











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Orc |
| Class | Adventurer |
| Level / Exp | 50 / 1725% |
| Size | huge |
| Lifes / Deaths | Killed by steam giant gunner at level 1 on the 10th Retaking 124th year of Ascendancy at 11:29 / 137Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 18:42 Killed by High Guard Talosis at level 12 on the 31st Retaking 124th year of Ascendancy at 21:48 Killed by High Guard Talosis at level 12 on the 32nd Retaking 124th year of Ascendancy at 01:30 Killed by Xerolrathra the steam giant guard at level 13 on the 32nd Retaking 124th year of Ascendancy at 16:05 Killed by whitehoof ghoul at level 15 on the 40th Retaking 124th year of Ascendancy at 22:21 Killed by Mayinor the whitehoof hailstorm at level 15 on the 41st Retaking 124th year of Ascendancy at 06:02 Killed by Mayinor the whitehoof hailstorm at level 15 on the 41st Retaking 124th year of Ascendancy at 09:37 Killed by Mayinor the whitehoof hailstorm at level 15 on the 41st Retaking 124th year of Ascendancy at 12:46 Killed by Mayinor the whitehoof hailstorm at level 15 on the 41st Retaking 124th year of Ascendancy at 15:45 Killed by Mayinor the whitehoof hailstorm at level 15 on the 41st Retaking 124th year of Ascendancy at 18:27 Killed by Mayinor the whitehoof hailstorm at level 15 on the 41st Retaking 124th year of Ascendancy at 21:22 Killed by Mayinor the whitehoof hailstorm at level 15 on the 42nd Retaking 124th year of Ascendancy at 00:04 Killed by Mayinor the whitehoof hailstorm at level 15 on the 42nd Retaking 124th year of Ascendancy at 02:39 Killed by Mayinor the whitehoof hailstorm at level 15 on the 42nd Retaking 124th year of Ascendancy at 04:59 Killed by sun-mage at level 15 on the 45th Retaking 124th year of Ascendancy at 21:36 Killed by sunwall vindicator at level 15 on the 46th Retaking 124th year of Ascendancy at 01:10 Killed by Outpost Leader John at level 16 on the 48th Retaking 124th year of Ascendancy at 05:16 Killed by Outpost Leader John at level 16 on the 48th Retaking 124th year of Ascendancy at 08:33 Killed by Outpost Leader John at level 16 on the 48th Retaking 124th year of Ascendancy at 11:54 Killed by Outpost Leader John at level 16 on the 48th Retaking 124th year of Ascendancy at 15:33 Killed by snow giant boulder thrower at level 17 on the 45th Revenge 124th year of Ascendancy at 00:27 Killed by Voregara the hornet swarm at level 17 on the 45th Revenge 124th year of Ascendancy at 06:33 Killed by Ivurewe the giant red ant at level 17 on the 45th Revenge 124th year of Ascendancy at 09:13 Killed by Ivurewe the giant red ant at level 17 on the 45th Revenge 124th year of Ascendancy at 11:09 Killed by Ivurewe the giant red ant at level 17 on the 45th Revenge 124th year of Ascendancy at 13:35 Killed by snow giant chieftain at level 17 on the 46th Revenge 124th year of Ascendancy at 00:58 Killed by Aurhan the quasit at level 17 on the 46th Revenge 124th year of Ascendancy at 08:50 Killed by Gelrawe the rattlesnake at level 18 on the 46th Revenge 124th year of Ascendancy at 15:56 Killed by Gelrawe the rattlesnake at level 18 on the 46th Revenge 124th year of Ascendancy at 18:43 Killed by Iverema the netherworm mass at level 18 on the 47th Revenge 124th year of Ascendancy at 08:02 Killed by Iverema the netherworm mass at level 18 on the 47th Revenge 124th year of Ascendancy at 10:11 Killed by giant ice ant at level 18 on the 47th Revenge 124th year of Ascendancy at 13:00 Killed by Iverema the netherworm mass at level 18 on the 47th Revenge 124th year of Ascendancy at 15:21 Killed by Iverema the netherworm mass at level 18 on the 47th Revenge 124th year of Ascendancy at 18:22 Killed by Linthutul the human at level 18 on the 49th Revenge 124th year of Ascendancy at 05:43 Killed by Linthutul the human at level 18 on the 49th Revenge 124th year of Ascendancy at 08:33 Killed by Dourrhel the human at level 18 on the 49th Revenge 124th year of Ascendancy at 10:49 Killed by Lila the human at level 18 on the 49th Revenge 124th year of Ascendancy at 13:44 Killed by Mayinor the whitehoof hailstorm at level 18 on the 7th Pain 124th year of Ascendancy at 09:17 Killed by Xerawe the whitehoof invoker at level 18 on the 7th Pain 124th year of Ascendancy at 20:56 Killed by electric eel at level 18 on the 8th Pain 124th year of Ascendancy at 01:41 Killed by Iviyanne the squid at level 18 on the 8th Pain 124th year of Ascendancy at 06:03 Killed by Polassra the squid at level 18 on the 8th Pain 124th year of Ascendancy at 13:53 Killed by whitehoof ghoul at level 19 on the 9th Pain 124th year of Ascendancy at 09:48 Killed by Nektosh the One-Horned