









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 40 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by quasit at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:42 / 173Killed by quasit at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:00 Killed by Bill the Stone Troll at level 8 on the 79th Pyre 122nd year of Ascendancy at 05:51 Killed by saw horror at level 19 on the 59th Haze 122nd year of Ascendancy at 01:03 Killed by worm that walks at level 20 on the 60th Haze 122nd year of Ascendancy at 02:53 Killed by venom wyrm at level 20 on the 60th Haze 122nd year of Ascendancy at 03:01 Killed by venom wyrm at level 20 on the 60th Haze 122nd year of Ascendancy at 03:20 Killed by saw horror at level 20 on the 60th Haze 122nd year of Ascendancy at 15:55 Killed by skeleton warrior at level 20 on the 60th Haze 122nd year of Ascendancy at 18:33 Killed by grave wight at level 20 on the 60th Haze 122nd year of Ascendancy at 19:10 Killed by cold flames trap at level 20 on the 60th Haze 122nd year of Ascendancy at 20:26 Killed by armoured skeleton warrior at level 20 on the 61st Haze 122nd year of Ascendancy at 07:06 Killed by Nerylaith the skeleton warrior at level 21 on the 63rd Haze 122nd year of Ascendancy at 22:43 Killed by dread at level 22 on the 64th Haze 122nd year of Ascendancy at 06:18 Killed by skeleton magus at level 22 on the 64th Haze 122nd year of Ascendancy at 07:47 Killed by skeleton warrior at level 22 on the 65th Haze 122nd year of Ascendancy at 08:45 Killed by Ddokor the quasit at level 25 on the 71st Haze 122nd year of Ascendancy at 22:04 Killed by Betithra the elven elite warrior at level 26 on the 75th Haze 122nd year of Ascendancy at 04:18 Killed by Glareseba the elven guard at level 26 on the 75th Haze 122nd year of Ascendancy at 05:59 Killed by elven cultist at level 26 on the 75th Haze 122nd year of Ascendancy at 22:27 Killed by elven corruptor at level 26 on the 75th Haze 122nd year of Ascendancy at 22:42 Killed by elven cultist at level 26 on the 75th Haze 122nd year of Ascendancy at 22:56 Killed by Xith the thief at level 26 on the 4th Decay 122nd year of Ascendancy at 23:07 Killed by Iverithra the Guardian at level 27 on the 5th Decay 122nd year of Ascendancy at 03:32 Killed by Iverithra the Guardian at level 27 on the 5th Decay 122nd year of Ascendancy at 04:10 Killed by Adima the worm that walks at level 27 on the 5th Decay 122nd year of Ascendancy at 14:37 Killed by Adima the worm that walks at level 27 on the 5th Decay 122nd year of Ascendancy at 14:58 Killed by Adima the worm that walks at level 27 on the 5th Decay 122nd year of Ascendancy at 16:26 Killed by Adima the worm that walks at level 27 on the 5th Decay 122nd year of Ascendancy at 16:46 Killed by Adima the worm that walks at level 27 on the 5th Decay 122nd year of Ascendancy at 17:11 Killed by Adima the worm that walks at level 27 on the 5th Decay 122nd year of Ascendancy at 17:28 Killed by Layyma the Guardian at level 27 on the 5th Decay 122nd year of Ascendancy at 21:30 Killed by Layyma the Guardian at level 27 on the 5th Decay 122nd year of Ascendancy at 21:48 Killed by Yviwe the Guardian at level 27 on the 7th Decay 122nd year of Ascendancy at 17:48 Killed by Yviwe the Guardian at level 27 on the 7th Decay 122nd year of Ascendancy at 23:22 Killed by Yviwe the Guardian at level 27 on the 8th Decay 122nd year of Ascendancy at 00:30 Killed by Yviwe the Guardian at level 27 on the 8th Decay 122nd year of Ascendancy at 01:56 Killed by Yviwe the Guardian at level 27 on the 8th Decay 122nd year of Ascendancy at 05:04 Killed by Arrrtaha at level 27 on the 35th Regrowth 123rd year of Ascendancy at 06:35 Killed by Arrrtaha at level 28 on the 35th Regrowth 123rd year of Ascendancy at 12:35 Killed by Yvutta the ink squid at level 28 on the 37th Regrowth 123rd year of Ascendancy at 01:26 Killed by Xanumiwen the telugoroth at level 28 on the 48th Regrowth 123rd year of Ascendancy at 13:56 Killed by skeleton master archer at level 28 on the 48th Regrowth 123rd year of Ascendancy at 14:19 Killed by dredgling at level 28 on the 49th Regrowth 123rd year of Ascendancy at 22:25 Killed by Arrrtaha at level 29 on the 50th Regrowth 123rd year of Ascendancy at 16:50 Killed by Urkis, the High Tempest at level 29 on the 77th Regrowth 123rd year of Ascendancy at 15:06 Killed by Dove the human at level 30 on the 33rd Pyre 123rd year of Ascendancy at 22:55 Killed by Sionhroteg the shalore at level 30 on the 33rd Pyre 123rd