














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 50 / 1137% |
Size | medium |
Lifes / Deaths | Killed by Cyroramivena the snow giant at level 13 on the 32nd Revenge 124th year of Ascendancy at 06:13 / 173Killed by Cyroramivena the snow giant at level 13 on the 32nd Revenge 124th year of Ascendancy at 06:51 Killed by Cyroramivena the snow giant at level 13 on the 32nd Revenge 124th year of Ascendancy at 07:36 Killed by orc mage-hunter at level 13 on the 32nd Revenge 124th year of Ascendancy at 09:43 Killed by Vorumiba the Guardian at level 13 on the 32nd Revenge 124th year of Ascendancy at 19:08 Killed by Vorumiba the Guardian at level 13 on the 32nd Revenge 124th year of Ascendancy at 19:49 Killed by Vorumiba the Guardian at level 13 on the 32nd Revenge 124th year of Ascendancy at 20:32 Killed by Vorumiba the Guardian at level 13 on the 32nd Revenge 124th year of Ascendancy at 21:07 Killed by Vorumiba the Guardian at level 13 on the 32nd Revenge 124th year of Ascendancy at 21:51 Killed by Vorumiba the Guardian at level 13 on the 32nd Revenge 124th year of Ascendancy at 22:24 Killed by Vorumiba the Guardian at level 13 on the 32nd Revenge 124th year of Ascendancy at 23:18 Killed by Vorumiba the Guardian at level 13 on the 32nd Revenge 124th year of Ascendancy at 23:38 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 00:18 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 00:54 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 01:52 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 03:32 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 04:34 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 04:43 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 05:12 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 05:47 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 06:26 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 06:43 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 07:08 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 07:57 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 08:15 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 08:43 Killed by Vorumiba the Guardian at level 13 on the 33rd Revenge 124th year of Ascendancy at 09:23 Killed by fire drake hatchling at level 14 on the 33rd Revenge 124th year of Ascendancy at 11:50 Killed by Xanovena the Guardian at level 14 on the 33rd Revenge 124th year of Ascendancy at 14:20 Killed by Vorebrema the Guardian at level 14 on the 33rd Revenge 124th year of Ascendancy at 18:57 Killed by orc assassin at level 14 on the 33rd Revenge 124th year of Ascendancy at 22:09 Killed by Orth the shalore at level 15 on the 14th Pain 124th year of Ascendancy at 16:01 Killed by Rnasdi the shalore at level 15 on the 14th Pain 124th year of Ascendancy at 17:03 Killed by Rnasdi the shalore at level 15 on the 14th Pain 124th year of Ascendancy at 18:05 Killed by Osassh the shalore at level 15 on the 15th Pain 124th year of Ascendancy at 02:01 Killed by Katron the shalore at level 15 on the 18th Pain 124th year of Ascendancy at 20:49 Killed by troll aquamancer at level 16 on the 22nd Pain 124th year of Ascendancy at 10:48 Killed by fire wyrm at level 16 on the 22nd Pain 124th year of Ascendancy at 13:37 Killed by troll captain at level 16 on the 22nd Pain 124th year of Ascendancy at 17:11 Killed by orc blood mage at level 16 on the 22nd Pain 124th year of Ascendancy at 17:49 Killed by luminous horror at level 19 on the 27th Pain 124th year of Ascendancy at 17:15 Killed by luminous horror at level 19 on the 27th Pain 124th year of Ascendancy at 18:29 Killed by worm that walks at level 20 on the 28th Pain 124th year of Ascendancy at 00:21 Killed by luminous horror at level 20 on the 28th Pain 124th year of Ascendancy at 08:35 Killed by eldritch eye at level 20 on the 28th Pain 124th year of Ascendancy at 10:44 Killed by luminous horror at level 20 on the 28th Pain 124th year of Ascendancy at 19:45 Killed by luminous horror at level 20 on the 28th Pain 124th year of Ascendancy at 20:57 Killed by saw horror at level 21 on the 29th Pain 124th year of Ascendancy at 03:45 Killed by dreaming horror at level 21 on the 47th Pain 124th