











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Archer |
Level / Exp | 10 / 18% |
Size | medium |
Lifes / Deaths | Killed by red crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:12 / 54Killed by Spellblaze Crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:12 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:09 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:22 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:36 Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:36 Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:54 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:37 Killed by mean looking elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:57 Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:34 Killed by elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 19:33 Killed by Glema the brown bear at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:21 Killed by elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:03 Killed by Isura the elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:20 Killed by Isura the elven tempest at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:35 Killed by Rhaloren Inquisitor at level 5 on the 1st Mirth 122nd year of Ascendancy at 23:59 Killed by slaver at level 6 on the 9th Mirth 122nd year of Ascendancy at 09:12 Killed by slaver at level 6 on the 9th Mirth 122nd year of Ascendancy at 09:33 Killed by slaver at level 6 on the 9th Mirth 122nd year of Ascendancy at 09:40 Killed by enthralled slave at level 7 on the 9th Mirth 122nd year of Ascendancy at 09:51 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 10:12 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 10:36 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 10:45 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 14:40 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 14:50 Killed by enthralled slave at level 7 on the 9th Mirth 122nd year of Ascendancy at 14:59 Killed by slaver at level 7 on the 9th Mirth 122nd year of Ascendancy at 15:37 Killed by Ivygana the slaver at level 7 on the 10th Mirth 122nd year of Ascendancy at 12:16 Killed by Ivygana the slaver at level 7 on the 10th Mirth 122nd year of Ascendancy at 12:45 Killed by Ivygana the slaver at level 7 on the 10th Mirth 122nd year of Ascendancy at 12:54 Killed by enthralled slave at level 7 on the 10th Mirth 122nd year of Ascendancy at 15:06 Killed by enthralled slave at level 7 on the 10th Mirth 122nd year of Ascendancy at 15:14 Killed by slaver at level 7 on the 10th Mirth 122nd year of Ascendancy at 23:45 Killed by war hound at level 7 on the 9th Flare 122nd year of Ascendancy at 15:10 Killed by bandit at level 9 on the 10th Dusk 122nd year of Ascendancy at 19:45 Killed by Assassin Lord at level 9 on the 10th Dusk 122nd year of Ascendancy at 20:58 Killed by Assassin Lord at level 9 on the 10th Dusk 122nd year of Ascendancy at 21:12 Killed by bandit at level 9 on the 10th Dusk 122nd year of Ascendancy at 21:24 Killed by bandit at level 9 on the 10th Dusk 122nd year of Ascendancy at 21:51 Killed by thief at level 9 on the 10th Dusk 122nd year of Ascendancy at 22:04 Killed by thief at level 9 on the 10th Dusk 122nd year of Ascendancy at 22:13 Killed by bandit at level 9 on the 10th Dusk 122nd year of Ascendancy at 22:37 Killed by Artnoh the human at level 9 on the 21st Dusk 122nd year of Ascendancy at 12:41 Killed by Artnoh the human at level 9 on the 21st Dusk 122nd year of Ascendancy at 12:51 Killed by Cyais the shalore at level 9 on the 21st Dusk 122nd year of Ascendancy at 13:09 Killed by Polerin the snow giant at level 9 on the 23rd Dusk 122nd year of Ascendancy at 12:07 Killed by snow giant at level 9 on the 23rd Dusk 122nd year of Ascendancy at 14:26 Killed by cold drake hatchling at level 9 on the 23rd Dusk 122nd year of Ascendancy at 14:38 Killed by cold drake hatchling at level 9 on the 23rd Dusk 122nd year of Ascendancy at 14:50 Killed by cold drake hatchling at level 9 on the 23rd Dusk 122nd year of Ascendancy at 15:14 Killed by snow giant at level 10 on the 23rd Dusk 122nd year of Ascendancy at 16:26 Killed by Yvuma the rogue at level 10 on the 23rd Dusk 122nd year of Ascendancy at 20:27 Killed by skeleton magus at level 10 on the 23rd Dusk 122nd year of Ascendancy at 22:31 Killed by cold drake hatchling at level 10 on the 23rd Dusk 122nd year of Ascendancy at 22:45 |
Primary Stats
Strength | 25 (base 24) |
