Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Old RPG Tileset 1.0.1 Extra Dungeons 1.0.4 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Yeek |
Class | Rogue |
Level / Exp | 6 / 87% |
Size | small |
Lifes / Deaths | Killed by skeletal rat at level 6 on the 74th Pyre 122nd year of Ascendancy at 20:04 3 / 1 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 24 (base 26) |
Constitution | 5 (base 10) |
Magic | 12 (base 10) |
Willpower | 16 (base 10) |
Cunning | 22 (base 18) |
Resources
Life | -4/122 |
Stamina | 108/130 |
Healing Factor | 1 |
Regeneration | 12.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 2 |
Offense: Mainhand
Damage | 15 |
Accuracy | 32 |
Crit Chance | 16% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 32 |
Crit Chance | 16% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Mind | +3% |
Arcane | +3% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 15.5 |
Ranged Defense | 18.5 |
Fatigue | 8 |
Physical Save | 5.25 |
Spell Save | 9.8 |
Mental Save | 13.3 |
Defense: Resistances
Temporal | + 5%( 70%) |
Lightning | + 5%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 35% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
Effects
talent | Lacerating Strikes |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On hands | psychic's rough leather gloves of magic (+2) (0 def, 1 armour) psychic's rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Damage when the wearer hits(melee): 5 mind Changes resistances: +6% mind Changes damage: +3% arcane / +3% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On feet | grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal A pair of boots made of leather. |
Around waist | rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Spellpower: +2 A belt that goes around your waist. |
Main armor | spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 11 physical A suit of armour made of leather. |
In main hand | acidic iron dagger of crippling (5-6.5 power, 5 apr) acidic iron dagger of crippling (5-6.5 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid When wielded/worn: Physical crit. chance: +4.0% Sharp, short and deadly. |
In off hand | iron dagger (4.5-5.85 power, 5 apr) iron dagger (4.5-5.85 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
On head | miner's rough leather cap (0 def, 2 armour) miner's rough leather cap (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Infravision radius: +2 A cap made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Achievements
Log
Skeletal rat starts to bleed.
Sefter hits skeletal rat for 18 physical, 5 acid, 3 mind, 15 physical, 6 mind damage (total 45.73).
Sefter hits giant white ant for 11 physical damage.
Giant white ant hits Sefter for 10 physical damage.
Sefter hits skeletal rat for 1 physical, 11 physical damage (total 11.45).
Skeletal rat hits Sefter for 6 physical damage.
Giant brown rat misses Sefter.
Talent Dirty Fighting is ready to use.
Sefter hits giant white ant for 11 physical damage.
Giant white ant hits Sefter for 10 physical damage.
Sefter hits skeletal rat for 1 physical damage.
Talent Infusion: Regeneration is ready to use.
Talent Flurry is ready to use.
Sefter uses Infusion: Regeneration.
Sefter starts regenerating health quickly.
Sefter hits giant white ant for 11 physical damage.
Sefter killed giant white ant!
Giant white ant hits Sefter for 11 physical damage.
Sefter hits skeletal rat for 1 physical, 11 physical damage (total 11.45).
Skeletal rat hits Sefter for 6 physical damage.
Sefter hits skeletal rat for 18 physical damage.
Sefter killed skeletal rat!
Skeletal rat casts Soul Rot.
Skeletal rat hits Sefter for 25 blight damage.
Skeletal rat killed Sefter!
Sefter the level 6 yeek rogue was infected to death by a skeletal rat on level 5 of The Arena.