at level 19 on the 9th Pain 124th year of Ascendancy at 12:49 Killed by whitehoof ghoul at level 19 on the 9th Pain 124th year of Ascendancy at 15:59 Killed by Nektosh the One-Horned at level 19 on the 9th Pain 124th year of Ascendancy at 18:57 Killed by Tzwmarea the human at level 20 on the 15th Pain 124th year of Ascendancy at 18:13 Killed by Agnan the human at level 20 on the 15th Pain 124th year of Ascendancy at 20:46 Killed by Xadavena the ritch centipede at level 20 on the 17th Pain 124th year of Ascendancy at 18:40 Killed by Xadavena the ritch centipede at level 20 on the 17th Pain 124th year of Ascendancy at 21:40 Killed by Xadavena the ritch centipede at level 20 on the 17th Pain 124th year of Ascendancy at 23:43 Killed by Xadavena the ritch centipede at level 20 on the 18th Pain 124th year of Ascendancy at 01:34 Killed by Xadavena the ritch centipede at level 20 on the 18th Pain 124th year of Ascendancy at 03:46 Killed by Xadavena the ritch centipede at level 20 on the 18th Pain 124th year of Ascendancy at 06:18 Killed by Xadavena the ritch centipede at level 20 on the 18th Pain 124th year of Ascendancy at 08:36 Killed by Xadavena the ritch centipede at level 20 on the 18th Pain 124th year of Ascendancy at 10:51 Killed by Xadavena the ritch centipede at level 20 on the 18th Pain 124th year of Ascendancy at 13:26 Killed by Xadavena the ritch centipede at level 20 on the 18th Pain 124th year of Ascendancy at 15:47 Killed by Xadavena the ritch centipede at level 20 on the 18th Pain 124th year of Ascendancy at 18:42 Killed by Xadavena the ritch centipede at level 20 on the 18th Pain 124th year of Ascendancy at 20:20 Killed by Xereyaba the ritch hunter at level 21 on the 19th Pain 124th year of Ascendancy at 12:20 Killed by Xereyaba the ritch hunter at level 21 on the 19th Pain 124th year of Ascendancy at 15:34 Killed by Poruratira the ritch hive mother at level 21 on the 19th Pain 124th year of Ascendancy at 21:42 Killed by Poruratira the ritch hive mother at level 21 on the 20th Pain 124th year of Ascendancy at 00:53 Killed by ritch hunter at level 23 on the 23rd Pain 124th year of Ascendancy at 09:38 Killed by ritch centipede at level 23 on the 23rd Pain 124th year of Ascendancy at 17:28 Killed by ritch centipede at level 23 on the 23rd Pain 124th year of Ascendancy at 22:07 Killed by ritch centipede at level 23 on the 24th Pain 124th year of Ascendancy at 00:28 Killed by ritch centipede at level 23 on the 24th Pain 124th year of Ascendancy at 02:58 Killed by ritch centipede at level 23 on the 24th Pain 124th year of Ascendancy at 07:13 Killed by ritch centipede at level 23 on the 24th Pain 124th year of Ascendancy at 09:44 Killed by Velemissra the larvae bloated ritch mother at level 24 on the 24th Pain 124th year of Ascendancy at 14:31 Killed by ritch centipede at level 24 on the 24th Pain 124th year of Ascendancy at 16:59 Killed by Velemissra the larvae bloated ritch mother at level 24 on the 24th Pain 124th year of Ascendancy at 20:02 Killed by larvae bloated ritch mother at level 24 on the 25th Pain 124th year of Ascendancy at 03:32 Killed by Ivithra the ritch larva at level 25 on the 25th Pain 124th year of Ascendancy at 17:00 Killed by Emodamira the ritch larva at level 25 on the 25th Pain 124th year of Ascendancy at 19:21 Killed by Voremina the ritch hive mother at level 25 on the 26th Pain 124th year of Ascendancy at 01:10 Killed by Voremina the ritch hive mother at level 26 on the 26th Pain 124th year of Ascendancy at 03:29 Killed by Voremina the ritch hive mother at level 26 on the 26th Pain 124th year of Ascendancy at 06:25 Killed by Asias the shalore at level 27 on the 27th Pain 124th year of Ascendancy at 22:01 Killed by Beganie the shalore at level 27 on the 28th Pain 124th year of Ascendancy at 00:00 Killed by Beganie the shalore at level 27 on the 28th Pain 124th year of Ascendancy at 02:54 Killed by Beganie the shalore at level 27 on the 28th Pain 124th year of Ascendancy at 04:18 Killed by Beganie the shalore at level 27 on the 28th Pain 124th year of Ascendancy at 06:38 Killed by Adamant at level 27 on the 28th Pain 124th year of Ascendancy at 09:12 Killed by Beganie the shalore at level 27 on the 28th Pain 124th year of Ascendancy at 12:13 Killed by Umeta the shalore at level 27 on the 32nd Pain 124th year of Ascendancy at 17:11 Killed by Umeta the shalore at level 27 on the 32nd Pain 124th year of Ascendancy at 19:06 Killed by Sardin the shalore at level 28 on the 32nd Pain 124th year of Ascendancy at 22:31 Killed by Silymina the treant at level 28 on the 44th Pain 124th year of Ascendancy at 05:49 Killed by Silymina the treant