Dexterity | 32 (base 27) |
Constitution | 20 (base 16) |
Magic | 12 (base 10) |
Willpower | 23 (base 10) |
Cunning | 26 (base 12) |
Resources
Life | 60/251 |
Stamina | 170/170 |
Healing Factor | 1.3089473684211 |
Regeneration | 1.2435 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +83.333333333333% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 41 |
Accuracy | 42 |
Crit Chance | 14% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 5.6666666666667 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Fire | +17% |
Offense: Damage Penetration
Fire | +25% |
Light | +10% |
Defense: Base
Armour (hardiness) | 14.335093952971 (48.103448275862%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 19 |
Physical Save | 20 |
Spell Save | 26 |
Mental Save | 29 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 15%( 70%) |
Physical | + 1%( 70%) |
Cold | + 18%( 70%) |
All | 0%( 70%) |
Lightning | + 12%( 70%) |
Light | + 6%( 70%) |
Fire | + 21%( 70%) |
Nature | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Silence Resistance | 21% |
Instadeath Resistance | 100% |
Confusion Resistance | 25% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Archery prowess | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Reduces global action speed by 20%. Slow |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the worried loremaster from death by Spellblaze Crystal. Escort: worried loremaster (level 3 of Scintillating Caves) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Silence immunity: +21% Confusion immunity: +20% Stun/Freeze immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.0 - 16.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +9.0% Capacity: 19 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +4 Wil Changes resistances: +5% blight Mental save: +5 (+3 eff.) Mindpower: +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 21 for 7 turns, putting all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +4 (+3 eff.) Changes stats: +2 Cun Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Spell save: +11 (+5 eff.) Maximum stamina: +10.00 Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +6% light Changes resistances penetration: +10% light / +25% fire Changes damage: +12% fire Life regen: +0.70 Healing mod.: +12% A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Defense: +4 (+3 eff.) Changes resistances: +14% acid / +1% physical / +18% cold / +11% fire / +12% lightning Spell save: +9 (+4 eff.) Confusion immunity: +5% Resist all after a teleport: +4% Longbows are used to shoot arrows at your foes. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 42.85 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() Requires: - Strength 14 - Talent Heavy Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +3 Cun / +3 Wil Changes resistances: +11% nature / +10% blight Reduced damage from: +6% Unnatural Mental save: +11 (+6 eff.) A suit of armour made of mail. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Str / +2 Dex / +4 Cun / +3 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Akbow the Shalore Archer level 10
23rd Dusk 122nd year of Ascendancy at 15:22 see stats
By Akbow the Shalore Archer level 9
11st Dusk 122nd year of Ascendancy at 03:45 see stats
By Akbow the Shalore Archer level 7
10th Mirth 122nd year of Ascendancy at 21:47 see stats
By Akbow the Shalore Archer level 7
7th Flare 122nd year of Ascendancy at 03:42 see stats
Log
Akbow shoots!
Akbow's Shoot hits Cold drake hatchling for 46 physical damage.
Snow giant feels pain again.
Cold drake hatchling misses Akbow.
Akbow shoots!
Akbow's Shoot hits Cold drake hatchling for 39 physical damage.
Akbow's Shoot killed Cold drake hatchling!
Akbow is no longer out of phase.
Talent Steady Shot is ready to use.
Snow giant casts Mind Disruption.
Cold drake breathes ice!
Cold drake hatchling slows down.
Cold drake hatchling is encased in ice!
Cold drake slows down.
Skeleton magus slows down.
Snow giant slows down.
Cold drake hatchling slows down.
Akbow slows down.
Akbow resists!
Cold drake hits Skeleton magus for 120 cold damage.
Cold drake hits Cold drake for 0 cold damage.
Cold drake hits Snow giant for 60 cold damage.
Cold drake hits Akbow for 98 cold damage.
Cold drake hits Cold drake hatchling for 0 cold damage.
Cold drake hits Cold drake hatchling for 0 cold damage.
Akbow hits Cold drake hatchling for 8 light damage.
Cold drake hatchling hits Akbow for 25 physical damage.
Akbow speeds up.