year of Ascendancy at 23:08 Killed by Arrrtaha's Inner Demon at level 30 on the 33rd Pyre 123rd year of Ascendancy at 23:16 Killed by ancient elven mummy at level 30 on the 47th Pyre 123rd year of Ascendancy at 18:25 Killed by Isleth the forest wight at level 30 on the 48th Pyre 123rd year of Ascendancy at 11:56 Killed by orc master assassin at level 30 on the 48th Pyre 123rd year of Ascendancy at 22:23 Killed by skeleton master archer at level 30 on the 49th Pyre 123rd year of Ascendancy at 00:43 Killed by Greater Mummy Lord at level 31 on the 51st Pyre 123rd year of Ascendancy at 09:39 Killed by Greater Mummy Lord at level 31 on the 51st Pyre 123rd year of Ascendancy at 10:19 Killed by Greater Mummy Lord at level 31 on the 51st Pyre 123rd year of Ascendancy at 10:54 Killed by animated mummy wrappings at level 31 on the 51st Pyre 123rd year of Ascendancy at 18:41 Killed by ultimate gwelgoroth at level 31 on the 25th Dusk 123rd year of Ascendancy at 18:21 Killed by armoured skeleton warrior at level 31 on the 25th Dusk 123rd year of Ascendancy at 18:37 Killed by elven cultist at level 31 on the 28th Dusk 123rd year of Ascendancy at 21:56 Killed by elven blood mage at level 31 on the 28th Dusk 123rd year of Ascendancy at 22:14 Killed by Grand Corruptor at level 31 on the 29th Dusk 123rd year of Ascendancy at 07:21 Killed by ziguranth warrior at level 31 on the 29th Dusk 123rd year of Ascendancy at 07:48 Killed by fire drake at level 31 on the 29th Dusk 123rd year of Ascendancy at 08:03 Killed by Sthgol the dúathedlen at level 32 on the 39th Dusk 123rd year of Ascendancy at 17:54 Killed by Sthgol the dúathedlen at level 32 on the 39th Dusk 123rd year of Ascendancy at 18:11 Killed by orc necromancer at level 32 on the 41st Dusk 123rd year of Ascendancy at 06:03 Killed by Grgglck's Tentacle at level 33 on the 44th Dusk 123rd year of Ascendancy at 04:47 Killed by Grgglck the Devouring Darkness at level 33 on the 44th Dusk 123rd year of Ascendancy at 04:57 Killed by Cyreth the faeros at level 33 on the 44th Dusk 123rd year of Ascendancy at 11:10 Killed by orc pyromancer at level 33 on the 23rd Haze 123rd year of Ascendancy at 18:32 Killed by Mindworm at level 33 on the 23rd Haze 123rd year of Ascendancy at 18:59 Killed by Isima the copperhead snake at level 33 on the 23rd Haze 123rd year of Ascendancy at 21:15 Killed by Genxirti the dwarf at level 33 on the 43rd Haze 123rd year of Ascendancy at 13:47 Killed by Bethyldatira the warg at level 34 on the 53rd Pyre 124th year of Ascendancy at 00:38 Killed by Xerebeth the orc grand master assassin at level 34 on the 55th Pyre 124th year of Ascendancy at 03:40 Killed by Xerebeth the orc grand master assassin at level 34 on the 55th Pyre 124th year of Ascendancy at 03:55 Killed by Xerebeth the orc grand master assassin at level 34 on the 55th Pyre 124th year of Ascendancy at 04:14 Killed by Xerebeth the orc grand master assassin at level 34 on the 55th Pyre 124th year of Ascendancy at 04:24 Killed by Layywyn the bone giant at level 34 on the 69th Pyre 124th year of Ascendancy at 17:28 Killed by orc master assassin at level 34 on the 72nd Pyre 124th year of Ascendancy at 16:16 Killed by eldritch eye at level 34 on the 73rd Pyre 124th year of Ascendancy at 21:06 Killed by orc necromancer at level 34 on the 74th Pyre 124th year of Ascendancy at 09:03 Killed by thaurhereg at level 34 on the 74th Pyre 124th year of Ascendancy at 20:52 Killed by Voryyawyn the orc warrior at level 35 on the 1st Mirth 124th year of Ascendancy at 04:35 Killed by Voryyawyn the orc warrior at level 35 on the 1st Mirth 124th year of Ascendancy at 05:04 Killed by Glytta the orc warrior at level 35 on the 2nd Mirth 124th year of Ascendancy at 17:31 Killed by Poludhewe the mountain troll at level 35 on the 2nd Mirth 124th year of Ascendancy at 21:27 Killed by orc soldier at level 35 on the 2nd Mirth 124th year of Ascendancy at 22:01 Killed by Xinor the cave troll at level 35 on the 3rd Mirth 124th year of Ascendancy at 01:16 Killed by icy orc wyrmic at level 35 on the 4th Mirth 124th year of Ascendancy at 15:53 Killed by Golbug the Destroyer at level 35 on the 4th Mirth 124th year of Ascendancy at 21:20 Killed by Golbug the Destroyer at level 35 on the 4th Mirth 124th year of Ascendancy at 21:50 Killed by Golbug the Destroyer at level 35 on the 4th Mirth 124th year of Ascendancy at 22:06 Killed by Eilinamima the multi-hued drake at level 36 on the 5th Mirth 124th year of Ascendancy at 20:32 Killed by shade