











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 27 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Voribressra the ogre mauler at level 27 on the 10th Decay 122nd year of Ascendancy at 08:38 / 1 |
Primary Stats
| Strength | 53 (base 37) |
| Dexterity | 49 (base 40) |
| Constitution | 27 (base 10) |
| Magic | 27 (base 25) |
| Willpower | 25 (base 10) |
| Cunning | 31 (base 31) |
Resources
| Life | -129/629 |
| Mana | 83/331 |
| Stamina | 166/216 |
| Healing Factor | 1.2886945338482 |
| Regeneration | 2.2552154342344 |
Speed
| Mental | +3.0198066269804E-12% |
| Attack | 0% |
| Movement | 0% |
| Spell | +3.0198066269804E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 40.499143981876 |
| See Invisible | 40.499143981876 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 70 |
| Crit Chance | 45% |
| APR | 56 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 70 |
| Crit Chance | 43% |
| APR | 56 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 14% |
| Speed | 0.99999999999997 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Nature | +19% |
| Darkness | +9% |
| Mind | +12% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +26% |
| Mind | +21% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 5 (48.304188961773%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 27 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 39%( 70%) |
| Cold | + 32%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 40%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 40%( 70%) |
| Fire | + 22%( 70%) |
| Lightning | + 17%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Knockback Resistance | 24% |
| Confusion Resistance | 10% |
| Stun Resistance | 30% |
| Pinning Resistance | 26% |
| Poison Resistance | 25% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 441 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 669% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 235 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 33%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed honey tree root. * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Demonglory' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +15 (+4 eff.) Damage +9% darkness defense ------ Armor +1 Resistance +6% fire +12% darkness +6% cold Unlife -40.00 life A pair of boots made of leather. |
| Light source | alchemist's lamp 'Hailblack'1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +4 Wil offense ------ Physical Crit +5.0% Critical power +11.00% Physical Power +5 (+1 eff.) Damage +3% cold defense ------ Resistance +3% blight +9% temporal +6% cold other ------- Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xaninor the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Wil +3 Con offense ------ Damage +12% mind defense ------ Armor +3 Fatigue +5% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Psi when Hit +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets 'Gobeth' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2 Dex +2 Wil offense ------ Physical Crit +9.0% Spell Crit +7% Mind Crit +6% Critical power +21.00% defense ------ Armor +1 Fatigue +1% Unlife -80.00 life other ------- Psi when Hit +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Blindlady [power 95] (19 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: defense ------ Resistance +12% blight +3% fire +3% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 213 Base Damage: 103 Armor: 5 All Resist: 3 Puts all charms on 19 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
| On fingers | Smearraze the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+1 eff.) Damage +6% nature Accuracy +8 (+2 eff.) Ignore Armor +7 defense ------ Defense +8 (+3 eff.) Resistance +3% lightning +6% temporal +3% light Physical save +6 (+3 eff.) Spell save +8 (+4 eff.) Mind save +7 (+3 eff.) Disengage: Puts all charms on 8 turn cooldown Effective talent level: 4.5 Power cost 8 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Xanyma0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Dex +1 Wil offense ------ Damage +3% acid Ignore resists +5% mind defense ------ Resistance +12% temporal +10% light +12% darkness Blind Resist +24% Pinning Resist +26% Knockbk Resist +24% other ------- Psi when Hit +0.08 Hate-on-crit +2.00 Amulets make your neck look great! |
| In main hand | Tundrahack the voratun waraxe (152% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 152% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +8 mind On Critical: * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 While equipped: offense ------ Mind Crit +2% Ignore resists +15% physical +11% all Accuracy +41 (+10 eff.) Ignore Armor +30 defense ------ Resistance +9% cold other ------- EQ when Hit +0.12 Psi when Hit +0.08 One-handed war axes. |
| Around waist | Gilodan the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ When Hit 2 acid defense ------ Resistance +3% acid +9% light +6% darkness Physical save +12 (+6 eff.) Confus Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
| In off hand | Taintbait the steel dagger (103% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 blight On-crit, radius 2 +8 nature On Hit: 20% Epidemic level 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 17 While equipped: Stats +2 Mag +3 Wil offense ------ Physical Crit +8.0% Critical power +12.00% Spellpower +7 (+4 eff.) Damage +6% nature Ignore Armor +6 defense ------ Crit Resistance 15.00% Disease Resist +12% other ------- Infravision +1 Sharp, short and deadly. |
| Cloak | Emelinor (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +5% mind defense ------ Defense +1 (+0 eff.) Resistance +3% light +6% blight Physical save +3 (+2 eff.) Spell save +9 (+5 eff.) Life +32.00 Silence Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con offense ------ Damage +7% nature defense ------ Resistance +8% blight +11% all Life +49.00 Life Regen +1.50 Healmod +15% Poison Resist +25% Disease Resist +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the wizard (speed 639%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 639% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (250.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 250.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 80; dur 4; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 80.34 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 79; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Xoravena0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Wil +2 Cun +3 Con defense ------ Resistance +3% acid other ------- See Invisibility +3 Amulets make your neck look great! |
