Wizardmon the level 6 Cornac Archmage by HammerNNail

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic29 (base 29)
Willpower17 (base 17)
Cunning16 (base 11)

Resources

Life-34/126
Mana33/115
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy6
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower27
Crit Chance10%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+6%
Physical+15%
Acid+6%
Arcane+6%
Cold+6%
Fire+16%

Defense: Base

Armour (hardiness)13.043075514178 (33%)
Defense6
Ranged Defense6
Fatigue1
Physical Save9
Spell Save16
Mental Save23

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
2/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.50
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

active
done
active
done

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Wizardmon the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 05:12
see stats

Log

Wizardmon uses Ward.
Wizardmon warded against physical!


Wizardmon stops regenerating health quickly.

Ran for 2 turns (stop reason: hostile spotted to the northeast (skeleton warrior)).


You do not have enough Mana to use Pulverizing Auger.

Wizardmon misses Skeleton warrior.
Your physical ward absorbs the damage!

Skeleton warrior hits Wizardmon for (50 warded), 0 physical, 9 temporal (9 total damage).

Wizardmon casts
Flame.
Skeleton warrior uses
Stunning Blow.
Your physical ward absorbs the damage!

Wizardmon's physical ward fades

Wizardmon is stunned!

Skeleton warrior is on fire!

Wizardmon's Flame hits Skeleton warrior for
27 fire damage.
Skeleton warrior hits Wizardmon for (73 warded), 0 physical, 9 temporal (9 total damage).

Wizardmon casts
Rune: Manasurge.
Wizardmon starts to surge mana.

Talent Teleport: Angolwen is ready to use.
Talent Pulverizing Auger is ready to use.
Talent Teleport is ready to use.
Skeleton warrior hits Wizardmon for 76 physical, 9 temporal (85 total damage).
Burning from Wizardmon hits Skeleton warrior for
9 fire damage.

Wizardmon casts
Pulverizing Auger.
Saving game...