













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Allow Respec Anywhere 1.2.3Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Use Item Shortcuts 1.7.0Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 22 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by bloated horror at level 13 on the 69th Haze 122nd year of Ascendancy at 18:16 4 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 26 (base 10) |
| Constitution | 55 (base 42) |
| Magic | 14 (base 10) |
| Willpower | 59.706123483606 (base 48) |
| Cunning | 37 (base 18) |
Resources
| Life | 631/631 |
| Equilibrium | 31 |
| Healing Factor | 1.424935892727 |
| Regeneration | 4.6310416513626 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 38 |
| Crit Chance | 13% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 58 |
| Accuracy | 38 |
| Crit Chance | 17% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +44% |
| Lightning | +8% |
| Darkness | +8% |
| All | +2% |
Offense: Damage Penetration
| Acid | +20% |
| Lightning | +15% |
| Darkness | +10% |
| Physical | +15% |
| Cold | +10% |
| Mind | +25% |
Defense: Base
| Armour (hardiness) | 28 (44.574340358689%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 41 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 25%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 30%( 70%) |
| Physical | + 22%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 55%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 52% |
| Knockback Resistance | 23% |
| Pinning Resistance | 20% |
| Disarm Resistance | 24% |
| Poison Resistance | 100% |
| Blind Resistance | 52% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 252 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 189 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Slime | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psiblades |
| talent | Mitosis |
| talent | Acidic Skin |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed green worm. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed black mamba head. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tarriroddahad (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +5 Con offense ------ Move Speed +10% Ignore resists +25% mind +15% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Fatigue -6% Life +39.00 other ------- Stamina/turn +0.50 Max stamina +30.00 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Kegodil'1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +1 Dex offense ------ Mind Crit +1% defense ------ Defense +20 (+6 eff.) Resistance +9% fire Physical save +6 (+3 eff.) Unlife -80.00 life other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Gylle the Blazerazor (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: offense ------ Ignore resists +15% lightning +20% acid When Hit 10 lightning defense ------ Armor +5 Fatigue +5% Resistance +10% fire +6% nature +8% cold A cap made of leather. |
| On hands | Duathelsweep (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 nature Damage +18% nature +6% darkness Ignore resists +10% darkness defense ------ Armor +2 Resistance +9% lightning +10% nature +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Nimbuswish [power 99] (25 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +4 Dex +5 Mag +2 Wil +2 Cun offense ------ Damage +6% lightning Ignore resists +10% cold Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +20.00 Disarm Resist +24% Pinning Resist +20% Knockbk Resist +23% Rings make your fingers look great! |
| On fingers | warrior's copper ring of nature (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Damage +11% nature defense ------ Armor +6 Resistance +22% nature Rings make your fingers look great! |
| Around neck | savior's gold amulet of constitution (+4)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +12 (+6 eff.) Spell save +13 (+4 eff.) Mind save +12 (+5 eff.) Amulets make your neck look great! |
| In main hand | Willowmaster (4-4 power, 35 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 4.0 - 4.4 Nature Uses 95% Wil, 57% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +35 Critical Rate +3.0% Attack Speed 100% On-hit +8 nature On-Hit, radius 1 +16 arcane On-crit, radius 2 +4 arcane While equipped: Stats +6 Wil offense ------ Mind Crit +2% Mindpower +17 (+5 eff.) Damage +3% nature defense ------ Spell save +3 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Chasta1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Wil +4 Cun +6 Lck offense ------ Mindpower +10 (+3 eff.) defense ------ Crit Resistance 5.00% Stealth +10 other ------- Disarm Traps +6 Hate-on-crit +2.00 Infravision +7 See Invisibility +9 A belt that goes around your waist. |
