











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Mindslayer |
Level / Exp | 45 / 36% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 140 (base 45) |
Dexterity | 93 (base 22) |
Constitution | 57 (base 10) |
Magic | 36 (base 10) |
Willpower | 144 (base 60) |
Cunning | 111 (base 60) |
Resources
Life | 1320/1320 |
Psi | 186/204 |
Healing Factor | 1.3151118176839 |
Regeneration | 16.110119766628 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 46.750862345532 |
See Invisible | 46.750862345532 |
Offense: Mainhand
Damage | 227 |
Accuracy | 80 |
Crit Chance | 54% |
APR | 22 |
Speed | 0.91 |
Offense: Offhand
Damage | 72 |
Accuracy | 80 |
Crit Chance | 52% |
APR | 32 |
Speed | 0.91 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 98 |
Crit Chance | 44% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Lightning | +17% |
Nature | +24% |
Mind | +32% |
Physical | +25% |
Fire | +25% |
All | +8% |
Offense: Damage Penetration
Fire | +64% |
All | +52% |
Physical | +57% |
Mind | +57% |
Nature | +67% |
Defense: Base
Armour (hardiness) | 64 (50.65183292883%) |
Defense | 88 |
Ranged Defense | 88 |
Fatigue | 0 |
Physical Save | 74 |
Spell Save | 62 |
Mental Save | 69 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 39%( 70%) |
Arcane | + 42%( 70%) |
Cold | + 53%( 70%) |
All | + 28%( 70%) |
Physical | + 48%( 70%) |
Lightning | + 51%( 70%) |
Light | + 39%( 70%) |
Temporal | + 39%( 70%) |
Mind | + 30%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 55%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 61% |
Silence Resistance | 23% |
Confusion Resistance | 74% |
Stun Resistance | 100% |
Pinning Resistance | 65% |
Poison Resistance | 20% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 664 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 936% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 166 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Psionic / Absorption | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Augmented striking | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Augmentation |
talent | Beyond the Flesh |
talent | Charged Shield |
talent | Chant of Fortress |
talent | Kinetic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by rimebark. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Isanor the giant acid ant. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the repented thief from death by Yvulraba the grave wight. Escort: repented thief (level 5 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1278. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of fire wyrm saliva. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed electric eel tail. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed bear paw. * You've found the needed vial of squid ink. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed naga tongue. * You've found the needed snow giant kidney. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 9 acid 24 darkness 21 mind Damage +4% acid +3% nature +9% lightning When Hit 2 lightning On-Hit (Melee): * 14% chance to reduce all saves and defense by 49 * 10% chance to slow global speed by 79% defense ------ Armor +9 Resistance +7% acid +9% nature Mind save +2 (+0 eff.) Life +46.00 Unarmed combat: Weapon Damage 161% Range: 1.0x-1.1x Uses 83% Wil, 83% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +9 acid On Hit: 10% Reproach level 5 On Hit: 10% Battle Shout level 5 On Hit: 10% Corrosive Breath level 5 Ruined Earth: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() 1.0 Encumbrance T5 lite [Ego++] Nature/Psionic While equipped: Stats +5 Wil offense ------ Physical Crit +4.0% Critical power +13.00% Physical Power +8 (+2 eff.) defense ------ Defense +12 (+3 eff.) Physical save +13 (+3 eff.) Spell save +19 (+5 eff.) Mind save +17 (+4 eff.) other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +3 Cun +6 Str offense ------ Mindpower +20 (+4 eff.) Damage +24% mind On-Hit (Melee): * 20% chance to reduce armor by 26% defense ------ Armor +5 Fatigue +5% other ------- Psi when Hit +0.08 A cap made of leather. |
