












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 26 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 22:32 / 112Killed by brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 23:20 Killed by Velolethra the giant brown ant at level 5 on the 18th Voratun 122nd year of Ascendancy at 23:58 Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 00:21 Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 01:15 Killed by elven corruptor at level 9 on the 33rd Profit 122nd year of Ascendancy at 16:20 Killed by elven blood mage at level 9 on the 33rd Profit 122nd year of Ascendancy at 18:40 Killed by elven blood mage at level 9 on the 34th Profit 122nd year of Ascendancy at 03:21 Killed by armoured skeleton warrior at level 9 on the 34th Profit 122nd year of Ascendancy at 06:19 Killed by skeleton archer at level 9 on the 34th Profit 122nd year of Ascendancy at 08:00 Killed by elven corruptor at level 9 on the 35th Profit 122nd year of Ascendancy at 11:20 Killed by elven corruptor at level 9 on the 35th Profit 122nd year of Ascendancy at 11:30 Killed by elven corruptor at level 9 on the 35th Profit 122nd year of Ascendancy at 12:23 Killed by Barther at level 12 on the 10th Dearth 122nd year of Ascendancy at 08:39 Killed by Voradakira the red jelly at level 12 on the 10th Dearth 122nd year of Ascendancy at 10:40 Killed by Voradakira the red jelly at level 12 on the 10th Dearth 122nd year of Ascendancy at 14:41 Killed by gwelgoroth at level 14 on the 20th Dearth 122nd year of Ascendancy at 18:51 Killed by Barenc the human at level 14 on the 24th Dearth 122nd year of Ascendancy at 23:59 Killed by Ladem the thalore at level 14 on the 25th Dearth 122nd year of Ascendancy at 01:03 Killed by snow giant thunderer at level 15 on the 5th Shortage 122nd year of Ascendancy at 19:28 Killed by snow giant boulder thrower at level 16 on the 6th Shortage 122nd year of Ascendancy at 01:17 Killed by snow giant boulder thrower at level 16 on the 6th Shortage 122nd year of Ascendancy at 02:33 Killed by snow giant boulder thrower at level 16 on the 6th Shortage 122nd year of Ascendancy at 03:48 Killed by snow giant boulder thrower at level 16 on the 7th Shortage 122nd year of Ascendancy at 11:56 Killed by snow giant boulder thrower at level 16 on the 7th Shortage 122nd year of Ascendancy at 12:29 Killed by Glekira the snow giant chieftain at level 16 on the 7th Shortage 122nd year of Ascendancy at 13:27 Killed by snow giant thunderer at level 16 on the 7th Shortage 122nd year of Ascendancy at 14:13 Killed by snow giant boulder thrower at level 16 on the 7th Shortage 122nd year of Ascendancy at 14:52 Killed by Glekira the snow giant chieftain at level 16 on the 7th Shortage 122nd year of Ascendancy at 20:05 Killed by Glekira the snow giant chieftain at level 16 on the 7th Shortage 122nd year of Ascendancy at 21:25 Killed by snow giant boulder thrower at level 16 on the 8th Shortage 122nd year of Ascendancy at 21:01 Killed by Ivareba the armoured skeleton warrior at level 17 on the 11st Shortage 122nd year of Ascendancy at 17:57 Killed by gwelgoroth at level 18 on the 12nd Shortage 122nd year of Ascendancy at 01:21 Killed by skeleton magus at level 20 on the 37th Steel 123rd year of Ascendancy at 05:38 Killed by luminous horror at level 20 on the 37th Steel 123rd year of Ascendancy at 07:18 Killed by luminous horror at level 20 on the 37th Steel 123rd year of Ascendancy at 09:28 Killed by skeleton mage at level 20 on the 38th Steel 123rd year of Ascendancy at 04:36 Killed by skeleton magus at level 20 on the 38th Steel 123rd year of Ascendancy at 06:06 Killed by tormentor at level 20 on the 38th Steel 123rd year of Ascendancy at 07:54 Killed by skeleton magus at level 20 on the 38th Steel 123rd year of Ascendancy at 13:47 Killed by worm that walks at level 20 on the 38th Steel 123rd year of Ascendancy at 19:48 Killed by venom drake at level 20 on the 38th Steel 123rd year of Ascendancy at 20:10 Killed by venom drake at level 20 on the 38th Steel 123rd year of Ascendancy at 20:53 Killed by worm that walks at level 20 on the 38th Steel 123rd year of Ascendancy at 21:29 Killed by Emamiwen the skeleton mage at level 20 on the 45th Steel 123rd year of Ascendancy at 19:11 Killed by Cyradhewe the ghoulking at level 21 on the 2nd Gold 123rd year of Ascendancy at 00:50 Killed by Cyradhewe the ghoulking at level 21 on the 2nd Gold 123rd year of Ascendancy at 01:55 Killed by Cyradhewe the ghoulking at level 21 on the 2nd Gold 123rd year of Ascendancy at 02:44 Killed by dread at level 21 on the 4th Gold 123rd year of Ascendancy at 00:54 Killed by skeleton master archer at level 21 on the 4th Gold 123rd year of Ascendancy at 01:10 Killed by skeleton master archer at level 21 on the 4th Gold 123rd year of Ascendancy at 01:22 Killed by skeleton master