Gluttony / Digestion | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 80
Travel Speed: instantaneous
Usage Speed: instant
Description: Digest a creature you have Devoured to gain permanent bonuses depending on the creature's rank. Takes 80 turns.
Digesting any creature ranked rare or higher grants you permanent stat points.
Digesting any creature permanently grants you one of that creature's talents up to the level at which the creature knows the talent, to a maximum of Digest's effective level.
Next creature to Digest: None Digest
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Description: You catalyze your digestive processes, temporarily increasing your rate of digestion so that you immediately digest a Devoured creature.
You gain temporary stat bonuses depending on talent level and the creature's rank.
Next creature to Catabolize: None, which will grant you 0 of 0 stats for 0 turns. Catabolize
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Satiation: -10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a summon power
Description: Regurgitate the last creature you devoured.
You spit out the creature at a target, doing (0 * the creature's size category) physical damage (scales with CON) to the target and 0 acid damage in radius 0.
The creature will fight by your side until it decays from your stomach acid.
Its stats (scaled to 70%) and duration (5 turns) increase with talent level.
Next creature to Regurgitate: None Regurgitate
| 0/5 |
Cursed / Predator | 1.00 |
Effective talent level: 1.0
Use mode: Activated
Range: 10.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Description: Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At 19.5 kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +6% damage, while those against the marked sub-type gain +15% damage.
Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator. Mark Prey
| 1/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked type gain +0 Accuracy, while those against the marked sub-type gain +0 Accuracy. Melee hits also gain a 0.0% chance to stun the marked sub-type for 3 turns with each attack.
Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator. Anatomy
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each melee hit gives you a chance to outmaneuver your marked prey, lowering their physical resistance by 0% and reducing their highest statistic by 0. Subject to your effectiveness against the marked prey, there is a 0.0% chance to outmaneuver your marked type and a 0.0% maximum chance to outmaneuver your marked sub-type. The effects last for 10 turns, and can accumulate.
Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. Outmaneuver
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 0 total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the lastest kill will be applied.
Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator. Mimic
| 0/5 |
Gluttony / Feast | 1.30 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your focus in combat is intensified by your gnawing appetite.
This allows you to prey on enemies' temporary weaknesses, granting you a 3% chance to Devour your targets, but increasing your Hunger by 6 with each attack. Predation
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.00 |
Effective talent level: 1.0
Use mode: Sustained
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
Bonus level 1: +3 Accuracy, +5% melee damage, +0.50 hate/turn prey was hit
Bonus level 2: +4 Accuracy, +10% melee damage, +1.00 hate/turn prey was hit
Bonus level 3: +5 Accuracy, +15% melee damage, +1.50 hate/turn prey was hit
The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength. Stalk
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 2.24
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 5 turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 5% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by 1 until they reach you.
The Spellpower and Mindpower reduction increases with your Willpower. Beckon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.6
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 3 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 2% for 2 turns.
Damage reduction increases with the Willpower stat. Harass Prey
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Let hate fuel your movements. While active, you gain 2% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The speed of your movements, combined with the balance and utility of two weapons, gives you 1 extra Defense while dual-wielding.
Movement speed and dual-wielding Defense both increase with with the Willpower stat. Surge
| 0/5 |
Gluttony / Pica | 1.30 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You swallow a gem up to tier 0 and keep it in your stomach, deriving power from it just as an alchemist's golem would. At level 5, you can keep two gems in your stomach simultaneously. Swallow Gem
| 0/5 |
| 0/5 |
Gluttony / Famine | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Attack for 10.00 damage and attempt to devour the target.
If the target is below 13% life, you kill it automatically and satiate hunger based on the target's size category. Devour
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Satiation: -1
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You focus your gnawing hunger on a target, increasing your chance to Devour it by 0% for 0 turns.
Your saliva spatters the target, dazing it for 0 turns. Salivate
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: instant
Description: You focus on your gnawing appetite, intensifying your hunger and sending you into a voracious frenzy.
Your Hunger increases by 6 each turn, but you automatically Devour each enemy you kill. Voracity
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Drain resources from all those around you in a radius of 0, satiating your own hunger.
Drains resources from each creature equal to 14% of your current Hunger. Famish
| 0/5 |