Die the level 50 Skeleton Archmage by Tasagothua

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceSkeleton
ClassArchmage (Technomancer)
Level / Exp50 / 4016%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 11)
Dexterity48 (base 12)
Constitution80 (base 56)
Magic154 (base 66)
Willpower100 (base 66)
Cunning84 (base 35)

Resources

Life1053/1053
Mana360/360
Steam0/90
Healing Factor1.1510366327281
Regeneration10.647088852735

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+117.27325228179%

Vision

Sight10
Lite11.204598469671
Infravision6
See Stealth27.428259860133
See Invisible85.748221684664
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage112
Accuracy50
Crit Chance26%
APR87
Speed1.00

Offense: Spell

Spellpower102
Crit Chance100%
Speed1
Cooldown Reduction6.6666666666667

Offense: Mind

Mindpower59
Crit Chance26%
Speed1

Offense: Damage Bonus

Blight+21%
Arcane+131%
Cold+141%
All+9%
Lightning+188%
Temporal+46%
Physical+46%
Darkness+15%
Fire+141%
Nature+12%

Offense: Damage Penetration

Lightning+130%
Cold+80%
Darkness+56%
Blight+45%
Arcane+80%
Fire+80%
All+25%

Defense: Base

Armour (hardiness)51 (57.718496631565%)
Defense83
Ranged Defense90
Fatigue0
Physical Save37
Spell Save63
Mental Save47

Defense: Resistances

Blight+ 54%( 70%)
Arcane+ 42%( 70%)
Cold+ 70%( 70%)
All+ 39%( 70%)
Lightning+ 67%( 70%)
Temporal+ 43%( 70%)
Darkness+ 48%( 70%)
Fire+ 45%( 70%)
Nature+ 51%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance57%
Fear Resistance100%
Poison Resistance100%
Blind Resistance20%
Silence Resistance81%
Bleed Resistance100%
Instadeath Resistance100%
Pinning Resistance93%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Meta1.30
3/5
1/5
4/5
2/5
Spell / Occult technomancy1.40
5/5
5/5
1/5
5/5
Spell / Storm1.30
1/5
1/5
3/5
5/5
Spell / Air1.30
5/5
5/5
3/5
4/5
Spell / Arcane1.30
3/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
1/5
2/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
5/5
5/5
5/5
Technique / Combat training1.00
5/5
1/5
4/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
1/5
1/5
Steamtech / Physics1.00
2/5
2/5
2/5
0/5
Spell / Divination1.30
1/5
4/5
1/5
1/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
active
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
active
active
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.


