











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Insane Exploration |
Sex | Female |
Race | Orc |
Class | Cursed |
Level / Exp | 50 / 2179% |
Size | big |
Lifes / Deaths | Killed by Commander Fralor at level 3 on the 11st Retaking 124th year of Ascendancy at 13:39 / 182Killed by steam giant gunner at level 11 on the 29th Retaking 124th year of Ascendancy at 08:18 Killed by High Guard Talosis at level 11 on the 29th Retaking 124th year of Ascendancy at 21:27 Killed by Dordahel the shalore at level 15 on the 10th Revenge 124th year of Ascendancy at 08:15 Killed by Amahen the shalore at level 15 on the 10th Revenge 124th year of Ascendancy at 09:41 Killed by Islitta the large white snake at level 15 on the 48th Revenge 124th year of Ascendancy at 05:02 Killed by Islitta the large white snake at level 15 on the 48th Revenge 124th year of Ascendancy at 06:29 Killed by Islitta the large white snake at level 15 on the 48th Revenge 124th year of Ascendancy at 07:50 Killed by Bethukira the red ooze at level 15 on the 48th Revenge 124th year of Ascendancy at 17:47 Killed by onilug at level 15 on the 48th Revenge 124th year of Ascendancy at 18:26 Killed by onilug at level 15 on the 48th Revenge 124th year of Ascendancy at 19:48 Killed by Salata the black ooze at level 15 on the 48th Revenge 124th year of Ascendancy at 21:36 Killed by Salata the black ooze at level 15 on the 48th Revenge 124th year of Ascendancy at 22:56 Killed by Vehem the onilug at level 15 on the 49th Revenge 124th year of Ascendancy at 03:39 Killed by Vehem the onilug at level 15 on the 49th Revenge 124th year of Ascendancy at 03:57 Killed by Vehem the onilug at level 15 on the 49th Revenge 124th year of Ascendancy at 05:44 Killed by Burb the snow giant champion at level 15 on the 49th Revenge 124th year of Ascendancy at 06:34 Killed by Vehem the onilug at level 15 on the 49th Revenge 124th year of Ascendancy at 08:03 Killed by Vehem the onilug at level 19 on the 49th Revenge 124th year of Ascendancy at 10:27 Killed by Islydhedath the storm wyrm at level 19 on the 49th Revenge 124th year of Ascendancy at 15:37 Killed by storm drake at level 19 on the 49th Revenge 124th year of Ascendancy at 17:03 Killed by Islydhedath the storm wyrm at level 19 on the 49th Revenge 124th year of Ascendancy at 17:40 Killed by storm drake at level 19 on the 49th Revenge 124th year of Ascendancy at 19:19 Killed by Cyruriaretira the rogue at level 19 on the 50th Revenge 124th year of Ascendancy at 00:12 Killed by Mayamitha the rogue at level 19 on the 50th Revenge 124th year of Ascendancy at 01:37 Killed by Beloyara the chitinous spider at level 20 on the 50th Revenge 124th year of Ascendancy at 03:51 Killed by Adessra the elder vampire at level 20 on the 50th Revenge 124th year of Ascendancy at 18:56 Killed by Adessra the elder vampire at level 20 on the 50th Revenge 124th year of Ascendancy at 20:30 Killed by Aryseda the skeleton warrior at level 20 on the 51st Revenge 124th year of Ascendancy at 13:09 Killed by Aryseda the skeleton warrior at level 20 on the 51st Revenge 124th year of Ascendancy at 14:34 Killed by Aryseda the skeleton warrior at level 20 on the 51st Revenge 124th year of Ascendancy at 16:13 Killed by Aryseda the skeleton warrior at level 20 on the 51st Revenge 124th year of Ascendancy at 17:39 Killed by Aryseda the skeleton warrior at level 20 on the 51st Revenge 124th year of Ascendancy at 18:56 Killed by Beletira the black ooze at level 20 on the 51st Revenge 124th year of Ascendancy at 20:35 Killed by Zubilrawe the bandit at level 20 on the 52nd Revenge 124th year of Ascendancy at 02:48 Killed by Gylle the forest troll at level 20 on the 52nd Revenge 124th year of Ascendancy at 09:28 Killed by Gylle the forest troll at level 20 on the 52nd Revenge 124th year of Ascendancy at 10:54 Killed by Gylle the forest troll at level 20 on the 52nd Revenge 124th year of Ascendancy at 12:16 Killed by Gylle the forest troll at level 20 on the 52nd Revenge 124th year of Ascendancy at 13:44 Killed by Belodata the venom drake hatchling at level 21 on the 52nd Revenge 124th year of Ascendancy at 21:31 Killed by Belodata the venom drake hatchling at level 21 on the 52nd Revenge 124th year of Ascendancy at 22:48 Killed by Gheea the human at level 21 on the 32nd Pain 124th year of Ascendancy at 00:28 Killed by Gheea the human at level 21 on the 32nd Pain 124th year of Ascendancy at 01:02 Killed by Gheea the human at level 21 on the 32nd Pain 124th year of Ascendancy at 02:30 Killed by beam