Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 Old RPG Tileset 1.0.1 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Ghoul |
Class | Adventurer |
Level / Exp | 3 / 91% |
Size | medium |
Lifes / Deaths | Killed by wolf at level 3 on the 74th Pyre 122nd year of Ascendancy at 17:43 2 / 1 |
Primary Stats
Strength | 23 (base 12) |
Dexterity | 14 (base 13) |
Constitution | 23 (base 12) |
Magic | 12 (base 12) |
Willpower | 10 (base 12) |
Cunning | 18 (base 20) |
Resources
Life | -1/177 |
Hate | 66/100 |
Stamina | 104/106 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Barehand
Damage | 23 |
Accuracy | 21 |
Crit Chance | 4% |
APR | 3 |
Speed | 1.20 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 14.2 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 17.4 |
Ranged Defense | 17.4 |
Fatigue | 7 |
Physical Save | 16.1 |
Spell Save | 7.7 |
Mental Save | 9.8 |
Defense: Resistances
All | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 51 damage for 3 turns. |
Class Talents
Technique / Pugilism | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and the duration of all timed effects by 15%. Out of Phase |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On hands | iron gauntlets of strength (+2) (0 def, 1 armour) iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | miner's rough leather cap (0 def, 3 armour) miner's rough leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Infravision radius: +1 A cap made of leather. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Inventory
iron dagger (5-6.5 power, 5 apr) iron dagger (5-6.5 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Achievements
By Ragu Hell the Ghoul Adventurer level 1
74th Pyre 122nd year of Ascendancy at 12:40 see stats
Log
White wolf howls
Dire wolf hits Ragu Hell for 0 physical damage.
Wolf hits Ragu Hell for 0 physical damage.
Ragu Hell is no longer rampaging.
Ragu Hell misses dire wolf.
White wolf misses Ragu Hell.
Dire wolf hits Ragu Hell for 0 physical damage.
Wolf hits Ragu Hell for 0 physical damage.
Talent Uppercut is ready to use.
White wolf hits Ragu Hell for 0 physical damage.
Dire wolf howls
Wolf hits Ragu Hell for 0 physical damage.
Ragu Hell hits dire wolf for 25 physical damage.
Talent Double Strike is ready to use.
White wolf hits Ragu Hell for 0 physical damage.
Dire wolf hits Ragu Hell for 0 physical damage.
Wolf hits Ragu Hell for 0 physical damage.
The shield around Ragu Hell crumbles.
White wolf hits Ragu Hell for 6 physical damage.
Ragu Hell casts Rune: Phase Door.
Ragu Hell is out of phase.
Dire wolf misses Ragu Hell.
Dire wolf hits Ragu Hell for 5 physical damage.
Dire wolf killed Ragu Hell!
Wolf hits Ragu Hell for 5 physical damage.
Wolf killed Ragu Hell!
Ragu Hell the level 3 ghoul adventurer was sliced to death by a wolf on level 4 of The Arena.