Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Halfling |
Class | Possessor |
Level / Exp | 13 / 60% |
Size | small |
Lifes / Deaths | Killed by orc master assassin at level 13 on the 33rd Dusk 122nd year of Ascendancy at 12:37 / 1 |
Primary Stats
Strength | 29 (base 32) |
Dexterity | 25 (base 12) |
Constitution | 17 (base 10) |
Magic | 10 (base 10) |
Willpower | 35 (base 32) |
Cunning | 17 (base 12) |
Resources
Life | -8/208 |
Stamina | 198/198 |
Psi | 0/230 |
Healing Factor | 1.112941519274 |
Regeneration | 0.27823537981849 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 26.500146650446 |
See Invisible | 33.500146650446 |
Offense: Mainhand
Damage | 40 |
Accuracy | 45 |
Crit Chance | 17% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +23% |
Light | +11% |
Darkness | +6% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +13% |
Physical | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 22.551211628464 (73.607947236566%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 24 |
Physical Save | 25 |
Spell Save | 22 |
Mental Save | 26 |
Defense: Resistances
Acid | + 3%( 70%) |
Physical | + 5%( 70%) |
Cold | + 5%( 70%) |
All | 0%( 70%) |
Darkness | + 13%( 70%) |
Light | + 36%( 70%) |
Temporal | + 6%( 70%) |
Fire | + 3%( 70%) |
Lightning | + 33%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Teleport Resistance | 20% |
Poison Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 633% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost warrior from death by forest troll. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Zerarehad (0 def, 3 armour) =20% tp res= Zerarehad (0 def, 3 armour) =20% tp res=Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce armor by 15% Changes resistances: +5% lightning / +6% temporal / +3% light Spell save: +9 (+5 eff.) Teleport immunity: +20% Healing mod.: +5% A pair of boots made of leather. |
Light source | Cheduldir CheduldirInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Defense: +5 (+3 eff.) Changes stats: +2 Dex / +1 Con Changes resistances: +3% acid Changes damage: +9% mind Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +7 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Arinor the rough leather cap (15 def, 3 armour) =stats, waterbreathing= Arinor the rough leather cap (15 def, 3 armour) =stats, waterbreathing=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +15 (+8 eff.) Fatigue: +1% Changes stats: +3 Dex / +2 Wil / +1 Con Changes resistances: +5% cold Allows you to breathe in: water A cap made of leather. |
Tool | piercing elm wand of shielding [power 116] (10/17 cooldown) piercing elm wand of shielding [power 116] (10/17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Eremokath EremokathInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances: +22% lightning / +3% fire Changes damage: +11% lightning Critical mult.: +10.00% Mental save: +3 (+2 eff.) Mindpower: +10 (+3 eff.) Rings make your fingers look great! |
On fingers | Duskpierce DuskpiercePowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 darkness Changes stats: +2 Dex Changes resistances: +22% light Changes damage: +11% light / +6% darkness See invisible: +9 Rings make your fingers look great! |
Around waist | rough leather belt 'Lisytta' rough leather belt 'Lisytta'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +6% lightning Physical save: +3 (+1 eff.) Mental save: +6 (+3 eff.) Poison immunity: +10% Stun/Freeze immunity: +10% Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
In main hand | elemental iron greatsword of evisceration (15-24 power, 1 apr) elemental iron greatsword of evisceration (15-24 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 lightning damage (1/turn) On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Changes resistances penetration: +13% lightning Changes damage: +12% lightning Massive two-handed swords. |
On hands | iron gauntlets of dexterity (+2) (0 def, 1 armour) iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | iron plate armour of stability (0 def, 7 armour) iron plate armour of stability (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +5% physical Physical save: +11 (+5 eff.) A suit of armour made of metal plates. |