archer at level 21 on the 4th Gold 123rd year of Ascendancy at 02:26 Killed by orc necromancer at level 21 on the 4th Gold 123rd year of Ascendancy at 08:57 Killed by skeleton magus at level 21 on the 4th Gold 123rd year of Ascendancy at 17:53 Killed by Zubuldatta the ghoul at level 22 on the 5th Gold 123rd year of Ascendancy at 00:26 Killed by Zubuldatta the ghoul at level 22 on the 5th Gold 123rd year of Ascendancy at 01:13 Killed by Zubuldatta the ghoul at level 22 on the 5th Gold 123rd year of Ascendancy at 02:22 Killed by skeleton magus at level 22 on the 5th Gold 123rd year of Ascendancy at 03:36 Killed by elder vampire at level 22 on the 5th Gold 123rd year of Ascendancy at 04:26 Killed by dread at level 22 on the 5th Gold 123rd year of Ascendancy at 08:39 Killed by dread at level 22 on the 5th Gold 123rd year of Ascendancy at 09:37 Killed by grave wight at level 22 on the 5th Gold 123rd year of Ascendancy at 11:03 Killed by dread at level 22 on the 5th Gold 123rd year of Ascendancy at 18:51 Killed by dread at level 22 on the 5th Gold 123rd year of Ascendancy at 20:08 Killed by dread at level 22 on the 5th Gold 123rd year of Ascendancy at 20:38 Killed by dread at level 22 on the 5th Gold 123rd year of Ascendancy at 21:46 Killed by dread at level 22 on the 5th Gold 123rd year of Ascendancy at 22:47 Killed by dread at level 22 on the 5th Gold 123rd year of Ascendancy at 23:49 Killed by dread at level 22 on the 6th Gold 123rd year of Ascendancy at 01:26 Killed by skeleton master archer at level 22 on the 6th Gold 123rd year of Ascendancy at 04:36 Killed by The Master at level 22 on the 6th Gold 123rd year of Ascendancy at 05:22 Killed by armoured skeleton warrior at level 22 on the 6th Gold 123rd year of Ascendancy at 06:26 Killed by The Master at level 22 on the 6th Gold 123rd year of Ascendancy at 12:52 Killed by The Master at level 22 on the 6th Gold 123rd year of Ascendancy at 13:45 Killed by The Master at level 22 on the 6th Gold 123rd year of Ascendancy at 14:55 Killed by ghoulking at level 22 on the 6th Gold 123rd year of Ascendancy at 16:05 Killed by skeleton mage at level 22 on the 6th Gold 123rd year of Ascendancy at 17:08 Killed by Yvumina the dredgling at level 22 on the 6th Gold 123rd year of Ascendancy at 18:48 Killed by emperor wight at level 22 on the 6th Gold 123rd year of Ascendancy at 20:18 Killed by The Master at level 22 on the 6th Gold 123rd year of Ascendancy at 21:07 Killed by skeleton mage at level 22 on the 6th Gold 123rd year of Ascendancy at 22:36 Killed by skeleton mage at level 23 on the 6th Gold 123rd year of Ascendancy at 23:58 Killed by Isyrenor the stone troll at level 23 on the 12nd Gold 123rd year of Ascendancy at 14:19 Killed by Salimina the orc warrior at level 24 on the 18th Gold 123rd year of Ascendancy at 12:49 Killed by Islita the fiery orc wyrmic at level 24 on the 18th Gold 123rd year of Ascendancy at 14:11 Killed by Islita the fiery orc wyrmic at level 24 on the 18th Gold 123rd year of Ascendancy at 15:24 Killed by orc soldier at level 24 on the 18th Gold 123rd year of Ascendancy at 21:09 Killed by orc soldier at level 24 on the 19th Gold 123rd year of Ascendancy at 07:07 Killed by fiery orc wyrmic at level 24 on the 21st Gold 123rd year of Ascendancy at 06:15 Killed by Golbug the Destroyer at level 24 on the 21st Gold 123rd year of Ascendancy at 13:25 Killed by Golbug the Destroyer at level 24 on the 21st Gold 123rd year of Ascendancy at 14:25 Killed by Golbug the Destroyer at level 24 on the 21st Gold 123rd year of Ascendancy at 16:08 Killed by ogre warmaster at level 25 on the 22nd Gold 123rd year of Ascendancy at 23:21 Killed by elven cultist at level 25 on the 23rd Gold 123rd year of Ascendancy at 00:14 Killed by elven cultist at level 25 on the 23rd Gold 123rd year of Ascendancy at 00:26 Killed by elven mage at level 25 on the 23rd Gold 123rd year of Ascendancy at 01:52 Killed by elven cultist at level 25 on the 23rd Gold 123rd year of Ascendancy at 10:45 Killed by elven corruptor at level 25 on the 23rd Gold 123rd year of Ascendancy at 11:59 Killed by elven corruptor at level 25 on the 23rd Gold 123rd year of Ascendancy at 12:52 Killed by elven blood mage at level 25 on the 23rd Gold 123rd year of Ascendancy at 14:54 Killed by elven corruptor at level 25 on the 23rd Gold 123rd year of Ascendancy at 20:36 Killed by elven corruptor at level 25 on the 23rd Gold 123rd year of Ascendancy at 21:38 Killed by elven cultist at level 26 on the 24th Gold 123rd year of Ascendancy at 11:38 Killed by elven cultist at level 26 on the 24th Gold 123rd year of Ascendancy at 12:58 Killed by elven cultist at level 26 on the 24th Gold 123rd year of Ascendancy at 15:23 Killed by Poryra the elven warrior at level 26 on the 25th Gold 123rd year of Ascendancy at 09:55 Killed by elven blood mage at level 26 on the 25th Gold 123rd year of Ascendancy at 11:10 Killed by Poryra the elven warrior at level 26 on the 25th Gold 123rd year of Ascendancy at 12:32 Killed by elven blood mage at level 26 on the 25th Gold 123rd year of Ascendancy at 13:19 Killed by elven blood mage at level 26 on the 25th Gold 123rd year of Ascendancy at 22:07 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 26th Gold 123rd year of Ascendancy at 03:59 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 26th Gold 123rd year of Ascendancy at 06:29 |