year of Ascendancy at 13:52 Killed by dreaming horror at level 21 on the 47th Pain 124th year of Ascendancy at 19:37 Killed by fire drake at level 21 on the 47th Pain 124th year of Ascendancy at 20:43 Killed by dreaming horror at level 21 on the 47th Pain 124th year of Ascendancy at 21:55 Killed by dreaming horror at level 21 on the 47th Pain 124th year of Ascendancy at 23:45 Killed by dreaming horror at level 21 on the 48th Pain 124th year of Ascendancy at 00:50 Killed by Grgglck's Tentacle at level 21 on the 48th Pain 124th year of Ascendancy at 18:23 Killed by Grgglck the Devouring Darkness at level 21 on the 48th Pain 124th year of Ascendancy at 19:07 Killed by oozing horror at level 21 on the 48th Pain 124th year of Ascendancy at 20:12 Killed by netherworm mass at level 21 on the 48th Pain 124th year of Ascendancy at 21:54 Killed by Grgglck's Tentacle at level 21 on the 48th Pain 124th year of Ascendancy at 22:51 Killed by luminous horror at level 22 on the 48th Pain 124th year of Ascendancy at 23:26 Killed by fearful symmetry at level 22 on the 49th Pain 124th year of Ascendancy at 04:55 Killed by netherworm mass at level 22 on the 49th Pain 124th year of Ascendancy at 06:04 Killed by luminous horror at level 22 on the 49th Pain 124th year of Ascendancy at 07:38 Killed by Ddowaran the human at level 22 on the 1st Dearth 124th year of Ascendancy at 02:59 Killed by Ddowaran the human at level 22 on the 1st Dearth 124th year of Ascendancy at 04:27 Killed by Carn the human at level 22 on the 2nd Dearth 124th year of Ascendancy at 16:43 Killed by Carn the human at level 22 on the 2nd Dearth 124th year of Ascendancy at 17:53 Killed by umbral horror at level 23 on the 3rd Dearth 124th year of Ascendancy at 15:40 Killed by luminous horror at level 23 on the 3rd Dearth 124th year of Ascendancy at 16:55 Killed by Xura the sun paladin at level 23 on the 4th Dearth 124th year of Ascendancy at 07:51 Killed by Emeloba the wolf at level 23 on the 5th Dearth 124th year of Ascendancy at 01:47 Killed by Star Gazer at level 23 on the 5th Dearth 124th year of Ascendancy at 15:14 Killed by Star Gazer at level 24 on the 5th Dearth 124th year of Ascendancy at 17:18 Killed by Star Gazer at level 24 on the 5th Dearth 124th year of Ascendancy at 18:57 Killed by Elybeth the whitehoof ghoul at level 24 on the 14th Dearth 124th year of Ascendancy at 07:36 Killed by Silamita the whitehoof invoker at level 24 on the 14th Dearth 124th year of Ascendancy at 14:20 Killed by whitehoof ghoul at level 25 on the 17th Dearth 124th year of Ascendancy at 01:21 Killed by Agarn the human at level 26 on the 33rd Dearth 124th year of Ascendancy at 15:30 Killed by Agarn the human at level 26 on the 33rd Dearth 124th year of Ascendancy at 16:33 Killed by Agarn the human at level 26 on the 33rd Dearth 124th year of Ascendancy at 18:02 Killed by Rgadanan the human at level 26 on the 33rd Dearth 124th year of Ascendancy at 20:00 Killed by Rgadanan the human at level 26 on the 33rd Dearth 124th year of Ascendancy at 21:50 Killed by Rgadanan the human at level 26 on the 34th Dearth 124th year of Ascendancy at 00:54 Killed by Rgadanan the human at level 26 on the 34th Dearth 124th year of Ascendancy at 14:19 Killed by Arrwle the human at level 26 on the 35th Dearth 124th year of Ascendancy at 00:46 Killed by Deoil the human at level 26 on the 35th Dearth 124th year of Ascendancy at 02:35 Killed by Rowmoar the human at level 27 on the 44th Dearth 124th year of Ascendancy at 06:59 Killed by Litrano the human at level 27 on the 44th Dearth 124th year of Ascendancy at 10:21 Killed by Orcosig the human at level 27 on the 44th Dearth 124th year of Ascendancy at 16:33 Killed by Rriwaon the human at level 27 on the 8th Loss 124th year of Ascendancy at 08:25 Killed by Rriwaon the human at level 27 on the 8th Loss 124th year of Ascendancy at 09:36 Killed by Llaryer the human at level 27 on the 15th Loss 124th year of Ascendancy at 09:43 Killed by orc pyromancer (subdued) at level 30 on the 17th Loss 124th year of Ascendancy at 11:33 Killed by Orgo the human at level 30 on the 21st Loss 124th year of Ascendancy at 06:47 Killed by Gosetha the crystalbark at level 30 on the 19th