








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Brawler |
| Level / Exp | 23 / 60% |
| Size | small |
| Lifes / Deaths | Killed by Lashing Tentacle at level 23 on the 33rd Dusk 122nd year of Ascendancy at 19:25 / 1 |
Primary Stats
| Strength | 49 (base 32) |
| Dexterity | 54 (base 48) |
| Constitution | 24 (base 11) |
| Magic | 12 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 52 (base 27) |
Resources
| Life | -182/536 |
| Stamina | 152/194 |
| Healing Factor | 1.3672674059366 |
| Regeneration | 5.8108864752307 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +112.58159546285% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
Offense: Barehand
| Damage | 76 |
| Accuracy | 60 |
| Crit Chance | 37% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Nature | +6% |
| Fire | +9% |
| Arcane | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Temporal | +5% |
| Arcane | +5% |
| Mind | +20% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 19.5 (43.579428603723%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 16 |
| Physical Save | 23 |
| Spell Save | 20 |
| Mental Save | 33 |
Defense: Resistances
| Nature | + 18%( 70%) |
| Lightning | + 12%( 70%) |
| Acid | + 24%( 70%) |
| Cold | + 23%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 11%( 70%) |
| Fire | + 47%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Silence Resistance | 57% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 571% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed electric eel tail. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Hellswrecker (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +4 Str +1 Mag +1 Cun +2 Con dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Resists +9% fire Silence- +23% Confus- +21% Stun/Frz- +24% ---------- misc Infravis +2 A pair of boots made of leather. |
| On hands | dwarven-steel gauntlets 'Adyralaith' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Dex +1 Mag dps ---------- Melee+ 5 nature Dmg.mod +6% nature Res.pen +5% arcane Acc +31 (+8 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% nature Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +1.00 Unarmed combat: Power 19.0 - 26.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +14 Apr +9 Crit +20.0% Atk.spd 100% On Crit.r2 +5 nature On Hit: 10% Venomous Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Rainorder the rough leather cap (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Armour +3 Fatigue +1% Resists +6% lightning +6% fire +3% nature +6% cold Die.at -40.00 life Max.HP +60.00 A cap made of leather. |
| Tool | steel torque of psionic shield 'Blazespike' [power 51] (13/25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% temporal Melee Ret 2 temporal Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to heal for 33. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | solipsist's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Xanyba the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Dmg.mod +3% physical Res.pen +10% acid +5% physical ----- def ----- Mind.save +5 (+3 eff.) Die.at -20.00 life Confus- +22% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| Around neck | Weeprace0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun +7 Lck dps ---------- Dmg.mod +3% mind Res.pen +20% mind Acc +5 (+1 eff.) ----- def ----- Defense +7 (+2 eff.) Resists +16% fire +3% nature +12% cold Unseen.red 11% Amulets make your neck look great! |
| Main armor | searing steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 11 acid 9 fire Melee Ret 9 acid 10 fire ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +13% acid +13% fire A suit of armour made of mail. |
| Light source | Ulforan the brass lantern2.0 T1 lite [Rare] Disrupt While equipped: ----- def ----- Resists +3% blight +3% all Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) Die.at -80.00 life Heal.mod +15% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak 'Balydogorn' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Dex +7 Cun +1 Con dps ---------- Mind.crit +1% ----- def ----- Defense +1 (+0 eff.) ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Arilin1.0 T1 belt armor [Rare] Disrupt While equipped: ----- def ----- Armour +6 Resists +6% acid +5% arcane +9% blight Max.HP +20.00 HP.reg +4.00 Heal.mod +10% A belt that goes around your waist. |
Inventory
healing infusion (heal 48; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 48 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 646%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 646% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 21%; physical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
shielding rune of the psychic (absorb 240; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 240 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% mind Confus- +21% Amulets make your neck look great! |
starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +11% darkness Blind- +23% Amulets make your neck look great! |
rogue's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +6 (+2 eff.) Resists +22% darkness Rings make your fingers look great! |
Isluvena the Brandhacker (34-51 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Nature/Master Power 34.0 - 51.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +13 nature +4 mind On Hit.r1 +8 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +9 Str +6 Dex +9 Mag +5 Wil +9 Cun +12 Con dps ---------- Phys.crit +14.0% Dmg.mod +9% mind ----- def ----- Resists +6% mind +3% fire Massive two-handed battleaxes. |