On feet | ![]() 2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +6 Wil +3 Con offense ------ Mindpower +5 (+1 eff.) Ignore resists +5% physical defense ------ Armor +5 Resistance +6% acid +3% mind Poison Resist +20% Silence Resist +23% Confus Resist +54% Stun Resist +32% Blink to a nearby random location (rad 9) Puts all charms on 22 turn cooldown A pair of boots made of leather. |
Tool | ![]() 3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Dex offense ------ Damage +7% nature defense ------ Armor +11 Defense +21 (+5 eff.) Fatigue -6% Resistance +8% physical +12% nature +5% arcane Physical save +15 (+4 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +8 Wil offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Mindpower +12 (+3 eff.) Damage +15% acid +6% nature +8% all Ignore resists +15% nature On-Hit (Melee): * 21% chance to reduce armor by 26% defense ------ Resistance +9% nature Life +47.00 Life Regen +8.00 Disarm Resist +41% Pinning Resist +45% Stun Resist +50% Knockbk Resist +43% Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | ![]() 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Physical Power +7 (+2 eff.) Combat Speed +10% Damage +12% physical defense ------ Armor +4 Resistance +17% lightning +19% cold +22% fire Stun Resist +43% other ------- Stamina/turn +1.00 Max stamina +10.00 Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 161% Range: 1.0x-1.4x Uses 148% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +4 acid +4 mind On Hit: * Create an explosion dealing 47 fire damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +14 Wil +1 Cun +7 Con offense ------ Physical Crit +9.0% Critical power +15.00% Damage +17% fire Ignore resists +5% mind +12% fire defense ------ Resistance +3% acid Life +38.00 One-handed war axes. |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save +15 (+3 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | ![]() 1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 139% Range: 1.0x-1.3x Uses 94% Wil, 54% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% Ignore Shields +12% While equipped: offense ------ Critical power +10.00% Physical Power +10 (+3 eff.) Ignore resists +7% all Accuracy +16 (+4 eff.) Ignore Armor +6 defense ------ Defense +12 (+3 eff.) Unlife -60.00 life Disarm Resist +20% Sharp, short and deadly. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +7 Dex offense ------ Accuracy +15 (+3 eff.) When Hit 10 physical defense ------ Defense +12 (+3 eff.) Resistance +5% arcane Crit Resistance 15.00% Physical save +10 (+2 eff.) Life Regen +4.00 Pinning Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 841% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 742% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 423.67 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 510.54 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 201 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 58 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 10 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 Encumbrance T3 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Fatigue -12% Resistance +6% blight +3% temporal +3% light Physical save +9 (+2 eff.) Mind save +9 (+2 eff.) Life Regen +5.00 Confus Resist +15% Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 31 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (128). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +8 Wil +3 Con offense ------ Physical Power +8 (+2 eff.) Spellpower +15 (+7 eff.) Mindpower +28 (+5 eff.) Damage +6% darkness defense ------ Spell save +15 (+4 eff.) Mind save +15 (+3 eff.) other ------- Max stamina +14.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Str offense ------ Physical Crit +1.0% Physical Power +20 (+5 eff.) Accuracy +15 (+3 eff.) defense ------ Armor +8 Resistance +12% lightning +6% darkness other ------- Stamina/turn +2.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+1 eff.) Life +20.00 Disarm Resist +21% Pinning Resist +20% Knockbk Resist +21% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: offense ------ Ignore resists +10% all Accuracy +10 (+2 eff.) defense ------ Resistance +13% nature +6% blight Poison Resist +22% Disease Resist +22% Rings make your fingers look great! |