at level 28 on the 44th Pain 124th year of Ascendancy at 08:00 Killed by Saliwen the cave bear at level 28 on the 44th Pain 124th year of Ascendancy at 15:19 Killed by Cyrisetira the polar bear at level 28 on the 44th Pain 124th year of Ascendancy at 16:55 Killed by Saliwen the cave bear at level 28 on the 44th Pain 124th year of Ascendancy at 18:52 Killed by Yvuwen the war bear at level 28 on the 44th Pain 124th year of Ascendancy at 22:12 Killed by sun-mage at level 29 on the 45th Pain 124th year of Ascendancy at 22:26 Killed by Emelylle the sunwall guard at level 29 on the 46th Pain 124th year of Ascendancy at 05:29 Killed by greater multi-hued wyrm at level 31 on the 4th Dearth 124th year of Ascendancy at 02:15 Killed by Dehan the human at level 33 on the 42nd Dearth 124th year of Ascendancy at 12:44 Killed by Orongan the human at level 33 on the 42nd Dearth 124th year of Ascendancy at 15:59 Killed by Dehan the human at level 33 on the 42nd Dearth 124th year of Ascendancy at 18:02 Killed by Orar the human at level 33 on the 44th Dearth 124th year of Ascendancy at 01:05 Killed by Atelmae the shalore at level 36 on the 51st Dearth 124th year of Ascendancy at 20:19 Killed by Artis the shalore at level 36 on the 22nd Loss 124th year of Ascendancy at 17:03 Killed by Ivowen the xorn at level 38 on the 48th Loss 124th year of Ascendancy at 14:29 Killed by Adiriamina the Guardian at level 38 on the 48th Loss 124th year of Ascendancy at 17:45 Killed by luminous horror at level 38 on the 48th Loss 124th year of Ascendancy at 22:30 Killed by Cyrysema the Guardian at level 38 on the 49th Loss 124th year of Ascendancy at 05:21 Killed by Edassior the shalore at level 39 on the 52nd Loss 124th year of Ascendancy at 03:48 Killed by Rusor the shalore at level 39 on the 52nd Loss 124th year of Ascendancy at 07:02 Killed by High Sun Paladin Aeryn at level 39 on the 6th Destruction 124th year of Ascendancy at 13:46 Killed by High Sun Paladin Aeryn at level 39 on the 6th Destruction 124th year of Ascendancy at 17:58 Killed by Brre the human at level 45 on the 20th Destruction 124th year of Ascendancy at 20:23 Killed by Adamant's temporal clone at level 45 on the 25th Destruction 124th year of Ascendancy at 18:50 Killed by Technomagus at level 46 on the 27th Destruction 124th year of Ascendancy at 08:28 Killed by Technomagus at level 46 on the 27th Destruction 124th year of Ascendancy at 11:39 Killed by 3-headed hydra at level 46 on the 27th Destruction 124th year of Ascendancy at 13:25 Killed by Technomagus at level 46 on the 27th Destruction 124th year of Ascendancy at 15:10 Killed by Technomagus at level 46 on the 27th Destruction 124th year of Ascendancy at 16:56 Killed by Technomagus at level 46 on the 27th Destruction 124th year of Ascendancy at 18:58 Killed by Sleeping Betylle at level 47 on the 42nd Destruction 124th year of Ascendancy at 15:53 Killed by orc high cryomancer at level 48 on the 44th Destruction 124th year of Ascendancy at 10:55 Killed by Cahicon the human at level 50 on the 5th Remembrance 125th year of Ascendancy at 08:27 Killed by orc necromancer at level 50 on the 17th Remembrance 125th year of Ascendancy at 14:15 Killed by Gygadama the steam giant flameshot at level 50 on the 19th Remembrance 125th year of Ascendancy at 13:55 Killed by Emelessra the saw horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 10:40 Killed by The One That Writes at level 50 on the 31st Remembrance 125th year of Ascendancy at 21:08 Killed by The One That Writes at level 50 on the 32nd Remembrance 125th year of Ascendancy at 00:10 Killed by The One That Writes at level 50 on the 32nd Remembrance 125th year of Ascendancy at 02:59 Killed by The One That Writes at level 50 on the 32nd Remembrance 125th year of Ascendancy at 06:30 Killed by The One That Writes at level 50 on the 32nd Remembrance 125th year of Ascendancy at 08:26 Killed by The One That Writes at level 50 on the 32nd Remembrance 125th year of Ascendancy at 11:32 Killed by The One That Writes at level 50 on the 32nd Remembrance 125th year of Ascendancy at 14:07 Killed by The One That Writes at level 50 on the 32nd Remembrance 125th year of Ascendancy at 16:31 |
Primary Stats
| Strength | 154 (base 24) |
| Dexterity | 121 (base 40) |
| Constitution | 114 (base 12) |
| Magic | 78 (base 57) |
| Willpower | 100 (base 60) |
| Cunning | 102 (base 60) |
Resources
| Mana | 784/784 |
| Psi | 210/210 |
| Life | 1545/1545 |
| Stamina | 456/456 |
| Steam | 115/115 |
| Healing Factor | 1.5896463089013 |
| Regeneration | 13.737324275234 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +90.385941429185% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 22 |
