









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 24 / 99% |
Size | big |
Lifes / Deaths | Killed by mutilator at level 1 on the 75th Pyre 122nd year of Ascendancy at 06:52 / 109Killed by demonic clerk at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:28 Killed by Porynor the dreaming giant grey rat at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:59 Killed by shadow at level 5 on the 78th Pyre 122nd year of Ascendancy at 09:25 Killed by dozing giant venus flytrap at level 5 on the 78th Pyre 122nd year of Ascendancy at 10:58 Killed by shadow at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:23 Killed by Glorugalle the dreaming warg at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:36 Killed by dozing giant venus flytrap at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:02 Killed by dozing giant venus flytrap at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:44 Killed by Gukira the dozing wolf at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:32 Killed by The Dreaming One at level 5 on the 79th Pyre 122nd year of Ascendancy at 10:04 Killed by war hound at level 8 on the 11st Dusk 122nd year of Ascendancy at 20:36 Killed by Assassin Lord at level 9 on the 14th Dusk 122nd year of Ascendancy at 11:12 Killed by Elrnasa the thalore at level 10 on the 45th Haze 122nd year of Ascendancy at 15:53 Killed by Amarir the human at level 11 on the 47th Haze 122nd year of Ascendancy at 16:04 Killed by Amarir the human at level 11 on the 47th Haze 122nd year of Ascendancy at 17:49 Killed by Esma the krog at level 13 on the 67th Haze 122nd year of Ascendancy at 03:37 Killed by Mr Squish at level 13 on the 67th Haze 122nd year of Ascendancy at 12:14 Killed by Salotira the forest wight at level 15 on the 75th Haze 122nd year of Ascendancy at 22:11 Killed by rogue at level 15 on the 76th Haze 122nd year of Ascendancy at 13:06 Killed by ritch flamespitter at level 16 on the 78th Haze 122nd year of Ascendancy at 16:37 Killed by Halak the Bringer of Doom's temporal clone at level 16 on the 79th Haze 122nd year of Ascendancy at 09:38 Killed by temporal hound at level 16 on the 79th Haze 122nd year of Ascendancy at 11:50 Killed by Halak the Bringer of Doom at level 16 on the 79th Haze 122nd year of Ascendancy at 14:13 Killed by temporal hound at level 16 on the 79th Haze 122nd year of Ascendancy at 16:03 Killed by Halak the Bringer of Doom at level 16 on the 79th Haze 122nd year of Ascendancy at 17:41 Killed by temporal hound at level 16 on the 79th Haze 122nd year of Ascendancy at 19:33 Killed by Halak the Bringer of Doom at level 16 on the 79th Haze 122nd year of Ascendancy at 21:29 Killed by temporal hound at level 16 on the 80th Haze 122nd year of Ascendancy at 00:32 Killed by temporal hound at level 16 on the 80th Haze 122nd year of Ascendancy at 01:52 Killed by Salivea the ink squid at level 17 on the 1st Decay 122nd year of Ascendancy at 05:10 Killed by bloated horror at level 17 on the 2nd Decay 122nd year of Ascendancy at 11:41 Killed by netherworm mass at level 17 on the 3rd Decay 122nd year of Ascendancy at 14:54 Killed by netherworm mass at level 17 on the 3rd Decay 122nd year of Ascendancy at 16:36 Killed by netherworm mass at level 17 on the 3rd Decay 122nd year of Ascendancy at 17:29 Killed by netherworm mass at level 17 on the 3rd Decay 122nd year of Ascendancy at 18:35 Killed by netherworm mass at level 17 on the 3rd Decay 122nd year of Ascendancy at 20:16 Killed by netherworm mass at level 17 on the 3rd Decay 122nd year of Ascendancy at 23:05 Killed by netherworm mass at level 17 on the 4th Decay 122nd year of Ascendancy at 01:57 Killed by netherworm mass at level 17 on the 4th Decay 122nd year of Ascendancy at 06:22 Killed by netherworm mass at level 17 on the 4th Decay 122nd year of Ascendancy at 11:05 Killed by netherworm mass at level 17 on the 4th Decay 122nd year of Ascendancy at 13:32 Killed by Kabel the shalore at level 17 on the 9th Decay 122nd year of Ascendancy at 14:14 Killed by Naea the human at level 17 on the 9th Decay 122nd year of Ascendancy at 16:32 Killed by enthralled slave at level 17 on the 9th Allure 123rd year of Ascendancy at 20:18 Killed by Ivuwe the slaver at level 17 on the 9th Allure 123rd year of Ascendancy at 21:11 Killed by Ce'Nybeth the dredge at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 03:36 Killed by Ce'Nybeth the dredge at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 05:56 Killed by Ce'Nybeth the dredge at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 07:31 Killed by temporal stalker at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 11:06 Killed by Ce'Nybeth the dredge at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 