








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 40 / 59% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 68 (base 60) |
| Dexterity | 19 (base 10) |
| Constitution | 25 (base 17) |
| Magic | 65 (base 60) |
| Willpower | 13 (base 10) |
| Cunning | 36 (base 32) |
Resources
| Life | 726/940 |
| Stamina | 224/224 |
| Vim | 77/171 |
| Healing Factor | 1.1153846153846 |
| Regeneration | 2.175 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +118.72307323196% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 185 |
| Accuracy | 44 |
| Crit Chance | 34% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +15% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 87.812421605777 (86.030927835052%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 9 |
| Physical Save | 32 |
| Spell Save | 23 |
| Mental Save | 17 |
Defense: Resistances
| Physical | + 12%( 70%) |
| Darkness | + 33%( 70%) |
| Fire | + 57%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 36% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Horrifying Blows |
| talent | Flame of Urh'Rok |
| talent | Abyssal Shield |
| talent | Secrets of the Eternals |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| On hands | spellstreaming voratun gauntlets of archery (0 def, 3 armour)1.5 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +5 Dex dps ---------- Spell.crit +8% Spell.pwr +8 (+3 eff.) Acc +8 (+3 eff.) Apr +13 ----- def ----- Armour +3 ---------- misc Mana/turn +0.31 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | warded elven-wood wand of clairvoyance [power 12] (6 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 lightning +2 temporal +2 blight +2 fire +2 cold Talents +1 Ward Reveal the area around you, dispelling darkness (radius 12, power 73 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings can have magical properties. |
| On fingers | warrior's voratun ring of fire (+30%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +15% fire ----- def ----- Armour +12 Resists +30% fire Rings can have magical properties. |
| Around neck | restful gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +2 ----- def ----- Fatigue -7% HP.reg +1.70 ---------- misc Mana/turn +0.23 Max.mana +26.00 Amulets can have magical properties. |
| In main hand | balanced stralite greatsword of ruin (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 160% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +20.00% Acc +13 (+4 eff.) Apr +14 ----- def ----- Defense +13 (+7 eff.) Disarm- +36% Massive two-handed swords. |
| Main armor | impenetrable voratun plate armour (9 def, 31 armour)17.0 T5 massive armor [Ego] Master While equipped: ----- def ----- Armour +31 Defense +9 (+5 eff.) Fatigue +26% A suit of armour made of metal plates. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +21 A belt that goes around your waist. |
Inventory
clarifying gold amulet of constitution (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +15% mind Confus- +20% Amulets can have magical properties. |
treant's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +11% nature +11% blight HP.reg +3.20 Poison- +25% Disease- +20% Stun/Frz- +30% Rings can have magical properties. |
thunderous stralite battleaxe of amnesia (156% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Nature/Psionic Power 157% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 28% chance to daze at end of turn * 25% chance to put talents on cooldown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Res.pen +17% lightning Massive two-handed battleaxes. |
magelord's dragonbone starstaff of blasting (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Spell.crit +14% Spell.pwr +31 (+10 eff.) Melee+ 30 arcane Dmg.mod +30% temporal ---------- misc Max.mana +56.00 Talents +1 Command Staff Unleash an elemental blastwave, dealing 75.75 to 90.90 temporal damage in a radius 6 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
werebeast's hardened leather cap of absorption (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature While equipped: Stats +3 Str +3 Dex +3 Cun +3 Con ----- def ----- Armour +3 Fatigue +3% Resists -19% light HP.reg +3.20 ---------- misc Stam/ret +1.20 Equi/ret +1.20 A cap made of leather. |
hardened iron plate armour of command (10 def, 17 armour)17.0 T1 massive armor [Ego++] Master/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +17 Defense +10 (+5 eff.) Fatigue +20% Resists +6% acid +7% physical +6% cold +6% lightning +7% fire Mind.save +12 (+7 eff.) A suit of armour made of metal plates. |
263 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Behrari the Shalore Doombringer level 19
76th Pyre 122nd year of Ascendancy at 02:00 see stats
Arena Battler 50 (Nightmare (Roguelike) difficulty)
Got to wave 50 in the arena.By Behrari the Shalore Doombringer level 35
79th Pyre 122nd year of Ascendancy at 04:28 see stats
Grand Master (Nightmare (Roguelike) difficulty)
Earned the rank of Grand Master in the arena.By Behrari the Shalore Doombringer level 35
79th Pyre 122nd year of Ascendancy at 08:59 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Behrari the Shalore Doombringer level 10
74th Pyre 122nd year of Ascendancy at 23:53 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Behrari the Shalore Doombringer level 20
76th Pyre 122nd year of Ascendancy at 04:40 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Behrari the Shalore Doombringer level 30
78th Pyre 122nd year of Ascendancy at 03:36 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Behrari the Shalore Doombringer level 40
1st Mirth 122nd year of Ascendancy at 05:41 see stats
Master of Arena (Nightmare (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Behrari the Shalore Doombringer level 40
1st Mirth 122nd year of Ascendancy at 08:10 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Behrari the Shalore Doombringer level 29
77th Pyre 122nd year of Ascendancy at 23:55 see stats
XXX the Destroyer (Nightmare (Roguelike) difficulty)
Earned the rank of Destroyer in the arena.By Behrari the Shalore Doombringer level 29
78th Pyre 122nd year of Ascendancy at 03:07 see stats
Log
Talent Draining Assault is ready to use.
You pickup 0.85 gold pieces.
There is an item here: magelord's dragonbone starstaff of blasting (136% power, 6 apr, temporal element)
Behrari slows down.
Talent Incinerating Blows is ready to use.
Behrari picks up (d.): magelord's dragonbone starstaff of blasting (136% power, 6 apr, temporal element).
Talent Burning Sacrifice is ready to use.
The black flame around Behrari dies down
Behrari is no longer one with nature.
Behrari's is no longer blazing.
Behrari is no longer transformed.
Talent Reckless Strike is ready to use.
Talent Detonating Charge is ready to use.
Behrari is no longer surging arcane power.
Talent Infusion: Primal is ready to use.
Talent Fiery Torment is ready to use.
Talent Obliterating Smash is ready to use.
Behrari deactivates Secrets of the Eternals.
Behrari deactivates Abyssal Shield.
Behrari deactivates Horrifying Blows.
Behrari deactivates Flame of Urh'Rok.












































































