










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 27 / 16% |
Size | medium |
Lifes / Deaths | Killed by orc archer at level 1 on the 17th Voratun 122nd year of Ascendancy at 00:36 / 95Killed by fire drake at level 7 on the 6th Profit 122nd year of Ascendancy at 06:47 Killed by fire wyrm at level 7 on the 6th Profit 122nd year of Ascendancy at 07:16 Killed by enthralled slave at level 11 on the 29th Profit 122nd year of Ascendancy at 13:21 Killed by slaver at level 11 on the 30th Profit 122nd year of Ascendancy at 12:51 Killed by fire drake at level 11 on the 44th Profit 122nd year of Ascendancy at 06:38 Killed by fire wyrm at level 11 on the 44th Profit 122nd year of Ascendancy at 07:10 Killed by snow giant thunderer at level 12 on the 45th Profit 122nd year of Ascendancy at 23:31 Killed by Salyta the snow giant chieftain at level 12 on the 45th Profit 122nd year of Ascendancy at 23:57 Killed by snow giant boulder thrower at level 12 on the 1st Wealth 122nd year of Ascendancy at 00:15 Killed by snow giant boulder thrower at level 12 on the 1st Wealth 122nd year of Ascendancy at 00:29 Killed by Salyta the snow giant chieftain at level 12 on the 1st Wealth 122nd year of Ascendancy at 00:59 Killed by snow giant boulder thrower at level 12 on the 1st Wealth 122nd year of Ascendancy at 01:14 Killed by snow giant boulder thrower at level 12 on the 1st Wealth 122nd year of Ascendancy at 02:30 Killed by snow giant boulder thrower at level 12 on the 1st Wealth 122nd year of Ascendancy at 02:49 Killed by snow giant thunderer at level 12 on the 2nd Wealth 122nd year of Ascendancy at 00:58 Killed by Varsha the Writhing at level 13 on the 2nd Wealth 122nd year of Ascendancy at 06:08 Killed by Varsha the Writhing at level 13 on the 2nd Wealth 122nd year of Ascendancy at 07:17 Killed by Haur the Bringer of Doom at level 14 on the 24th Wealth 122nd year of Ascendancy at 11:24 Killed by Haur the Bringer of Doom at level 14 on the 24th Wealth 122nd year of Ascendancy at 11:46 Killed by Aeruna the bloated horror at level 15 on the 15th Dearth 122nd year of Ascendancy at 11:13 Killed by oozing horror at level 15 on the 15th Dearth 122nd year of Ascendancy at 14:10 Killed by Weirdling Beast at level 15 on the 16th Dearth 122nd year of Ascendancy at 05:57 Killed by Weirdling Beast at level 15 on the 16th Dearth 122nd year of Ascendancy at 08:37 Killed by Weirdling Beast at level 15 on the 16th Dearth 122nd year of Ascendancy at 10:25 Killed by Weirdling Beast at level 15 on the 16th Dearth 122nd year of Ascendancy at 12:40 Killed by Weirdling Beast at level 15 on the 16th Dearth 122nd year of Ascendancy at 13:56 Killed by Weirdling Beast at level 15 on the 16th Dearth 122nd year of Ascendancy at 17:56 Killed by Weirdling Beast at level 15 on the 16th Dearth 122nd year of Ascendancy at 18:43 Killed by Weirdling Beast at level 15 on the 16th Dearth 122nd year of Ascendancy at 19:28 Killed by ritch flamespitter at level 17 on the 43rd Dearth 122nd year of Ascendancy at 03:07 Killed by Cyrinor the black ooze at level 17 on the 43rd Dearth 122nd year of Ascendancy at 03:24 Killed by Odeov at level 17 on the 43rd Dearth 122nd year of Ascendancy at 21:12 Killed by Odeov at level 17 on the 43rd Dearth 122nd year of Ascendancy at 22:14 Killed by Odeov at level 17 on the 44th Dearth 122nd year of Ascendancy at 00:45 Killed by gigantic corrosive tunneler at level 17 on the 44th Dearth 122nd year of Ascendancy at 07:11 Killed by Odeov at level 18 on the 44th Dearth 122nd year of Ascendancy at 12:58 Killed by Forgery of Haze (Celia) at level 19 on the 28th Iron 123rd year of Ascendancy at 08:33 Killed by Celia at level 19 on the 28th Iron 123rd year of Ascendancy at 08:47 Killed by Celia at level 19 on the 28th Iron 123rd year of Ascendancy at 09:50 Killed by Celia at level 19 on the 28th Iron 123rd year of Ascendancy at 10:12 Killed by Salodanne the ghast at level 19 on the 28th Iron 123rd year of Ascendancy at 10:23 Killed by Vorelranne the bone giant at level 19 on the 28th Iron 123rd year of Ascendancy at 10:34 Killed by Zubyvena the skeleton warrior at level 19 on the 28th Iron 