











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Summoner |
| Level / Exp | 11 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Adikira the rattlesnake at level 11 on the 49th Dusk 122nd year of Ascendancy at 21:19 / 2Killed by Poryriawen the giant green ant at level 11 on the 49th Dusk 122nd year of Ascendancy at 21:40 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 23 (base 11) |
| Constitution | 21 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 46 (base 36) |
| Cunning | 44 (base 25) |
Resources
| Life | -107/390 |
| Equilibrium | 26 |
| Healing Factor | 1.094804467222 |
| Regeneration | 0.82110335041651 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 31.719706428051 |
| See Invisible | 34.719706428051 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 35 |
| Crit Chance | 14% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 35 |
| Crit Chance | 14% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +3% |
| Fire | +11% |
| Mind | +3% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 9 (35.65183292883%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 1 |
| Physical Save | 17 |
| Spell Save | 20 |
| Mental Save | 33 |
Defense: Resistances
| Lightning | + 9%( 70%) |
| Nature | + 21%( 70%) |
| Mind | + 3%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 22%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 440 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 607% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed giant spider spinneret. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Rimehash (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Dex +1 Con dps ---------- Spell.pwr +4 (+2 eff.) Acc +10 (+5 eff.) Melee Ret 2 cold ----- def ----- Armour +1 Phys.save +6 (+4 eff.) Die.at -40.00 life A pair of boots made of leather. |
| Light source | brass lantern 'Duskwrack'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +3% light Melee Ret 4 darkness ----- def ----- Die.at -40.00 life Max.HP +40.00 ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Silyvena' (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +10 (+3 eff.) Dmg.mod +3% mind ----- def ----- Armour +4 Fatigue +5% ---------- misc Equi/ret +0.16 Psi/ret +0.08 Max.hate +2.00 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 18/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
| On fingers | Samudir0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Dex +2 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire ---------- misc Max.stam +30.00 Light +2 Rings make your fingers look great! |
| Around neck | copper amulet 'Vorurin'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +10.00% Phys.pwr +15 (+6 eff.) ----- def ----- Resists +3% mind Die.at -20.00 life Amulets make your neck look great! |
| In main hand | Gloralaith the mossy mindstar (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +4 mind While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Mind.pwr +22 (+7 eff.) ----- def ----- Mind.save +3 (+2 eff.) Max.HP +15.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Alykhad'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +1 Cun +3 Con dps ---------- Dmg.mod +9% acid ----- def ----- Max.HP +30.00 ---------- misc Infravis +1 See.Invis +3 A belt that goes around your waist. |
| In off hand | mossy mindstar (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Blastnull' (1 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +9% lightning +3% blight Mind.save +3 (+2 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Lavapeal the rough leather armour (13 def, 2 armour)9.0 T1 light armor [Rare] Disrupt While equipped: Stats +2 Dex dps ---------- Melee Ret 2 fire ----- def ----- Armour +2 Defense +13 (+7 eff.) Fatigue +6% Resists +10% blight +11% nature +5% arcane Spell.save +3 (+2 eff.) A suit of armour made of leather. |
Inventory
regeneration infusion of the duelist (heal 158; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 158 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 26%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 33; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! |
copper ring 'Belugund'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Resists +6% blight +6% nature +6% light Spell.save +3 (+2 eff.) Poison- +11% Disease- +11% Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings make your fingers look great! |
Eilinureth the Snowscar4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+4 eff.) Res.pen +5% acid ----- def ----- Armour +2 HP.reg +4.00 Def/telep +5 Res/telep +5% Dur/telep +5% Longbows are used to shoot arrows at your foes. |
mossy mindstar (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Daimugarion the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) ----- def ----- Resists +3% temporal Phys.save +6 (+4 eff.) Heal.mod +15% Poison- +20% Teleport- +10% ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Nerubreba1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Mag dps ---------- Crit.mult +5.00% ----- def ----- Max.HP +30.00 A belt that goes around your waist. |