trap at level 21 on the 32nd Pain 124th year of Ascendancy at 03:52 Killed by Gheea the human at level 21 on the 32nd Pain 124th year of Ascendancy at 05:11 Killed by Gheea the human at level 21 on the 32nd Pain 124th year of Ascendancy at 06:35 Killed by Gheea the human at level 21 on the 32nd Pain 124th year of Ascendancy at 08:03 Killed by radiant horror at level 27 on the 51st Pain 124th year of Ascendancy at 11:38 Killed by Xanoma the snow cat at level 27 on the 4th Dearth 124th year of Ascendancy at 04:58 Killed by Layewyn the warg at level 28 on the 4th Dearth 124th year of Ascendancy at 11:30 Killed by Ce'Nenn the ritch hunter at level 30 on the 13rd Dearth 124th year of Ascendancy at 02:37 Killed by Belutira the ritch centipede at level 31 on the 13rd Dearth 124th year of Ascendancy at 07:00 Killed by Cyrurata the ritch hunter at level 31 on the 14th Dearth 124th year of Ascendancy at 06:43 Killed by Ce'Nigamira the whitehoof maulotaur at level 34 on the 46th Dearth 124th year of Ascendancy at 18:20 Killed by Iseratta the whitehoof ghoul at level 34 on the 47th Dearth 124th year of Ascendancy at 01:39 Killed by Xeruvena the whitehoof invoker at level 34 on the 47th Dearth 124th year of Ascendancy at 08:42 Killed by Zuboriama the whitehoof ghoul at level 34 on the 47th Dearth 124th year of Ascendancy at 11:10 Killed by Neragabrevea the whitehoof ghoul at level 34 on the 47th Dearth 124th year of Ascendancy at 15:48 Killed by shadow at level 35 on the 48th Dearth 124th year of Ascendancy at 07:00 Killed by Glorowyn the giant eel at level 35 on the 48th Dearth 124th year of Ascendancy at 11:29 Killed by Nektosh the One-Horned at level 35 on the 49th Dearth 124th year of Ascendancy at 12:58 Killed by Nektosh the One-Horned at level 35 on the 49th Dearth 124th year of Ascendancy at 14:33 Killed by Ivilaith the sun-mage at level 36 on the 6th Loss 124th year of Ascendancy at 11:57 Killed by Xyrin the brown bear at level 36 on the 6th Loss 124th year of Ascendancy at 17:02 Killed by Star Gazer at level 37 on the 7th Loss 124th year of Ascendancy at 13:01 Killed by Star Gazer at level 37 on the 7th Loss 124th year of Ascendancy at 15:32 Killed by Rdoenon the human at level 37 on the 12nd Loss 124th year of Ascendancy at 03:27 Killed by Rdoenon the human at level 37 on the 12nd Loss 124th year of Ascendancy at 04:42 Killed by Keeil the human at level 37 on the 12nd Loss 124th year of Ascendancy at 07:34 Killed by Keeil the human at level 37 on the 12nd Loss 124th year of Ascendancy at 08:57 Killed by Feloncon the human at level 37 on the 12nd Loss 124th year of Ascendancy at 16:00 Killed by Feloncon the human at level 37 on the 12nd Loss 124th year of Ascendancy at 17:16 Killed by Athlitha the human at level 37 on the 12nd Loss 124th year of Ascendancy at 18:37 Killed by Athlitha the human at level 37 on the 12nd Loss 124th year of Ascendancy at 19:59 Killed by Athlitha the human at level 37 on the 12nd Loss 124th year of Ascendancy at 21:23 Killed by Ce'Nidamina the cave bear at level 38 on the 39th Loss 124th year of Ascendancy at 05:35 Killed by war hound at level 39 on the 39th Loss 124th year of Ascendancy at 07:14 Killed by Yviwe the brown bear at level 39 on the 39th Loss 124th year of Ascendancy at 22:45 Killed by orc necromancer (subdued) at level 40 on the 49th Loss 124th year of Ascendancy at 04:32 Killed by orc necromancer (subdued) at level 40 on the 49th Loss 124th year of Ascendancy at 07:14 Killed by Glygawen the ogre pounder at level 40 on the 50th Loss 124th year of Ascendancy at 01:15 Killed by Silathra the ogre mauler at level 40 on the 50th Loss 124th year of Ascendancy at 03:49 Killed by Nerata the orc summoner (subdued) at level 40 on the 50th Loss 124th year of Ascendancy at 07:09 Killed by ritch flamespitter at level 40 on the 50th Loss 124th year of Ascendancy at 10:07 Killed by Ce'Nalrawyn the ogre mauler at level 40 on the 50th Loss 124th year of Ascendancy at 12:57 Killed by Mindcontrol Pillar at level 41 on the 50th Loss 124th year of Ascendancy at 22:14 Killed by Zubesetta the ogre rune-spinner at level 42 on the 51st Loss 124th year of Ascendancy at 14:18 Killed by Zubesetta the ogre rune-spinner at level 42 on the 51st Loss 124th year of Ascendancy at 15:49 Killed by Zubesetta the ogre rune-spinner at level 42 on the 51st Loss 124th year of Ascendancy at 17:14 Killed by High Sun Paladin Aeryn at level 42 on the 21st Destruction 124th year of Ascendancy at 21:38 Killed by High Sun Paladin Aeryn at level 42 on