Cloak | Adetta the linen cloak (1 def, 0 armour) Adetta the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +1 (+1 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Maximum life: +30.00 Maximum psi: +30.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Oluvon the copper amulet Oluvon the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun / +1 Dex Changes resistances: +11% light / +13% darkness Changes damage: +6% mind Blindness immunity: +23% Mental crit. chance: +2% Amulets make your neck look great! |
Inventory
Tulugen =stats= Tulugen =stats=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4 Dex / +2 Con Light radius: +3 Infravision radius: +3 See invisible: +6 Amulets make your neck look great! |
copper amulet 'Kyruihell' =stats= copper amulet 'Kyruihell' =stats=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Wil / +3 Mag Changes resistances: +6% temporal Maximum vim: +10.00 Spellpower: +10 (+10 eff.) Amulets make your neck look great! |
Shiveroracle the iron mace (12-18 power, 2 apr) =stats= Shiveroracle the iron mace (12-18 power, 2 apr) =stats=Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Physical power: +15 (+5 eff.) Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +3% physical Changes damage: +9% cold Stamina each turn: +1.00 Blunt and deadly. |
Blazemaster =stats= Blazemaster =stats=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +5 (+1 eff.) Changes stats: +3 Str / +3 Dex Changes resistances penetration: +5% acid Maximum life: +32.00 A belt that goes around your waist. |
Getuldil the rough leather belt =stats= Getuldil the rough leather belt =stats=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +1 Con Changes resistances: +6% lightning / +6% temporal Mindpower: +5 (+1 eff.) A belt that goes around your waist. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Raingasher the linen cloak (1 def, 0 armour) =stats= Raingasher the linen cloak (1 def, 0 armour) =stats=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Changes stats: +4 Cun / +1 Dex Changes resistances: +6% light / +6% cold Hate when firing a critical mind attack: +4.00 Mindpower: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerovena the pair of rough leather boots (0 def, 1 armour) =stats= Nerovena the pair of rough leather boots (0 def, 1 armour) =stats=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Changes stats: +1 Str / +2 Mag / +1 Con Changes resistances: +6% blight Changes damage: +3% blight Maximum encumbrance: +21 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
pair of rough leather boots 'Velilaith' (0 def, 1 armour) =stats= pair of rough leather boots 'Velilaith' (0 def, 1 armour) =stats=Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Wil / +4 Cun / +2 Con Critical mult.: +15.00% Physical save: +6 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +9 (+5 eff.) Maximum psi: +30.00 See invisible: +3 A pair of boots made of leather. |
Badig (0 def, 1 armour) =stats= Badig (0 def, 1 armour) =stats=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex / +5 Wil / +1 Con Changes resistances: +11% darkness / +3% mind / +10% light Changes resistances penetration: +5% mind A cap made of leather. |
Xanima the rough leather cap (0 def, 7 armour) =stats= Xanima the rough leather cap (0 def, 7 armour) =stats=Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Changes stats: +3 Cun / +2 Wil Changes resistances: +3% acid / +6% temporal Silence immunity: +20% Mindpower: +4 (+1 eff.) Light radius: +1 Infravision radius: +1 A cap made of leather. |
Xysetha the Blazewar (16 def, 0 armour) =stats= Xysetha the Blazewar (16 def, 0 armour) =stats=Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +16 (+8 eff.) Changes stats: +4 Mag / +1 Con Changes resistances: +11% blight Changes damage: +11% blight / +3% lightning Stamina each turn: +2.00 Maximum mana: +20.00 A pointy cloth hat, very wizardly... |
rough leather cap 'Frozenwake' (5 def, 1 armour) =stats= rough leather cap 'Frozenwake' (5 def, 1 armour) =stats=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +5 (+3 eff.) Fatigue: +1% Changes stats: +2 Dex / +2 Con Changes resistances: +6% lightning / +6% temporal Mental save: +3 (+2 eff.) Silence immunity: +20% A cap made of leather. |
