
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 19 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by elven elite warrior at level 7 on the 6th Mirth 122nd year of Ascendancy at 09:39 0 / 6Killed by thought-forged bowman at level 7 on the 2nd Flare 122nd year of Ascendancy at 09:13 Killed by Bill the Stone Troll at level 11 on the 2nd Dusk 122nd year of Ascendancy at 05:37 Killed by Silitira the blue ooze at level 16 on the 55th Dusk 122nd year of Ascendancy at 21:18 Killed by Cyrossra the cutpurse at level 18 on the 62nd Dusk 122nd year of Ascendancy at 03:58 Killed by Urkis, the High Tempest at level 19 on the 46th Haze 122nd year of Ascendancy at 17:52 |
Primary Stats
| Strength | 40 (base 16) |
| Dexterity | 35 (base 10) |
| Constitution | 36 (base 35) |
| Magic | 57 (base 47) |
| Willpower | 13 (base 10) |
| Cunning | 28 (base 11) |
Resources
| Life | -103/712 |
| Stamina | 186/186 |
| Vim | 164/180 |
| Healing Factor | 1.2979202340233 |
| Regeneration | 22.8493817763 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 38 |
| Crit Chance | 13% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +10% |
| Fire | +12% |
| Physical | +6% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 30.335093952971 (47.857809501309%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 23 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Light | + 38%( 70%) |
| Mind | + 17%( 70%) |
| Darkness | + 22%( 70%) |
| Arcane | + 16%( 70%) |
| Fire | + 17%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Silence Resistance | 20% |
| Poison Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 darkness, 5 nature, 5 arcane, 5 temporal |
Class Talents
| Corruption / Torture | 1.30 |
| 6 |
| 0 |
| 0 |
| 0 |
| Corruption / Heart of Fire | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
| Corruption / Shadowflame | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Fearfire | 1.30 |
| 8 |
| 0 |
| 0 |
| 0 |
| Corruption / Brutality | 1.30 |
| 5 |
| 0 |
| 0 |
| 0 |
| Technique / Combat techniques | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat veteran | 1.56 |
| 1 |
| 6 |
| 0 |
| 0 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Undead / Skeleton | 1.10 |
| 5 |
| 5 |
| 1 |
| 4 |
| Corruption / Demonic strength | 1.30 |
| 1 |
| 1 |
| 1 |
| 0 |
| Corruption / Hexes | 1.10 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat training | 1.30 |
| 2 |
| 1 |
| 0 |
| 1 |
| 1 |
| 0 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost sun paladin from death by thought-forged bowman. Escort: lost sun paladin (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of squid ink. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Layoyatha the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +1 Con dps ---------- Dmg.mod +6% physical Res.pen +15% physical ----- def ----- Armour +5 Phys.save +15 (+5 eff.) Mind.save +10 (+4 eff.) A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Poroth the dwarven-steel helm (29 def, 9 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% mind ----- def ----- Armour +9 Defense +29 (+11 eff.) Fatigue +4% Resists +12% darkness +4% all Phys.save +8 (+3 eff.) Spell.save +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Kilnbreeze (153% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 154% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +8 physical On Crit.r2 +20 acid On Hit: * 20% chance to reduce armor by 32% While equipped: Stats +2 Str dps ---------- Dmg.mod +6% fire Massive two-handed swords. |
| On hands | cinder hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 7 fire Dmg.mod +6% fire Acc +10 (+3 eff.) ----- def ----- Armour +2 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Kasta the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +7% mind Phys.save +9 (+3 eff.) Mind.save +15 (+6 eff.) Max.HP +80.00 HP.reg +4.00 Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of mail. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | gold amulet 'Emelabrera'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 32% * 10% chance to slow global speed by 41% * 20 arcane resource burn ----- def ----- Resists +5% arcane +6% acid ---------- misc Masteries +0.26 Technique/Combat veteran Amulets make your neck look great! |
Inventory
acid wave rune of the warrior (damage 170; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 170.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 206; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 206.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +15% lightning Stun/Frz- +22% Amulets make your neck look great! |
Hanadudar the Glimmersweeper0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +3% light +6% acid ----- def ----- Resists +22% lightning +15% light +6% mind Rings make your fingers look great! |
savior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
warrior's steel ring of corrosion (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% acid ----- def ----- Armour +8 Resists +24% acid Rings make your fingers look great! |
Erematir the dwarven-steel battleaxe (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 141% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Resists +9% cold +3% mind +3% fire Spell.save +12 (+6 eff.) ---------- misc Max.psi +10.00 Massive two-handed battleaxes. |
dwarven-steel dagger 'Oluleg' (121% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 122% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +4 mind While equipped: Stats +3 Mag dps ---------- Crit.mult +10.00% Res.pen +8% all Acc +10 (+3 eff.) Apr +5 Melee Ret 2 mind ----- def ----- Resists +3% temporal +12% fire Sharp, short and deadly. |
