Higber III the level 2 Higher Berserker by erumeldon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassBerserker
Level / Exp2 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity12 (base 11)
Constitution14 (base 14)
Magic11 (base 10)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life152/152
Stamina106/106
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy22
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue12
Physical Save11
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 17 turns (stop reason: all resources and life at maximum).

Higber III picks up (c.):
marksman's copper ring of arcana (+0.11/turn).
Lore found:
tattered paper scrap (trollmire)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.66 gold from the transmogrification of
iron plate armour of acid resistance (0 def, 7 armour).
You gain 0.27 gold from the transmogrification of
iron shield of lightning resistance (+16%) (0 def, 2 armour, 24.5 block).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 0.95 gold from the transmogrification of
flaming iron longsword (12-17 power, 2 apr).
You gain 2.28 gold from the transmogrification of
marksman's copper ring of arcana (+0.11/turn).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 434%; cd 8).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 14).
There is a way to the previous level here (press '' or right click to use).