the 21st Destruction 124th year of Ascendancy at 22:54 Killed by High Sun Paladin Aeryn at level 42 on the 22nd Destruction 124th year of Ascendancy at 02:21 Killed by war hound at level 42 on the 22nd Destruction 124th year of Ascendancy at 05:04 Killed by Belilaith the halfling pyremaster at level 42 on the 22nd Destruction 124th year of Ascendancy at 08:40 Killed by Eilinusebeth the anorithil at level 42 on the 22nd Destruction 124th year of Ascendancy at 12:43 Killed by Belilaith the halfling pyremaster at level 42 on the 22nd Destruction 124th year of Ascendancy at 14:40 Killed by anorithil at level 42 on the 22nd Destruction 124th year of Ascendancy at 18:28 Killed by Voreba the halfling pyremaster at level 42 on the 22nd Destruction 124th year of Ascendancy at 18:52 Killed by Xyssra the sunwall guard at level 42 on the 22nd Destruction 124th year of Ascendancy at 21:30 Killed by Xyssra the sunwall guard at level 42 on the 22nd Destruction 124th year of Ascendancy at 22:37 Killed by Gevena the treant at level 43 on the 42nd Destruction 124th year of Ascendancy at 16:04 Killed by Iselle the multi-hued crystal at level 43 on the 42nd Destruction 124th year of Ascendancy at 18:09 Killed by Xabeth the black crystal at level 43 on the 42nd Destruction 124th year of Ascendancy at 19:17 Killed by Bethiratira the black bear at level 43 on the 42nd Destruction 124th year of Ascendancy at 20:20 Killed by Eliratira the war bear at level 43 on the 42nd Destruction 124th year of Ascendancy at 21:50 Killed by Bethiratira the black bear at level 43 on the 43rd Destruction 124th year of Ascendancy at 03:23 Killed by Eliratira the war bear at level 43 on the 43rd Destruction 124th year of Ascendancy at 04:56 Killed by Eliratira the war bear at level 43 on the 43rd Destruction 124th year of Ascendancy at 07:42 Killed by Eliratira the war bear at level 44 on the 43rd Destruction 124th year of Ascendancy at 09:51 Killed by shadow at level 44 on the 43rd Destruction 124th year of Ascendancy at 12:32 Killed by Crystallized Primal Root at level 44 on the 43rd Destruction 124th year of Ascendancy at 20:43 Killed by Polylewyn the brown bear at level 44 on the 44th Destruction 124th year of Ascendancy at 01:20 Killed by Polylewyn the brown bear at level 44 on the 44th Destruction 124th year of Ascendancy at 03:10 Killed by Polylewyn the brown bear at level 44 on the 44th Destruction 124th year of Ascendancy at 06:36 Killed by shadow at level 45 on the 44th Destruction 124th year of Ascendancy at 16:41 Killed by lava floor at level 45 on the 35th Remembrance 125th year of Ascendancy at 14:06 Killed by Silelle the spire dragon at level 45 on the 36th Remembrance 125th year of Ascendancy at 12:32 Killed by Silelle the spire dragon at level 45 on the 36th Remembrance 125th year of Ascendancy at 15:37 Killed by faerlhing at level 46 on the 37th Remembrance 125th year of Ascendancy at 09:35 Killed by shadow at level 46 on the 38th Remembrance 125th year of Ascendancy at 09:20 Killed by Ureslak the Eternal at level 46 on the 38th Remembrance 125th year of Ascendancy at 11:31 Killed by multi-hued drake at level 46 on the 39th Remembrance 125th year of Ascendancy at 00:06 Killed by shadow at level 46 on the 39th Remembrance 125th year of Ascendancy at 02:55 Killed by faerlhing at level 48 on the 41st Remembrance 125th year of Ascendancy at 17:16 Killed by Lisawyn the mecharachnid flame thrower at level 48 on the 41st Remembrance 125th year of Ascendancy at 23:41 Killed by Emelywyn the greater hethugoroth at level 48 on the 42nd Remembrance 125th year of Ascendancy at 02:59 Killed by retaliator of Atmos at level 48 on the 42nd Remembrance 125th year of Ascendancy at 03:31 Killed by steam defence turret at level 50 on the 9th Retaking 125th year of Ascendancy at 22:09 Killed by Poradhelaith the mecharachnid warrior at level 50 on the 10th Retaking 125th year of Ascendancy at 01:37 Killed by mecharachnid warrior at level 50 on the 10th Retaking 125th year of Ascendancy at 05:06 Killed by Ce'Nitha the mecharachnid destroyer at level 50 on the 10th Retaking 125th year of Ascendancy at 19:35 Killed by Ce'Nitha the mecharachnid destroyer at level 50 on the 10th Retaking 125th year of Ascendancy at 21:16 Killed by retaliator of Atmos at level 50 on the 11st Retaking 125th year of Ascendancy at 10:20 Killed by Xerivena the mecharachnid warrior at level 50 on the 11st Retaking 125th year of Ascendancy at 12:18 Killed by Aratha the mecharachnid repairbot at level 50 on the 11st Retaking 