










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Doombringer |
Level / Exp | 29 / 30% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 15 on the 10th Dusk 122nd year of Ascendancy at 17:25 / 52Killed by Urkis, the High Tempest at level 15 on the 10th Dusk 122nd year of Ascendancy at 19:40 Killed by Urkis, the High Tempest at level 15 on the 10th Dusk 122nd year of Ascendancy at 20:21 Killed by Urkis, the High Tempest at level 15 on the 10th Dusk 122nd year of Ascendancy at 21:01 Killed by Urkis, the High Tempest at level 15 on the 10th Dusk 122nd year of Ascendancy at 21:39 Killed by Urkis, the High Tempest at level 15 on the 10th Dusk 122nd year of Ascendancy at 22:31 Killed by fire drake at level 17 on the 59th Dusk 122nd year of Ascendancy at 04:17 Killed by snow giant boulder thrower at level 17 on the 60th Dusk 122nd year of Ascendancy at 00:43 Killed by Islorelle the telugoroth at level 18 on the 60th Dusk 122nd year of Ascendancy at 20:46 Killed by Varsha the Writhing at level 19 on the 62nd Dusk 122nd year of Ascendancy at 20:50 Killed by Animated truestriking dwarven-steel greatsword of crippling at level 20 on the 73rd Dusk 122nd year of Ascendancy at 08:34 Killed by Poltergeist Bloomsoul at level 20 on the 73rd Dusk 122nd year of Ascendancy at 11:45 Killed by Animated dwarven-steel waraxe of enduring at level 21 on the 73rd Dusk 122nd year of Ascendancy at 15:04 Killed by Poltergeist Spectral Blade at level 21 on the 73rd Dusk 122nd year of Ascendancy at 16:45 Killed by Axaot the quasit squad leader at level 22 on the 77th Dusk 122nd year of Ascendancy at 02:39 Killed by Cyrydhemina the vampire lord at level 23 on the 13rd Haze 122nd year of Ascendancy at 07:15 Killed by Mayyba the skeleton archer at level 23 on the 13rd Haze 122nd year of Ascendancy at 10:36 Killed by Ce'Niba the master vampire at level 23 on the 13rd Haze 122nd year of Ascendancy at 14:32 Killed by worm that walks at level 25 on the 23rd Haze 122nd year of Ascendancy at 12:59 Killed by worm that walks at level 25 on the 24th Haze 122nd year of Ascendancy at 04:12 Killed by elven tempest at level 25 on the 30th Haze 122nd year of Ascendancy at 18:48 Killed by elven cultist at level 25 on the 31st Haze 122nd year of Ascendancy at 10:25 Killed by elven blood mage at level 26 on the 31st Haze 122nd year of Ascendancy at 15:59 Killed by Xurin the elven guard at level 26 on the 32nd Haze 122nd year of Ascendancy at 01:58 Killed by Neruriathra the elven corruptor at level 26 on the 32nd Haze 122nd year of Ascendancy at 04:25 Killed by Mayonn the sandworm at level 27 on the 3rd Decay 122nd year of Ascendancy at 17:48 Killed by Zubiba the thief at level 27 on the 3rd Decay 122nd year of Ascendancy at 22:57 Killed by Salyba the umbral horror at level 27 on the 4th Decay 122nd year of Ascendancy at 03:53 Killed by Cyronor the cave troll at level 27 on the 4th Decay 122nd year of Ascendancy at 17:52 Killed by Bethurin the crimson ooze at level 27 on the 4th Decay 122nd year of Ascendancy at 19:05 Killed by Cyronor the cave troll at level 27 on the 4th Decay 122nd year of Ascendancy at 20:52 Killed by Cyronor the cave troll at level 27 on the 4th Decay 122nd year of Ascendancy at 21:56 Killed by Cyronor the cave troll at level 27 on the 4th Decay 122nd year of Ascendancy at 23:12 Killed by Emeletha the faeros at level 27 on the 5th Decay 122nd year of Ascendancy at 01:48 Killed by Ce'Nuba the giant blue ant at level 27 on the 5th Decay 122nd year of Ascendancy at 06:18 Killed by Ititie at level 27 on the 5th Decay 122nd year of Ascendancy at 07:44 Killed by Beteranor the sand-drake at level 27 on the 5th Decay 122nd year of Ascendancy at 16:35 Killed by Lisyth the minotaur at level 27 on the 5th Decay 122nd year of Ascendancy at 18:12 Killed by Lisyth the minotaur at level 27 on the 5th Decay 122nd year of Ascendancy at 20:34 Killed by Lisyth the minotaur at level 27 on the 6th Decay 122nd year of Ascendancy at 00:11 Killed by Lisyth the minotaur at level 27 on the 6th Decay 122nd year of Ascendancy at 