Herontir the level 5 Cornac Archmage by sincarnus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp5 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution15 (base 15)
Magic22 (base 22)
Willpower16 (base 16)
Cunning11 (base 11)

Resources

Life-11/138
Mana107/171
Healing Factor1.0405405405405
Regeneration21.070945945946

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance7%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Arcane+17%
Cold+6%
Fire+26%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save13
Mental Save9

Defense: Resistances

Fire+ 33%( 70%)
All+ 21%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
4/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Meta1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
2/5
0/5
0/5

Effects

beneficial effect
detrimental effect
beneficial effect
detrimental effect

Quests

active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Herontir the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:13
see stats

Log


Skeleton master archer uses
Pinning Shot.
Ran for 3 turns (stop reason: hostile spotted to the southwest (skeleton master archer)).


Herontir casts
Disperse Magic.
Herontir is pinned to the ground.

Skeleton master archer's Pinning Shot hits
Herontir for 66 physical, 8 acid (74 total damage).
Skeleton master archer uses
Crippling Shot.

You are unable to move!

You are unable to move!

Herontir casts
Arcane Reconstruction.
Herontir receives 213 healing.
Herontir slows down.

Skeleton master archer's Crippling Shot hits
Herontir for 68 physical, 8 acid (77 total damage).
Skeleton master archer shoots!

Herontir uses
Infusion: Wild.
Herontir speeds up.

Herontir is cured!

Herontir lessens the pain.

You are unable to move!

Herontir uses
Infusion: Regeneration.
Herontir starts regenerating health quickly.

Skeleton master archer's Shoot performs a ranged critical strike against Herontir!
Skeleton master archer's Shoot hits
Herontir for 73 physical damage.
Herontir the level 5 cornac archmage was tortured to death by a skeleton master archer on level 1 of Scintillating Caves.
Herontir stops regenerating health quickly.

Herontir feels pain again.

Herontir is no longer pinned.