Akrama the level 1 Drem Sun Paladin by nexalnights

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic16 (base 14)
Willpower10 (base 11)
Cunning10 (base 10)

Resources

Life114/114
Positive50/50
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy5
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8.1181386193686 (56.297102139833%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10
Spell Save9
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Akrama can not wear (in main hand): iron greatsword (16-26 power, 1 apr) (cannot use currently due to an other worn object).

Akrama can not wear (in main hand):
iron greatsword (16-26 power, 1 apr) (cannot use currently due to an other worn object).

You gain 0.25 gold from the transmogrification of
iron mace (11-15 power, 2 apr).
Akrama wears:
iron greatsword (16-26 power, 1 apr).

Ran for 3 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: interesting terrain).


Ran for 5 turns (stop reason: interesting terrain).


You don't see how to get there...


Ran for 3 turns (stop reason: interesting terrain).


Ran for 6 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: something interesting).


There is a portal to the Maggot here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).