Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Trolls 1.0.4 Items Vault 1.0.3 Old RPG Tileset 1.0.1 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Moltep |
Class | Shadowblade |
Level / Exp | 32 / 6% |
Size | big |
Lifes / Deaths | Killed by reaver at level 31 on the 79th Pyre 122nd year of Ascendancy at 03:17 6 / 1 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 56 (base 51) |
Constitution | 36 (base 14) |
Magic | 30 (base 29) |
Willpower | 14 (base 10) |
Cunning | 53 (base 48) |
Resources
Life | -187/853 |
Mana | 285/317 |
Stamina | 92/143 |
Healing Factor | 0.75 |
Regeneration | 71.3475 |
Speed
Mental | +2.86% |
Attack | 0% |
Movement | +28.75% |
Spell | +2.86% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 69 |
Accuracy | 48 |
Crit Chance | 31% |
APR | 32 |
Speed | 0.87 |
Offense: Offhand
Damage | 52 |
Accuracy | 48 |
Crit Chance | 27% |
APR | 30 |
Speed | 0.97 |
Offense: Spell
Spellpower | 30.6975 |
Crit Chance | 14% |
Speed | 0.97219521679953 |
Offense: Mind
Mindpower | 25.5 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Nature | +8% |
All | 0% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 31.404435084244 |
Ranged Defense | 31.404435084244 |
Fatigue | 0 |
Physical Save | 32.475 |
Spell Save | 15.4 |
Mental Save | 21.725 |
Defense: Resistances
Lightning | + 7%( 70%) |
Nature | + 17%( 70%) |
Temporal | + 8%( 70%) |
Fire | -3%( 70%) |
Physical | + 5%( 70%) |
Cold | + 32%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Fear Resistance | 50% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Dual techniques | 1.40 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Technique / Dual weapons | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Race / Troll | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 0.90 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Precision |
talent | Shadow Feed |
talent | Shadow Combat |
talent | Phantasmal Shield |
talent | Lacerating Strikes |
talent | Blur Sight |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 6.00 nature damage per turn and decreasing all heals received by 42%. Insidious Poison |
detrimental effect | The target's will to defend itself is shattered by the powerful battle cry, reducing defense by 14. Battle Cry |
beneficial effect | A flow of life spins around the target, regenerating 76.48 life per turn. Regeneration |
detrimental effect | The target has been splashed with acid, taking 7.65 acid damage per turn, reducing armour by 0 and attack by 10. Acid Splash |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | grounding dwarven-steel helm of constitution (+4) (0 def, 4 armour) grounding dwarven-steel helm of constitution (+4) (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Con Changes resistances: +7% lightning / +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | steel ring of speed steel ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 Defense: +4 Movement speed: +3% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 47% for 5 turns. Rings can have magical properties. |
Around waist | insulating hardened leather belt of the titan insulating hardened leather belt of the titanCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +3 Changes resistances: +7% fire / +7% cold A belt that goes around your waist. |
In main hand | quick voratun dagger of corruption (38.5-50.05 power, 9 apr) quick voratun dagger of corruption (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 90% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +16 darkness / +10 blight When wielded/worn: Accuracy: +4 Changes stats: +4 Dex Sharp, short and deadly. |
On hands | naturalist's voratun gauntlets of strength (+3) (0 def, 3 armour) naturalist's voratun gauntlets of strength (+3) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +9 Armour: +3 Changes stats: +3 Str Damage when the wearer hits(melee): 6 nature Changes resistances: +7% nature Changes damage: +8% nature Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | dwarven-steel dagger of corruption (16-20.8 power, 7 apr) dwarven-steel dagger of corruption (16-20.8 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +11 darkness / +6 blight Sharp, short and deadly. |
Main armor | rejuvenating drakeskin leather armour of the wind (14 def, 2 armour) rejuvenating drakeskin leather armour of the wind (14 def, 2 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +8.0% Armour: +2 Defense: +14 Fatigue: +8% Life regen: +1.40 Stamina each turn: +1.20 Maximum life: -60.00 It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 41% of your stamina. A suit of armour made of leather. |
Around neck | wanderer's stralite amulet of manastreaming wanderer's stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +3 Mag / +7 Cun / +6 Con Mana each turn: +0.33 Maximum mana: +41.00 Amulets can have magical properties. |
Inventory
invisibility rune (power 12 for 7 turns) invisibility rune (power 12 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
serendipitous gold amulet serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +8 Changes stats: +7 Lck Amulets can have magical properties. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 corrupted blood / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 70% Firing range: +10 When wielded/worn: Ranged Defense: +15 Changes stats: +5 Dex / +7 Mag Damage when the wearer hits(ranged): 75 lightning Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 47.00 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Newly picked up elemental voratun waraxe of projection (41-57.4 power, 6 apr)elemental voratun waraxe of projection (41-57.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +13 mind Damage conversion: 18% fire / 18% cold / 12% lightning / 19% acid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
archer's hardened leather gloves of sorrow (0 def, 2 armour) archer's hardened leather gloves of sorrow (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +6 Armour: +2 Changes stats: +4 Cun / +3 Dex Damage when the wearer hits(melee): 16 mind / 19 darkness Mental save: -12 Mindpower: +8 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aegis elven-silk wizard hat (3 def, 0 armour) aegis elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Talent mastery: +0.30 Spell / Aegis Life regen: +1.30 Maximum life: +50.00 A pointy cloth hat, very wizardly... |
Newly picked up cleansing voratun mail armour of lightning resistance (5 def, 10 armour)cleansing voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes resistances: +23% lightning / +15% nature / +14% blight A suit of armour made of mail. |
Sanguine Shield (14 def, 4 armour, 220 block) Sanguine Shield (14 def, 4 armour, 220 block)Requires: - Strength 39 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +4 Defense: +14 Ranged Defense: +14 Fatigue: +19% Changes stats: +5 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bright dragonbone wand of detection [power 12] (15 cooldown) bright dragonbone wand of detection [power 12] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to detect the presence of creatures around you (rad 12), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 9 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Bojrod the Moltep Shadowblade level 16
76th Pyre 122nd year of Ascendancy at 00:55 see stats
By Bojrod the Moltep Shadowblade level 32
79th Pyre 122nd year of Ascendancy at 03:18 see stats
By Bojrod the Moltep Shadowblade level 10
75th Pyre 122nd year of Ascendancy at 01:01 see stats
By Bojrod the Moltep Shadowblade level 20
76th Pyre 122nd year of Ascendancy at 15:28 see stats
By Bojrod the Moltep Shadowblade level 30
78th Pyre 122nd year of Ascendancy at 14:31 see stats
Log
Today is the 3rd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 4th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 6th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 7th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 8th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 9th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 10th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 1st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 3rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 6th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 7th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 8th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 9th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 10th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 11st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 12nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 13rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 14th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 15th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 16th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 17th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 18th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 19th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 20th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 21st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 22nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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