Achievements

A dangerous secret (Insane (Adventure) difficulty) Found the mysterious staff and told Last Hope about it.
By Die the Skeleton Archmage level 42
3rd Decay 123rd year of Ascendancy at 22:55
see stats
A different point of view (Insane (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Die the Skeleton Archmage level 24
20th Pyre 123rd year of Ascendancy at 10:41
see stats
A living one! (Insane (Adventure) difficulty) Was teleported into Caldizar's Fortress, far into the void between the stars.
By Die the Skeleton Archmage level 34
52nd Dusk 123rd year of Ascendancy at 14:33
see stats
Against all odds (Insane (Adventure) difficulty) Killed Ukruk in the ambush.
By Die the Skeleton Archmage level 41
2nd Decay 123rd year of Ascendancy at 08:30
see stats
Arachnophobia (Insane (Adventure) difficulty) Destroyed the spydric menace.
By Die the Skeleton Archmage level 46
5th Regrowth 124th year of Ascendancy at 15:28
see stats
Are you out of your mind?! (Insane (Adventure) difficulty) Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By Die the Skeleton Archmage level 47
30th Regrowth 124th year of Ascendancy at 07:53
see stats
Back and there again (Insane (Adventure) difficulty) Opened a portal to the Far East from Maj'Eyal.
By Die the Skeleton Archmage level 50
60th Pyre 124th year of Ascendancy at 15:16
see stats
Brave new world (Insane (Adventure) difficulty) Went to the Far East and took part in the war.
By Die the Skeleton Archmage level 44
2nd Regrowth 124th year of Ascendancy at 23:43
see stats
Bringer of Doom (Insane (Adventure) difficulty) Killed a Bringer of Doom.
By Die the Skeleton Archmage level 23
17th Pyre 123rd year of Ascendancy at 12:50
see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty) Killed Borius in the Bearscape.
By Die the Skeleton Archmage level 21
57th Haze 122nd year of Ascendancy at 20:03
see stats
Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Die the Skeleton Archmage level 20
47th Haze 122nd year of Ascendancy at 20:30
see stats
Demonic Invasion (Insane (Adventure) difficulty) Stopped a demonic invasion by closing their portal.
By Die the Skeleton Archmage level 50
2nd Dusk 124th year of Ascendancy at 08:22
see stats
Destroyer's bane (Insane (Adventure) difficulty) Killed Golbug the Destroyer.
By Die the Skeleton Archmage level 43
9th Allure 124th year of Ascendancy at 07:39
see stats
Don't Poosh it! (Insane (Adventure) difficulty) Killed Kelad in the lost land of Poosh.
By Die the Skeleton Archmage level 32
5th Dusk 123rd year of Ascendancy at 13:12
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By Die the Skeleton Archmage level 31
70th Pyre 123rd year of Ascendancy at 17:39
see stats
Earth Master (Insane (Adventure) difficulty) Killed Harkor'Zun.
By Die the Skeleton Archmage level 26
49th Pyre 123rd year of Ascendancy at 02:57
see stats
Evil denied (Insane (Adventure) difficulty) Won ToME by preventing the Void portal from opening.
By Die the Skeleton Archmage level 50
11st Haze 124th year of Ascendancy at 03:52
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Die the Skeleton Archmage level 21
57th Haze 122nd year of Ascendancy at 07:25
see stats
Eye of the storm (Insane (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Die the Skeleton Archmage level 27
60th Pyre 123rd year of Ascendancy at 10:54
see stats
Fear me not! (Insane (Adventure) difficulty) Survived the Fearscape!
By Die the Skeleton Archmage level 19
13rd Haze 122nd year of Ascendancy at 18:09
see stats
Fear of Fours (Insane (Adventure) difficulty) Killed all four bosses of the Slime Tunnels.
By Die the Skeleton Archmage level 50
74th Dusk 124th year of Ascendancy at 10:45
see stats
Gem of the Moon (Insane (Adventure) difficulty) Completed the Master Jeweler quest with Limmir.
By Die the Skeleton Archmage level 50
5th Dusk 124th year of Ascendancy at 05:35
see stats
Guiding Hand (Insane (Adventure) difficulty) Saved all escorted adventurers.
By Die the Skeleton Archmage level 42
8th Allure 124th year of Ascendancy at 02:44
see stats
Home sweet home (Insane (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Die the Skeleton Archmage level 24
20th Pyre 123rd year of Ascendancy at 08:27
see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty) Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
By Die the Skeleton Archmage level 48
30th Regrowth 124th year of Ascendancy at 09:08
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Die the Skeleton Archmage level 10
22nd Dusk 122nd year of Ascendancy at 02:30
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Die the Skeleton Archmage level 20
36th Haze 122nd year of Ascendancy at 03:19
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Die the Skeleton Archmage level 30
67th Pyre 123rd year of Ascendancy at 15:37
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By Die the Skeleton Archmage level 40