Destruction 124th year of Ascendancy at 05:12 Killed by Emelatira the treant at level 30 on the 20th Destruction 124th year of Ascendancy at 00:00 Killed by Crystallized Primal Root at level 31 on the 20th Destruction 124th year of Ascendancy at 11:12 Killed by Mecyrshhie the shalore at level 31 on the 37th Destruction 124th year of Ascendancy at 18:10 Killed by Mecyrshhie the shalore at level 31 on the 37th Destruction 124th year of Ascendancy at 19:29 Killed by High Sun Paladin Aeryn at level 31 on the 46th Destruction 124th year of Ascendancy at 07:49 Killed by High Sun Paladin Aeryn at level 31 on the 46th Destruction 124th year of Ascendancy at 09:40 Killed by High Sun Paladin Aeryn at level 31 on the 46th Destruction 124th year of Ascendancy at 11:24 Killed by High Sun Paladin Aeryn at level 31 on the 46th Destruction 124th year of Ascendancy at 12:31 Killed by astral conjurer at level 32 on the 46th Destruction 124th year of Ascendancy at 16:26 Killed by Mayobeth the halfling pyremaster at level 32 on the 46th Destruction 124th year of Ascendancy at 17:29 Killed by Gakira the halfling pyremaster at level 32 on the 47th Destruction 124th year of Ascendancy at 12:23 Killed by Porayath the sun paladin at level 32 on the 47th Destruction 124th year of Ascendancy at 16:34 Killed by sun-mage at level 32 on the 47th Destruction 124th year of Ascendancy at 17:54 Killed by halfling pyremaster at level 32 on the 47th Destruction 124th year of Ascendancy at 19:01 Killed by Mayabrenne the sun-mage at level 33 on the 48th Destruction 124th year of Ascendancy at 00:12 Killed by Nerydhetta the sunwall archer at level 33 on the 48th Destruction 124th year of Ascendancy at 06:29 Killed by Nerydhetta the sunwall archer at level 33 on the 48th Destruction 124th year of Ascendancy at 07:55 Killed by Glolrarin the anorithil at level 33 on the 48th Destruction 124th year of Ascendancy at 09:41 Killed by Nerydhetta the sunwall archer at level 33 on the 48th Destruction 124th year of Ascendancy at 12:22 Killed by Nerydhetta the sunwall archer at level 33 on the 48th Destruction 124th year of Ascendancy at 14:56 Killed by Poramille the sun paladin at level 34 on the 49th Destruction 124th year of Ascendancy at 00:32 Killed by Belytira the halfling pyremaster at level 34 on the 49th Destruction 124th year of Ascendancy at 17:46 Killed by Belarin the sunwall guard at level 34 on the 49th Destruction 124th year of Ascendancy at 19:13 Killed by Belarin the sunwall guard's temporal clone at level 34 on the 49th Destruction 124th year of Ascendancy at 19:59 Killed by Ce'Nyvea the astral conjurer at level 34 on the 50th Destruction 124th year of Ascendancy at 05:21 Killed by Betubeth the halfling pyremaster at level 34 on the 50th Destruction 124th year of Ascendancy at 08:15 Killed by Betubeth the halfling pyremaster at level 34 on the 50th Destruction 124th year of Ascendancy at 09:06 Killed by Betubeth the halfling pyremaster at level 34 on the 50th Destruction 124th year of Ascendancy at 10:34 Killed by Ce'Naremina the sunwall archer at level 35 on the 50th Destruction 124th year of Ascendancy at 14:38 Killed by Glirerin the sun paladin at level 35 on the 50th Destruction 124th year of Ascendancy at 17:50 Killed by Emasetira the shalore liberator at level 35 on the 50th Destruction 124th year of Ascendancy at 18:54 Killed by Emasetira the shalore liberator at level 35 on the 50th Destruction 124th year of Ascendancy at 20:38 Killed by Aerelemina the sunwall guard at level 35 on the 50th Destruction 124th year of Ascendancy at 23:55 Killed by ritch flamespitter at level 35 on the 51st Destruction 124th year of Ascendancy at 01:38 Killed by Aerelemina the sunwall guard at level 35 on the 51st Destruction 124th year of Ascendancy at 02:34 Killed by Aerelemina the sunwall guard at level 35 on the 51st Destruction 124th year of Ascendancy at 04:17 Killed by Layawe the sunwall guard at level 36 on the 51st Destruction 124th year of Ascendancy at 18:06 Killed by Nerigama the shalore liberator at level 36 on the 51st Destruction 124th year of Ascendancy at 19:56 Killed by Areravea the sun paladin at level 37 on the 52nd Destruction 124th year of