125th year of Ascendancy at 15:13 Killed by Aratha the mecharachnid repairbot at level 50 on the 11st Retaking 125th year of Ascendancy at 18:33 Killed by Gettel at level 50 on the 22nd Retaking 125th year of Ascendancy at 22:28 Killed by Glikira the netherworm mass at level 50 on the 23rd Retaking 125th year of Ascendancy at 08:32 Killed by The One That Writes at level 50 on the 23rd Retaking 125th year of Ascendancy at 22:52 Killed by The One That Writes at level 50 on the 24th Retaking 125th year of Ascendancy at 02:20 Killed by The One That Writes at level 50 on the 24th Retaking 125th year of Ascendancy at 06:28 Killed by Vorille the dremling at level 50 on the 24th Retaking 125th year of Ascendancy at 12:33 Killed by Beloma the steam giant blood carver at level 50 on the 50th Retaking 125th year of Ascendancy at 12:11 Killed by Islelle the mecharachnid destroyer at level 50 on the 51st Retaking 125th year of Ascendancy at 04:20 Killed by Islelle the mecharachnid destroyer at level 50 on the 51st Retaking 125th year of Ascendancy at 06:39 Killed by Eilinota the mecharachnid flame thrower at level 50 on the 51st Retaking 125th year of Ascendancy at 11:20 Killed by Xerolle the steam giant yeti rider at level 50 on the 51st Retaking 125th year of Ascendancy at 15:09 Killed by steam giant blood carver at level 50 on the 52nd Retaking 125th year of Ascendancy at 08:23 Killed by Council Member Pendor at level 50 on the 1st Revenge 125th year of Ascendancy at 10:22 Killed by Council Member Pendor at level 50 on the 1st Revenge 125th year of Ascendancy at 13:04 Killed by titan searing seer at level 50 on the 25th Revenge 125th year of Ascendancy at 13:16 Killed by Polakira the titanic horror at level 50 on the 27th Revenge 125th year of Ascendancy at 07:41 Killed by Polakira the titanic horror at level 50 on the 27th Revenge 125th year of Ascendancy at 08:03 Killed by Gethra the giant netherworm at level 50 on the 28th Revenge 125th year of Ascendancy at 00:46 Killed by Bethiwe the titan dreadnought at level 50 on the 29th Revenge 125th year of Ascendancy at 03:14 Killed by Aerelle the umbral horror at level 50 on the 29th Revenge 125th year of Ascendancy at 05:54 Killed by Betiwyn the gargantuan sher'tan at level 50 on the 29th Revenge 125th year of Ascendancy at 17:13 Killed by 3-headed hydra at level 50 on the 30th Revenge 125th year of Ascendancy at 17:28 Killed by ritch flamespitter (wild summon) at level 50 on the 30th Revenge 125th year of Ascendancy at 19:58 Killed by 3-headed hydra at level 50 on the 30th Revenge 125th year of Ascendancy at 21:14 Killed by Belerena the titanic horror at level 50 on the 31st Revenge 125th year of Ascendancy at 15:03 Killed by Adoreratha the netherworm mass at level 50 on the 31st Revenge 125th year of Ascendancy at 18:03 Killed by Cyrildavena the netherworm mass at level 50 on the 31st Revenge 125th year of Ascendancy at 19:50 Killed by Sher'Tul High Priest at level 50 on the 31st Revenge 125th year of Ascendancy at 23:38 Killed by Cyrildavena the netherworm mass at level 50 on the 32nd Revenge 125th year of Ascendancy at 01:33 Killed by Cyrildavena the netherworm mass at level 50 on the 32nd Revenge 125th year of Ascendancy at 04:45 Killed by Sher'Tul High Priest at level 50 on the 32nd Revenge 125th year of Ascendancy at 08:01 Killed by Cyrildavena the netherworm mass at level 50 on the 32nd Revenge 125th year of Ascendancy at 14:03 Killed by Cyrildavena the netherworm mass at level 50 on the 32nd Revenge 125th year of Ascendancy at 17:00 Killed by Sher'Tul High Priest at level 50 on the 32nd Revenge 125th year of Ascendancy at 19:46 Killed by Cyrildavena the netherworm mass at level 50 on the 32nd Revenge 125th year of Ascendancy at 22:37 Killed by Cyrildavena the netherworm mass at level 50 on the 33rd Revenge 125th year of Ascendancy at 01:28 Killed by Sher'Tul High Priest at level 50 on the 33rd Revenge 125th year of Ascendancy at 04:29 Killed by Cyrildavena the netherworm mass at level 50 on the 33rd Revenge 125th year of Ascendancy at 07:25 Killed by Sher'Tul High Priest at level 50 on the 33rd Revenge 125th year of Ascendancy at 10:15 Killed by Sher'Tul High Priest at level 50 on the 33rd Revenge 125th year of Ascendancy at 12:58 Killed by Sher'Tul High Priest at level 50 on the 33rd Revenge 125th year of Ascendancy at 14:19 Killed by faerlhing at level 50 on the 33rd Revenge 125th year of Ascendancy at 17:28 Killed by oozing tentacle at level 50 on the 33rd Revenge 125th year of Ascendancy at 20:05 Killed by spiked tentacle at level 50 on the 33rd Revenge 125th year of Ascendancy at 23:25 Killed by Sher'Tul High Priest at level 50 on the 34th Revenge 125th year of Ascendancy at 02:00 |