| See Invisible | 22 |
| ESP Range | 10 |
| ESP Kinds | undead/blood |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 60 |
| Crit Chance | 47% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Blight | +48% |
| Physical | +29% |
| Cold | +23% |
| All | +8% |
| Lightning | +14% |
| Light | +28% |
| Mind | +17% |
| Fire | +49% |
| Nature | +33% |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 157.03030853331 (85.404685247777%) |
| Defense | 80 |
| Ranged Defense | 82 |
| Fatigue | 70 |
| Physical Save | 78 |
| Spell Save | 61 |
| Mental Save | 57 |
Defense: Resistances
| Blight | + 17%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 32%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 35%( 70%) |
| Light | + 35%( 70%) |
| Lightning | + 32%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 81% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Knockback Resistance | 31% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 202% efficiency and cooldown mod of 86%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.7 steam per turn. Can be activated for an instant burst of 68 steam. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 218% efficiency and cooldown mod of 55%. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Tireless Combatant | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Poisons | 2.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Steamtech / Battle machinery | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Trapping | 2.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Shield defense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Steam Powered Armour |
| talent | Fiery Hands |
| talent | Volatile Poison |
| talent | Leeching Poison |
| talent | Apply Poison |
| talent | Shield Wall |
| talent | Shock Hands |
| talent | Pace Yourself |
| talent | Augmentation |
| talent | Beyond the Flesh |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| Psionic focus | The Twisted Blade (50-75 power, 24 apr) Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 60% Wil Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Damage against: +35% Undead / +35% Demon / +35% Horror Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+3 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +1 Sand Shredder Critical mult.: +30.00% Disarm immunity: +100% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% Gauntlets. But with steam power! |
| Light source | Morningwish the alchemist's lamp Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +11 Defense: +9 (+2 eff.) Changes resistances: +8% blight / +8% darkness / +3% light Changes resistances penetration: +7% all Changes damage: +9% mind / +20% light Physical save: +13 (+3 eff.) Spell save: +13 (+4 eff.) Mental save: +21 (+6 eff.) Equilibrium when hit: +0.12 Maximum psi: +10.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Mindpower: +5 (+1 eff.) Mental crit. chance: +1% Light radius: +10 Infravision radius: +4 See stealth: +10 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 75 blight damage or heals 76 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steam Powered Helm (3 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Armour: +12 Defense: +3 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +100% A Helmet. But with steam power! |
| On feet | Steam Powered Boots (8 def, 15 armour) Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Armour: +15 Defense: +8 (+1 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Talent granted: +5 Rocket Boots Pinning immunity: +100% Generate 7 steam each time you walk. Boots. But with steam power! |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 3.5 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +8 (+2 eff.) Changes stats: +6 Str / +7 Wil / +6 Cun / +13 Con Changes resistances: +2% physical Changes damage: +6% physical Spell save: +16 (+4 eff.) Maximum stamina: +19.00 Maximum vim: +20.00 Mindpower: +8 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 24.60 cold and 25.80 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 5.5 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (157). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | Blood-Edge (46-64 power, 7 apr) Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 60% Wil, 10% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight Damage against: +35% Undead / +35% Demon / +35% Horror When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
| Around waist | Chamydar the hardened leather belt |