01:38 Killed by Lisyth the minotaur at level 27 on the 6th Decay 122nd year of Ascendancy at 03:43 Killed by Lisyth the minotaur at level 27 on the 6th Decay 122nd year of Ascendancy at 05:40 Killed by Lisyth the minotaur at level 27 on the 6th Decay 122nd year of Ascendancy at 07:28 Killed by Lisyth the minotaur at level 27 on the 6th Decay 122nd year of Ascendancy at 08:55 Killed by Lisyth the minotaur at level 27 on the 6th Decay 122nd year of Ascendancy at 10:45 Killed by Lisyth the minotaur at level 27 on the 6th Decay 122nd year of Ascendancy at 12:32 Killed by Lisyth the minotaur at level 27 on the 6th Decay 122nd year of Ascendancy at 13:36 Killed by Lisyth the minotaur at level 27 on the 6th Decay 122nd year of Ascendancy at 14:58 Killed by Lisyth the minotaur at level 27 on the 6th Decay 122nd year of Ascendancy at 20:06 Killed by Ivilaith the black bear at level 29 on the 14th Regrowth 123rd year of Ascendancy at 04:32 Killed by Emovena the brown bear at level 29 on the 14th Regrowth 123rd year of Ascendancy at 15:04 |
Primary Stats
Strength | 53 (base 47) |
Dexterity | 11 (base 10) |
Constitution | 44 (base 37) |
Magic | 55 (base 40) |
Willpower | 20 (base 14) |
Cunning | 18 (base 11) |
Resources
Life | 827/827 |
Stamina | 233/233 |
Vim | 142/142 |
Healing Factor | 1.2455007465519 |
Regeneration | 20.253457330629 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +118.48561110346% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 20.155423598945 |
See Invisible | 20.155423598945 |
Offense: Mainhand
Damage | 172 |
Accuracy | 45 |
Crit Chance | 27% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Physical | +9% |
Cold | +6% |
All | 0% |
Darkness | +15% |
Light | +3% |
Temporal | +9% |
Mind | +12% |
Lightning | +6% |
Offense: Damage Penetration
Acid | +15% |
Lightning | +15% |
Physical | +25% |
Cold | +50% |
All | 0% |
Defense: Base
Armour (hardiness) | 37.317011280365 (77.903125182002%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 7 |
Physical Save | 37 |
Spell Save | 45 |
Mental Save | 19 |
Defense: Resistances
Darkness | + 40%( 70%) |
Acid | + 28%( 70%) |
Light | + 57%( 70%) |
Temporal | + 20%( 70%) |
Cold | + 23%( 70%) |
Lightning | + 18%( 70%) |
Fire | + 31%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 65% |
Bleed Resistance | 20% |
Confusion Resistance | 35% |
Instadeath Resistance | 100% |
Disarm Resistance | 49% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 419 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Heart of Fire | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Corruption / Shadowflame | 1.50 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Corruption / Torture | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Eternal Suffering |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 101. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. * You've found the needed wretchling eyeball. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed minotaur nose. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed bloated horror heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -8% Damage when hit (Melee): 4 light Changes resistances: +6% lightning / +15% light Changes resistances penetration: +15% lightning Changes damage: +12% mind Stamina each turn: +0.80 Maximum life: +31.00 Movement speed: +10% A pair of boots made of leather. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +2.0% Physical power: +15 (+3 eff.) Damage when hit (Melee): 6 darkness Changes stats: +1 Str Changes resistances penetration: +25% physical Physical save: +9 (+4 eff.) Stamina each turn: +2.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+5 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +18% light Changes resistances penetration: +25% cold Changes damage: +9% physical Critical mult.: +15.00% Stun/Freeze immunity: +35% Life regen: +7.00 Maximum stamina: +10.00 Light radius: +1 Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +3% acid / +12% cold / +18% light Changes resistances penetration: +15% acid / +20% cold Changes damage: +3% acid Mental save: +7 (+4 eff.) Mindpower: +4 (+2 eff.) Light radius: +2 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +16 lightning Damage (radius 1) on hit: +16 lightning Damage (radius 2) on crit: +12 mind When wielded/worn: Accuracy: +16 (+5 eff.) Defense: +17 (+8 eff.) Changes stats: +5 Cun Changes damage: +6% lightning / +6% cold Critical mult.: +5.00% Disarm immunity: +49% Mindpower: +10 (+5 eff.) Massive two-handed mauls. |