Relgygrim (3 def, 2 armour) =stats= Relgygrim (3 def, 2 armour) =stats=Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +4 Str / +4 Mag / +5 Wil / +4 Cun Changes resistances: +3% mind Changes damage: +12% mind Mental save: +11 (+6 eff.) A suit of armour made of leather. |
Yviyalle the Brightswift (3 def, 2 armour) =stats= Yviyalle the Brightswift (3 def, 2 armour) =stats=Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +4 Dex Changes resistances: +5% mind / +3% light Mental save: +11 (+6 eff.) Infravision radius: +1 A suit of armour made of leather. |
Xerissra (0 def, 2 armour, 61.5 block) =stats= Xerissra (0 def, 2 armour, 61.5 block) =stats=Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Changes stats: +1 Str / +2 Dex Changes resistances: +16% cold Talent granted: +1 Block Handheld deflection devices. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
261 alchemist agate 261 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Icecrypt (dig speed 40 turns) =stats= Icecrypt (dig speed 40 turns) =stats=Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +1 Str / +2 Mag Changes resistances: +3% lightning / +3% cold Changes resistances penetration: +20% light Changes damage: +3% lightning / +3% cold Maximum mana: +20.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Duryfast' (dig speed 38 turns) =stats= iron pickaxe 'Duryfast' (dig speed 38 turns) =stats=Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Con Changes resistances: +10% nature / +12% lightning Changes damage: +6% nature Spell save: +6 (+3 eff.) Blindness immunity: +10% Healing mod.: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bethesetha the brass lantern =stats= Bethesetha the brass lantern =stats=Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +3 Mag Changes damage: +3% blight Spell save: +3 (+2 eff.) Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rimeblow the elm totem of summon tentacle [power 95] (10/22 cooldown) =stats= Rimeblow the elm totem of summon tentacle [power 95] (10/22 cooldown) =stats=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +5% cold Changes damage: +3% blight Infravision radius: +2 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 99 Armor: 1 All Resist: 5 Activation puts all charms on cooldown for 22 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vamonin the Halfling Possessor level 12
19th Dusk 122nd year of Ascendancy at 20:19 see stats
By Vamonin the Halfling Possessor level 10
2nd Flare 122nd year of Ascendancy at 18:56 see stats
By Vamonin the Halfling Possessor level 8
8th Mirth 122nd year of Ascendancy at 11:17 see stats
By Vamonin the Halfling Possessor level 12
26th Dusk 122nd year of Ascendancy at 08:23 see stats
Log
Orc master assassin hits Vamonin for 3 to psi, 20 physical, 12 physical (35 total damage).
Melee retaliation hits Orc master assassin for 1 darkness, 1 darkness (2 total damage).
Vamonin tries to evade attacks.
Vamonin evades Poleraba the large white snake.
Vamonin evades Poleraba the large white snake.
Vamonin converts some damage to Psi!
Belyyavena the cutpurse hits Vamonin for 50 physical damage.
Melee retaliation hits Belyyavena the cutpurse for 1 darkness damage.
Deadly Poison from Orc master assassin hits Vamonin for 0 to psi, 31 nature (31 total damage).
Belyyavena the cutpurse's deep wound closes.
Possess from Vamonin hits Belyyavena the cutpurse for 6 mind damage.
Deep Wound from Vamonin hits Poleraba the large white snake for 14 physical damage.
Vamonin evades Poleraba the large white snake.
Vamonin evades Poleraba the large white snake.
LIFE LOST WARNING!
Vamonin uses Infusion: Movement.
Vamonin is moving at extreme speed!
Vamonin converts some damage to Psi!
Deadly Poison from Orc master assassin hits Vamonin for 0 to psi, 31 nature (31 total damage).
There is a ladder to the previous level here (press '' or right click to use).
There is a ladder to the next level here (press '' or right click to use).
Vamonin slows down.
Talent Disarm is ready to use.
Vamonin converts some damage to Psi!
Deadly Poison from Orc master assassin hits Vamonin for 0 to psi, 31 nature (31 total damage).
Vamonin the level 13 halfling possessor was slimed to death by an orc master assassin on level 2 of Scintillating Caves.