Ascendancy at 12:01 Killed by Layuwen the sun paladin at level 37 on the 52nd Destruction 124th year of Ascendancy at 14:54 Killed by High Sun Paladin Aeryn at level 38 on the 1st Remembrance 125th year of Ascendancy at 02:19 Killed by searing horror at level 39 on the 3rd Remembrance 125th year of Ascendancy at 07:11 Killed by luminous horror at level 39 on the 3rd Remembrance 125th year of Ascendancy at 08:30 Killed by Haze Commander Parmor at level 40 on the 4th Remembrance 125th year of Ascendancy at 19:47 Killed by orc cryomancer at level 44 on the 33rd Remembrance 125th year of Ascendancy at 10:30 Killed by multi-hued drake at level 46 on the 36th Remembrance 125th year of Ascendancy at 09:54 Killed by nightmare horror at level 47 on the 39th Remembrance 125th year of Ascendancy at 14:24 Killed by luminous horror at level 48 on the 45th Remembrance 125th year of Ascendancy at 16:26 Killed by luminous horror at level 48 on the 45th Remembrance 125th year of Ascendancy at 18:19 Killed by radiant horror at level 48 on the 45th Remembrance 125th year of Ascendancy at 19:19 Killed by nightmare horror at level 49 on the 45th Remembrance 125th year of Ascendancy at 22:06 Killed by nightmare horror at level 49 on the 45th Remembrance 125th year of Ascendancy at 23:42 Killed by nightmare horror at level 49 on the 46th Remembrance 125th year of Ascendancy at 02:07 Killed by Poronn the temporal stalker at level 49 on the 46th Remembrance 125th year of Ascendancy at 12:11 Killed by Poronn the temporal stalker at level 49 on the 46th Remembrance 125th year of Ascendancy at 13:24 Killed by saw horror at level 49 on the 46th Remembrance 125th year of Ascendancy at 15:59 Killed by searing horror at level 49 on the 46th Remembrance 125th year of Ascendancy at 17:18 Killed by searing horror at level 49 on the 46th Remembrance 125th year of Ascendancy at 18:18 Killed by skeleton master archer at level 49 on the 46th Remembrance 125th year of Ascendancy at 19:51 Killed by Bethirewe the grannor'vor at level 49 on the 46th Remembrance 125th year of Ascendancy at 21:35 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 06:32 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 07:15 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 08:07 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 11:07 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 12:15 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 13:13 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 13:59 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 14:14 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 16:00 Killed by Cyrinor the dremling at level 50 on the 47th Remembrance 125th year of Ascendancy at 17:33 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 18:45 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 19:44 Killed by The One That Writes at level 50 on the 47th Remembrance 125th year of Ascendancy at 22:05 Killed by Isotira the nightmare horror at level 50 on the 47th Remembrance 125th year of Ascendancy at 23:06 Killed by Council Member Pendor at level 50 on the 3rd Retaking 125th year of Ascendancy at 15:09 Killed by forge-giant at level 50 on the 4th Retaking 125th year of Ascendancy at 08:20 Killed by Butchy McGreen's Inner Demon at level 50 on the 5th Retaking 125th year of Ascendancy at 19:39 Killed by Sher'Tul High Priest at level 50 on the 11st Retaking 125th year of Ascendancy at 11:59 |
Antimagic | Follower |
Primary Stats
Strength | 101 (base 60) |
Dexterity | 77 (base 53) |
Constitution | 55 (base 33) |
Magic | 17 (base 10) |
Willpower | 56 (base 37) |
Cunning | 84 (base 42) |
Resources
Life | 1490/1490 |
Steam | 94/94 |
Stamina | 362/362 |
Psi | 146/146 |
Healing Factor | 1.324 |
Regeneration | 9.0694000000002 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 8 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 161 |
Accuracy | 58 |
Crit Chance | 30% |
APR | 66 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +28% |
Fire | +25% |
Darkness | +12% |
Physical | +30% |
Mind | +10% |
All | 0% |
Offense: Damage Penetration
Physical | +41% |
Lightning | +23% |
Fire | +41% |
All | +13% |
Defense: Base