of large white snake at level 37 on the 1st Summertide 124th year of Ascendancy at 03:22 Killed by orc necromancer at level 37 on the 2nd Summertide 124th year of Ascendancy at 12:03 Killed by shade of orc grand master assassin at level 37 on the 2nd Summertide 124th year of Ascendancy at 14:15 Killed by Gaminn the giant spider at level 38 on the 9th Flare 124th year of Ascendancy at 14:41 Killed by orc necromancer at level 38 on the 12nd Dusk 124th year of Ascendancy at 06:59 Killed by orc corruptor at level 38 on the 12nd Dusk 124th year of Ascendancy at 08:08 Killed by Bethythra the orc necromancer at level 38 on the 15th Dusk 124th year of Ascendancy at 04:45 Killed by skeleton archer at level 38 on the 15th Dusk 124th year of Ascendancy at 05:09 Killed by naga myrmidon at level 38 on the 15th Dusk 124th year of Ascendancy at 05:28 Killed by skeleton mage at level 38 on the 15th Dusk 124th year of Ascendancy at 06:26 Killed by Bethythra the orc necromancer at level 38 on the 15th Dusk 124th year of Ascendancy at 07:11 Killed by armoured skeleton warrior at level 38 on the 15th Dusk 124th year of Ascendancy at 07:40 Killed by Bethythra the orc necromancer at level 38 on the 15th Dusk 124th year of Ascendancy at 09:11 Killed by skeleton warrior at level 38 on the 15th Dusk 124th year of Ascendancy at 15:54 Killed by armoured skeleton warrior at level 38 on the 15th Dusk 124th year of Ascendancy at 16:19 Killed by skeleton warrior at level 38 on the 15th Dusk 124th year of Ascendancy at 16:41 Killed by naga myrmidon at level 38 on the 15th Dusk 124th year of Ascendancy at 22:06 Killed by naga myrmidon at level 38 on the 15th Dusk 124th year of Ascendancy at 22:24 Killed by naga myrmidon at level 38 on the 15th Dusk 124th year of Ascendancy at 23:53 Killed by naga myrmidon at level 38 on the 16th Dusk 124th year of Ascendancy at 00:31 Killed by naga tide huntress at level 38 on the 16th Dusk 124th year of Ascendancy at 02:20 Killed by naga myrmidon at level 38 on the 19th Dusk 124th year of Ascendancy at 01:41 Killed by naga myrmidon at level 38 on the 19th Dusk 124th year of Ascendancy at 01:59 Killed by naga myrmidon at level 38 on the 19th Dusk 124th year of Ascendancy at 02:26 Killed by naga myrmidon at level 38 on the 19th Dusk 124th year of Ascendancy at 07:40 Killed by naga myrmidon at level 38 on the 19th Dusk 124th year of Ascendancy at 08:12 Killed by orc necromancer at level 38 on the 19th Dusk 124th year of Ascendancy at 11:54 Killed by Glorowen the orc necromancer at level 38 on the 19th Dusk 124th year of Ascendancy at 23:38 Killed by skeleton mage at level 38 on the 20th Dusk 124th year of Ascendancy at 00:32 Killed by skeleton master archer at level 38 on the 20th Dusk 124th year of Ascendancy at 01:10 Killed by skeleton master archer at level 38 on the 20th Dusk 124th year of Ascendancy at 01:28 Killed by icy orc wyrmic at level 38 on the 20th Dusk 124th year of Ascendancy at 12:56 Killed by orc blood mage at level 38 on the 20th Dusk 124th year of Ascendancy at 13:47 Killed by orc blood mage at level 38 on the 20th Dusk 124th year of Ascendancy at 14:30 Killed by armoured skeleton warrior at level 38 on the 20th Dusk 124th year of Ascendancy at 17:14 Killed by armoured skeleton warrior at level 38 on the 20th Dusk 124th year of Ascendancy at 17:28 Killed by Arch Zephyr at level 38 on the 20th Dusk 124th year of Ascendancy at 19:59 Killed by Arch Zephyr at level 38 on the 20th Dusk 124th year of Ascendancy at 20:17 Killed by Arch Zephyr at level 38 on the 20th Dusk 124th year of Ascendancy at 21:02 Killed by Arch Zephyr at level 38 on the 20th Dusk 124th year of Ascendancy at 21:14 Killed by orc blood mage at level 38 on the 20th Dusk 124th year of Ascendancy at 23:11 Killed by Heavy Sentinel at level 38 on the 21st Dusk 124th year of Ascendancy at 01:46 Killed by Heavy Sentinel at level 38 on the 21st Dusk 124th year of Ascendancy at 01:56 Killed by Heavy Sentinel at level 38 on the 21st Dusk 124th year of Ascendancy at 02:10 Killed by Heavy Sentinel at level 38 on the 21st Dusk 124th year of Ascendancy at 03:12 Killed by Heavy Sentinel at level 38 on the 21st Dusk 124th year of Ascendancy at 03:22 Killed by Heavy Sentinel at level 38 on the 21st Dusk 124th year of Ascendancy at 03:37 Killed by Heavy Sentinel at level 38 on the 21st Dusk 124th year of Ascendancy at 04:53 Killed by Heavy Sentinel at level 38 on the 21st Dusk 124th year of Ascendancy at 05:40 Killed by Heavy Sentinel at level 38 