










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Temporal Warden |
| Level / Exp | 43 / 92% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 18 (base 16) |
| Dexterity | 53 (base 48) |
| Constitution | 53 (base 52) |
| Magic | 73 (base 60) |
| Willpower | 18 (base 12) |
| Cunning | 28 (base 10) |
Resources
| Life | 1256/1308 |
| Paradox | 386 |
| Healing Factor | 1.4492376681614 |
| Regeneration | 1.8115470852018 |
Speed
| Mental | -1.8873791418628E-12% |
| Attack | -1.8873791418628E-12% |
| Movement | +36.804258065936% |
| Spell | -1.8873791418628E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 22.198428847956 |
| See Invisible | 22.198428847956 |
Offense: Mainhand
| Damage | 184 |
| Accuracy | 60 |
| Crit Chance | 24% |
| APR | 29 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +7% |
| Lightning | +26% |
| Fire | +6% |
| Acid | +6% |
Defense: Base
| Armour (hardiness) | 13 (64.692942254812%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 26 |
| Mental Save | 28 |
Defense: Resistances
| Lightning | + 32%( 70%) |
| Light | + 24%( 70%) |
| Cold | + 20%( 70%) |
| Darkness | + 23%( 70%) |
| Arcane | + 23%( 75%) |
| Fire | + 17%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 464% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.10 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Temporal Hounds |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Quiver | hateful quiver of dragonbone arrows of annihilation (22/22, 173% power, 29 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 174% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +29 Crit. chance: +15.0% Capacity: 22 Travel speed: +200% Damage (Ranged): +35 darkness Damage against: +20% Living Arrows are used with bows to pierce your foes to death. |
| Light source | scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | prismatic drakeskin leather cap of the depths (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +8% cold / +13% light / +12% darkness Allows you to breathe in: water A cap made of leather. |
| Tool | shadowy elm wand of clairvoyance [power 9] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 73 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.00 Maximum life: +58.00 Healing mod.: +16% Rings can have magical properties. |
| On fingers | stralite ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to blind Damage (Melee): 23 light Effects on ranged hit: * 19% chance to blind Damage (Ranged): 36 light Rings can have magical properties. |
| Around waist | rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| In main hand | mighty yew longbow of lightningRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +15 lightning When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +5 Str Changes damage: +20% lightning Longbows are used to shoot arrows at your foes. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Changes stats: +2 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | enlightening reinforced leather armour of lightning resistance (4 def, 7 armour)Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +7 Cun / +6 Wil Changes resistances: +22% lightning Mental save: +15 (+8 eff.) A suit of armour made of leather. |
| Cloak | linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+1 eff.) Defense: +1 (+0 eff.) Fatigue: -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | archmage's voratun amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Mag Changes damage: +6% acid / +6% fire / +7% cold / +6% lightning Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
Inventory
psychokinetic quiver of ash arrows of accuracy (13/13, 124% power, 7 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 124% Range: 1.4x Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 13 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +32 physical Arrows are used with bows to pierce your foes to death. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Risreline the Halfling Temporal Warden level 22
75th Pyre 122nd year of Ascendancy at 23:55 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Risreline the Halfling Temporal Warden level 39
79th Pyre 122nd year of Ascendancy at 03:43 see stats
Level 10 (Roguelike)
Got a character to level 10.By Risreline the Halfling Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 22:23 see stats
Level 20 (Roguelike)
Got a character to level 20.By Risreline the Halfling Temporal Warden level 20
75th Pyre 122nd year of Ascendancy at 19:18 see stats
Level 30 (Roguelike)
Got a character to level 30.By Risreline the Halfling Temporal Warden level 30
76th Pyre 122nd year of Ascendancy at 23:06 see stats
Level 40 (Roguelike)
Got a character to level 40.By Risreline the Halfling Temporal Warden level 40
79th Pyre 122nd year of Ascendancy at 09:41 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Risreline the Halfling Temporal Warden level 43
1st Mirth 122nd year of Ascendancy at 06:47 see stats
Log
New Achievement: Master of Arena (Roguelike)!
Risreline's Shoot hits Rej Arkatis for 389 physical damage.
Risreline's Shoot killed Rej Arkatis!
You pickup 2.45 gold pieces.
Talent Stop is ready to use.
Talent Command Hounds: Blink is ready to use.
Talent Arrow Stitching is ready to use.
There is an item here: glacial blue-steel trident of torment (117% power, 8 apr)
Talent Warp Mine Away is ready to use.
There is an item here: orichalcum trident of crippling (165% power, 16 apr)
Talent Fold Fate is ready to use.
Talent Webs of Fate is ready to use.
Talent Command Hounds: Breathe is ready to use.
Talent Singularity Arrow is ready to use.
Talent Invigorate is ready to use.
There is an item here: manasurge rune (1090% regen over 10 turns; 54 instant mana)
There is an item here: manasurge rune (1090% regen over 10 turns; 54 instant mana)
Risreline deactivates Contingency.
Risreline deactivates Weapon Folding.
Risreline deactivates Phase Pulse.
Risreline deactivates Temporal Hounds.











































































