.
Talent Rune: Manasurge is ready to use.
Arumiralle the degenerated skeleton warrior is not dazed anymore.
Arumiralle the degenerated skeleton warrior slows down.
Saridana hits Arumiralle the degenerated skeleton warrior for (8 flat reduction), 15 physical, (3 flat reduction), 0 mind, (8 flat reduction), 4 darkness, (8 flat reduction), 2 physical, (8 flat reduction), 4 darkness (25 total damage).
Arumiralle the degenerated skeleton warrior uses Supercharge Tinkers.
Arumiralle the degenerated skeleton warrior supercharges all tinkers.
Arumiralle the degenerated skeleton warrior throws a concussive punch.
Saridana's fades into the shadows.
Arumiralle the degenerated skeleton warrior casts Moonlight Ray.
Melee retaliation hits Arumiralle the degenerated skeleton warrior for (2 flat reduction), 0 mind (0 total damage).
Arumiralle the degenerated skeleton warrior hits Saridana for 77 physical, 4 darkness, 27 darkness, 28 physical (135 total damage).
Arumiralle the degenerated skeleton warrior is not disabled anymore.
Saridana casts Rune: Shatter Afflictions.
Saridana is not stunned anymore.
A shield forms around Saridana.
Saridana misses Arumiralle the degenerated skeleton warrior.
Saridana hits Arumiralle the degenerated skeleton warrior for (8 flat reduction), 33 physical, (7 flat reduction), 0 mind, (8 flat reduction), 20 darkness (53 total damage).
Arumiralle the degenerated skeleton warrior throws two quick punches.
Your shield crumbles under the damage!
The shield around Saridana crumbles.
Arumiralle the degenerated skeleton warrior casts Moonlight Ray.
Melee retaliation hits Arumiralle the degenerated skeleton warrior for (5 flat reduction), 0 mind, (5 flat reduction), 0 mind (0 total damage).
Arumiralle the degenerated skeleton warrior hits Saridana for (50 absorbed), 13 physical, 4 darkness, 27 darkness, 61 physical (104 total damage).
Saridana the level 12 shalore shadowblade was maimed to death by Arumiralle the degenerated skeleton warrior on level 3 of Ruins of Kor'Pul.