truestriking steel greatmaul of crippling (129% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego++] Master Power 130% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +9% physical Acc +7 (+2 eff.) Apr +7 Massive two-handed mauls. |
Flashwire the steel greatsword (133% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Psionic Power 134% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 darkness +12 lightning Against +7% Living While equipped: dps ---------- Dmg.mod +12% acid +9% nature ----- def ----- Resists +18% acid Massive two-handed swords. |
acidic steel greatsword of the mystic (129% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 130% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +9 (+3 eff.) Massive two-handed swords. |
dwarven-steel greatsword 'Ce'Nythra' (145% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +31 fire While equipped: Stats +2 Dex +4 Wil dps ---------- All.spd +4% Res.pen +14% fire ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +3 Massive two-handed swords. |
ash longbow 'Chamudir'4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +9 lightning While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +12% lightning +15% temporal +14% physical Res.pen +9% physical +11% temporal Acc +9 (+3 eff.) ----- def ----- Resists +6% nature +9% cold Phys.save +9 (+3 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Blazerazor (121% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) Melee Ret 2 light On Hit (Melee): * 20% chance to reduce armor by 32% * 20% chance to slow global speed by 41% * 10 arcane resource burn ----- def ----- Defense +8 (+4 eff.) Disarm- +26% ---------- misc Light +1 Sharp, long, and deadly. |
dwarven-steel longsword 'Olirand' (125% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +7% physical Acc +13 (+4 eff.) ----- def ----- Resists +12% temporal +3% light +3% nature Poison- +10% Knockbk- +20% ---------- misc Max.psi +20.00 Sharp, long, and deadly. |
steel longsword of massacre (119% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
Poratira (107% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +7 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage While equipped: Stats +3 Str dps ---------- Dmg.mod +5% physical Acc +10 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) Die.at -40.00 life Heal.mod +15% Blunt and deadly. |
balanced steel mace of persecution (105% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Disrupt/Master Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Against +5% Unnatural While equipped: Stats +2 Wil dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +21% Blunt and deadly. |
Neriwe the Jettreason (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to reduce all saves and defense by 15 * 20% chance to reduce damage dealt by 13% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee Ret 4 mind On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +12% darkness +6% lightning Heal.mod +13% Heal/summ +12 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Winterbile (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +16 cold While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +3% temporal +9% cold Res.pen +5% temporal On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Resists +15% cold Max.HP +25.00 HP.reg +0.90 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crystal Shard (113% power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 113% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+4 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Uliruisus the Boltsmash (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% arcane Res.pen +5% lightning ----- def ----- Defense +8 (+4 eff.) Resists +3% lightning Crit.chn- 15.00% ---------- misc Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 75.82 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent ash starstaff (118% power, 3 apr, light element)5.0 T2 staff 2H weapon [Ego] Arcane Power 119% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +8 (+2 eff.) Dmg.mod +19% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
River's Fury (125% power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 126% Range: 1.4x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+3 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 11.68 cold damage and 12.38 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Tempestbliss the dwarven-steel waraxe (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +17 cold On Hit.r1 +8 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage While equipped: ----- def ----- Resists +3% mind Disease- +20% Stun/Frz- +20% One-handed war axes. |
steel waraxe 'Flashtaint' (110% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 110% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +11 nature While equipped: dps ---------- Apr +1 ----- def ----- Resists +12% acid Stun/Frz- +10% Teleport- +20% ---------- misc Max.stam +10.00 Light +1 One-handed war axes. |
Sewerstrike1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +3% acid +9% nature Res.pen +20% lightning +5% nature Melee Ret 4 nature On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Phys.save +6 (+2 eff.) A belt that goes around your waist. |