Primary Stats
Strength | 161 (base 60) |
Dexterity | 57 (base 21) |
Constitution | 49 (base 30) |
Magic | 24 (base 10) |
Willpower | 112.80291614826 (base 60) |
Cunning | 123.40145807413 (base 60) |
Resources
Life | 1526/1526 |
Hate | 30/126 |
Equilibrium | 18 |
Steam | 100/100 |
Healing Factor | 1.2262929583382 |
Regeneration | 10.11691690629 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +135.60113228947% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8.4205262752974 |
ESP Range | 10 |
ESP Kinds | dragon, animal/canine |
Offense: Mainhand
Damage | 173 |
Accuracy | 61 |
Crit Chance | 67% |
APR | 79 |
Speed | 1.00 |
Offense: Offhand
Damage | 155 |
Accuracy | 61 |
Crit Chance | 67% |
APR | 79 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 37% |
Speed | 1 |
Offense: Mind
Mindpower | 101 |
Crit Chance | 66% |
Speed | 1 |
Offense: Damage Bonus
Nature | +21% |
Fire | +18% |
Arcane | +14% |
Mind | +28% |
All | +8% |
Offense: Damage Penetration
Darkness | +32% |
Nature | +32% |
Mind | +27% |
Arcane | +37% |
Cold | +12% |
All | +7% |
Defense: Base
Armour (hardiness) | 91.292304923968 (100%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 63 |
Spell Save | 46 |
Mental Save | 66 |
Defense: Resistances
Acid | + 31%( 70%) |
Blight | + 23%( 70%) |
Physical | + 31%( 70%) |
Cold | + 47%( 70%) |
All | + 14%( 70%) |
Darkness | + 24%( 70%) |
Temporal | + 24%( 70%) |
Lightning | + 62%( 70%) |
Mind | + 31%( 70%) |
Fire | + 43%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Pinning Resistance | 75% |
Confusion Resistance | 48% |
Fear Resistance | 18% |
Poison Resistance | 22% |
Blind Resistance | 100% |
Silence Resistance | 22% |
Teleport Resistance | 100% |
Disarm Resistance | 50% |
Stun Resistance | 93% |
Instadeath Resistance | 100% |
Knockback Resistance | 93% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 177% efficiency and cooldown mod of 98%. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Cursed / Predator | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Cursed / Strife | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Savage Hunter |
talent | Psiblades |
talent | Surge |
talent | Gloom |
talent | Stalk |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Physical save: +15 (+3 eff.) Pinning immunity: +75% Knockback immunity: +25% Teleport immunity: +100% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +10 Cun / +12 Wil Physical save: +14 (+3 eff.) Mental save: +12 (+3 eff.) Psi when hit: +0.24 Maximum hate: +11.40 Light radius: +8 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +10 Cun / +5 Con Changes resistances: +10% all Mental save: +15 (+3 eff.) Blindness immunity: +50% A Helmet. But with steam power! |
On hands | ![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +5 Voltaic Sentry Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 518 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Effects on melee hit: * 22% chance to slow global speed by 80% Changes stats: +24 Str / +6 Wil / +5 Con Changes resistances: +6% lightning / +12% temporal Changes resistances penetration: +25% nature Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 50 Damage (Melee): 26 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 50 Damage (Ranged): 27 physical Changes stats: +13 Cun / +6 Mag Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +13 (+7 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +10 Dex / +9 Mag / +3 Wil / +7 Cun / +8 Con Changes resistances penetration: +25% arcane Physical save: +25 (+6 eff.) Spell save: +20 (+6 eff.) Mental save: +22 (+5 eff.) Life regen: +4.00 Stamina each turn: +1.20 Movement speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 148% Wil, 36% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +72 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * injects a simple virus dealing 101 blight damage on hit and lowering the victims highest stat When wielded/worn: Changes stats: +5 Cun / +11 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +32 (+6 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 58 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Around waist | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Defense: +10 (+3 eff.) Effects on melee hit: * 26% chance to slow global speed by 80% Damage when hit (Melee): 6 arcane Changes stats: +6 Dex / +6 Wil / +6 Cun Changes resistances: +14% fire / +9% nature / +18% cold Changes resistances penetration: +5% arcane / +5% cold Changes damage: +6% arcane / +3% nature Mental save: +12 (+3 eff.) Maximum life: +110.00 Mental crit. chance: +15% Slows Projectiles: +25% A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 111% Range: 1.1x Uses stats: 130% Wil, 54% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +72 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * shock your foe dealing 35 damage and draining some of their resources Damage (radius 2) on crit: +22 cold When wielded/worn: Defense: +33 (+8 eff.) Changes resistances: +10% blight Changes damage: +10% nature Talent granted: +1 Attune Mindstar Spell save: +9 (+3 eff.) Blindness immunity: +22% Poison immunity: +22% Disease immunity: +47% Silence immunity: +22% Life regen: +4.00 Mindpower: +18 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 (+0 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Effects on melee hit: * 20% chance to reduce damage dealt by 40% Changes stats: +2 Cun / +3 Dex Changes resistances: +12% darkness / +30% lightning Changes resistances penetration: +25% darkness Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +50% Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Armour Hardiness: +20% Defense: +10 (+3 eff.) Fatigue: +17% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 160% efficiency and cooldown mod of 88%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.8 steam per turn. Can be activated for an instant burst of 84 steam. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.0 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 287 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 733% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 228 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 52% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 167.83 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 123.98 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 26% all resistance, you move 48% faster, and you are invisible (power 15). Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 47% all resistance, you move 53% faster, and you are invisible (power 42). Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 422 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 618 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 459 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 204 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +10 Cun / +6 Wil Changes resistances: +15% temporal / +6% fire / +6% mind / +6% arcane Mental save: +15 (+3 eff.) Blindness immunity: +40% Confusion immunity: +25% Mindpower: +15 (+3 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +14 Amulets make your neck look great! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+8 eff.) Spellpower: +40 (+17 eff.) Mindpower: +40 (+7 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 167% Range: 1.3x Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +14.0% Changes stats: +8 Con / +15 Wil Changes resistances: +7% arcane Mental save: +3 (+0 eff.) Hate when firing a critical mind attack: +3.00 Maximum life: +103.00 Maximum psi: +20.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +9% Sharp, short and deadly. |
![]() Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+8 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+14 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 64 to 128 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 158.76 cold damage and condensing the air into freezing vapors that deal 52.92 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Mag / +7 Wil / +7 Cun Changes resistances: +15% all Changes damage: +37% lightning / +37% temporal / +37% cold / +37% fire / +37% arcane / +37% physical Talent masteries: +0.10 Spell / Occult technomancy +0.10 Spell / Galvanic technomancy +0.10 Spell / Terrene technomancy Mana each turn: +2.00 Maximum mana: +77.00 Spellpower: +35 (+16 eff.) Spell crit. chance: +12% 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +39 (+13 eff.) Armour: +5 Defense: +30 (+8 eff.) Changes stats: +3 Str / +4 Mag / +14 Wil / +4 Con Changes damage: +18% temporal Reduces incoming crit damage: 15.00% Mental crit. chance: +8% It can be used to blink to a nearby random location (rad 15) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+3 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 26% Changes stats: +9 Mag / +2 Wil / +2 Cun Changes resistances: +8% lightning / +11% temporal