20:36 Killed by Ce'Nybeth the dredge at level 18 on the 33rd Regrowth 123rd year of Ascendancy at 22:24 Killed by fire drake hatchling at level 18 on the 55th Regrowth 123rd year of Ascendancy at 21:14 Killed by Mr Squish at level 18 on the 57th Regrowth 123rd year of Ascendancy at 04:21 Killed by snow giant boulder thrower at level 19 on the 58th Regrowth 123rd year of Ascendancy at 12:28 Killed by fire drake hatchling at level 19 on the 58th Regrowth 123rd year of Ascendancy at 14:10 Killed by Varsha the Writhing at level 19 on the 58th Regrowth 123rd year of Ascendancy at 15:22 Killed by Varsha the Writhing at level 19 on the 58th Regrowth 123rd year of Ascendancy at 16:48 Killed by Xaneyanor the faeros at level 19 on the 58th Regrowth 123rd year of Ascendancy at 18:15 Killed by Xaneyanor the faeros at level 19 on the 58th Regrowth 123rd year of Ascendancy at 19:33 Killed by gigantic gravity worm at level 19 on the 58th Regrowth 123rd year of Ascendancy at 21:14 Killed by fire drake hatchling at level 19 on the 58th Regrowth 123rd year of Ascendancy at 23:33 Killed by Porariavena the fire drake hatchling at level 19 on the 59th Regrowth 123rd year of Ascendancy at 10:18 Killed by ultimate teluvorta at level 19 on the 60th Regrowth 123rd year of Ascendancy at 06:14 Killed by ultimate telugoroth at level 19 on the 60th Regrowth 123rd year of Ascendancy at 08:10 Killed by ultimate telugoroth at level 19 on the 60th Regrowth 123rd year of Ascendancy at 09:17 Killed by ultimate telugoroth at level 19 on the 60th Regrowth 123rd year of Ascendancy at 11:33 Killed by ultimate telugoroth at level 19 on the 60th Regrowth 123rd year of Ascendancy at 12:39 Killed by Bethamira the telugoroth at level 19 on the 60th Regrowth 123rd year of Ascendancy at 14:12 Killed by dredge at level 20 on the 60th Regrowth 123rd year of Ascendancy at 18:52 Killed by dredge at level 20 on the 60th Regrowth 123rd year of Ascendancy at 21:04 Killed by dredgling at level 20 on the 60th Regrowth 123rd year of Ascendancy at 23:58 Killed by temporal stalker at level 20 on the 61st Regrowth 123rd year of Ascendancy at 01:36 Killed by gwelgoroth at level 20 on the 67th Regrowth 123rd year of Ascendancy at 06:24 Killed by ultimate gwelgoroth at level 20 on the 69th Regrowth 123rd year of Ascendancy at 22:20 Killed by skeleton master archer at level 20 on the 70th Regrowth 123rd year of Ascendancy at 10:28 Killed by gwelgoroth at level 20 on the 70th Regrowth 123rd year of Ascendancy at 11:04 Killed by skeleton master archer at level 20 on the 70th Regrowth 123rd year of Ascendancy at 13:32 Killed by Urkis, the High Tempest at level 20 on the 70th Regrowth 123rd year of Ascendancy at 16:58 Killed by Urkis, the High Tempest at level 20 on the 70th Regrowth 123rd year of Ascendancy at 19:10 Killed by gwelgoroth at level 21 on the 71st Regrowth 123rd year of Ascendancy at 03:58 Killed by temporal stalker at level 21 on the 77th Regrowth 123rd year of Ascendancy at 08:23 Killed by Mr Squish at level 21 on the 77th Regrowth 123rd year of Ascendancy at 17:53 Killed by armoured skeleton warrior at level 22 on the 78th Regrowth 123rd year of Ascendancy at 07:15 Killed by armoured skeleton warrior at level 22 on the 78th Regrowth 123rd year of Ascendancy at 14:26 Killed by Ealran the Invoker at level 22 on the 78th Regrowth 123rd year of Ascendancy at 20:52 Killed by Araber the Invoker at level 22 on the 78th Regrowth 123rd year of Ascendancy at 23:18 Killed by Araber the Invoker at level 22 on the 79th Regrowth 123rd year of Ascendancy at 00:40 Killed by Harggo the Bringer of Doom at level 22 on the 79th Regrowth 123rd year of Ascendancy at 03:11 Killed by Harggo the Bringer of Doom at level 22 on the 79th Regrowth 123rd year of Ascendancy at 05:46 Killed by animated mummy wrappings at level 22 on the 79th Regrowth 123rd year of Ascendancy at 14:43 Killed by Zubythra the rotting mummy at level 22 on the 79th Regrowth 123rd year of Ascendancy at 18:04 Killed by spire dragon at level 22 on the 80th Regrowth 123rd year of Ascendancy at 10:42 Killed by Weljambli the thaurhereg at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 00:34 Killed by Weljambli the thaurhereg at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 02:12 Killed by Weljambli the thaurhereg at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 03:55 Killed by Weljambli the thaurhereg at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 05:44 Killed by Aeritira the storm wyrm at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 14:44 Killed by Aeritira the storm wyrm at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 16:40 Killed by Aeritira the storm wyrm