











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Archer |
Level / Exp | 9 / 5% |
Size | medium |
Lifes / Deaths | Killed by red crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:12 / 34Killed by Spellblaze Crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:12 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:09 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:22 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:36 Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:36 Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:54 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:37 Killed by mean looking elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:57 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:34 Killed by elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 19:33 Killed by Glema the brown bear at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:21 Killed by elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:03 Killed by Isura the elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:20 Killed by Isura the elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:35 Killed by Rhaloren Inquisitor at level 5 on the 1st Mirth 122nd year of Ascendancy at 23:59 Killed by slaver at level 6 on the 9th Mirth 122nd year of Ascendancy at 09:12 Killed by slaver at level 6 on the 9th Mirth 122nd year of Ascendancy at 09:33 Killed by slaver at level 6 on the 9th Mirth 122nd year of Ascendancy at 09:40 Killed by enthralled slave at level 7 on the 9th Mirth 122nd year of Ascendancy at 09:51 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 10:12 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 10:36 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 10:45 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 14:40 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 14:50 Killed by enthralled slave at level 7 on the 9th Mirth 122nd year of Ascendancy at 14:59 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 15:37 Killed by Ivygana the slaver at level 7 on the 10th Mirth 122nd year of Ascendancy at 12:16 Killed by Ivygana the slaver at level 7 on the 10th Mirth 122nd year of Ascendancy at 12:45 Killed by Ivygana the slaver at level 7 on the 10th Mirth 122nd year of Ascendancy at 12:54 Killed by enthralled slave at level 7 on the 10th Mirth 122nd year of Ascendancy at 15:06 Killed by enthralled slave at level 7 on the 10th Mirth 122nd year of Ascendancy at 15:14 Killed by slaver at level 7 on the 10th Mirth 122nd year of Ascendancy at 23:45 Killed by war hound at level 7 on the 9th Flare 122nd year of Ascendancy at 15:10 |
Primary Stats
Strength | 25 (base 24) |
Dexterity | 32 (base 27) |
Constitution | 16 (base 10) |
Magic | 12 (base 10) |
Willpower | 19 (base 10) |
Cunning | 24 (base 12) |
Resources
Life | 223/223 |
Stamina | 156/156 |
Healing Factor | 1.2783870967742 |
Regeneration | 1.2144677419355 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 41 |
Accuracy | 40 |
Crit Chance | 15% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 8.5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Fire | +31% |
Offense: Damage Penetration
Fire | +25% |
Light | +10% |
Defense: Base
Armour (hardiness) | 12.335093952971 (48.103448275862%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 15 |
Physical Save | 20 |
Spell Save | 20 |
Mental Save | 26 |
Defense: Resistances
Light | + 6%( 70%) |
Blight | + 10%( 70%) |
Nature | + 11%( 70%) |
Fire | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Silence Resistance | 21% |
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Archery prowess | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the worried loremaster from death by Spellblaze Crystal. Escort: worried loremaster (level 3 of Scintillating Caves) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Silence immunity: +21% Confusion immunity: +20% Stun/Freeze immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.0 - 16.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +9.0% Capacity: 19 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 21 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +4 (+4 eff.) Changes stats: +2 Cun Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Spell save: +11 (+6 eff.) Maximum stamina: +10.00 Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +6% light Changes resistances penetration: +10% light / +25% fire Changes damage: +12% fire Life regen: +0.70 Healing mod.: +12% A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +9 fire When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +2.0% Changes damage: +14% fire Longbows are used to shoot arrows at your foes. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 42.45 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() Requires: - Strength 14 - Talent Heavy Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +3 Cun / +3 Wil Changes resistances: +11% nature / +10% blight Reduced damage from: +6% Unnatural Mental save: +11 (+5 eff.) A suit of armour made of mail. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Str / +2 Dex / +4 Cun / +3 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +8 fire When wielded/worn: Changes damage: +12% fire Longbows are used to shoot arrows at your foes. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Akbow the Shalore Archer level 7
10th Mirth 122nd year of Ascendancy at 21:47 see stats
By Akbow the Shalore Archer level 7
7th Flare 122nd year of Ascendancy at 03:42 see stats
Log
Akbow picks up (c.): hateful iron greatsword of erosion (16-25.6 power, 1 apr).
Akbow wears (replacing quiver of elm arrows of wind (22/22, 16.5-23.1 power, 5 apr)): quiver of elm arrows of crippling (19/19, 12-16.8 power, 5 apr).
New shimmer option unlocked: iron mail armour
Akbow wears (replacing cured leather armour of fire resistance (2 def, 4 armour)): enlightening iron mail armour of natural resilience (2 def, 4 armour).
New shimmer option unlocked: ash longbow
Akbow wears (replacing elm longbow of fire): steady ash longbow of fire.
You gain 1.40 gold from the transmogrification of quiver of elm arrows of wind (22/22, 16.5-23.1 power, 5 apr).
You gain 0.96 gold from the transmogrification of cured leather armour of fire resistance (2 def, 4 armour).
There is an exit to the worldmap here (press '' or right click to use).
You gain 1.28 gold from the transmogrification of prismatic rough leather armour of stability (1 def, 2 armour).
You gain 1.78 gold from the transmogrification of potent elm vilestaff of might (13-15.6 power, 2 apr, blight element).
You gain 3.80 gold from the transmogrification of elm magestaff of channeling (10-12 power, 2 apr, arcane element).
You gain 3.23 gold from the transmogrification of hateful iron greatsword of erosion (16-25.6 power, 1 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 8th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.
Today is the 9th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
Today is the 10th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
You carefully open the trap door and enter the underground tunnels...
As you enter you notice the trap door has no visible handle on the inside. You are stuck here!
Accepted quest 'Trapped!'! (Press 'j' to see the quest log)