Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 Old RPG Tileset 1.0.1 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Higher |
Class | Archmage |
Level / Exp | 18 / 85% |
Size | medium |
Lifes / Deaths | Killed by skeleton archer at level 18 on the 75th Pyre 122nd year of Ascendancy at 16:51 5 / 1 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 14 (base 10) |
Magic | 47 (base 46) |
Willpower | 37 (base 36) |
Cunning | 11 (base 11) |
Resources
Life | -21/267 |
Mana | 117/214 |
Healing Factor | 0.75 |
Regeneration | 33.1575 |
Speed
Mental | -30% |
Attack | -30% |
Movement | 0% |
Spell | -30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Mainhand
Damage | 20 |
Accuracy | 5 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.43 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 4% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 25.15 |
Crit Chance | 1% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Blight | +12% |
Defense: Base
Armour (hardiness) | 11 (36%) |
Defense | 1.35 |
Ranged Defense | 1.35 |
Fatigue | 0 |
Physical Save | 10.75 |
Spell Save | 25.7 |
Mental Save | 22.4 |
Defense: Resistances
Physical | + 17%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 33% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shielding |
talent | Arcane Shield |
talent | Arcane Power |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 3.57 nature damage per turn and decreasing all heals received by 25%. Insidious Poison |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
beneficial effect | A flow of life spins around the target, regenerating 43.96 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +20 A pair of boots made of leather. |
On hands | stone warden's rough leather gloves (0 def, 7 armour) stone warden's rough leather gloves (0 def, 7 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +6% Changes stats: +2 Con Changes resistances: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | miner's rough leather cap of constitution (+2) (0 def, 3 armour) miner's rough leather cap of constitution (+2) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +2 Con Infravision radius: +1 A cap made of leather. |
Tool | elm totem of cure poisons [power 1] (20 cooldown) elm totem of cure poisons [power 1] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to removes up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | voratun ring of clarity voratun ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Mental save: +5 Confusion immunity: +33% Rings can have magical properties. |
Main armor | spellwoven linen robe (0 def, 0 armour) spellwoven linen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Spellpower: +2 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | potent elm vilestaff of fate (12-14.4 power, 2 apr, blight damage) potent elm vilestaff of fate (12-14.4 power, 2 apr, blight damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 12.0 - 14.4 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +12% blight Talent granted: +1 Command Staff Physical save: +2 Spell save: +2 Mental save: +3 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Newly picked up earthen ash vilestaff of projection (15-18 power, 3 apr, acid damage)earthen ash vilestaff of projection (15-18 power, 3 apr, acid damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +2 Changes damage: +15% acid Talent granted: +1 Command Staff Physical save: +3 Spellpower: +6 Spell crit. chance: +2% It can be used to projects a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Newly picked up arcane ash wand of lightning [power 111] (6 cooldown)arcane ash wand of lightning [power 111] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a beam of lightning (dam 37-111), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Neour the Higher Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:48 see stats
By Neour the Higher Archmage level 4
74th Pyre 122nd year of Ascendancy at 14:03 see stats
By Neour the Higher Archmage level 15
75th Pyre 122nd year of Ascendancy at 08:45 see stats
Log
Skeleton archer hits Neour for 4 nature damage.
Skeleton archer uses Reload.
Skeleton archer shoots!
Talent Illuminate is ready to use.
Skeleton archer hits Neour for 4 nature damage.
Neour casts Illuminate.
Skeleton archer resists the blinding light!
Skeleton archer resists the blinding light!
Giant carpenter ant loses sight!
Cutpurse loses sight!
Giant green ant loses sight!
Green ooze resists the blinding light!
You destroy green ooze in a single blow!
Skeleton archer hits Neour for 48 physical, 7 fire damage (total 53.90).
Neour hits giant carpenter ant for 138 light damage.
Neour hits skeleton archer for 138 light damage.
Neour hits giant green ant for 138 light damage.
Neour killed giant green ant!
Neour hits skeleton archer for 138 light damage.
Neour hits cutpurse for 138 light damage.
Neour killed cutpurse!
Neour hits green ooze for 207 light damage.
Neour killed green ooze!
Skeleton archer uses Reload.
Skeleton archer shoots!
Skeleton archer hits Neour for 48 physical damage.
Skeleton archer killed Neour!
Neour the level 18 higher archmage was struck to death by a skeleton archer on level 18 of The Arena.