at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 17:52 Killed by armoured skeleton warrior at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 20:51 Killed by stone troll at level 22 on the 1st Time of Balance 123rd year of Ascendancy at 22:38 Killed by wretchling at level 23 on the 18th Pyre 123rd year of Ascendancy at 06:57 Killed by corrupted elven guard at level 24 on the 22nd Pyre 123rd year of Ascendancy at 09:50 Killed by decaying devourer at level 24 on the 22nd Pyre 123rd year of Ascendancy at 11:07 Killed by ogre rune-spinner at level 24 on the 22nd Pyre 123rd year of Ascendancy at 15:29 Killed by elven corruptor at level 24 on the 22nd Pyre 123rd year of Ascendancy at 17:08 Killed by elven mage at level 24 on the 23rd Pyre 123rd year of Ascendancy at 08:16 Killed by elven cultist at level 24 on the 23rd Pyre 123rd year of Ascendancy at 09:35 |
Primary Stats
Strength | 40 (base 29) |
Dexterity | 26 (base 20) |
Constitution | 33 (base 23) |
Magic | 36 (base 32) |
Willpower | 31 (base 25) |
Cunning | 23 (base 15) |
Resources
Life | 915/915 |
Stamina | 242/242 |
Vim | 107/107 |
Healing Factor | 1.8199507389164 |
Regeneration | 9.5866760121312 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +112.08934837382% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 4 |
See Stealth | 10 |
See Invisible | 11 |
Offense: Mainhand
Damage | 53 |
Accuracy | 27 |
Crit Chance | 25% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +4% |
Light | +9% |
Fire | +6% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Light | +25% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 26.317011280365 (73.452380952381%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 16 |
Physical Save | 26 |
Spell Save | 40 |
Mental Save | 26 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 49%( 70%) |
All | + 7%( 70%) |
Darkness | + 54%( 70%) |
Light | + 17%( 70%) |
Fire | + 49%( 70%) |
Nature | + 49%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 28.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 274.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Flame of Urh'Rok |
talent | Share the Pain |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 50. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed black mamba head. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed chunk of ghoul flesh. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vial of elder vampire blood. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed ice ant stinger. * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor [Ego++] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Apr +4 ----- def ----- Armour +3 Defense +11 (+6 eff.) Fatigue +2% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% light +6% fire Res.pen +25% light Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +6 See.Stealth +10 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee Ret 8 darkness ----- def ----- Armour +3 Fatigue +3% Resists +28% darkness +5% arcane +15% nature Spell.save +11 (+3 eff.) Max.HP +100.00 Heal.mod +35% ---------- misc Infravis +4 A cap made of leather. |
Tool | ![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.68 cold and 11.90 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() 5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Psionic Power 138% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +14 Crit +1.0% Atk.spd 100% Phasing +58% Melee+ +9 darkness +12 cold Against +9% Living While equipped: Stats +1 Wil dps ---------- Crit.mult +5.00% Res.pen +10% temporal Massive two-handed mauls. |
On hands | ![]() 1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 darkness Dmg.mod +4% darkness ----- def ----- Armour +1 Resists +5% darkness Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 14.0 T4 heavy armor [Ego++] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 12 acid 14 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +11 Defense +12 (+6 eff.) Fatigue +16% Resists +15% acid +18% fire Mind.save +15 (+7 eff.) A suit of armour made of mail. |
Cloak | ![]() 2.0 T1 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +6 (+3 eff.) Resists +11% light +12% fire Stealth +6 Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +5 Str +4 Con ----- def ----- Phys.save +7 (+4 eff.) Max.HP +46.00 HP.reg +1.60 Amulets can have magical properties. |
Inventory
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 68 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 16) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any humanoid around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +4% Melee Ret 16 mind On Hit (Melee): * 30% chance to daze at end of turn ---------- misc Psi/ret +0.20 Masteries +0.15 Corruption/Heart of Fire Amulets can have magical properties. |
