Magey the level 8 Higher Archmage by VinnyValient

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp8 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic34 (base 29)
Willpower20 (base 17)
Cunning11 (base 11)

Resources

Life150/150
Mana174/174
Healing Factor1
Regeneration1.05

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy18
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance10%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+6%
Light+12%
Physical+4%
Cold+6%
Arcane+6%
Fire+6%
Nature+11%

Defense: Base

Armour (hardiness)6 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save18
Spell Save22
Mental Save25

Defense: Resistances

Arcane+ 15%( 70%)
Nature+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
done
done
active
done

Equipment

On fingers
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Magey the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:45
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.65 gold pieces.

You pickup 0.90 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


Magey wears (replacing
elm vilestaff (100% power, 2 apr, fire element)): potent elm starstaff of fate (104% power, 2 apr, light element).

You gain 0.90 gold from the transmogrification of
high-capacity pouch of iron shots (34/34, 108% power, 1 apr).
You gain 0.54 gold from the transmogrification of
miner's rough leather cap (0 def, 2 armour).
You gain 1.87 gold from the transmogrification of
iron waraxe of persecution (103% power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (113% power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Magey deactivates Arcane Power.