78th Haze 123rd year of Ascendancy at 23:54
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By Die the Skeleton Archmage level 50
59th Regrowth 124th year of Ascendancy at 16:33
see stats
Lucky Girl (Insane (Adventure) difficulty) Saved Melinda again and invited her to the Fortress to cure her.
By Die the Skeleton Archmage level 31
4th Flare 123rd year of Ascendancy at 11:02
see stats
Orcrist (Insane (Adventure) difficulty) Killed the leaders of the Orc Pride.
By Die the Skeleton Archmage level 50
50th Dusk 124th year of Ascendancy at 13:18
see stats
Race through fire (Insane (Adventure) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By Die the Skeleton Archmage level 50
63rd Dusk 124th year of Ascendancy at 17:09
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Die the Skeleton Archmage level 19
14th Haze 122nd year of Ascendancy at 03:34
see stats
Savior of the damsels in distress (Insane (Adventure) difficulty) Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
By Die the Skeleton Archmage level 31
70th Pyre 123rd year of Ascendancy at 17:39
see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty) Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
By Die the Skeleton Archmage level 42
7th Allure 124th year of Ascendancy at 21:24
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Die the Skeleton Archmage level 33
51st Dusk 123rd year of Ascendancy at 02:08
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Die the Skeleton Archmage level 29
64th Pyre 123rd year of Ascendancy at 06:16
see stats
Sliders (Insane (Adventure) difficulty) Activated a portal using the Orb of Many Ways.
By Die the Skeleton Archmage level 44
9th Allure 124th year of Ascendancy at 16:10
see stats
Tactical master (Insane (Adventure) difficulty) Fought the two Sorcerers without closing any invocation portals.
By Die the Skeleton Archmage level 50
11st Haze 124th year of Ascendancy at 03:50
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Die the Skeleton Archmage level 42
7th Allure 124th year of Ascendancy at 08:31
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Die the Skeleton Archmage level 7
10th Mirth 122nd year of Ascendancy at 17:15
see stats
The Legend of Garkul (Insane (Adventure) difficulty) Learned the five chapters of the Legend of Garkul.
By Die the Skeleton Archmage level 24
20th Pyre 123rd year of Ascendancy at 10:41
see stats
The Right thing to do (Insane (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Die the Skeleton Archmage level 33
38th Dusk 123rd year of Ascendancy at 09:52
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By Die the Skeleton Archmage level 50
5th Dusk 124th year of Ascendancy at 04:31
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Die the Skeleton Archmage level 6
7th Mirth 122nd year of Ascendancy at 21:06
see stats
The sky is falling! (Insane (Adventure) difficulty) Saw a huge meteor falling from the sky.
By Die the Skeleton Archmage level 25
48th Pyre 123rd year of Ascendancy at 04:48
see stats
There and back again (Insane (Adventure) difficulty) Opened a portal to Maj'Eyal from the Far East.
By Die the Skeleton Archmage level 49
50th Regrowth 124th year of Ascendancy at 18:05
see stats
Thralless (Insane (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By Die the Skeleton Archmage level 33
38th Dusk 123rd year of Ascendancy at 05:46
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Die the Skeleton Archmage level 21
56th Haze 122nd year of Ascendancy at 17:03
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Die the Skeleton Archmage level 15
64th Dusk 122nd year of Ascendancy at 02:37
see stats
Vampire crusher (Insane (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By Die the Skeleton Archmage level 41
1st Decay 123rd year of Ascendancy at 10:13
see stats
Well trained (Insane (Adventure) difficulty) Deal one million damage to training dummies in a single training session.
By Die the Skeleton Archmage level 50
24th Haze 124th year of Ascendancy at 19:41
see stats

Log


The fabric of time around Die stabilizes to normal.


You don't see how to get there...


Ran for 3 turns (stop reason: interesting terrain).


Talent Temporal Shield is ready to use.
Ran for 2 turns (stop reason: dialog is displayed).


Ran for 2 turns (stop reason: dialog is displayed).


Lore found:
ninth mural painting
You can read all your collected lore in the game menu, by pressing Escape.

You don't see how to get there...


Lore found:
eighth mural painting
You can read all your collected lore in the game menu, by pressing Escape.


You don't see how to get there...


You don't see how to get there...


Ran for 13 turns (stop reason: didn't move).


There is a teleportation circle to the surface here (press '' or right click to use).

Saving game...

Saving done.

The furious lightning storm around Die calms down and disappears.