| Antimagic | Follower |
Primary Stats
| Strength | 65 (base 47) |
| Dexterity | 31 (base 27) |
| Constitution | 40 (base 37) |
| Magic | 8 (base 10) |
| Willpower | 20 (base 16) |
| Cunning | 14 (base 10) |
Resources
| Life | 998/998 |
| Paradox | 300 |
| Stamina | 170/170 |
| Equilibrium | 0 |
| Healing Factor | 1.3242857142856 |
| Regeneration | 12.112119046084 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +102% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 17.342941493866 |
| See Invisible | 17.342941493866 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 38 |
| Crit Chance | 4% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 2 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Fire | +7% |
Defense: Base
| Armour (hardiness) | 47.779804184892 (88.454810495627%) |
| Defense | 28 |
| Ranged Defense | 29 |
| Fatigue | 44 |
| Physical Save | 51 |
| Spell Save | 45 |
| Mental Save | 42 |
Defense: Resistances
| Lightning | + 7%( 70%) |
| Nature | + 19%( 70%) |
| Cold | + 57%( 70%) |
| Blight | + 15%( 70%) |
| Mind | + 7%( 70%) |
| Fire | + 31%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Disarm Resistance | 20% |
| Stun Resistance | 44% |
| Poison Resistance | 15% |
| Knockback Resistance | 66% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Shield Wall |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the lost sun paladin from death by losselhing. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by Adywen the black mamba. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by elder vampire. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +1. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | Relguredar the Dawnbender (22/22, 12.5-17.5 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 22 On weapon hit: * 20 arcane resource burn * Slows global speed by 40% * 20% chance to blind On weapon crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing Damage (Ranged): +8 bleed Burst (radius 1) on hit: +4 light Arrows are used with bows to pierce your foes to death. |
| Light source | survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Maximum life: +40.00 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cleansing rough leather cap of strength (+3) (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% nature / +6% blight A cap made of leather. |
| Tool | quick elm totem of thorny skin [power 14] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 14 and armour hardiness by 30%, putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +23.00 Rings can have magical properties. |
| Around neck | copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
| In main hand | blazebringer's steel longsword of purging (14.5-20.3 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +5 nature Burst (radius 2) on crit: +5 fire When wielded/worn: Changes resistances penetration: +7% fire Global speed: +2% Sharp, long, and deadly. |
| On hands | heroic rough leather gloves of butchering (0 def, 4 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Physical power: +5 (+1 eff.) Armour: +4 Changes resistances: +5% blight Spell save: +10 (+3 eff.) Mental save: +6 (+2 eff.) Maximum life: +43.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Hedar (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes resistances: +3% lightning / +18% fire / +3% mind Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Branygrim' (8 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +8 (+4 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +24% Changes resistances: +20% cold Reduces incoming crit damage: 10.00% Mental save: +6 (+2 eff.) Poison immunity: +15% Confusion immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of metal plates. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
balanced dwarven-steel longsword (21.5-30.1 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+3 eff.) Disarm immunity: +26% Sharp, long, and deadly. |
hardened leather sling 'Gloomprophet'Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Burst (radius 1) on hit: +2 darkness When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +5% mind / +10% physical Changes damage: +10% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Slings are used to hurl stones or metal shots at your foes. |
TurigagenInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% acid / +27% cold / +6% light / +7% blight Critical mult.: +3.00% Physical save: +6 (+2 eff.) Spell save: +20 (+7 eff.) Maximum stamina: +10.00 A belt that goes around your waist. |
prismatic hardened leather cap of trickery (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +10% light / +10% darkness A cap made of leather. |
Sootsear (10 def, 11 armour)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +10 (+5 eff.) Fatigue: +8% Effects on melee hit: * 10 arcane resource burn * Slows global speed by 15% Changes stats: +3 Cun Changes resistances: +9% lightning / +6% light / +5% arcane Changes resistances penetration: +5% darkness Spell save: +30 (+10 eff.) Mental save: +13 (+5 eff.) A suit of armour made of leather. |
spiked hardened leather armour of the deep (3 def, 8 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 13 physical Changes resistances: +7% acid / +10% cold Allows you to breathe in: water A suit of armour made of leather. |
impenetrable iron plate armour (3 def, 12 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +20% A suit of armour made of metal plates. |
barbed quiver of yew arrows (18/18, 35-49 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 35.0 - 49.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 18 On weapon crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing Damage (Ranged): +9 bleed Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
145 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Yvolrassra the Cinderreign (19/19, 29.5-35.4 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 29.5 - 35.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 Damage (Ranged): +40 fire Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +8 lightning Shots are used with slings to pummel your foes to death. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Barther the Dwarf Bulwark level 23
9th Gold 123rd year of Ascendancy at 14:49 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Barther the Dwarf Bulwark level 14
40th Dearth 122nd year of Ascendancy at 16:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Barther the Dwarf Bulwark level 14
31st Dearth 122nd year of Ascendancy at 17:18 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Barther the Dwarf Bulwark level 24
21st Gold 123rd year of Ascendancy at 17:25 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Barther the Dwarf Bulwark level 16
6th Shortage 122nd year of Ascendancy at 13:23 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Barther the Dwarf Bulwark level 18
12nd Shortage 122nd year of Ascendancy at 02:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Barther the Dwarf Bulwark level 10
35th Profit 122nd year of Ascendancy at 13:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Barther the Dwarf Bulwark level 20
36th Steel 123rd year of Ascendancy at 18:42 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Barther the Dwarf Bulwark level 7
12nd Profit 122nd year of Ascendancy at 02:43 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Barther the Dwarf Bulwark level 4
18th Voratun 122nd year of Ascendancy at 17:50 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Barther the Dwarf Bulwark level 19
1st Steel 123rd year of Ascendancy at 03:01 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Barther the Dwarf Bulwark level 19
24th Iron 123rd year of Ascendancy at 17:28 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Barther the Dwarf Bulwark level 19
31st Iron 123rd year of Ascendancy at 22:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Barther the Dwarf Bulwark level 18
17th Shortage 122nd year of Ascendancy at 16:44 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Barther the Dwarf Bulwark level 22
6th Gold 123rd year of Ascendancy at 23:29 see stats
Log
Today is the 20th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Today is the 21st Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Today is the 22nd Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 23rd Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
Today is the 24th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Today is the 25th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Today is the 26th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
Today is the 27th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 28th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Today is the 29th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Today is the 30th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Today is the 31st Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Saving game...
Saving done.
Barther deactivates Shield Wall.
























































