| In off hand | Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block) Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stat: 60% Wil Damage type: Stunning fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+1 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +25% Damage when hit (Melee): 25 lightning / 24 fire / 24 darkness On shield block: * Unleash a lightning nova of radius equal to the tinker tier. Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+2 eff.) Special effect on block: Unleash a lightning nova of radius equal to the tinker tier. This rugged stone shield flickers with bursts of pitch black flame. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +25% fire / +15% mind / +25% light Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 5.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 78 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Steam Powered Armour (23 def, 25 armour) Requires: - Massive armour training - Strength 60 Powered by steamtech 22.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Physical power: +22 (+5 eff.) Armour: +25 Defense: +23 (+4 eff.) Fatigue: +12% Changes stats: +19 Str / +16 Dex / +10 Mag / +10 Wil / +10 Cun / +10 Con Changes resistances: +25% lightning Talent granted: +5 Steam Powered Armour Physical save: +55 (+11 eff.) Stun/Freeze immunity: +50% Steampower: +22 (+5 eff.) Maximum steam: +15.00 Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms. |
Inventory
steam generator implant (steam 15)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal AttractorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power DistributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral NeedlegunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+8 eff.) Spellpower: +40 (+10 eff.) Mindpower: +40 (+10 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John Activation costs 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Butcher (48-67 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Punae's Blade (46-64 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+8 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Overseer (17-19 power, 27 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * reduces mental save When wielded/worn: Changes stats: +3 Cun / +7 Wil Changes resistances: +25% mind Changes resistances penetration: +15% mind Changes damage: +10% mind Mental save: +24 (+7 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +7% It can be used to either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower) Activation costs 60 power out of 60/60. Fragments of the Mindwall's power still inhabit this cracked, ancient gem. |
Hands of Creation (0 def, 10 armour)Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +10 Changes stats: +7 Str / +7 Con Changes resistances penetration: +20% physical / +20% fire Maximum encumbrance: +20 Steampower: +20 (+5 eff.) When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 111% Damage (Melee): +20 fire On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3. From your hands have been wrought incredible works. Your works have been forged in fire, and so have you. |
This item will automatically be transmogrified when you leave the level.alchemist's drakeskin leather gloves of the nighthunter (0 def, 3 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +3 Damage (Melee): 10 acid / 6 fire / 7 cold / 8 lightning Changes stats: +4 Mag / +3 Wil / +3 Cun Changes resistances: +13% darkness Infravision radius: +4 When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +12 Armour Penetration: +5 Crit. chance: +17.0% Attack speed: 125% When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +16 ice / +23 darkness / +23 fire / +29 acid / +24 lightning It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 3.5 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-4 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level.radiant reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+2 eff.) Fatigue: +8% Changes stats: +5 Wil Changes resistances: +25% blight / +26% darkness Light radius: +2 A suit of armour made of leather. |
86 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