![]() 0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- Apr +1 ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +23% Knockbk- +21% ---------- misc Max.stam +20.00 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +27% lightning +30% fire Rings can have magical properties. |
![]() 3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 129% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +24 insidious poison +7 light +4 arcane Against +10% Undead On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Spell.crit +2% ---------- misc Light +3 Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Normal] Power 147% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
![]() 3.0 T2 longsword 1H weapon [Random Unique] Arcane Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 lightning +8 cold +9 temporal On Crit.r2 +4 darkness +8 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 7 temporal ----- def ----- Resists +7% temporal Sharp, long, and deadly. |
![]() 3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() 2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +3 Wil +5 Con dps ---------- Phys.pwr +4 (+2 eff.) Acc +10 (+5 eff.) ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) Max.HP +20.00 A pointy cloth hat, very wizardly... |
![]() 3.0 T3 head armor [Ego+] Disrupt/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% nature +10% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +9% nature Spell.save +3 (+1 eff.) Max.HP +58.00 Heal.mod +21% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor [Ego] Master While equipped: Stats +4 Dex ----- def ----- Armour +4 Fatigue +4% Phys.save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 9.0 T3 light armor [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +5 Str +6 Dex +5 Mag +10 Wil +10 Cun ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +8% Mind.save +12 (+6 eff.) Max.HP +30.00 A suit of armour made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.2 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 101.28 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 101.28 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +3 Strike Cooldown Strike -1 Fire a bolt of a random element with (base) damage 132 to 265 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mr Squish the Ogre Doombringer level 17
5th Decay 122nd year of Ascendancy at 01:07 see stats
By Mr Squish the Ogre Doombringer level 16
80th Haze 122nd year of Ascendancy at 03:28 see stats
By Mr Squish the Ogre Doombringer level 10
17th Haze 122nd year of Ascendancy at 15:38 see stats
By Mr Squish the Ogre Doombringer level 15
76th Haze 122nd year of Ascendancy at 18:29 see stats
By Mr Squish the Ogre Doombringer level 20
70th Regrowth 123rd year of Ascendancy at 20:39 see stats
By Mr Squish the Ogre Doombringer level 5
78th Pyre 122nd year of Ascendancy at 04:51 see stats
By Mr Squish the Ogre Doombringer level 17
5th Decay 122nd year of Ascendancy at 00:19 see stats
By Mr Squish the Ogre Doombringer level 10
17th Haze 122nd year of Ascendancy at 15:38 see stats
By Mr Squish the Ogre Doombringer level 20
60th Regrowth 123rd year of Ascendancy at 16:47 see stats
By Mr Squish the Ogre Doombringer level 24
20th Pyre 123rd year of Ascendancy at 05:17 see stats
By Mr Squish the Ogre Doombringer level 9
14th Dusk 122nd year of Ascendancy at 14:44 see stats
By Mr Squish the Ogre Doombringer level 7
7th Flare 122nd year of Ascendancy at 10:19 see stats
By Mr Squish the Ogre Doombringer level 17
5th Decay 122nd year of Ascendancy at 01:07 see stats
By Mr Squish the Ogre Doombringer level 18
57th Regrowth 123rd year of Ascendancy at 04:08 see stats
By Mr Squish the Ogre Doombringer level 8
8th Dusk 122nd year of Ascendancy at 23:50 see stats
By Mr Squish the Ogre Doombringer level 17
9th Allure 123rd year of Ascendancy at 23:15 see stats
By Mr Squish the Ogre Doombringer level 14
73rd Haze 122nd year of Ascendancy at 13:27 see stats
Log
Mr Squish stops regenerating health quickly.
Mr Squish is free from the rotting disease.
Mr Squish deactivates Flame of Urh'Rok.
Mr Squish stops bleeding.
Mr Squish is free from the acid.
Mr Squish is free from the weakness disease.
Mr Squish deactivates Share the Pain.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elven cultist's Drain killed Mr Squish!
Saving done.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Biting Gale is ready to use.
Talent Share the Pain is ready to use.
Talent Flame of Urh'Rok is ready to use.
Mr Squish activates Flame of Urh'Rok.
Mr Squish activates Share the Pain.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Mr Squish deactivates Share the Pain.
Mr Squish deactivates Flame of Urh'Rok.