Armour (hardiness) | 69 (38.536585365854%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 13.669446550417 |
Physical Save | 67 |
Spell Save | 45 |
Mental Save | 43 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 10%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 31%( 70%) |
All | + 7%( 70%) |
Lightning | + 15%( 70%) |
Light | + 13%( 70%) |
Mind | + 24%( 70%) |
Physical | + 41%( 70%) |
Darkness | + 15%( 70%) |
Fire | + 57%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Knockback Resistance | 100% |
Pinning Resistance | 28% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.5 steam per turn. Can be activated for an instant burst of 68 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 157% efficiency and cooldown mod of 81%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 117% efficiency and cooldown mod of 81%. Its effects scale with your Magic stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.0 steam per turn. Can be activated for an instant burst of 55 steam. Its effects scale with your Cunning stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 1.40 |
| 4/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Steamtech / Chemistry | 1.40 |
| 1/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Technique / Conditioning | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Furnace |
talent | Tempest of Metal |
talent | Mow Down |
talent | Grinding Shield |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +3 Con Changes resistances: +6% light / +10% cold / +6% mind / +11% fire / +5% arcane / +3% nature Talent granted: +5 Rocket Boots Physical save: +9 (+2 eff.) Spell save: +14 (+5 eff.) Mental save: +8 (+2 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +7 (+3 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +15 Defense: +10 (+4 eff.) Changes stats: +20 Cun Changes resistances: +20% fire Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry Blindness immunity: +100% Infravision radius: +3 Sight radius: +1 Steampower: +5 (+1 eff.) Steam crit. chance: +5% No self respecting craftsman would be caught without them! |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Armour: +12 Changes stats: +14 Str / +1 Dex / +1 Cun / +8 Con Changes resistances penetration: +10% lightning Changes damage: +18% lightning Physical save: +12 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +11 (+3 eff.) See invisible: +6 Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +2 Wil / +5 Cun / +8 Lck Changes resistances: +3% blight / +12% mind / +9% darkness Grants telepathy: Dragon Trap disarming bonus: +16 Stealth bonus: +9 Spell save: +20 (+7 eff.) Pinning immunity: +10% Infravision radius: +5 A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Power: 162% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+5 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +4 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+4 eff.) Life regen: +3.10 Stamina each turn: +0.90 Psi each turn: +0.14 When used to modify unarmed attacks: Power: 134% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +5 Crit. chance: +14.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 7 fire Changes stats: +8 Str / +8 Dex / +8 Mag / +8 Wil / +8 Cun / +8 Con Changes resistances: +10% acid / +17% fire / +10% cold / +13% physical Allows you to breathe in: water A suit of armour made of leather. |
Cloak | ![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +20 (+7 eff.) Changes resistances: +15% physical Talent mastery: +0.20 Steamtech / Avoidance Physical save: +40 (+10 eff.) It can be used to activate talent Cloaking Device (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 66 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +13 Fatigue: -6% Changes stats: +6 Dex Changes resistances: +6% acid / +6% cold / +5% arcane / +9% lightning Changes damage: +12% darkness Critical mult.: +15.00% Life regen: +2.30 Amulets can have magical properties. