






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Tutorial Adventure |
Sex | Female |
Race | Tutorial Basic |
Class | Tutorial Adventurer |
Level / Exp | 4 / 41% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 2 on the 74th Pyre 122nd year of Ascendancy at 16:31 1 / 1 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 18 (base 18) |
Constitution | 16 (base 16) |
Magic | 20 (base 20) |
Willpower | 15 (base 15) |
Cunning | 15 (base 15) |
Resources
Life | 166/166 |
Stamina | 92/92 |
Healing Factor | 1.0483870967742 |
Regeneration | 1.0483870967742 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 19 |
Accuracy | 29 |
Crit Chance | 6% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 6.2773126146902 (30%) |
Defense | 10 |
Ranged Defense | 14 |
Fatigue | 12 |
Physical Save | 13 |
Spell Save | 12 |
Mental Save | 10 |
Defense: Immunities
Stun Resistance | 19% |
Instadeath Resistance | 100% |
Knockback Resistance | 19% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 56 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
Technique / Shield offense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Effects
talent | Shield Wall |
Quests
You must venture in the heart of the forest and kill the Lone Wolf, who randomly attacks villagers. Tutorial | done |
Equipment
Main armor | ![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
Quiver | ![]() Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 23 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +8 nature Arrows are used with bows to pierce your foes to death. |
In off hand | ![]() Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
In main hand | ![]() Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 5% chance to disease Damage (Melee): +6 blight Burst (radius 1) on hit: +5 fire Sharp, short and deadly. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 25 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +17% physical Changes damage: +12% physical Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Achievements
By Belithra the Tutorial Basic Tutorial Adventurer level 2
74th Pyre 122nd year of Ascendancy at 20:22 see stats
Log
Belithra uses Shield Pummel.
Lone Wolf is stunned!
Belithra hits Lone Wolf for 18 physical, 22 physical (40 total damage).
Lone Wolf hits Belithra for 4 physical damage.
Belithra activates Shield Wall.
Lone Wolf misses Belithra.
Lone Wolf performs a melee critical strike against Belithra!
Belithra hits Lone Wolf for 22 physical, 6 blight, 5 fire (33 total damage).
Lone Wolf hits Belithra for 7 physical damage.
Talent Block is ready to use.
Lone Wolf hits Belithra for 4 physical damage.
You are now inscribed with Infusion: Healing.
You have no more healing infusion of the sneak (heal 56).
Lone Wolf is not stunned anymore.
Lone Wolf misses Belithra.
Quest 'Tutorial' is done! (Press 'j' to see the quest log)
New Achievement: Baby steps!
Quest 'Tutorial' completed! (Press 'j' to see the quest log)
Welcome to level 3 [Belithra].
Belithra has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Welcome to level 4 [Belithra].
Belithra has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Belithra hits Lone Wolf for 21 physical, 6 blight, 5 fire (32 total damage).
Belithra killed Lone Wolf!
Belithra deactivates Shield Wall.