On hands | ![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +3% Changes resistances penetration: +5% cold Changes damage: +9% temporal Spell save: +9 (+3 eff.) Cut immunity: +20% Confusion immunity: +20% Life regen: +4.00 Stamina each turn: +1.10 Maximum stamina: +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce armor by 35% Changes stats: +4 Wil / +2 Con Changes resistances: +9% acid Changes damage: +24% acid Reduces incoming crit damage: 15.00% Maximum life: +49.00 A suit of armour made of mail. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +6% acid / +6% temporal Changes damage: +3% light Light radius: +1 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes stats: +2 Wil Changes resistances: +6% darkness / +3% temporal Changes damage: +15% darkness Mental save: +6 (+3 eff.) Confusion immunity: +15% Mindpower: +8 (+4 eff.) Amulets make your neck look great! |
Inventory
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Ititie the Cornac Doombringer level 29
14th Regrowth 123rd year of Ascendancy at 04:07 see stats
By Ititie the Cornac Doombringer level 16
51st Dusk 122nd year of Ascendancy at 21:29 see stats
By Ititie the Cornac Doombringer level 20
72nd Dusk 122nd year of Ascendancy at 14:33 see stats
By Ititie the Cornac Doombringer level 15
11st Dusk 122nd year of Ascendancy at 09:17 see stats
By Ititie the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 12:22 see stats
By Ititie the Cornac Doombringer level 25
24th Haze 122nd year of Ascendancy at 14:01 see stats
By Ititie the Cornac Doombringer level 10
4th Mirth 122nd year of Ascendancy at 11:37 see stats
By Ititie the Cornac Doombringer level 20
62nd Dusk 122nd year of Ascendancy at 22:24 see stats
By Ititie the Cornac Doombringer level 23
78th Dusk 122nd year of Ascendancy at 12:19 see stats
By Ititie the Cornac Doombringer level 26
69th Haze 122nd year of Ascendancy at 22:36 see stats
By Ititie the Cornac Doombringer level 26
33rd Haze 122nd year of Ascendancy at 14:58 see stats
By Ititie the Cornac Doombringer level 26
32nd Haze 122nd year of Ascendancy at 18:19 see stats
By Ititie the Cornac Doombringer level 15
10th Dusk 122nd year of Ascendancy at 22:21 see stats
By Ititie the Cornac Doombringer level 16
31st Dusk 122nd year of Ascendancy at 04:23 see stats
By Ititie the Cornac Doombringer level 13
4th Flare 122nd year of Ascendancy at 01:34 see stats
By Ititie the Cornac Doombringer level 16
45th Dusk 122nd year of Ascendancy at 17:24 see stats
By Ititie the Cornac Doombringer level 28
14th Regrowth 123rd year of Ascendancy at 00:58 see stats
By Ititie the Cornac Doombringer level 23
12nd Haze 122nd year of Ascendancy at 15:45 see stats
Log
Today is the 35th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Ran for 12 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 36th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:11.
Today is the 37th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Ran for 2 turns (stop reason: hostile spotted to the southwest (ziguranth patrol)).
Today is the 38th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 39th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Today is the 40th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 41st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:33.
Today is the 42nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
There is a A gate into the Maze here (press '' or right click to use).
Today is the 43rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Ran for 5 turns (stop reason: interesting terrain).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.