Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Glutton 1.0.1 Trolls 1.0.4 Items Vault 1.0.3 Old RPG Tileset 1.0.1 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Moltep |
Class | Glutton |
Level / Exp | 9 / 14% |
Size | big |
Lifes / Deaths | Killed by black crystal at level 9 on the 75th Pyre 122nd year of Ascendancy at 13:48 4 / 1 |
Primary Stats
Strength | 24 (base 16) |
Dexterity | 11 (base 13) |
Constitution | 39 (base 33) |
Magic | 8 (base 10) |
Willpower | 8 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | -20/437 |
Stamina | 108/119 |
Vim | 132/132 |
Healing Factor | 1.01 |
Regeneration | 13.819325 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Invisible | 4 |
Offense: Mainhand
Damage | 26 |
Accuracy | 30 |
Crit Chance | 1% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 6 |
Accuracy | 30 |
Crit Chance | 4% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 19.3 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 21.05 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Light | +4% |
All | 0% |
Defense: Base
Armour (hardiness) | 22.2 (70%) |
Defense | 12.55 |
Ranged Defense | 15.55 |
Fatigue | 12 |
Physical Save | 20.85 |
Spell Save | 5.25 |
Mental Save | 12 |
Defense: Resistances
Darkness | + 4%( 74%) |
Light | + 5%( 70%) |
Fire | -10%( 70%) |
Cold | + 11%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Gluttony / Digestion | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Gluttony / Feast | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Gluttony / Pica | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Gluttony / Famine | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Troll | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
beneficial effect | The target is hunting creatures of type / sub-type: humanoid / human with 100% effectiveness. Kills: 0 / 23 kills, Damage: +6% / +15%, Attack: +2 / +5, Stun: -- / 3.1%, Outmaneuver: 0.0% / 0.0% Predator |
detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
beneficial effect | A shroud of darkness seems to fall across your path. Level 1 Curse of Shrouds 1Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Level 1: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Level 2: -1 Luck, +3 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
beneficial effect | Mayhem and destruction seem to follow you. Level 3 Curse of Misfortune 3Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +6 Defense, +3 Ranged Defense Level 2: -2 Luck, +5 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On hands | radiant rough leather gloves (0 def, 1 armour) radiant rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 5 light Changes resistances: +5% light Changes damage: +4% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Main armor | iron mail armour of resilience (2 def, 4 armour) (Misfortune) iron mail armour of resilience (2 def, 4 armour) (Misfortune)Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Maximum life: +23.00 Curse of Misfortune A suit of armour made of mail. |
In main hand | steel mace (14-19.6 power, 3 apr) (Misfortune) steel mace (14-19.6 power, 3 apr) (Misfortune)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Curse of Misfortune Blunt and deadly. |
In off hand | balanced iron dagger (5.5-7.15 power, 5 apr) (Misfortune) balanced iron dagger (5.5-7.15 power, 5 apr) (Misfortune)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +4 Curse of Misfortune Sharp, short and deadly. |
Cloak | thick linen cloak of clarity (1 def, 6 armour) (Shrouds) thick linen cloak of clarity (1 def, 6 armour) (Shrouds)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +11% cold Mental save: +5 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
sun infusion of the duelist (rad 5; power 34; turns 5; dispells darkness) sun infusion of the duelist (rad 5; power 34; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 17). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 34) for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 7; power 25; dur 4) phase door rune of the warrior (range 7; power 25; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
hateful iron battleaxe of projection (9-13.5 power, 1 apr) (Madness) hateful iron battleaxe of projection (9-13.5 power, 1 apr) (Madness)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.0 - 13.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +9 mind / +9 darkness Damage against: +6% Humanoid Curse of Madness It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
balanced stralite greatsword of massacre (56.5-90.4 power, 3 apr) (Madness) balanced stralite greatsword of massacre (56.5-90.4 power, 3 apr) (Madness)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 56.5 - 90.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +9 Curse of Madness Massive two-handed swords. |
iron longsword of massacre (11.5-16.1 power, 2 apr) (Shrouds) iron longsword of massacre (11.5-16.1 power, 2 apr) (Shrouds)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Curse of Shrouds Sharp, long, and deadly. |
steel longsword (12.5-17.5 power, 3 apr) (Nightmares) steel longsword (12.5-17.5 power, 3 apr) (Nightmares)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Curse of Nightmares Sharp, long, and deadly. |
ranger's rough leather sling of flare (1/1) (Madness) ranger's rough leather sling of flare (1/1) (Madness)Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +9 When wielded/worn: Changes stats: +2 Dex Curse of Madness It can be used to activate talent Flare (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Description: You fire a burning shot, doing 104% fire damage to the target and lighting up the area around the target in a radius of 2. At level 3, it also has a chance to blind for 3 turns. Slings are used to hurl stones or metal shots at your foes. |
surging ash starstaff of power (15-18 power, 3 apr, physical damage) (Madness) surging ash starstaff of power (15-18 power, 3 apr, physical damage) (Madness)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% physical Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +12 Spell crit. chance: +2% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
linen cloak of Iron Throne (1 def, 0 armour) (Nightmares) linen cloak of Iron Throne (1 def, 0 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +1 Con Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) (Corpses) linen robe (0 def, 0 armour) (Corpses)2.00 Encumbrance. Type: armor / cloth ; tier 1 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Red crystal casts Flame.
Gurach is on fire!
Red crystal hits Gurach for 39 fire damage.
Black crystal casts Soul Rot.
Gurach stops regenerating health quickly.
Red crystal hits Gurach for 13 fire damage.
Red crystal hits Gurach for 13 fire damage.
Gurach uses Infusion: Regeneration.
Gurach starts regenerating health quickly.
Wolf hits Gurach for 3 physical damage.
Red crystal hits Gurach for 13 fire damage.
Gurach hits wolf for 34 physical, 6 light, 8 physical, 6 light damage (total 51.90).
Wolf misses Gurach.
Gurach stops burning.
Gurach performs a critical strike!
Gurach hits wolf for 27 physical, 6 light, 12 physical damage (total 43.45).
Gurach killed wolf!
Red crystal casts Flame.
Homeless fighter uses Dirty Fighting.
Homeless fighter misses Gurach.
Black crystal casts Soul Rot.
Black crystal hits Gurach for 81 blight damage.
Black crystal killed Gurach!
Gurach the level 9 moltep glutton was tainted to death by a black crystal on level 13 of The Arena.