Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Old RPG Tileset 1.0.0 Barbarian Class 0.9.7.2 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Barbarian |
| Level / Exp | 22 / 23% |
| Size | small |
| Lifes / Deaths | Killed by skeleton mage at level 22 on the 76th Pyre 122nd year of Ascendancy at 12:59 5 / 1 |
Primary Stats
| Strength | 52 (base 51) |
| Dexterity | 8 (base 10) |
| Constitution | 8 (base 13) |
| Magic | 2 (base 2) |
| Willpower | 36 (base 30) |
| Cunning | 26 (base 20) |
Resources
| Life | -19/387 |
| Stamina | 128/128 |
| Healing Factor | 1 |
| Regeneration | 6.5 |
Speed
| Mental | +18% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2.75 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 49 |
| Crit Chance | 20% |
| APR | 6 |
| Speed | 0.85 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 49 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.8 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +12% |
| Lightning | +11% |
Defense: Base
| Armour (hardiness) | 40.4 (90%) |
| Defense | 22.75 |
| Ranged Defense | 24.25 |
| Fatigue | 28 |
| Physical Save | 25.15 |
| Spell Save | 14 |
| Mental Save | 21.2 |
Defense: Resistances
| Darkness | + 11%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 23%( 70%) |
| Nature | + 34%( 70%) |
| Blight | + 6%( 70%) |
| Fire | + 28%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 50% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 306 damage for 3 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Thug | 1.37 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Gladiator | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Barbarian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Executioner | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Mutations | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Genetics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Guard |
| talent | Weaponlord |
| detrimental effect | The target is on fire, taking 50.03 fire damage per turn. Burning |
| detrimental effect | The target is poisoned, taking 1.00 nature damage per turn. Poisoned |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | prismatic iron helm of fortune (0 def, 3 armour) prismatic iron helm of fortune (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +3 Fatigue: +5% Changes stats: +4 Lck Changes resistances: +11% darkness / +12% light Spell crit. chance: +2% Mental crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | warrior's steel ring of nature (+24%) warrior's steel ring of nature (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +24% nature Changes damage: +12% nature Rings can have magical properties. |
| On fingers | steel ring of lightning (+22%) steel ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
| Around neck | insulating gold amulet of mastery (0.17 Cunning / Thug) insulating gold amulet of mastery (0.17 Cunning / Thug)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% fire / +16% cold Talent mastery: +0.17 Cunning / Thug Amulets can have magical properties. |
| In main hand | acidic voratun waraxe of crippling (40.5-56.7 power, 6 apr) acidic voratun waraxe of crippling (40.5-56.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 acid When wielded/worn: Physical crit. chance: +5.0% One-handed war axes. |
| In off hand | dwarven-steel longsword of the leech (21.5-30.1 power, 4 apr) dwarven-steel longsword of the leech (21.5-30.1 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +8 slime When wielded/worn: Damage when the wearer is hit: 7 slime Sharp, long, and deadly. |
| Cloak | linen cloak of fog (6 def, 0 armour) linen cloak of fog (6 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes resistances: +11% fire / +11% light Stealth bonus: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour (4 def, 9 armour) steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% A suit of armour made of metal plates. |
Inventory
gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.27 Maximum mana: +28.00 Amulets can have magical properties. |
grounding steel amulet of magic (+4) grounding steel amulet of magic (+4)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +12% lightning Stun/Freeze immunity: +25% Amulets can have magical properties. |
copper ring of time (+10%) copper ring of time (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% temporal Changes damage: +10% temporal Rings can have magical properties. |
mule's steel ring mule's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
dwarven-steel longsword of shearing (23-32.2 power, 4 apr) dwarven-steel longsword of shearing (23-32.2 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +7 Changes resistances penetration: +5% physical Changes damage: +7% physical Sharp, long, and deadly. |
quick dwarven-steel mace of massacre (32-44.8 power, 4 apr) quick dwarven-steel mace of massacre (32-44.8 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 90% When wielded/worn: Accuracy: +7 Changes stats: +3 Dex Blunt and deadly. |
steel mace (15-21 power, 3 apr) steel mace (15-21 power, 3 apr)Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Blunt and deadly. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold A hand axe carved out of the most frozen parts of the northern wasteland. |
Skullcleaver (16-22.4 power, 3 apr) Skullcleaver (16-22.4 power, 3 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Damage when this weapon hits: +10 drain life When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
57 alchemist agate 57 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
bright yew wand of detection [power 8] (15 cooldown) bright yew wand of detection [power 8] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to detect the presence of creatures around you (rad 8), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 5 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Drolathadur the Yeek Barbarian level 20
76th Pyre 122nd year of Ascendancy at 03:05 see stats
Level 10
Got a character to level 10.By Drolathadur the Yeek Barbarian level 10
75th Pyre 122nd year of Ascendancy at 00:50 see stats
Level 20
Got a character to level 20.By Drolathadur the Yeek Barbarian level 20
76th Pyre 122nd year of Ascendancy at 00:10 see stats
Log
Drolathadur is on fire!
Skeleton mage hits Drolathadur for 68 fire damage.
Rogue uses Hide in Plain Sight.
The smoke around Drolathadur dissipate.
Skeleton mage hits Drolathadur for 23 fire damage.
Rattlesnake hits Drolathadur for 1 nature damage.
Skeleton mage casts Manathrust.
Skeleton mage hits Drolathadur for 131 arcane damage.
Rogue slows down.
Rogue deactivates Stealth.
Large white snake misses Drolathadur.
Rogue hits Drolathadur for 1 mind, 1 physical, 6 mind, 1 physical, 7 blight damage (total 14.25).
Drolathadur hits rogue for 8 nature, 8 nature damage (total 15.68).
Skeleton mage hits Drolathadur for 23 fire damage.
Rattlesnake hits Drolathadur for 1 nature damage.
Skeleton mage casts Flame.
Skeleton mage hits Drolathadur for 66 fire damage.
Skeleton mage hits Drolathadur for 47 fire damage.
Rattlesnake hits Drolathadur for 1 nature damage.
Drolathadur charges out!
Drolathadur's Rune: Shielding has been disrupted by anti-magic forces!
Rogue hits Drolathadur for 1 mind, 1 physical, 6 mind, 1 physical, 7 blight damage (total 14.25).
Drolathadur hits rogue for 8 nature, 8 nature damage (total 15.68).
Skeleton mage casts Flame.
Skeleton mage hits Drolathadur for 47 fire damage.
Skeleton mage killed Drolathadur!
Drolathadur the level 22 yeek barbarian was boiled to death by a skeleton mage on level 25 of The Arena.