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 129% efficiency and cooldown mod of 79%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 124% efficiency and cooldown mod of 75%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +5 Cun / +4 Con Life regen: +0.70 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Damage when hit (Melee): 12 physical Changes stats: +6 Dex / +9 Wil Changes damage: +6% physical Physical save: +15 (+4 eff.) Mental save: +18 (+6 eff.) Stamina each turn: +1.00 See invisible: +12 Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 8 arcane Changes resistances: +12% darkness Changes resistances penetration: +25% arcane Changes damage: +6% darkness / +24% arcane Maximum encumbrance: +28 Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John, costing 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 13% chance to blind Damage (Melee): 24 light Effects on ranged hit: * 17% chance to blind Damage (Ranged): 20 light Changes stats: +3 Cun / +2 Mag Spellpower: +6 (+2 eff.) Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+3 eff.) Changes stats: +1 Cun / +3 Wil Changes resistances: +9% acid Changes resistances penetration: +20% acid Changes damage: +6% mind Grants telepathy: Dragon Talent cooldown: Strafe (-2 turns) Hate when firing a critical mind attack: +4.00 Heals friendly targets nearby when you use a nature summon: +10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +17 nature / +8 dazing lightning Attacks use: 2.0 Steam When wielded/worn: Changes stats: +1 Str / +2 Dex / +2 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances: +6% all Changes resistances penetration: +9% nature / +10% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Strength 24 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Power: 145% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +14.0% Attack speed: 100% Block value: +50 Lifesteal (this weapon only): +5% Damage (Melee): +10 % chance of gloom effects Attacks use: 1.0 Steam When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: +10% Talent granted: +2 Block On Taking Damage: Blindside the attacker (range 6). Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though. |
![]() Requires: - Strength 35 - Talent Steam Pool Infused by nature Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Power: 137% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +68 On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +13 nature / +10 temporal Burst (radius 1) on hit: +8 nature Attacks use: 1.0 Steam When wielded/worn: Armour: +12 Defense: +8 (+3 eff.) Fatigue: +10% Damage when hit (Melee): 8 nature Changes stats: +2 Wil / +6 Con Changes resistances: +3% nature Talent granted: +2 Block Physical save: +10 (+3 eff.) Infravision radius: +2 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Changes resistances: +12% acid / +6% cold / +6% light / +9% fire Changes damage: +12% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Life regen: +3.50 Stamina each turn: +0.90 Maximum stamina: +29.00 Healing mod.: +23% A pair of boots made of leather. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Power: 119% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% When used to modify unarmed attacks: Power: 131% Range: 1.4x Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Dominate (10% chance level 3). When this weapon hits: Slash (5% chance level 3). It can be used to activate talent Frost Grab (costing 20 power out of 30/30) : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 17.51 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Talent granted: +1 Sand Shredder Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
![]() Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% Gauntlets. But with steam power! |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-4 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes resistances: +30% mind / +10% all Changes resistances cap: +30% mind Global speed: -25% You are immune to mental status effects. Nothing will ever reach you again. |
