Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Old RPG Tileset 1.0.1 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 27 / 6% |
| Size | small |
| Lifes / Deaths | Killed by orc necromancer at level 27 on the 77th Pyre 122nd year of Ascendancy at 07:53 6 / 1 |
Primary Stats
| Strength | 27 (base 23) |
| Dexterity | 45 (base 47) |
| Constitution | 20 (base 25) |
| Magic | 12 (base 12) |
| Willpower | 40 (base 34) |
| Cunning | 16 (base 12) |
Resources
| Life | -26/500 |
| Mana | 396/406 |
| Stamina | 193/253 |
| Equilibrium | 0 |
| Healing Factor | 1.14 |
| Regeneration | 2.223 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -45% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 47 |
| Crit Chance | 6% |
| APR | 13 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.7 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| Acid | +8% |
Defense: Base
| Armour (hardiness) | 23.8 (40%) |
| Defense | 24.825 |
| Ranged Defense | 25.825 |
| Fatigue | 17 |
| Physical Save | 17.5 |
| Spell Save | 35.625 |
| Mental Save | 28.825 |
Defense: Resistances
| Nature | + 22%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 12% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 47% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cursed / Gloom | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Archery training | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Lacerating Strikes |
| talent | Gloom |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% A pair of boots made of leather. |
| Quiver | quiver of yew arrows of erosion (0/11, 33-46.2 power, 10 apr) quiver of yew arrows of erosion (0/11, 33-46.2 power, 10 apr)Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 11 Damage when this weapon hits(ranged): +9 nature / +5 temporal Arrows are used with bows to pierce your foes to death. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 11 fire Mental save: +6 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of strength (+2) (0 def, 3 armour) iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | natural ash totem of thorny skin [power 27] (20 cooldown) natural ash totem of thorny skin [power 27] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to hardens the skin for 6 turns increasing armour by 27 and armour hardiness by 40%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Defense: +4 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | steel ring of nature (+22%) steel ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
| Around waist | rough leather belt of the mind rough leather belt of the mindInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mindpower: +3 A belt that goes around your waist. |
| In main hand | mighty elm longbow of piercing arrows of acid (0/1) mighty elm longbow of piercing arrows of acid (0/1)Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +8 Damage when this weapon hits(ranged): +5 acid When wielded/worn: Physical power: +5 Changes stats: +1 Str Changes damage: +8% acid It can be used to activate talent Piercing Arrow (costing 10 power out of 2/10) : Effective talent level: 2.0 Power cost: 10 out of 2/10. Range: 8.00 Travel Speed: instantaneous Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 132% damage. Longbows are used to shoot arrows at your foes. |
| On hands | heroic dwarven-steel gauntlets of strength (+4) (0 def, 6 armour) heroic dwarven-steel gauntlets of strength (+4) (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 Armour: +6 Changes stats: +4 Str Mental save: +7 Maximum life: +50.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel mail armour of Eyal (2 def, 6 armour) steel mail armour of Eyal (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Life regen: +0.70 Maximum life: +44.00 Healing mod.: +14% A suit of armour made of mail. |
| Cloak | thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous copper amulet serendipitous copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +6 Changes stats: +6 Lck Amulets can have magical properties. |
Inventory
teleportation rune of the psychic (range 83) teleportation rune of the psychic (range 83)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
inertial gold amulet inertial gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Pinning immunity: +31% Stamina each turn: +0.30 Amulets can have magical properties. |
steel amulet of strength (+3) steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
mule's steel ring of aether (+13%) mule's steel ring of aether (+13%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +13% arcane Changes damage: +13% arcane Maximum encumbrance: +22 Rings can have magical properties. |
elemental iron dagger (5.5-7.15 power, 5 apr) elemental iron dagger (5.5-7.15 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 9% fire / 10% cold / 10% lightning / 9% acid Sharp, short and deadly. |