| In off hand | Serpent's Glare (7-8 power, 29 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 7.0 - 7.7 Nature Uses 95% Wil, 57% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +29 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +8 (+2 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 151.98 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | Polenn the Gloomwalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ When Hit 4 mind On-Hit (Melee): * 10% chance to reduce damage dealt by 26% defense ------ Defense +2 (+0 eff.) Resistance +6% blight +9% mind Mind save +3 (+2 eff.) Unlife -40.00 life Silence Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened leather armour 'Bregogund' (9 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Nature While equipped: Stats +2 Dex +1 Mag +1 Cun +3 Con offense ------ Mindpower +8 (+2 eff.) When Hit 2 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 32 defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +6% acid +10% physical +5% cold +10% lightning +8% fire Crit Resistance 10.00% Life +67.00 Life Regen +3.00 Healmod +12% A suit of armour made of leather. |
Inventory
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 34/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
woodsman's voratun pickaxe (dig speed 24 turns) =dig=3.0 Encumbrance T5 digger tool [Ego] Nature While equipped: Stats +3 Str offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 64% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Thoozer the Thalore Oozemancer level 15
7th Decay 122nd year of Ascendancy at 21:54 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Thoozer the Thalore Oozemancer level 20
66th Regrowth 123rd year of Ascendancy at 14:10 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Thoozer the Thalore Oozemancer level 18
20th Regrowth 123rd year of Ascendancy at 05:49 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Thoozer the Thalore Oozemancer level 18
24th Regrowth 123rd year of Ascendancy at 19:25 see stats
Exterminator
Killed 1000 creatures.By Thoozer the Thalore Oozemancer level 18
24th Regrowth 123rd year of Ascendancy at 19:39 see stats
Level 10
Got a character to level 10.By Thoozer the Thalore Oozemancer level 10
38th Haze 122nd year of Ascendancy at 14:32 see stats
Level 20
Got a character to level 20.By Thoozer the Thalore Oozemancer level 20
64th Regrowth 123rd year of Ascendancy at 15:15 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Thoozer the Thalore Oozemancer level 19
39th Regrowth 123rd year of Ascendancy at 00:30 see stats
The Arena
Unlocked Arena mode.By Thoozer the Thalore Oozemancer level 5
31st Dusk 122nd year of Ascendancy at 22:49 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Thoozer the Thalore Oozemancer level 16
6th Regrowth 123rd year of Ascendancy at 23:08 see stats
Log
You gain 25.00 gold from the transmogrification of stralite torque of gale force 'Blazeimmortal' [power 250] (15 cooldown).
You gain 9.94 gold from the transmogrification of Yaroharahor [power 105] (15 cooldown).
You gain 1.10 gold from the transmogrification of iron pickaxe of endurance (dig speed 40 turns).
You gain 7.33 gold from the transmogrification of Silyvea (dig speed 40 turns).
You gain 6.61 gold from the transmogrification of Phlegmroar the brass lantern.
You gain 20.00 gold from the transmogrification of Crystal Focus.
You gain 24.00 gold from the transmogrification of 2 onyx.
You gain 24.00 gold from the transmogrification of 3 topaz.
You gain 40.00 gold from the transmogrification of 5 opal.
You gain 8.00 gold from the transmogrification of amethyst.
You gain 16.00 gold from the transmogrification of 2 aquamarine.
Thoozer wears (replacing Cloud Caller (0 def, 0 armour)): Gylle the Blazerazor (0 def, 5 armour).
You gain 1.50 gold from the transmogrification of Cloud Caller (0 def, 0 armour).
You gain 2.50 gold from the transmogrification of Flamewrought (0 def, 2 armour).
You gain 14.85 gold from the transmogrification of Balusta the pair of hardened leather boots (0 def, 3 armour).
You gain 0.57 gold from the transmogrification of miner's pair of rough leather boots (0 def, 2 armour).
You gain 1.40 gold from the transmogrification of resilient linen cloak of Iron Throne (1 def, 0 armour).
You gain 6.66 gold from the transmogrification of rejuvenating cured leather armour of lightning resistance (6 def, 4 armour).
You gain 12.77 gold from the transmogrification of Beokan the silk robe (0 def, 0 armour).
You gain 15.76 gold from the transmogrification of Layobreda (0 def, 8 armour).
You gain 4.75 gold from the transmogrification of vined mindstar of storms (6-6 power, 18 apr, nature damage).
You gain 18.69 gold from the transmogrification of cashmere cloak 'Galadunanik' (8 def, 0 armour).
You gain 13.95 gold from the transmogrification of Aludig the Charmaim.
You gain 2.88 gold from the transmogrification of surging ash vilestaff (15-18 power, 3 apr, blight element).
You gain 25.00 gold from the transmogrification of Vargh Redemption.
You gain 4.70 gold from the transmogrification of steel amulet of healing.
You gain 2.66 gold from the transmogrification of stabilizing steel amulet of mastery (0.11 Wild-gift / Ooze).
Saving game...
Saving done.











































