![]() 5.0 Encumbrance T4 greatmaul 2H weapon [Unique] Master/Psionic Weapon Damage 188% Range: 1.0x-1.5x Uses 185% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Attack Speed 100% On-hit +17 mind On Hit: * 17% chance to reduce all saves and defense by 49 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Str +2 Wil +2 Cun offense ------ Mind Crit +5% Mindpower +15 (+3 eff.) Damage +22% mind +17% physical Accuracy +39 (+8 eff.) other ------- Psi/turn +0.10 Talents +3 Dream Smith's Hammer +3 Hammer Toss Cooldown Hammer Toss -2 A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() 5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Nature/Master Weapon Damage 200% Range: 1.0x-1.5x Uses 169% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +14 Con +13 Wil offense ------ Physical Crit +9.0% Mind Crit +1% Critical power +42.00% Ignore Armor +13 When Hit 2 blight defense ------ Life +75.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- EQ when Hit +0.08 Massive two-handed mauls. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane Weapon Damage 196% Range: 1.0x-1.6x Uses 169% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +27 blight +34 cold On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 16 On Critical: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 While equipped: Stats +2 Str offense ------ Mind Crit +2% Mindpower +10 (+2 eff.) Ignore resists +15% mind defense ------ Resistance +12% acid Crit Resistance 15.00% Mind save +12 (+3 eff.) Disease Resist +39% Massive two-handed swords. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Master Weapon Damage 194% Range: 1.0x-1.6x Uses 169% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +4 fire While equipped: Stats +5 Dex +7 Con offense ------ Physical Power +16 (+4 eff.) Combat Speed +10% Damage +18% light Ignore resists +20% fire +13% physical Accuracy +28 (+6 eff.) defense ------ Defense +13 (+3 eff.) Disarm Resist +118% Massive two-handed swords. |
![]() 3.0 Encumbrance T5 mace 1H weapon [Random Unique] Master Weapon Damage 176% Range: 1.0x-1.4x Uses 148% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Ignore resists +11% physical +20% light +12% all Accuracy +44 (+9 eff.) Ignore Armor +28 When Hit 4 temporal defense ------ Resistance +12% light Blunt and deadly. |
![]() 3.0 Encumbrance T3 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 161% Range: 1.0x-1.4x Uses 148% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: 20% Curse of Death level 3 On Critical: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 While equipped: offense ------ Physical Crit +9.0% Physical Power +7 (+2 eff.) Damage +3% acid Ignore resists +10% darkness +10% acid defense ------ Resistance +6% darkness +3% acid Blunt and deadly. |
![]() 3.0 Encumbrance T5 mace 1H weapon [Rare] Arcane Weapon Damage 178% Range: 1.0x-1.4x Uses 148% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +12 blight On Hit: * 23% chance to reduce strength, dexterity, and constitution by 16 While equipped: Stats +4 Str defense ------ Resistance +18% lightning +6% mind +6% nature Knockbk Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blunt and deadly. |
![]() 1.0 Encumbrance T5 belt armor [Ego++] Arcane/Master While equipped: Stats +7 Mag +17 Wil +5 Cun offense ------ Spell Crit +5% Against +45% Summoned defense ------ Resist Against +33% Summoned A belt that goes around your waist. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Accuracy +15 (+3 eff.) Ignore Armor +2 On-Hit (Melee): * 10% chance to reduce armor by 26% defense ------ Resistance +3% lightning Unlife -40.00 life Life +32.00 other ------- Max stamina +10.00 A belt that goes around your waist. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Spell Crit +1% Mindpower +3 (+1 eff.) Damage +3% blight When Hit 2 blight defense ------ Physical save +6 (+1 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.12 Vim-on-crit +1.00 A belt that goes around your waist. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +2 Cun offense ------ Mindpower +10 (+2 eff.) Damage +3% fire Ignore resists +10% mind On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% temporal +3% arcane +9% fire defense ------ Defense +1 (+1 eff.) Resistance +15% temporal Life +33.