balanced iron battleaxe (16-23 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 15.5 - 23.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +35% Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe (30-46 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 30.5 - 45.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +12 (+3 eff.) Apr +7 Massive two-handed battleaxes. |
Arthidar the Dayarc (17-27 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 17.0 - 27.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% light Res.pen +9% physical +20% mind +10% nature Acc +12 (+3 eff.) Apr +9 ----- def ----- Resists +6% mind ---------- misc Light +2 Massive two-handed swords. |
Silytira the iron greatsword (16-26 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 16.0 - 25.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Dmg.mod +24% mind Res.pen +9% physical Acc +13 (+3 eff.) Apr +9 ----- def ----- Resists +6% mind Crit.chn- 15.00% Massive two-handed swords. |
steel greatsword of corruption (26-41 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane Power 25.5 - 40.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 2 Massive two-handed swords. |
cured leather sling 'Tidemaster'4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +8 cold On Hit: * 20% chance to slow global speed by 47% While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +9% cold Acc +5 (+1 eff.) Melee Ret 10 cold ----- def ----- Resists +6% acid +3% nature Slings are used to hurl stones or metal shots at your foes. |
potent yew magestaff of breaching (24-29 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 24.0 - 28.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +12 (+3 eff.) Dmg.mod +24% fire Res.pen +12% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew vilestaff of fate (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +9 (+3 eff.) Dmg.mod +20% blight ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +5 (+3 eff.) ---------- misc Mana/turn +0.22 Max.mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Fuladig the Scorchravager (11-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +4 mind On Hit.r1 +4 mind While equipped: Stats +6 Con +6 Wil dps ---------- Dmg.mod +6% fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% mind +9% light +5% arcane Max.HP +13.00 One-handed war axes. |
Zanirath the steel waraxe (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 14.5 - 20.3 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +7.0% Phys.pwr +15 (+5 eff.) Dmg.mod +12% mind ----- def ----- Defense +10 (+3 eff.) ---------- misc Stam/turn +3.00 One-handed war axes. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +8 (+3 eff.) Stealth +6 A belt that goes around your waist. |
rough leather belt 'Flowercut'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Res.pen +15% nature Melee Ret 2 acid On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Resists +9% fire Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Eclipseterror (21 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Phys.crit +4.0% Res.pen +5% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Defense +21 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layygatira the Chillmoon (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Wil +2 Cun +3 Con dps ---------- Dmg.mod +3% cold Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Mind.save +12 (+6 eff.) ---------- misc Hate/m.crit +2.00 Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 32.41 to 40.51 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
focusing cashmere robe of the mountain (+16%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +16% physical ----- def ----- Resists +11% all +16% physical ---------- misc Mana/turn +0.16 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of power (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+4 eff.) Dmg.mod +6% all ----- def ----- Resists +9% all Spell.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +8% nature ----- def ----- Resists +9% all Poison- +24% Disease- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cuthebers the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Crit.mult +15.00% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +7% temporal ---------- misc Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fulygas (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Dex +3 Mag +4 Wil +3 Con dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +1 Phys.save +3 (+1 eff.) ---------- misc Stam/turn +3.00 Spell.cld 10% A pair of boots made of leather. |
grounding pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Chaleduharagen' (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Con +2 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +6% physical ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +2% Resists +6% mind +3% light Mind.save +3 (+2 eff.) HP.reg +4.00 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Hellsbringer' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +15% fire Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Armour +3 Resists +9% fire ---------- misc Infravis +1 A pair of boots made of leather. |