on the 21st Dusk 124th year of Ascendancy at 06:02 Killed by armoured skeleton warrior at level 39 on the 29th Dusk 124th year of Ascendancy at 05:55 Killed by armoured skeleton warrior at level 39 on the 29th Dusk 124th year of Ascendancy at 06:07 Killed by orc high pyromancer at level 39 on the 29th Dusk 124th year of Ascendancy at 06:28 Killed by orc necromancer at level 39 on the 29th Dusk 124th year of Ascendancy at 06:41 Killed by skeleton mage at level 39 on the 29th Dusk 124th year of Ascendancy at 06:50 Killed by orc blood mage at level 39 on the 42nd Dusk 124th year of Ascendancy at 11:54 Killed by orc warrior at level 39 on the 42nd Dusk 124th year of Ascendancy at 12:11 Killed by orc master wyrmic at level 39 on the 43rd Dusk 124th year of Ascendancy at 08:30 Killed by Glorille the orc blood mage at level 39 on the 50th Dusk 124th year of Ascendancy at 00:34 Killed by orc fighter at level 39 on the 50th Dusk 124th year of Ascendancy at 00:49 Killed by giant spider at level 39 on the 50th Dusk 124th year of Ascendancy at 01:09 Killed by minotaur at level 39 on the 50th Dusk 124th year of Ascendancy at 01:57 Killed by giant spider at level 39 on the 50th Dusk 124th year of Ascendancy at 07:54 Killed by minotaur at level 39 on the 50th Dusk 124th year of Ascendancy at 08:58 Killed by ritch flamespitter at level 39 on the 50th Dusk 124th year of Ascendancy at 09:18 Killed by stone golem at level 39 on the 50th Dusk 124th year of Ascendancy at 09:39 Killed by bloated horror at level 39 on the 50th Dusk 124th year of Ascendancy at 12:01 Killed by orc master wyrmic at level 39 on the 50th Dusk 124th year of Ascendancy at 23:22 Killed by giant spider at level 39 on the 51st Dusk 124th year of Ascendancy at 10:21 Killed by Saledhema the orc summoner at level 39 on the 51st Dusk 124th year of Ascendancy at 11:41 Killed by multi-hued drake at level 39 on the 52nd Dusk 124th year of Ascendancy at 00:45 Killed by multi-hued drake at level 39 on the 52nd Dusk 124th year of Ascendancy at 00:54 Killed by multi-hued drake at level 39 on the 52nd Dusk 124th year of Ascendancy at 01:25 Killed by poison spore at level 39 on the 52nd Dusk 124th year of Ascendancy at 09:10 Killed by orc archer at level 39 on the 52nd Dusk 124th year of Ascendancy at 09:37 Killed by orc soldier at level 39 on the 52nd Dusk 124th year of Ascendancy at 09:58 Killed by venom wyrm at level 39 on the 52nd Dusk 124th year of Ascendancy at 10:21 Killed by rogue at level 39 on the 52nd Dusk 124th year of Ascendancy at 11:16 |
Primary Stats
| Strength | 76 (base 60) |
| Dexterity | 13 (base 10) |
| Constitution | 54 (base 39) |
| Magic | 70 (base 60) |
| Willpower | 14 (base 10) |
| Cunning | 15 (base 11) |
Resources
| Life | 1151/1151 |
| Equilibrium | 0 |
| Stamina | 239/239 |
| Vim | 220/286 |
| Healing Factor | 1.4146428571428 |
| Regeneration | 6.1785191335206 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 1 |
| Infravision | 6 |
| See Stealth | 27.712164534463 |
| See Invisible | 33.712164534463 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 146 |
| Accuracy | 49 |
| Crit Chance | 22% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 64.807610321019 (93.924050632911%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 34 |
| Physical Save | 42 |
| Spell Save | 44 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Lightning | + 23%( 70%) |
| Cold | + 20%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 19%( 70%) |
| Fire | + 19%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 41% |
| Confusion Resistance | 10% |
| Disarm Resistance | 26% |
| Knockback Resistance | 65% |
| Instadeath Resistance | 100% |
| Blind Resistance | 12% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 165 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 450 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Abyssal Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Arrrtaha. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by orc grand master assassin. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 171. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed warg claw. * You've found the needed orc heart. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | grounding pair of iron boots of evasion (11 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 (+6 eff.) Fatigue: +2% Changes resistances: +5% lightning / +6% temporal Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 124.12 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 124.12 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | telekinetic iron torque of charged psionic shield [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Talent granted: +1 Telekinetic Blast It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Hellsbraze'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +2 Mag Changes resistances penetration: +5% mind / +10% fire Changes damage: +3% fire Grants telepathy: Dragon Spellpower: +7 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +40 Rings can have magical properties. |