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Wil +1 Con offense ------ Damage +3% mind defense ------ Armor +2 Defense +21 (+5 eff.) Stun Resist +10% other ------- Psi when Hit +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +9% fire +9% temporal Ignore resists +20% fire defense ------ Resistance +10% blight +9% all Mind save +15 (+3 eff.) Life +58.00 Life Regen +3.10 Healmod +17% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Damage +7% acid +5% physical +11% fire +8% cold defense ------ Resistance +12% acid +10% physical +12% darkness +11% cold +12% fire +12% mind +11% all Physical save +12 (+3 eff.) Spell save +15 (+4 eff.) Mind save +29 (+7 eff.) other ------- Cooldown Refit Golem -2 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Con +5 Wil offense ------ Spellpower +9 (+4 eff.) Mindpower +8 (+2 eff.) Damage +12% acid Ignore resists +9% physical +19% darkness +12% temporal When Hit 6 acid defense ------ Armor +5 Resistance +9% acid +23% temporal +30% darkness +5% arcane Out-of-Phase Defense +23 Out-of-Phase Resistance +20% Out-of-Phase Resilience +28% Blindside: Puts all charms on 22 turn cooldown Effective talent level: 3.0 Power cost 22 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 38 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() 3.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +3 Str +5 Cun +9 Con offense ------ Damage +12% lightning +9% darkness When Hit 6 fire defense ------ Armor +5 Fatigue +4% Resistance +6% lightning +9% fire Physical save +22 (+5 eff.) Mind save +20 (+5 eff.) other ------- Stamina/turn +1.00 Max stamina +32.00 Rush: Puts all charms on 22 turn cooldown Effective talent level: 2.0 Power cost 22 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 Encumbrance T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Con offense ------ Damage +7% physical Ignore resists +15% temporal When Hit 4 mind defense ------ Armor +3 Resistance +10% fire +15% mind +7% cold Life Regen +3.00 Healmod +10% other ------- Size +1 A pair of boots made of leather. |
![]() 2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +1 Wil offense ------ Physical Crit +3.0% Physical Power +5 (+2 eff.) Ignore resists +9% physical defense ------ Armor +5 Resistance +5% arcane Life +100.00 Disease Resist +20% Silence Resist +10% Disarm Resist +20% Knockbk Resist +20% A pair of boots made of leather. |
![]() 1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str +5 Dex +3 Cun offense ------ Accuracy +13 (+3 eff.) defense ------ Armor +3 Physical save +9 (+2 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 158% Range: 1.0x-1.1x Uses 83% Wil, 83% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +14 Ignore Armor +5 Critical Rate +19.0% Attack Speed 100% On Hit: 10% Set Up level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 5 fire Damage +3% fire Accuracy +10 (+2 eff.) defense ------ Armor +1 Resistance +6% fire Unarmed combat: Weapon Damage 133% Range: 1.0x-1.1x Uses 83% Wil, 83% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +1 Critical Rate +6.0% Attack Speed 100% On-crit, radius 2 +5 fire On Hit: 10% Fire Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +11 Dex +3 Cun +3 Con defense ------ Armor +4 Fatigue +4% Resistance +16% cold Crit Resistance 15.00% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 9.0 Encumbrance T1 light armor [Ego++] Nature While equipped: Stats +2 Wil defense ------ Armor +3 Defense +3 (+1 eff.) Fatigue +6% Resistance +11% blight +6% cold +11% darkness +5% acid other ------- Light +1 Breathe water A suit of armour made of leather. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 43 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +8 Mag offense ------ Spell Crit +15% Critical power +16.00% Physical Power +8 (+2 eff.) Damage +12% temporal +6% cold Ignore resists +25% temporal Ignore Armor +6 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) other ------- Max mana +104.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Wil +3 Con offense ------ Damage +6% cold defense ------ Life +43.00 other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +15% nature +12% cold Ignore resists +5% cold On-Hit (Melee): * 20% chance to slow global speed by 79% defense ------ Resistance +3% cold Blast the opponent's mind dealing 422 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to gain a 38% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Be Ballin the Dwarf Mindslayer level 40