123rd year of Ascendancy at 10:49 Killed by Salodanne the ghast at level 19 on the 28th Iron 123rd year of Ascendancy at 10:59 Killed by Zubyvena the skeleton warrior at level 19 on the 28th Iron 123rd year of Ascendancy at 11:08 Killed by Aeramira the skeleton warrior at level 19 on the 28th Iron 123rd year of Ascendancy at 11:19 Killed by Islybremina the skeleton master archer at level 19 on the 28th Iron 123rd year of Ascendancy at 11:48 Killed by Salodanne the ghast at level 19 on the 28th Iron 123rd year of Ascendancy at 11:57 Killed by Islybremina the skeleton master archer at level 19 on the 28th Iron 123rd year of Ascendancy at 12:07 Killed by Yverewe the lesser vampire at level 19 on the 28th Iron 123rd year of Ascendancy at 12:28 Killed by fiery orc wyrmic at level 20 on the 3rd Steel 123rd year of Ascendancy at 11:47 Killed by skeleton assassin at level 20 on the 3rd Steel 123rd year of Ascendancy at 12:05 Killed by Grand Corruptor at level 20 on the 4th Gold 123rd year of Ascendancy at 16:11 Killed by Grand Corruptor at level 20 on the 4th Gold 123rd year of Ascendancy at 16:28 Killed by slimy ooze at level 21 on the 4th Stralite 123rd year of Ascendancy at 19:31 Killed by Silarissra the anaconda at level 22 on the 10th Voratun 123rd year of Ascendancy at 17:17 Killed by Silarissra the anaconda at level 22 on the 10th Voratun 123rd year of Ascendancy at 17:56 Killed by Yvalaith the ghoulking at level 22 on the 28th Voratun 123rd year of Ascendancy at 19:48 Killed by Velowyn the skeleton archer at level 23 on the 31st Voratun 123rd year of Ascendancy at 09:43 Killed by orc grand master assassin at level 23 on the 22nd Profit 123rd year of Ascendancy at 18:35 Killed by Layyriabeth the heavy bone giant at level 23 on the 25th Profit 123rd year of Ascendancy at 11:18 Killed by Cyriralaith the lesser vampire at level 23 on the 25th Profit 123rd year of Ascendancy at 12:25 Killed by Cyriralaith the lesser vampire at level 23 on the 25th Profit 123rd year of Ascendancy at 13:49 Killed by Cyriralaith the lesser vampire at level 23 on the 25th Profit 123rd year of Ascendancy at 14:05 Killed by Gliwen the elder vampire at level 23 on the 25th Profit 123rd year of Ascendancy at 15:40 Killed by Vorelranne the bone giant at level 23 on the 25th Profit 123rd year of Ascendancy at 17:21 Killed by Vorelranne the bone giant at level 23 on the 25th Profit 123rd year of Ascendancy at 18:10 Killed by Cyriralaith the lesser vampire at level 23 on the 25th Profit 123rd year of Ascendancy at 19:36 Killed by Yverewe the lesser vampire at level 23 on the 25th Profit 123rd year of Ascendancy at 21:49 Killed by Yverewe the lesser vampire at level 23 on the 25th Profit 123rd year of Ascendancy at 22:17 Killed by Yverewe the lesser vampire at level 23 on the 25th Profit 123rd year of Ascendancy at 22:36 Killed by Yverewe the lesser vampire at level 23 on the 26th Profit 123rd year of Ascendancy at 00:03 Killed by Velithra the skeleton assassin at level 24 on the 36th Profit 123rd year of Ascendancy at 01:20 Killed by Velithra the skeleton assassin at level 24 on the 36th Profit 123rd year of Ascendancy at 02:30 Killed by Vorassra the skeleton magus at level 24 on the 37th Profit 123rd year of Ascendancy at 20:32 Killed by Z'quikzshl the skeletal mold at level 24 on the 38th Profit 123rd year of Ascendancy at 12:27 Killed by Greater Mummy Lord at level 25 on the 38th Profit 123rd year of Ascendancy at 20:30 Killed by Greater Mummy Lord at level 25 on the 38th Profit 123rd year of Ascendancy at 22:03 Killed by elven blood mage at level 25 on the 44th Profit 123rd year of Ascendancy at 09:31 Killed by elven blood mage at level 26 on the 44th Profit 123rd year of Ascendancy at 21:08 Killed by Haar the quasit at level 26 on the 45th Profit 123rd year of Ascendancy at 13:21 Killed by elven cultist at level 26 on the 45th Profit 123rd year of Ascendancy at 23:11 Killed by elven cultist at level 26 on the 45th Profit 123rd year of Ascendancy at 23:52 Killed by elven tempest at level 26 on the 1st Wealth 123rd year of Ascendancy at 11:09 Killed by elven warrior at level 26 on the 1st