insulating rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5% fire +5% cold A belt that goes around your waist. |
Berefast the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Dmg.mod +9% acid ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +3% cold +6% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unromnir the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Spell.pwr +4 (+2 eff.) Res.pen +15% acid On Hit (Melee): * 10% chance to reduce armor by 11% ----- def ----- Armour +1 Crit.chn- 5.00% ---------- misc Infravis +3 See.Invis +6 A pair of boots made of leather. |
pair of rough leather boots 'Polylrarille' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Armour +1 Resists +9% acid +6% fire +6% cold A pair of boots made of leather. |
linen wizard hat of frost (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Defense +1 (+1 eff.) Resists +15% cold A pointy cloth hat, very wizardly... |
rough leather cap 'Falachak' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Str +3 Wil +3 Cun +2 Con dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% physical ----- def ----- Armour +1 Fatigue +1% ---------- misc Vim/s.crit +1.00 Max.mana +20.00 A cap made of leather. |
rough leather cap 'Silobrethra' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +7% physical Crit.chn- 10.00% Phys.save +5 (+4 eff.) ---------- misc Light +3 A cap made of leather. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
114 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Scaldnaught (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +5% blight ----- def ----- Fatigue -4% Resists +9% fire Spell.save +3 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Guvena2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +3.0% On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Resists +5% arcane Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+4 eff.) Max.HP +40.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 236/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
evasive iron torque of mindblast [power 100] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 103 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing elm totem of healing [power 110] (13 cooldown)2.0 T1 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Silerwe the Thalore Summoner level 10
23rd Dusk 122nd year of Ascendancy at 01:02 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Silerwe the Thalore Summoner level 9
2nd Mirth 122nd year of Ascendancy at 15:11 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Silerwe the Thalore Summoner level 11
26th Dusk 122nd year of Ascendancy at 07:41 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Silerwe the Thalore Summoner level 11
49th Dusk 122nd year of Ascendancy at 21:19 see stats
Log
Rimebark's ice area effect hits Poryriawen the giant green ant for (6 flat reduction), 18 cold (18 total damage).
Rimebark's ice area effect hits Silerwe for 24 cold damage.
Rattlesnake hits Ritch flamespitter for 16 physical damage.
Netherworm mass leeches life from Ritch flamespitter!
Ritch flamespitter hits Netherworm mass for 16 healing, 14 healing, 27 healing (0 total damage) [57 healing].
Netherworm mass hits Ritch flamespitter for 14 temporal, 13 darkness, 25 darkness (52 total damage).
Netherworm mass misses Silerwe.
Poryriawen the giant green ant is confused and fails to use Poisonous Bite.
Netherworm mass leeches life from Silerwe!
Netherworm mass hits Silerwe for 12 temporal, 12 darkness (25 total damage).
Adikira the rattlesnake's Beyond the Flesh hits Ritch flamespitter for 32 physical, 6 nature (38 total damage).
Melee retaliation hits Netherworm mass for 1 fire, 1 darkness, 1 cold (3 total damage).
Silerwe hits Netherworm mass for 14 healing, 14 healing (0 total damage) [27 healing].
Adikira the rattlesnake's Beyond the Flesh killed Ritch flamespitter!
Silerwe is confused and fails to use Attack.
Silerwe is encased in ice!
Rimebark's ice area effect hits Poryriawen the giant green ant for (6 flat reduction), 18 cold (18 total damage).
Rimebark's ice area effect hits Silerwe for 24 cold damage.
Silerwe seems more focused.
Silerwe is not stunned anymore.
Emelerianor the white crystal casts Temporal Bolt.
Emelerianor the white crystal hits Silerwe for (6 to ice), 9 physical, (14 to ice), 22 temporal (31 total damage).
Poryriawen the giant green ant seems more focused.
Poryriawen the giant green ant performs a melee critical strike against Silerwe!
Netherworm mass hits Silerwe for (5 to ice), 8 temporal, (5 to ice), 8 darkness, (10 to ice), 14 darkness (30 total damage).
Poryriawen the giant green ant hits Silerwe for (23 to ice), 35 physical (35 total damage).
Melee retaliation hits Iceblock for 2 fire, 4 darkness, 2 cold, 2 fire, 4 darkness, 2 cold, 2 fire, 4 darkness, 2 cold (21 total damage).
Silerwe the level 11 thalore summoner was tortured to death by Poryriawen the giant green ant on level 1 of Scintillating Caves.
Space restabilizes around you.








































