![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+3 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti, costing 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 (+2 eff.) Fatigue: +17% Physical save: +7 (+2 eff.) Life regen: +2.40 Stamina each turn: +0.50 A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +29.00 Maximum stamina: +21.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% blight / +7% darkness Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Light radius: +6 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 24 blight damage or heals 36 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 15 fire Changes resistances: +7% blight / +7% fire / +8% darkness Spellpower: +5 (+2 eff.) Spell crit. chance: +3% Light radius: +3 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 24 blight damage or heals 36 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 305/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 14] simple frost salve [power 14]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 117% efficiency and 81% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (14% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 171] simple healing salve [power 171]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 117% efficiency and 81% cooldown modifier. It can be used to heal 171, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 147% Range: 1.2x Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help, costing 1 power out of 8/8. Call a trained yeti to your side. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By Butchy McGreen the Orc Sawbutcher level 12
43rd Retaking 124th year of Ascendancy at 06:18 see stats
By Butchy McGreen the Orc Sawbutcher level 50
48th Remembrance 125th year of Ascendancy at 00:38 see stats
By Butchy McGreen the Orc Sawbutcher level 42
13rd Remembrance 125th year of Ascendancy at 03:27 see stats
By Butchy McGreen the Orc Sawbutcher level 50
3rd Retaking 125th year of Ascendancy at 14:00 see stats
By Butchy McGreen the Orc Sawbutcher level 26
38th Dearth 124th year of Ascendancy at 02:12 see stats
By Butchy McGreen the Orc Sawbutcher level 50
17th Retaking 125th year of Ascendancy at 01:56 see stats
By Butchy McGreen the Orc Sawbutcher level 10
26th Retaking 124th year of Ascendancy at 05:54 see stats
By Butchy McGreen the Orc Sawbutcher level 20
27th Pain 124th year of Ascendancy at 21:06 see stats
By Butchy McGreen the Orc Sawbutcher level 30
16th Loss 124th year of Ascendancy at 23:44 see stats
By Butchy McGreen the Orc Sawbutcher level 40
3rd Remembrance 125th year of Ascendancy at 22:14 see stats
By Butchy McGreen the Orc Sawbutcher level 50
46th Remembrance 125th year of Ascendancy at 23:07 see stats
By Butchy McGreen the Orc Sawbutcher level 50
3rd Retaking 125th year of Ascendancy at 16:59 see stats
By Butchy McGreen the Orc Sawbutcher level 30
18th Loss 124th year of Ascendancy at 04:03 see stats
By Butchy McGreen the Orc Sawbutcher level 46
36th Remembrance 125th year of Ascendancy at 10:39 see stats
By Butchy McGreen the Orc Sawbutcher level 20
28th Pain 124th year of Ascendancy at 00:21 see stats
By Butchy McGreen the Orc Sawbutcher level 50
11st Retaking 125th year of Ascendancy at 13:41 see stats
By Butchy McGreen the Orc Sawbutcher level 38
1st Remembrance 125th year of Ascendancy at 04:03 see stats
By Butchy McGreen the Orc Sawbutcher level 45
34th Remembrance 125th year of Ascendancy at 05:15 see stats
By Butchy McGreen the Orc Sawbutcher level 29
16th Loss 124th year of Ascendancy at 17:37 see stats
By Butchy McGreen the Orc Sawbutcher level 15
15th Pain 124th year of Ascendancy at 05:11 see stats
By Butchy McGreen the Orc Sawbutcher level 48
45th Remembrance 125th year of Ascendancy at 16:14 see stats
Log
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 2 turns (stop reason: something interesting).
Ran for 2 turns (stop reason: something interesting).
Ran for 2 turns (stop reason: something interesting).
Ran for 2 turns (stop reason: something interesting).
There is an exit to the worldmap here (press '' or right click to use).
There is a Huge door to Kaltor's Shop here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Ran for 1 turns (stop reason: didn't move).
Today is the 19th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
There is a Kruk Pride (Town) here (press '' or right click to use).
Today is the 20th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving game...
Saving done.
Butchy McGreen deactivates Grinding Shield.
Butchy McGreen deactivates Mow Down.
Butchy McGreen deactivates Tempest of Metal.
Butchy McGreen deactivates Furnace.