| On fingers | savage's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Spell save: +12 (+4 eff.) Maximum stamina: +12.00 Rings can have magical properties. |
| Around waist | rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.70 Healing mod.: +12% A belt that goes around your waist. |
| In main hand | Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | Velamira the rough leather gloves (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +1 Changes stats: +3 Dex / +4 Con Changes resistances: +3% blight Spell save: +6 (+2 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | impenetrable dwarven-steel plate armour of the dragon (5 def, 16 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +5 (+3 eff.) Fatigue: +24% Changes stats: +1 Str / +3 Con Changes resistances: +7% acid / +7% physical / +9% cold / +7% lightning / +7% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +26% Stun/Freeze immunity: +21% Knockback immunity: +25% A suit of armour made of metal plates. |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +7 (+4 eff.) Changes stats: +7 Lck Blindness immunity: +12% Infravision radius: +4 Sight radius: +2 See invisible: +6 Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 210 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (206.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 206.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (271 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 90.27 to 270.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Daygrinder the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 12 light Changes stats: +6 Dex / +6 Mag / +10 Cun / +7 Con Changes resistances: +6% lightning / +6% temporal / +9% darkness Changes damage: +6% acid / +6% fire / +6% cold / +6% lightning Physical save: +17 (+6 eff.) Spell save: +22 (+7 eff.) Mental save: +23 (+11 eff.) Life regen: +0.80 Stamina each turn: +0.50 Only die when reaching: -80.00 life Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Movement speed: +10% Amulets can have magical properties. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+4 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
serendipitous voratun amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 (+6 eff.) Defense: +9 (+5 eff.) Changes stats: +6 Lck Cut immunity: +40% Healing mod.: +23% Reduce all damage from unseen attackers: 13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 134 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
BilesteelInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 16 nature Changes resistances: +6% nature / +18% fire Changes resistances penetration: +25% nature Changes damage: +18% nature Life regen: +1.30 Maximum life: +66.00 Healing mod.: +18% Rings can have magical properties. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Ulfydur the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Effects on melee hit: * 20 arcane resource burn Changes resistances: +15% lightning / +9% nature / +6% light / +9% darkness Physical save: +11 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +14 (+7 eff.) Pinning immunity: +5% Rings can have magical properties. |
solipsist's gold ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +0.80 Maximum life: +45.00 Mindpower: +5 (+5 eff.) Healing mod.: +15% Rings can have magical properties. |
titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings can have magical properties. |
Deepsfist the voratun battleaxe (75.5-113.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 75.5 - 113.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +8 temporal Burst (radius 1) on hit: +4 temporal When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness Changes stats: +6 Mag / +7 Wil Changes resistances penetration: +5% darkness Spellpower: +19 (+6 eff.) Massive two-handed battleaxes. |
The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
