beaz the level 5 Dwarf Bulwark by beazabul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassBulwark
Level / Exp5 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 15)
Dexterity10 (base 12)
Constitution18 (base 15)
Magic8 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life247/247
Stamina90/90
Healing Factor1.1711363549267
Regeneration0.29278408873168

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage27
Accuracy23
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)26.248657159105 (62.32946707186%)
Defense2
Ranged Defense2
Fatigue28
Physical Save18
Spell Save7
Mental Save13

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 30%( 70%)
Cold+ 11%( 70%)
Fire+ 27%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance23%
Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active
active
done

Equipment

Tool
On feet
On hands
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By beaz the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 10:13
see stats

Log


Beaz wears (replacing
pair of rough leather boots of speed (0 def, 1 armour)): insulating pair of iron boots of speed (0 def, 3 armour).

You gain 5.00 gold from the transmogrification of
iron torque of gale force [power 105] (1/15 cooldown).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 14-19 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.62 gold from the transmogrification of
cleansing iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 3.13 gold from the transmogrification of
balanced iron greatmaul (18-28 power, 1 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 20; cd 11).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Personal New Achievement: Squadmate (Nightmare (Roguelike) difficulty)!

Ran for 2 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


There is a The Deep Bellow here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).