12nd Dearth 123rd year of Ascendancy at 10:47 see stats
By Be Ballin the Dwarf Mindslayer level 30
1st Acquisition 123rd year of Ascendancy at 20:57 see stats
By Be Ballin the Dwarf Mindslayer level 40
10th Dearth 123rd year of Ascendancy at 19:24 see stats
By Be Ballin the Dwarf Mindslayer level 45
11st Loss 123rd year of Ascendancy at 02:53 see stats
By Be Ballin the Dwarf Mindslayer level 43
7th Loss 123rd year of Ascendancy at 02:56 see stats
By Be Ballin the Dwarf Mindslayer level 32
20th Profit 123rd year of Ascendancy at 07:41 see stats
By Be Ballin the Dwarf Mindslayer level 16
33rd Dearth 122nd year of Ascendancy at 03:35 see stats
By Be Ballin the Dwarf Mindslayer level 42
3rd Loss 123rd year of Ascendancy at 09:22 see stats
By Be Ballin the Dwarf Mindslayer level 35
10th Wealth 123rd year of Ascendancy at 18:59 see stats
By Be Ballin the Dwarf Mindslayer level 25
13rd Voratun 123rd year of Ascendancy at 00:39 see stats
By Be Ballin the Dwarf Mindslayer level 23
30th Stralite 123rd year of Ascendancy at 10:24 see stats
By Be Ballin the Dwarf Mindslayer level 32
6th Profit 123rd year of Ascendancy at 12:44 see stats
By Be Ballin the Dwarf Mindslayer level 26
14th Voratun 123rd year of Ascendancy at 00:55 see stats
By Be Ballin the Dwarf Mindslayer level 30
1st Acquisition 123rd year of Ascendancy at 20:29 see stats
By Be Ballin the Dwarf Mindslayer level 10
5th Dearth 122nd year of Ascendancy at 04:50 see stats
By Be Ballin the Dwarf Mindslayer level 20
18th Iron 123rd year of Ascendancy at 14:51 see stats
By Be Ballin the Dwarf Mindslayer level 30
30th Voratun 123rd year of Ascendancy at 00:50 see stats
By Be Ballin the Dwarf Mindslayer level 40
9th Dearth 123rd year of Ascendancy at 13:43 see stats
By Be Ballin the Dwarf Mindslayer level 24
30th Stralite 123rd year of Ascendancy at 18:07 see stats
By Be Ballin the Dwarf Mindslayer level 19
28th Shortage 122nd year of Ascendancy at 00:43 see stats
By Be Ballin the Dwarf Mindslayer level 35
9th Wealth 123rd year of Ascendancy at 16:36 see stats
By Be Ballin the Dwarf Mindslayer level 32
19th Profit 123rd year of Ascendancy at 06:53 see stats
By Be Ballin the Dwarf Mindslayer level 21
6th Stralite 123rd year of Ascendancy at 15:33 see stats
By Be Ballin the Dwarf Mindslayer level 42
3rd Loss 123rd year of Ascendancy at 12:12 see stats
By Be Ballin the Dwarf Mindslayer level 6
19th Voratun 122nd year of Ascendancy at 00:47 see stats
By Be Ballin the Dwarf Mindslayer level 30
1st Acquisition 123rd year of Ascendancy at 20:57 see stats
By Be Ballin the Dwarf Mindslayer level 10
5th Dearth 122nd year of Ascendancy at 23:14 see stats
By Be Ballin the Dwarf Mindslayer level 30
1st Acquisition 123rd year of Ascendancy at 20:57 see stats
By Be Ballin the Dwarf Mindslayer level 34
44th Profit 123rd year of Ascendancy at 17:14 see stats
By Be Ballin the Dwarf Mindslayer level 40
38th Dearth 123rd year of Ascendancy at 00:39 see stats
By Be Ballin the Dwarf Mindslayer level 16
15th Loss 122nd year of Ascendancy at 02:03 see stats
By Be Ballin the Dwarf Mindslayer level 24
33rd Stralite 123rd year of Ascendancy at 01:01 see stats
By Be Ballin the Dwarf Mindslayer level 19
28th Shortage 122nd year of Ascendancy at 00:43 see stats
By Be Ballin the Dwarf Mindslayer level 39
9th Dearth 123rd year of Ascendancy at 10:12 see stats
Log
Training Dummy is free from the epidemic.
Training Dummy speeds up.
Acid Splash from Be Ballin hits Training Dummy for 5 acid damage.
Bleeding from Be Ballin hits Training Dummy for 642 physical damage.
Training Dummy is free from the acid.
Training Dummy is less vulnerable.
Training Dummy rearms.
Bleeding from Be Ballin hits Training Dummy for 642 physical damage.
Training Dummy is fully armored again.
Training Dummy is free from the illness.
Bleeding from Be Ballin hits Training Dummy for 642 physical damage.
Be Ballin uses Telekinetic Grasp.
Be Ballin telekinetically seizes: pearl.
Talent Resilience of the Dwarves is ready to use.
Talent Thermal Strike is ready to use.
Talent Kinetic Strike is ready to use.
Talent Charged Strike is ready to use.
Talent Frenzied Focus is ready to use.
Talent Quick as Thought is ready to use.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.