truestriking stralite dagger of projection (26-33.8 power, 9 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +5 Changes resistances penetration: +8% physical Sharp, short and deadly. This item has been sent to the Item's Vault. |
stralite greatmaul 'Turin' (58-87 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour: +4 Changes resistances penetration: +19% acid / +17% fire / +19% lightning / +21% cold Physical save: +30 (+10 eff.) Spell save: +20 (+6 eff.) Mental save: +42 (+17 eff.) Stun/Freeze immunity: +10% Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +20.00 Massive two-handed mauls. |
thunderous voratun greatsword of shearing (65.5-104.8 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 41% chance to daze at end of turn When wielded/worn: Armour penetration: +16 Changes stats: +5 Str / +3 Dex / +5 Mag / +5 Wil / +3 Cun / +3 Con Changes resistances penetration: +16% lightning / +17% physical Changes damage: +12% physical Massive two-handed swords. |
Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+8 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+6 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
Punae's Blade (46-64.4 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Combat speed: +10% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
warbringer's voratun longsword of shearing (42.5-59.5 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical power: +5 (+1 eff.) Changes stats: +1 Con Changes resistances penetration: +17% physical Changes damage: +7% physical Disarm immunity: +20% Sharp, long, and deadly. This item has been sent to the Item's Vault. |
CyrowynRequires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Burst (radius 1) on hit: +8 physical When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +3.0% Fatigue: -6% Effects on ranged hit: * 5 arcane resource burn Changes stats: +3 Cun / +4 Wil Changes resistances penetration: +5% physical Changes damage: +13% physical Talent mastery: +0.10 Wild-gift / Antimagic Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Maximum encumbrance: +10 Maximum life: +20.00 Mindpower: +9 (+7 eff.) Slings are used to hurl stones or metal shots at your foes. |
penetrating drakeskin leather sling of true flightRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +9.0% Changes resistances penetration: +13% physical Damage Shield penetration: +26% Slings are used to hurl stones or metal shots at your foes. |
Ravengrit the dwarven-steel waraxe (20-28 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn * disrupts spell-casting Damage (Melee): +15 darkness Damage against: +19% Living / +5% Unnatural When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances: +6% fire / +5% arcane / +9% cold One-handed war axes. |
truestriking voratun waraxe of crippling (40.5-56.7 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +6 Physical crit. chance: +6.0% Changes resistances penetration: +10% physical One-handed war axes. |
Poluda the ScabwakePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +14 Defense: +11 (+6 eff.) Fatigue: -7% Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +6% nature Changes resistances penetration: +5% nature / +5% acid Changes damage: +12% nature Maximum encumbrance: +51 Physical save: +17 (+6 eff.) Maximum life: +92.00 Maximum mana: +68.00 Maximum stamina: +46.00 Maximum hate: +13.00 Maximum psi: +33.00 Maximum vim: +30.00 Maximum pos.energy: +33.00 Maximum neg.energy: +35.00 Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. |
Wind's Whisper (4 def, 0 armour)Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. This item has been sent to the Item's Vault. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+8 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+6 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
dispeller's silk robe of Angolwen (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +4 Mag / +4 Wil Changes resistances: +10% lightning / +8% darkness / +9% blight / +6% fire / +9% cold / +10% light Physical save: +12 (+4 eff.) Spell save: +26 (+8 eff.) Mental save: +18 (+9 eff.) Silence immunity: +29% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe of life (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes resistances: +18% blight Changes resistances penetration: +7% mind Changes damage: +11% mind Life regen: +6.00 Psi each turn: +0.45 Maximum life: +100.00 Maximum psi: +10.00 Mindpower: +7 (+6 eff.) Mental crit. chance: +3% Healing mod.: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of Angolwen (10 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+5 eff.) Changes stats: +3 Wil / +10 Mag Changes resistances: +11% light / +9% darkness Changes damage: +11% light Silence immunity: +29% Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +30.00 Spellpower: +5 (+1 eff.) Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.30 Maximum stamina: +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of hardened leather boots (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Life regen: +2.00 Healing mod.: +15% A pair of boots made of leather. |
Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+5 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Omniscience (7 def, 0 armour)Requires: - Level 35 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+4 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+12 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+12 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." This item has been sent to the Item's Vault. |
fortifying voratun mail armour of implacability (5 def, 16 armour)Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +5 (+3 eff.) Fatigue: +11% Changes stats: +4 Str / +5 Con Physical save: +13 (+4 eff.) Maximum life: +30.00 A suit of armour made of mail. |
Molten Skin (15 def, 12 armour)Requires: - Level 35 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+8 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 131.10 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This item has been sent to the Item's Vault. |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. This item has been sent to the Item's Vault. |
Poxcut the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Damage when hit (Melee): 20 nature Changes resistances: +6% nature / +21% fire Changes damage: +9% light Light radius: +2 A suit of armour made of metal plates. |
Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+15 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
stralite plate armour of Eyal (7 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Life regen: +2.10 Maximum life: +40.00 Healing mod.: +18% A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
impervious voratun shield of radiance (12 def, 11 armour, 257.5 block)Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +11 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 31% chance to blind Changes stats: +3 Mag / +9 Con Changes resistances: +18% light Talent granted: +5 Block Physical save: +8 (+3 eff.) Handheld deflection devices. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
370 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Samakan' (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Str Changes resistances: +13% darkness / +11% fire Changes damage: +9% temporal Lowers spell cool-downs by: 10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering voratun pickaxe (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances penetration: +18% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 39 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +48.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% blight / +13% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 28 blight damage or heals 42 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 267/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
sentry's pouch of voratun shots of annihilation (58/58, 67.5-81 power, 19 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 67.5 - 81.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +19 Crit. chance: +14.0% Capacity: 58 Turns elapse between self-loadings: 4 Travel speed: +200% Shots are used with slings to pummel your foes to death. |
14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Arrrtaha the Cornac Doombringer level 34
68th Pyre 124th year of Ascendancy at 23:04 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Arrrtaha the Cornac Doombringer level 23
65th Haze 122nd year of Ascendancy at 11:06 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Arrrtaha the Cornac Doombringer level 31
29th Dusk 123rd year of Ascendancy at 08:28 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Arrrtaha the Cornac Doombringer level 38
10th Flare 124th year of Ascendancy at 02:06 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Arrrtaha the Cornac Doombringer level 37
5th Flare 124th year of Ascendancy at 01:39 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Arrrtaha the Cornac Doombringer level 28