shattering dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances penetration: +14% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +3% all / +15% temporal Changes damage: +15% temporal Movement speed: +4% Combat speed: -3% Casting speed: -3% Mental speed: -3% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Ureslak's FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+3 eff.) When used to imbue an object: Physical power: +12 (+3 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+3 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing healing salve [power 667] amazing healing salve [power 667]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 202% efficiency and 86% cooldown modifier. It can be used to heal 667 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing healing salve [power 667] amazing healing salve [power 667]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 202% efficiency and 86% cooldown modifier. It can be used to heal 667 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing unstoppable force salve [power 185] amazing unstoppable force salve [power 185]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 202% efficiency and 86% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 185 and healing factor by half Activation puts Talent Medical Injector on cooldown for 18 turns. Medical salve. |
2 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Adamant the Orc Adventurer level 31
7th Dearth 124th year of Ascendancy at 12:23 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Adamant the Orc Adventurer level 16
48th Retaking 124th year of Ascendancy at 18:14 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Adamant the Orc Adventurer level 50
32nd Remembrance 125th year of Ascendancy at 18:35 see stats
Do not go gentle into that good night (Exploration mode)
Trapped John.By Adamant the Orc Adventurer level 50
2nd Remembrance 125th year of Ascendancy at 10:38 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Adamant the Orc Adventurer level 50
34th Remembrance 125th year of Ascendancy at 03:25 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Adamant the Orc Adventurer level 30
1st Dearth 124th year of Ascendancy at 07:26 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Adamant the Orc Adventurer level 45
25th Destruction 124th year of Ascendancy at 10:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Adamant the Orc Adventurer level 10
15th Retaking 124th year of Ascendancy at 19:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Adamant the Orc Adventurer level 20
9th Pain 124th year of Ascendancy at 21:46 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Adamant the Orc Adventurer level 30
47th Pain 124th year of Ascendancy at 00:38 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Adamant the Orc Adventurer level 40
8th Destruction 124th year of Ascendancy at 10:59 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Adamant the Orc Adventurer level 50
46th Destruction 124th year of Ascendancy at 14:59 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Adamant the Orc Adventurer level 46
26th Destruction 124th year of Ascendancy at 02:31 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Adamant the Orc Adventurer level 50
29th Remembrance 125th year of Ascendancy at 11:39 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Adamant the Orc Adventurer level 36
47th Dearth 124th year of Ascendancy at 00:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Adamant the Orc Adventurer level 47
42nd Destruction 124th year of Ascendancy at 18:05 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Adamant the Orc Adventurer level 18
47th Revenge 124th year of Ascendancy at 13:00 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Adamant the Orc Adventurer level 50
35th Remembrance 125th year of Ascendancy at 05:00 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Adamant the Orc Adventurer level 41
13rd Destruction 124th year of Ascendancy at 14:18 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Adamant the Orc Adventurer level 35
45th Dearth 124th year of Ascendancy at 13:15 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Adamant the Orc Adventurer level 22
22nd Pain 124th year of Ascendancy at 08:13 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Adamant the Orc Adventurer level 30
50th Pain 124th year of Ascendancy at 21:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Adamant the Orc Adventurer level 20
12nd Pain 124th year of Ascendancy at 10:32 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Adamant the Orc Adventurer level 50
30th Remembrance 125th year of Ascendancy at 03:55 see stats
Log
Animated blood's Blood Grasp killed Radiant horror!
The shield around Adamant crumbles.
You don't see how to get there...
You don't see how to get there...
Resting starts...
Animated blood is no longer evading attacks.
Your summoned animated blood disappears.
Talent Inner Power is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a hidden vault here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...





















































































