Dairivor the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Str +2 Dex offense ------ Critical power +10.00% Damage +11% mind Ignore resists +5% arcane Accuracy +4 (+1 eff.) defense ------ Armor +4 Resistance +11% mind Mind save +3 (+1 eff.) other ------- Hate-on-crit +2.00 Rings make your fingers look great! |
Oleruivor the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Str offense ------ Mind Crit +5% Ignore resists +15% temporal defense ------ Armor +8 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- EQ when Hit +0.08 Max psi +40.00 Rings make your fingers look great! |
Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex, 0% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Dex, 50% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+7 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
elemental steel dagger (107% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego+] Arcane Weapon Damage 107% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 53 lightning damage (1/turn) While equipped: offense ------ Damage +8% lightning Ignore resists +5% lightning Sharp, short and deadly. |
Pitchtouch (123% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 123% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +12 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +9 Con +10 Wil offense ------ Physical Crit +9.0% Damage +6% fire On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Resistance +3% darkness Life +35.00 Massive two-handed swords. |
steel longsword of enduring (113% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Nature Weapon Damage 113% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +6 Con +6 Wil defense ------ Life +10.00 Sharp, long, and deadly. |
stralite longsword of evisceration (144% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Master Weapon Damage 145% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Critical: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +8 (+2 eff.) Sharp, long, and deadly. |
stralite mace 'Wretchspawn' (145% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Rare] Arcane Weapon Damage 146% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +16 temporal While equipped: Stats +2 Dex +7 Wil +4 Cun offense ------ Damage +6% nature When Hit 10 nature defense ------ Resistance +17% temporal other ------- See Invisibility +12 Blunt and deadly. |
potent elven-wood starstaff (139% power, 5 apr, temporal element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Weapon Damage 139% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +15 (+8 eff.) Damage +32% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glorysewe1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+2 eff.) defense ------ Armor +2 Physical save +6 (+3 eff.) Spell save +3 (+2 eff.) Healmod +10% Poison Resist +10% Confus Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A belt that goes around your waist. |
Mayassra1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: defense ------ Resistance +3% light +4% physical Crit Resistance 15.00% Life +70.00 other ------- Infravision +3 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Girewyn the cashmere cloak (13 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Mag +3 Wil offense ------ Spellpower/crit +8 Damage +15% arcane +9% physical Ignore resists +15% blight defense ------ Defense +13 (+4 eff.) Resistance +5% physical Physical save +11 (+6 eff.) other ------- Max mana +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayomiwyn the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +6 Cun defense ------ Defense +1 (+0 eff.) Resistance +3% light +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betoldama (20 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun offense ------ Spell Crit +7% Critical power +10.00% Spellpower +7 (+4 eff.) Damage +24% mind +15% light +24% darkness Ignore resists +10% temporal Accuracy +15 (+4 eff.) defense ------ Defense +20 (+7 eff.) Resistance +22% darkness +24% mind +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Nature/Psionic While equipped: Stats +1 Cun offense ------ Critical power +11.00% defense ------ Resistance +5% blight +9% all Life +42.00 Life Regen +1.90 Healmod +12% other ------- Hate-on-crit +2.00 Psi-on-crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Bregendur' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Damage +6% physical defense ------ Armor +3 Fatigue +2% Resistance +3% cold +3% temporal Confus Resist +10% other ------- Max psi +20.00 Rush: Puts all charms on 19 turn cooldown Effective talent level: 2.5 Power cost 19 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Erudin' (10 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 Defense +10 (+3 eff.) Fatigue -5% Resistance +3% fire Physical save +6 (+3 eff.) Life +60.00 Cut Resist +10% other ------- Encumbrance +23 A pair of boots made of leather. |
Mayisemina the Pyreward (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +1 Str +5 Mag +3 Wil +4 Con offense ------ Damage +4% arcane Ignore resists +15% fire defense ------ Armor +1 Fatigue +1% other ------- See Invisibility +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Silorin the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 6 light Damage +3% light Ignore resists +5% mind On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +1 Resistance +7% light +3% fire Spell save +9 (+5 eff.) Mind save +3 (+1 eff.) Life +80.00 Disease Resist +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's drakeskin leather gloves of strength (+5) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: Stats +5 Str +4 Mag +4 Wil offense ------ Physical Power +10 (+2 eff.) On-Hit 5 acid 6 fire 6 cold 8 lightning defense ------ Armor +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eclipsestar (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Cun +3 Con offense ------ Ignore resists +20% lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 14% defense ------ Armor +3 Fatigue +5% other ------- See Invisibility +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Infused Cerebrum (8 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+6 eff.) Mindpower +12 (+6 eff.) defense ------ Defense +8 (+3 eff.) Fear Resist -60% Assault the mind of a foe to utterly dominate it. Uses 73 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Shocknoon (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex offense ------ Damage +12% lightning defense ------ Armor +1 Fatigue +1% Resistance +6% acid +3% nature +5% arcane A cap made of leather. |