47th Regrowth 123rd year of Ascendancy at 04:22 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Arrrtaha the Cornac Doombringer level 37
1st Flare 124th year of Ascendancy at 16:23 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Arrrtaha the Cornac Doombringer level 33
26th Pyre 124th year of Ascendancy at 23:04 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Arrrtaha the Cornac Doombringer level 35
4th Mirth 124th year of Ascendancy at 22:11 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Arrrtaha the Cornac Doombringer level 39
52nd Dusk 124th year of Ascendancy at 04:55 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Arrrtaha the Cornac Doombringer level 19
57th Haze 122nd year of Ascendancy at 16:49 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arrrtaha the Cornac Doombringer level 29
77th Regrowth 123rd year of Ascendancy at 15:50 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Arrrtaha the Cornac Doombringer level 5
76th Pyre 122nd year of Ascendancy at 09:05 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arrrtaha the Cornac Doombringer level 28
37th Regrowth 123rd year of Ascendancy at 18:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Arrrtaha the Cornac Doombringer level 10
6th Dusk 122nd year of Ascendancy at 01:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Arrrtaha the Cornac Doombringer level 20
59th Haze 122nd year of Ascendancy at 04:22 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Arrrtaha the Cornac Doombringer level 30
77th Regrowth 123rd year of Ascendancy at 23:12 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Arrrtaha the Cornac Doombringer level 40
52nd Dusk 124th year of Ascendancy at 11:40 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Arrrtaha the Cornac Doombringer level 25
72nd Haze 122nd year of Ascendancy at 16:13 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Arrrtaha the Cornac Doombringer level 11
40th Dusk 122nd year of Ascendancy at 01:23 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Arrrtaha the Cornac Doombringer level 26
76th Haze 122nd year of Ascendancy at 18:42 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Arrrtaha the Cornac Doombringer level 31
29th Dusk 123rd year of Ascendancy at 08:28 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Arrrtaha the Cornac Doombringer level 19
56th Haze 122nd year of Ascendancy at 15:40 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Arrrtaha the Cornac Doombringer level 36
5th Mirth 124th year of Ascendancy at 08:01 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Arrrtaha the Cornac Doombringer level 5
76th Pyre 122nd year of Ascendancy at 21:57 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Arrrtaha the Cornac Doombringer level 9
2nd Mirth 122nd year of Ascendancy at 17:08 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Arrrtaha the Cornac Doombringer level 13
65th Dusk 122nd year of Ascendancy at 12:33 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Arrrtaha the Cornac Doombringer level 31
15th Dusk 123rd year of Ascendancy at 21:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Arrrtaha the Cornac Doombringer level 27
8th Decay 122nd year of Ascendancy at 13:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Arrrtaha the Cornac Doombringer level 16
41st Haze 122nd year of Ascendancy at 16:18 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Arrrtaha the Cornac Doombringer level 22
65th Haze 122nd year of Ascendancy at 09:24 see stats
Log
You carry too much--you are encumbered!
Drop some of your items.
Saving game...
You transfer stralite plate armour of Eyal (7 def, 13 armour) from the online item's vault.
Saving done.
Saving game...
You transfer truestriking stralite dagger of projection (26-33.8 power, 9 apr) from the online item's vault.
Saving done.
Saving game...
You transfer warbringer's voratun longsword of shearing (42.5-59.5 power, 6 apr) from the online item's vault.
Saving done.
Saving game...
You transfer Molten Skin (15 def, 12 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Omniscience (7 def, 0 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Rogue Plight (6 def, 7 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Storm Fury from the online item's vault.
Saving done.
Saving game...
You transfer Wind's Whisper (4 def, 0 armour) from the online item's vault.
Saving done.
Arrrtaha deactivates Abyssal Shield.






































































































