cashmere cloak 'Galewinnow' (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Dmg.mod +6% lightning Res.pen +15% lightning ----- def ----- Defense +10 (+4 eff.) Resists +12% lightning Phys.save +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Brenymarain the pair of iron boots (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Dmg.mod +3% blight Res.pen +10% blight Apr +4 ----- def ----- Armour +5 Fatigue +2% Disease- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dazzlepiety the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Apr +4 ----- def ----- Armour +1 Resists +6% light A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Zubigayavea the rough leather cap (5 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +2 Dex dps ---------- Apr +4 ----- def ----- Armour +1 Defense +5 (+3 eff.) Fatigue +1% Resists +6% nature +6% blight ---------- misc Max.stam +10.00 A cap made of leather. |
bladed dwarven-steel helm of knowledge (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +2 Str +2 Cun +2 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 119.8 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Globa' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +3% mind ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +15% temporal +3% fire Mind.save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour 'Tarroyon' (12 def, 16 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +16 Defense +12 (+5 eff.) Fatigue +12% Resists +3% mind HP.reg +4.00 A suit of armour made of mail. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 52.78 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
duelist's cured leather armour of the deep (9 def, 10 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +7% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
Korarodan the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +21% mind ----- def ----- Armour +9 Fatigue +22% Resists +6% arcane +15% acid Spell.save +12 (+6 eff.) Mind.save +14 (+6 eff.) A suit of armour made of metal plates. |
iron plate armour 'Gundur' (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +2 Wil ----- def ----- Armour +7 Fatigue +22% Resists +12% lightning +10% darkness +16% blight +6% nature +6% light Spell.save +6 (+3 eff.) ---------- misc Light +1 A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots (19/19, 120% power, 2 apr)3.0 T2 shot ammo [Normal] Power 121% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Shots are used with slings to pummel your foes to death. |
Kydradas [power 145] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Crit.mult +15.00% Res.pen +10% mind ----- def ----- Resists +5% arcane Mind.save +9 (+4 eff.) Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 366 Base Damage: 168 Armor: 20 All Resist: 1 Puts all charms on 25 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew wand of shielding 'Blazeward' [power 236] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% light +6% darkness Res.pen +25% light +5% acid ---------- misc Light +3 Create a shield absorbing up to 236 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Exterminator
Killed 1000 creatures.By Flint Fireforge the Skeleton Doombringer level 16
55th Dusk 122nd year of Ascendancy at 22:53 see stats
Level 10
Got a character to level 10.By Flint Fireforge the Skeleton Doombringer level 10
5th Flare 122nd year of Ascendancy at 21:10 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Flint Fireforge the Skeleton Doombringer level 19
42nd Haze 122nd year of Ascendancy at 07:25 see stats
The Arena
Unlocked Arena mode.By Flint Fireforge the Skeleton Doombringer level 12
3rd Dusk 122nd year of Ascendancy at 05:33 see stats
The secret city
Discovered the truth about mages.By Flint Fireforge the Skeleton Doombringer level 15
52nd Dusk 122nd year of Ascendancy at 03:42 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Flint Fireforge the Skeleton Doombringer level 18
38th Haze 122nd year of Ascendancy at 17:16 see stats
Log
Urkis, the High Tempest's Shock hits Flint Fireforge for 183 lightning damage.
Flint Fireforge is not dazed anymore.
Hurricane from Urkis, the High Tempest hits Flint Fireforge for 93 lightning damage.
Urkis, the High Tempest is fully armored again.
Urkis, the High Tempest casts Lightning.
Burning from Flint Fireforge hits Urkis, the High Tempest for 11 fire damage.
Urkis, the High Tempest hits Flint Fireforge for 295 lightning damage.
Thunderstorm hits Flint Fireforge for 36 lightning damage.
Flint Fireforge is dazed!
Flint Fireforge casts Rune: Blink.
Flint Fireforge is out of phase.
Flint Fireforge is not dazed anymore.
Hurricane from Urkis, the High Tempest hits Flint Fireforge for 101 lightning damage.
Urkis, the High Tempest stops burning.
Urkis, the High Tempest casts Arcane Reconstruction.
Urkis, the High Tempest receives 250 healing.
Thunderstorm hits Flint Fireforge for 46 lightning damage.
Flint Fireforge shrugs off Urkis, the High Tempest's 'Dazed'!
Flint Fireforge casts Surge of Power.
Flint Fireforge surges with an incredible power!
Flint Fireforge receives 82 healing from Surge of Power.
Talent Draining Assault is ready to use.
Hurricane from Urkis, the High Tempest hits Flint Fireforge for 105 lightning damage.
Urkis, the High Tempest casts Ice Shards.
Thunderstorm hits Flint Fireforge for 37 lightning damage.
Hurricane from Urkis, the High Tempest hits Flint Fireforge for 94 lightning damage.
Flint Fireforge the level 19 skeleton doombringer was bolted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.









































































