insulating dwarven-steel helm of knowledge (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Armor +4 Fatigue +4% Resistance +8% fire +11% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Betowyn' (6 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str offense ------ Critical power +10.00% Physical Power +10 (+2 eff.) Damage +6% physical defense ------ Defense +6 (+2 eff.) Resistance +6% fire +6% cold A pointy cloth hat, very wizardly... |
Lightningwish the stralite mail armour (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Rare] Psionic While equipped: Stats +3 Cun +6 Wil offense ------ Mindpower +15 (+8 eff.) Damage +15% lightning defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +9% mind +9% fire Mind save +37 (+18 eff.) A suit of armour made of mail. |
Gloomgrinder the dwarven-steel plate armour (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Rare] Master While equipped: offense ------ Damage +9% arcane Ignore resists +15% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Armor +11 Fatigue +22% Resistance +7% physical +12% light +6% darkness Physical save +18 (+8 eff.) other ------- Light +3 A suit of armour made of metal plates. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
338 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Voradhethra the Blazesorrow (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Armor +4 Resistance +3% mind +3% temporal +5% arcane +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Barohor the Icespawn2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +4 Wil offense ------ Ignore resists +5% mind defense ------ Resistance +3% cold Mind save +12 (+6 eff.) Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chaluneg the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Str offense ------ When Hit 13 fire defense ------ Armor +4 Resistance +9% darkness +6% fire Physical save +6 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 8 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
dwarven-steel torque of mindblast 'Isytta' [power 245] (11 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +6 Cun +2 Str offense ------ Physical Crit +6.0% Damage +18% physical defense ------ Unlife -80.00 life other ------- Max stamina +30.00 Blast the opponent's mind dealing 274 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
powerful elm totem of healing [power 122] (11 cooldown)2.0 Encumbrance T1 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 11 turn cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By xdd the Cornac Shadowblade level 13
31st Haze 122nd year of Ascendancy at 12:42 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By xdd the Cornac Shadowblade level 22
78th Haze 122nd year of Ascendancy at 03:23 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By xdd the Cornac Shadowblade level 25
2nd Decay 122nd year of Ascendancy at 06:58 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By xdd the Cornac Shadowblade level 25
1st Decay 122nd year of Ascendancy at 15:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By xdd the Cornac Shadowblade level 10
3rd Mirth 122nd year of Ascendancy at 22:40 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By xdd the Cornac Shadowblade level 20
61st Haze 122nd year of Ascendancy at 10:27 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By xdd the Cornac Shadowblade level 26
3rd Decay 122nd year of Ascendancy at 19:11 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By xdd the Cornac Shadowblade level 10
5th Mirth 122nd year of Ascendancy at 02:54 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By xdd the Cornac Shadowblade level 10
9th Mirth 122nd year of Ascendancy at 08:21 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By xdd the Cornac Shadowblade level 27
4th Decay 122nd year of Ascendancy at 07:33 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By xdd the Cornac Shadowblade level 17
47th Haze 122nd year of Ascendancy at 00:33 see stats
Log
LIFE LOST WARNING!
Xdd casts Rune: Reflection Shield.
A shield forms around xdd.
Xdd casts Shadow Grasp.
Xdd's spell attains critical power!
Voribressra the ogre mauler is silenced!
Voribressra the ogre mauler resists the disarm!
xdd hits Voribressra the ogre mauler for 177 darkness damage.
Your shield crumbles under the damage!
The shield around xdd crumbles.
xdd reflects damage back to Voribressra the ogre mauler!
Deadly Poison from Voribressra the ogre mauler hits xdd for (62 absorbed), 0 nature (0 total damage).
Poison from Voribressra the ogre mauler hits xdd for (42 absorbed), 21 nature (21 total damage).
Bleeding from Voribressra the ogre mauler hits xdd for (131 absorbed), 0 physical (0 total damage).
xdd hits Voribressra the ogre mauler for 62 reflected, 131 reflected, 42 reflected (235 total damage).
Voribressra the ogre mauler uses Dual Strike.
Voribressra the ogre mauler misses xdd.
Xdd fumbles and fails to use Shadowstep, injuring himself!
Xdd's fades into the shadows.
Fumble from Voribressra the ogre mauler hits xdd for 347 physical damage.
Voribressra the ogre mauler performs a melee critical strike against xdd!
xdd reacts to an attack from Voribressra the ogre mauler, mitigating the blow!.
Xdd's Infusion: Wild is disrupted by his wounds!
Voribressra the ogre mauler hits xdd for (59 reacted , -5 stam), 115 physical, (18 parried), (79 ignored), 0 physical, 17 lightning (132 total damage).
Melee retaliation hits Voribressra the ogre mauler for 2 acid, 2 acid (4 total damage).
Poison bursts out of Xdd's corpse!
Deadly Poison from Voribressra the ogre mauler hits xdd for 62 nature damage.
xdd the level 27 cornac shadowblade was splurged to death by Voribressra the ogre mauler on level 1 of Dark crypt.






















































































