Changes resistances penetration: +10% acid Reduces incoming crit damage: 10.00% Mental save: +9 (+2 eff.) Hate when firing a critical mind attack: +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Str / +6 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Defense: +20 (+5 eff.) Fatigue: +4% Changes stats: +3 Str / +3 Con Changes resistances: +10% cold Allows you to breathe in: water Physical save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Disease immunity: +20% Disarm immunity: +10% Infravision radius: +2 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-2 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-1 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+13 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Defense: +15 (+4 eff.) Changes stats: +12 Cun / +18 Dex Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Blindness immunity: +100% Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 23% chance to slow global speed by 80% Changes stats: +20 Cun Changes resistances: +18% nature / +9% light Changes resistances penetration: +20% light / +28% mind Mental save: +11 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 6 darkness Changes stats: +9 Mag / +7 Wil / +6 Cun / +6 Con Changes resistances: +13% mind / +15% temporal Changes damage: +15% darkness / +18% arcane / +10% mind Physical save: +12 (+3 eff.) Mental save: +13 (+3 eff.) Maximum psi: +32.00 Mindpower: +13 (+2 eff.) Mental crit. chance: +4% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +24 (+5 eff.) Armour: +5 Defense: +20 (+5 eff.) Fatigue: +5% Effects on melee hit: * 26% chance to reduce strength, dexterity, and constitution by 16 Damage when hit (Melee): 8 blight / 2 arcane Changes stats: +14 Str / +4 Dex / +18 Wil / +5 Cun / +2 Con Changes resistances: +24% physical Changes resistances penetration: +10% blight Changes damage: +6% arcane / +6% blight Physical save: +30 (+7 eff.) Stamina each turn: +1.00 Mindpower: +6 (+1 eff.) A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +6 Cun / +6 Wil Changes resistances: +11% acid / +15% cold Allows you to breathe in: water Mental save: +24 (+6 eff.) A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 192% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +188 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +12.0% Physical power: +10 (+2 eff.) Armour: +10 Fatigue: +8% Changes stats: +9 Str / +8 Dex Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 40% * 20% chance to reduce armor by 26% Damage when hit (Melee): 4 lightning Changes stats: +3 Str Changes resistances: +30% acid / +18% lightning Changes resistances penetration: +25% acid Changes damage: +13% mind / +15% fire Mental save: +11 (+2 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 74% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 39] amazing fiery salve [power 39]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 177% efficiency and 98% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (39% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing fiery salve [power 39] amazing fiery salve [power 39]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 177% efficiency and 98% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (39% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
![]() Requires: - Dexterity 24 Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Power: 144% Range: 1.2x Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 16 On weapon hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to reduce armor by 26% Changes resistances: +6% arcane / +23% nature Blindness immunity: +23% Poison immunity: +23% Teleport immunity: +23% Vim when firing critical spell: +2.28 It can be used to project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 513 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +18% nature / +9% light Physical save: +6 (+1 eff.) Mental save: +12 (+3 eff.) Teleport immunity: +20% Healing mod.: +20% It can be used to setup a psionic shield, reducing all damage taken by 173 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 34% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 40. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent's mind dealing 563 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Defense: +35 (+9 eff.) Changes stats: +3 Str Changes resistances: +18% temporal Changes damage: +30% mind Critical mult.: +41.46% Mental save: +21 (+5 eff.) Stamina each turn: +3.00 Maximum hate: +8.00 It can be used to sting an enemy dealing 678 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 26% Damage when hit (Melee): 8 cold Changes resistances: +3% acid Changes resistances penetration: +33% lightning Changes damage: +9% cold It can be used to sting an enemy dealing 678 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 6 arcane Changes stats: +5 Wil Changes resistances penetration: +15% fire Changes damage: +12% lightning / +15% cold Mana each turn: +0.12 Mana when firing critical spell: +2.23 Spell crit. chance: +9% It can be used to summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1287 Base Damage: 560 Armor: 50 All Resist: 50 Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 lightning Changes stats: +7 Wil Changes damage: +9% lightning / +9% nature / +30% mind Critical mult.: +22.63% Mental save: +9 (+2 eff.) Psi when hit: +0.12 Maximum psi: +40.00 It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 59% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to sting an enemy dealing 598 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +10 (+2 eff.) Defense: +20 (+5 eff.) Changes resistances penetration: +15% physical Changes damage: +6% physical It can be used to fire a magical bolt dealing 340 acid damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. * Heal for 98. * Reduce fatigue by 48% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 159 lightning damage and will be dazed for 1 turn (799 total damage) Activation puts all charms on cooldown for 18 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By Gettel the Orc Cursed level 29
7th Dearth 124th year of Ascendancy at 13:32 see stats
By Gettel the Orc Cursed level 14
37th Retaking 124th year of Ascendancy at 03:32 see stats
By Gettel the Orc Cursed level 50
24th Retaking 125th year of Ascendancy at 09:10 see stats
By Gettel the Orc Cursed level 38
39th Loss 124th year of Ascendancy at 00:05 see stats
By Gettel the Orc Cursed level 46
37th Remembrance 125th year of Ascendancy at 23:04 see stats
By Gettel the Orc Cursed level 31
14th Dearth 124th year of Ascendancy at 05:39 see stats
By Gettel the Orc Cursed level 50
28th Revenge 125th year of Ascendancy at 10:30 see stats
By Gettel the Orc Cursed level 35
49th Dearth 124th year of Ascendancy at 13:37 see stats
By Gettel the Orc Cursed level 50
38th Revenge 125th year of Ascendancy at 07:14 see stats
By Gettel the Orc Cursed level 10
23rd Retaking 124th year of Ascendancy at 10:54 see stats
By Gettel the Orc Cursed level 20
50th Revenge 124th year of Ascendancy at 02:57 see stats
By Gettel the Orc Cursed level 30
12nd Dearth 124th year of Ascendancy at 00:58 see stats
By Gettel the Orc Cursed level 40
48th Loss 124th year of Ascendancy at 18:42 see stats
By Gettel the Orc Cursed level 50
43rd Remembrance 125th year of Ascendancy at 19:13 see stats
By Gettel the Orc Cursed level 50
1st Revenge 125th year of Ascendancy at 16:38 see stats
By Gettel the Orc Cursed level 50
1st Revenge 125th year of Ascendancy at 16:38 see stats
By Gettel the Orc Cursed level 41
51st Loss 124th year of Ascendancy at 09:55 see stats
By Gettel the Orc Cursed level 50
31st Revenge 125th year of Ascendancy at 19:35 see stats
By Gettel the Orc Cursed level 25
48th Pain 124th year of Ascendancy at 19:22 see stats
By Gettel the Orc Cursed level 50
31st Revenge 125th year of Ascendancy at 19:11 see stats
By Gettel the Orc Cursed level 50
34th Revenge 125th year of Ascendancy at 01:51 see stats
By Gettel the Orc Cursed level 31
13rd Dearth 124th year of Ascendancy at 22:21 see stats
By Gettel the Orc Cursed level 34
14th Dearth 124th year of Ascendancy at 22:46 see stats
By Gettel the Orc Cursed level 21
32nd Pain 124th year of Ascendancy at 11:01 see stats
By Gettel the Orc Cursed level 35
49th Dearth 124th year of Ascendancy at 12:58 see stats
By Gettel the Orc Cursed level 50
22nd Retaking 125th year of Ascendancy at 21:07 see stats
Log
Lava floor burns Gettel!
Lava floor hits Gettel for 16 fire damage.
There is a Stair to the ruins here (press '' or right click to use).
Saving done.
There is a ladder to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).
There is a Stair to the cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
There is a Stair to the cave here (press '' or right click to use).
There is a Stair to the cave here (press '' or right click to use).
Guardian psi-ghost says: 'The day is drawing near...'
There is a Stair to the cave here (press '' or right click to use).
You don't see how to get there...
There is a Stair to the cave here (press '' or right click to use).