Wealth 123rd year of Ascendancy at 16:58 Killed by Arevena the elven tempest at level 26 on the 1st Wealth 123rd year of Ascendancy at 17:51 Killed by elven cultist at level 26 on the 1st Wealth 123rd year of Ascendancy at 22:15 Killed by Belomina the ogre mauler at level 26 on the 2nd Wealth 123rd year of Ascendancy at 01:59 Killed by Belomina the ogre mauler's temporal clone at level 26 on the 2nd Wealth 123rd year of Ascendancy at 03:50 Killed by Kryl-Feijan at level 26 on the 2nd Wealth 123rd year of Ascendancy at 15:14 Killed by Kryl-Feijan at level 26 on the 2nd Wealth 123rd year of Ascendancy at 16:57 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 2nd Wealth 123rd year of Ascendancy at 18:27 Killed by elven cultist at level 27 on the 2nd Wealth 123rd year of Ascendancy at 22:30 Killed by elven blood mage at level 27 on the 3rd Wealth 123rd year of Ascendancy at 00:20 |
Antimagic | Follower |
Primary Stats
Strength | 75 (base 58) |
Dexterity | 22 (base 14) |
Constitution | 62 (base 50) |
Magic | 8 (base 10) |
Willpower | 31 (base 11) |
Cunning | 25 (base 10) |
Resources
Life | 973/973 |
Stamina | 246/246 |
Equilibrium | 0 |
Healing Factor | 1.5362068965518 |
Regeneration | 12.507264845163 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +104.2% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 8 |
See Stealth | 44.876568527989 |
See Invisible | 44.876568527989 |
Offense: Mainhand
Damage | 83 |
Accuracy | 24 |
Crit Chance | 28% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Temporal | +9% |
Fire | +7% |
Physical | +18% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Fire | +13% |
Light | +20% |
Defense: Base
Armour (hardiness) | 73.723073231957 (93.924050632911%) |
Defense | 34 |
Ranged Defense | 41 |
Fatigue | 26 |
Physical Save | 48 |
Spell Save | 38 |
Mental Save | 58 |
Defense: Resistances
Acid | + 25%( 70%) |
Arcane | + 22%( 70%) |
Cold | + 30%( 70%) |
All | + 18%( 70%) |
Lightning | + 24%( 70%) |
Light | + 42%( 70%) |
Temporal | + 24%( 70%) |
Fire | + 41%( 70%) |
Physical | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 37% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 66. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed electric eel tail. * You've found the needed green worm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -2% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 darkness Changes resistances penetration: +20% light Maximum encumbrance: +28 Physical save: +8 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (85 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +11 Defense: +6 (+3 eff.) Fatigue: +4% Changes resistances: +9% acid / +15% cold / +5% arcane / +5% all Changes damage: +6% mind Physical save: +11 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +30 (+8 eff.) Maximum hate: +8.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom * 40% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 5 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +3 Cun Changes resistances: +6% fire Changes damage: +3% fire / +9% temporal Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +8 Defense: +10 (+5 eff.) Changes stats: +6 Str / +5 Dex / +5 Cun Stamina each turn: +0.60 Maximum stamina: +15.00 Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +8% lightning / +8% temporal / +15% fire Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +20% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +14 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +4% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +13 Damage (Melee): 8 fire Changes stats: +3 Dex / +4 Con Changes resistances: +7% fire Changes damage: +4% fire Physical save: +10 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +22 (+6 eff.) Disarm immunity: +37% Maximum life: +75.00 Healing mod.: +10% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +14 Defense: +12 (+6 eff.) Fatigue: +24% Changes stats: +7 Cun / +4 Wil Mental save: +27 (+7 eff.) A suit of armour made of metal plates. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +6 Defense: +11 (+6 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +2 Str / +2 Dex / +2 Con Changes resistances: +3% physical Changes resistances penetration: +15% mind Changes damage: +18% physical Stamina each turn: +0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 190 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 28 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 47 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +22 (+7 eff.) Spell save: +13 (+5 eff.) Mental save: +13 (+4 eff.) Amulets can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +10 Defense: +9 (+5 eff.) Changes stats: +5 Cun / +5 Wil Mindpower: +6 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 23 arcane resource burn Massive two-handed mauls. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Wil Changes resistances: +3% temporal Psi when hit: +0.20 Maximum life: +39.00 Maximum hate: +8.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +14% Changes resistances: +7% acid / +5% cold Allows you to breathe in: water Life regen: +2.40 Stamina each turn: +0.60 A suit of armour made of mail. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 fire Changes stats: +1 Str Changes resistances: +6% physical / +6% nature / +9% fire Changes damage: +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 20 mind Changes stats: +2 Str Changes resistances: +6% lightning / +6% temporal / +12% light / +6% blight / +3% fire Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Fatigue: -8% Grants telepathy: Demon/Minor Demon/Major Talent granted: +2 Telekinetic Blast Disease immunity: +10% Silence immunity: +20% Light radius: +3 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 95 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Odeov the Dwarf Berserker level 13
7th Wealth 122nd year of Ascendancy at 17:15 see stats
By Odeov the Dwarf Berserker level 14
24th Wealth 122nd year of Ascendancy at 11:51 see stats
By Odeov the Dwarf Berserker level 11
25th Profit 122nd year of Ascendancy at 13:25 see stats
By Odeov the Dwarf Berserker level 17
44th Dearth 122nd year of Ascendancy at 06:02 see stats
By Odeov the Dwarf Berserker level 20
24th Gold 123rd year of Ascendancy at 11:48 see stats
By Odeov the Dwarf Berserker level 16
16th Dearth 122nd year of Ascendancy at 22:58 see stats
By Odeov the Dwarf Berserker level 10
17th Profit 122nd year of Ascendancy at 10:07 see stats
By Odeov the Dwarf Berserker level 20
3rd Steel 123rd year of Ascendancy at 02:08 see stats
By Odeov the Dwarf Berserker level 19
9th Shortage 122nd year of Ascendancy at 14:49 see stats
By Odeov the Dwarf Berserker level 23
25th Profit 123rd year of Ascendancy at 16:55 see stats
By Odeov the Dwarf Berserker level 4
20th Voratun 122nd year of Ascendancy at 18:04 see stats
By Odeov the Dwarf Berserker level 11
31st Profit 122nd year of Ascendancy at 03:44 see stats
By Odeov the Dwarf Berserker level 26
2nd Wealth 123rd year of Ascendancy at 13:53 see stats
By Odeov the Dwarf Berserker level 19
9th Shortage 122nd year of Ascendancy at 14:49 see stats
Log
You gain 1.99 gold from the transmogrification of dwarven-steel waraxe of purging (21.5-30.1 power, 4 apr).
You gain 22.87 gold from the transmogrification of Ce'Notira (20-24 power, 4 apr, blight element).
You gain 2.83 gold from the transmogrification of mage-hunter's hardened leather sling.
You gain 25.00 gold from the transmogrification of Gleamlady (35-49 power, 5 apr).
You gain 7.60 gold from the transmogrification of truestriking stralite greatmaul of the mystic (53.5-80.25 power, 3 apr).
You gain 4.79 gold from the transmogrification of chilling dwarven-steel greatmaul of crippling (42.5-63.75 power, 2 apr).
You gain 6.87 gold from the transmogrification of balanced stralite battleaxe of torment (46-69 power, 3 apr).
You gain 3.88 gold from the transmogrification of conjurer's stralite ring.
You gain 1.72 gold from the transmogrification of vision rune (radius 9; dur 17; see undead).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 5th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Today is the 6th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.
Today is the 7th Wealth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.