wanderer's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +1 Cun +2 Con ----- def ----- Armour +1 Phys.save +11 (+5 eff.) Mind.save +11 (+6 eff.) A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 125% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Xeranor (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Acc +7 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% acid +3% physical Phys.save +16 (+8 eff.) Mind.save +7 (+4 eff.) Disarm- +32% ---------- misc Max.stam +10.00 Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +8.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 6 mind Dmg.mod +4% mind ----- def ----- Armour +1 Resists +5% mind Unarmed combat: Power 10.0 - 11.0 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% On Crit.r2 +6 mind On Hit: 20% Psychic Lobotomy 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm 'Fireblur' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 4 fire ----- def ----- Armour +3 Fatigue +5% Resists +18% fire Phys.save +19 (+9 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of the mountain (+11%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Defense +1 (+0 eff.) Resists +11% physical A pointy cloth hat, very wizardly... |
Deepsqueller the stralite mail armour (12 def, 14 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Psionic While equipped: Stats +9 Cun +6 Wil dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +14 Defense +12 (+4 eff.) Fatigue +12% Resists +9% cold +7% mind +9% darkness Mind.save +42 (+16 eff.) A suit of armour made of mail. |
cleansing iron mail armour of resilience (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% nature +11% blight Max.HP +23.00 A suit of armour made of mail. |
radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +13% blight +18% fire +13% darkness ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% acid HP.reg +4.10 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
195 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Armokath the Shimmerhash2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% acid ----- def ----- Resists +12% acid Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Grinulentir (18/18, 40-48 power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Master/Psionic Power 40.0 - 48.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Proj.spd +200% Ranged+ +7 blight +13 physical On Hit: * 11% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to knock the target back 3 spaces and deal 123 physical damage While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
iron torque of gale force [power 105] (13/15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 108 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Ashwaker' [power 100] (13/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +3% temporal Spell.save +9 (+5 eff.) Pinning- +20% Blast the opponent's mind dealing 103 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 35. Torques are made by powerful psionics to store psionic powers. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Brodatosus the Yeek Brawler level 10
8th Mirth 122nd year of Ascendancy at 06:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Brodatosus the Yeek Brawler level 20
18th Dusk 122nd year of Ascendancy at 16:56 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Brodatosus the Yeek Brawler level 16
7th Dusk 122nd year of Ascendancy at 14:06 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Brodatosus the Yeek Brawler level 23
33rd Dusk 122nd year of Ascendancy at 00:07 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Brodatosus the Yeek Brawler level 9
7th Mirth 122nd year of Ascendancy at 09:38 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Brodatosus the Yeek Brawler level 19
16th Dusk 122nd year of Ascendancy at 02:30 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Brodatosus the Yeek Brawler level 18
10th Dusk 122nd year of Ascendancy at 17:16 see stats
Log
Ritch flamespitter spits flames!
Melee retaliation hits War hound for 9 acid, 2 temporal, 0 fire (11 total damage).
Ritch flamespitter hits Brodatosus for (21 flat reduction), 49 fire (49 total damage).
War hound hits Brodatosus for (21 flat reduction), 109 physical (109 total damage).
Lashing Tentacle cover of leaves falls apart.
Melee retaliation hits Lashing Tentacle for 6 acid, 1 temporal, 7 fire (15 total damage).
Lashing Tentacle hits Brodatosus for (21 flat reduction), 74 physical (74 total damage).
Thorn Grab from Aeranor the honey tree hits Brodatosus for (15 flat reduction), 0 nature (0 total damage).
Bleeding from Aeranor the honey tree hits Brodatosus for (21 flat reduction), 46 physical (46 total damage).
Melee retaliation hits War hound for 9 acid, 0 temporal, 10 fire (19 total damage).
War hound hits Brodatosus for (21 flat reduction), 117 physical (117 total damage).
Aeranor the honey tree cover of leaves falls apart.
LIFE LOST WARNING!
Brodatosus uses Infusion: Wild.
Brodatosus stops bleeding.
Brodatosus is cured!
Brodatosus lessens the pain.
Brodatosus uses Butterfly Kick.
Brodatosus performs a melee critical strike against Aeranor the honey tree!
Ritch flamespitter spits flames!
War hound cover of leaves falls apart.
Brodatosus hits Lashing Tentacle for 3 nature damage.
Brodatosus hits Aeranor the honey tree for 95 physical, 8 acid, 3 nature, 6 fire, 3 nature (115 total damage).
Brodatosus hits War hound for 5 nature damage.
Ritch flamespitter hits Brodatosus for (21 flat reduction), 29 fire (29 total damage).
Melee retaliation hits Brodatosus for (8 flat reduction), 0 fire (0 total damage).
Melee retaliation hits Lashing Tentacle for 6 acid, 1 temporal, 7 fire (15 total damage).
Lashing Tentacle hits Brodatosus for (21 flat reduction), 43 physical (43 total damage).
Brodatosus the level 23 yeek brawler was ground to death by a Lashing Tentacle on level 2 of Old Forest.











































































































