







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Infinite Dungeon Merchants 1.6.04 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you. There are 19 talent trees (249 talents) available for purchase: Can increase your stats and sub stats: Imbue items: The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.
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If you are interested in a main story mode version you can get it here: Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 17 / 62% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 40 (base 10) |
Constitution | 47 (base 10) |
Magic | 93 (base 44) |
Willpower | 64 (base 38) |
Cunning | 52 (base 11) |
Resources
Life | 232/345 |
Mana | 295/337 |
Healing Factor | 1.2557603686636 |
Regeneration | 2.8254608294931 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 3 |
Lite | 8 |
Infravision | 6 |
See Invisible | 20 |
Offense: Mainhand
Damage | 55 |
Accuracy | 64 |
Crit Chance | 38% |
APR | 34 |
Speed | 1.00 |
Offense: Spell
Spellpower | 81 |
Crit Chance | 82% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +31% |
Blight | +60% |
Arcane | +78% |
Cold | +46% |
All | +6% |
Darkness | +52% |
Temporal | +51% |
Lightning | +16% |
Mind | +24% |
Fire | +258% |
Nature | +38% |
Offense: Damage Penetration
Acid | +40% |
Light | +82% |
Blight | +30% |
Fire | +75% |
Darkness | +40% |
Defense: Base
Armour (hardiness) | 46 (30%) |
Defense | 61 |
Ranged Defense | 61 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 54 |
Mental Save | 35 |
Defense: Resistances
Acid | + 11%( 70%) |
Blight | + 43%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 70%( 70%) |
All | + 19%( 70%) |
Darkness | + 70%( 70%) |
Light | + 17%( 70%) |
Temporal | + 34%( 70%) |
Physical | + 31%( 70%) |
Mind | + 43%( 70%) |
Fire | + 70%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Confusion Resistance | 30% |
Fear Resistance | 30% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 153 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Burning Wake |
talent | Arcane Power |
talent | Disruption Shield |
talent | Shielding |
talent | Arcane Shield |
beneficial effect | Infinite Dungeon Challenge (Level 15): Near Sighted Challenge |
detrimental effect | Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity. Noxious fumes |
Quests
You successfully escorted the injured seer to the recall portal on level 12 of Infinite Dungeon. Escort: injured seer (level 12 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 14 of Infinite Dungeon. Escort: lost defiler (level 14 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Infinite Dungeon. Escort: lost sun paladin (level 8 of Infinite Dungeon)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 11 of Infinite Dungeon. Escort: lost warrior (level 11 of Infinite Dungeon)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 13 of Infinite Dungeon. Escort: worried loremaster (level 13 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 206 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (206)Turns left: 21 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 12): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 13): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near Sighted | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Darkqueller (16-25.6 power, 1 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 5): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 7): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On fingers | ![]() Requires: - Level 15 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +12 (+3 eff.) Changes stats: +13 Mag / +18 Cun / +5 Con Changes resistances: +39% cold / +24% fire Changes damage: +10% lightning / +24% temporal / +10% fire / +30% arcane / +10% cold Talent mastery: +0.20 Golem / Arcane Critical mult.: +42.52% Reduces incoming crit damage: 31.89% Vim when firing critical spell: +4.25 Spellpower on spell critical (stacks up to 3 times): +21 Spell crit. chance: +17% Talent on hit(spell): Eye Beam (10% chance level 2). Rings can have magical properties. This item has been sent to the Item's Vault. |
Around neck | ![]() Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +6 Con / +5 Mag Changes resistances: +3% all Changes resistances penetration: +30% fire Changes damage: +24% blight / +18% fire / +18% darkness Critical mult.: +35.00% Spell save: +35 (+10 eff.) Mana when firing critical spell: +3.85 Vim when firing critical spell: +3.85 Maximum vim: +50.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +14% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour penetration: +13 Physical crit. chance: +7.0% Physical power: +65 (+19 eff.) Changes resistances: +7% physical / +39% fire / +43% darkness / +13% all Changes resistances penetration: +40% darkness / +40% acid Changes damage: +18% mind / +47% fire Critical mult.: +43.27% Only die when reaching: -140.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
On feet | ![]() Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +50 (+12 eff.) Physical crit. chance: +3.0% Armour: +13 Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +17 Dex / +4 Mag / +4 Wil / +10 Cun Changes resistances: +18% temporal Changes damage: +27% fire / +6% all Critical mult.: +35.00% Reduces incoming crit damage: 30.00% Physical save: +27 (+9 eff.) Stamina each turn: +6.04 Only die when reaching: -120.00 life Spell crit. chance: +3% Mental crit. chance: +3% It can be used to blink to a nearby random location (rad 11) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. This item has been sent to the Item's Vault. |
Around waist | ![]() Requires: - Level 15 Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +40 (+10 eff.) Physical power: +8 (+2 eff.) Armour: +17 Defense: +50 (+13 eff.) Damage when hit (Melee): 14 nature Changes stats: +7 Dex / +15 Con Changes resistances: +8% physical / +3% all Changes resistances penetration: +45% fire Changes damage: +27% nature / +54% fire Physical save: +42 (+13 eff.) Spell save: +11 (+4 eff.) Only die when reaching: -140.00 life Maximum hate: +18.00 Size category: +1 A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Damage when hit (Melee): 22 acid Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Changes resistances penetration: +82% light / +30% blight Changes damage: +15% acid / +21% temporal / +24% blight / +54% fire / +24% arcane Talent granted: +1 Command Staff Critical mult.: +80.00% Confusion immunity: +30% Fear immunity: +30% Vim when firing critical spell: +4.33 Spellpower: +66 (+13 eff.) Spell crit. chance: +13% Light radius: +2 See invisible: +20 Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Inventory
![]() Requires: - Level 35 Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to slow global speed by 55% Changes stats: +5 Mag / +8 Wil / +8 Cun / +5 Con Changes resistances: +18% temporal / +15% light / +45% blight / +27% cold / +33% fire Changes resistances penetration: +25% nature / +45% cold Changes damage: +10% lightning / +70% fire / +40% cold Talent mastery: +0.20 Golem / Arcane Spell save: +27 (+8 eff.) Mindpower: +15 (+5 eff.) Talent on hit(spell): Eye Beam (10% chance level 2). Rings can have magical properties. This item has been sent to the Item's Vault. |
![]() Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Effects on melee hit: * 32% chance to slow global speed by 55% Damage when hit (Melee): 10 lightning Changes stats: +4 Str / +3 Con Changes resistances: +15% lightning / +12% darkness / +39% cold / +30% fire / +8% arcane / +5% all Changes resistances penetration: +40% lightning / +30% fire / +35% nature Changes damage: +30% fire Spell save: +29 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Achievements
By aalwin the Shalore Archmage level 10
9th Mirth 122nd year of Ascendancy at 22:19 see stats
By aalwin the Shalore Archmage level 10
9th Mirth 122nd year of Ascendancy at 02:23 see stats
By aalwin the Shalore Archmage level 11
1st Summertide 122nd year of Ascendancy at 06:11 see stats
Log
Aalwin deactivates Burning Wake.
Aalwin deactivates Shielding.
Aalwin deactivates Arcane Power.
Aalwin deactivates Arcane Shield.
Aalwin deactivates Disruption Shield.