Cornventurer the level 5 Cornac Adventurer by dasfliewatuut

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp5 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life156/156
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage5
Accuracy7
Crit Chance1%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Generic Talents

Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Light source

Inventory

Achievements

The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Cornventurer the Cornac Adventurer level 5
76th Pyre 122nd year of Ascendancy at 18:19
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


There is a Zigur (Town) here (press '' or right click to use).
Saving game...

Saving done.


Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.


Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.


There is a Last Hope (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


Bought:
wild infusion of the wizard (resist 24%; cure physical) for 43.60 gold.

You don't see how to get there...


Ran for 4 turns (stop reason: didn't move).


Ran for 11 turns (stop reason: didn't move).