hateful iron dagger of projection (5-6.5 power, 5 apr) hateful iron dagger of projection (5-6.5 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +4 darkness / +5 mind Damage against: +5% Humanoid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
Newly picked up dwarven-steel greatsword (32.5-52 power, 2 apr)dwarven-steel greatsword (32.5-52 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
thorny mindstar of clarity (7.5-8.25 power, 24 apr, nature damage) thorny mindstar of clarity (7.5-8.25 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mental save: +2 Maximum psi: +19.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dwarven-steel waraxe of crippling (21-29.4 power, 4 apr) dwarven-steel waraxe of crippling (21-29.4 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +5.0% One-handed war axes. |
Newly picked up Scorpion's Tail (28-30.8 power, 8 apr)Scorpion's Tail (28-30.8 power, 8 apr) Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stat: 100% Dex Damage type: Physical Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 80% When this weapon hits: Disarm (10% chance level 3). Damage when this weapon hits: +22 poison / +22 bleed When wielded/worn: Accuracy: +10 See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking venomous poison. |
mindwoven cashmere robe of nature (+19%) (2 def, 0 armour) mindwoven cashmere robe of nature (+19%) (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +19% nature Changes damage: +13% nature Mindpower: +3 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
polar iron gauntlets of strength (+2) (0 def, 1 armour) polar iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str Damage when the wearer hits(melee): 6 cold Changes resistances: +6% cold Changes damage: +4% cold Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather armour (3 def, 6 armour) hardened leather armour (3 def, 6 armour)Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% A suit of armour made of leather. |
Newly picked up hardened leather armour of the sky (8 def, 6 armour)hardened leather armour of the sky (8 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +5 Fatigue: +8% Changes stats: +3 Dex Changes resistances: +15% lightning / +10% cold A suit of armour made of leather. |
reinforced steel shield of lightning resistance (+18%) (6 def, 8 armour, 59 block) reinforced steel shield of lightning resistance (+18%) (6 def, 8 armour, 59 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +8 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +18% lightning Talent granted: +2 Block Handheld deflection devices |
high-capacity quiver of elm arrows of accuracy (3/27, 12-16.8 power, 5 apr) high-capacity quiver of elm arrows of accuracy (3/27, 12-16.8 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.0 - 16.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy: +7 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 27 Arrows are used with bows to pierce your foes to death. |
263 alchemist agate 263 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Vengan the Yeek Adventurer level 21
76th Pyre 122nd year of Ascendancy at 09:05 see stats
Level 10
Got a character to level 10.By Vengan the Yeek Adventurer level 10
75th Pyre 122nd year of Ascendancy at 02:31 see stats
Level 20
Got a character to level 20.By Vengan the Yeek Adventurer level 20
76th Pyre 122nd year of Ascendancy at 06:05 see stats
Log
Ran for 2 turns (stop reason: hostile spotted to the north (ghast)).
Vengan uses Volley of Arrows.
Vengan hits skeleton warrior for 75 physical, 10 nature, 5 temporal, 6 acid damage (total 95.26).
Vengan hits skeleton warrior for 76 physical, 10 nature, 5 temporal, 6 acid damage (total 96.17).
Vengan hits ghast for 84 physical, 10 nature, 5 temporal, 6 acid damage (total 103.48).
Vengan hits ghast for 88 physical, 10 nature, 5 temporal, 6 acid damage (total 108.04).
Ghast uses Ghoulish Leap.
Vengan hits ghast for 85 physical, 10 nature, 5 temporal, 6 acid damage (total 104.39).
Orc necromancer uses Orcish Fury.
Orc necromancer enters a state of bloodlust.
Vengan hits ghast for 98 physical, 10 nature, 5 temporal, 6 acid damage (total 117.79).
Skeleton warrior is weakened by the gloom.
Skeleton warrior is lost in despair!
Vengan hits skeleton warrior for 95 physical, 10 nature, 5 temporal, 6 acid damage (total 115.16).
Orc necromancer is no longer invisible.
Vengan hits orc necromancer for 127 physical, 10 nature, 5 temporal, 6 acid damage (total 146.75).
Skeleton warrior uses Stunning Blow.
Skeleton warrior performs a critical strike!
Vengan is stunned!
Ghast hits Vengan for 11 physical damage.
Skeleton warrior hits Vengan for 255 physical damage.
Vengan hits ghast for 11 fire damage.
Vengan hits skeleton warrior for 11 fire damage.
Ghast is weakened by the gloom.
Orc necromancer casts Invoke Darkness.
Orc necromancer hits Vengan for 180 darkness damage.
Orc necromancer killed Vengan!
Vengan the level 27 yeek adventurer was swallowed by the void to death by an orc necromancer on level 28 of The Arena.
