Stilldying the level 4 Skeleton Sun Paladin by Stilldying

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp4 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 18)
Dexterity28 (base 10)
Constitution14 (base 14)
Magic18 (base 18)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life-1/175
Positive19/49
Stamina109/109
Healing Factor1.0326086956522
Regeneration3.5028916097917

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+90.909090909091%

Vision

Sight10
Lite2

Offense: Mainhand

Damage25
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)19.062037804251 (69.102564102564%)
Defense12
Ranged Defense16
Fatigue18
Physical Save17
Spell Save9
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
1/5
0/5
0/5
Celestial / Combat1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
4/5
1/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect
detrimental effect
detrimental effect

Quests

active
done

Equipment

Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Resting starts...

Stilldying speeds up.

Talent Block is ready to use.
Stilldying is no longer out of phase.

Talent Rune: Shielding is ready to use.
Talent Rune: Phase Door is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Talent Bone Armour is ready to use.

Stilldying is pinned to the ground.


Skeleton master archer's Pinning Shot hits
Stilldying for 65 physical, 14 cold (79 total damage).
You are unable to move!

You are unable to move!

Stilldying casts Rune: Shielding.

A shield forms around Stilldying.

Stilldying slows down.

Skeleton master archer's Crippling Shot hits
Stilldying for (49 absorbed), 0 physical, (14 absorbed), 0 cold (0 total damage).

You are unable to move!

Skeleton master archer's Shoot hits
Stilldying for (42 absorbed), 0 physical, (14 absorbed), 0 cold (0 total damage).

You are unable to move!

Stilldying is no longer pinned.

Your shield crumbles under the damage!

The shield around Stilldying crumbles.

Skeleton master archer's Shoot hits
Stilldying for (11 absorbed), 34 physical, 14 cold (48 total damage).
Saving game...