Tavihe the level 6 Higher Writhing One by CuteBobs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWrithing One
Level / Exp6 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 19)
Dexterity12 (base 10)
Constitution18 (base 18)
Magic29 (base 20)
Willpower11 (base 10)
Cunning11 (base 10)

Resources

Life226/226
Insanity0/100
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement+26.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy26
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+4%
Lightning+10%
Cold+10%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save21
Spell Save14
Mental Save20

Defense: Resistances

Physical+ 8%( 70%)
Lightning+ 21%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance10%
Instadeath Resistance100%
Disarm Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
1/5
0/5
0/5
Demented / Tentacles1.30
1/5
1/5
0/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
4/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
active
active
done

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Tavihe wears (replacing arcing iron longsword (12-17 power, 2 apr)): iron longsword 'Cuthudogrim' (12-16 power, 2 apr).

New shimmer option unlocked: pair of rough leather boots
Tavihe wears:
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 0.72 gold from the transmogrification of
icy iron shield (0 def, 2 armour, 18 block).
You gain 1.16 gold from the transmogrification of
cleansing iron plate armour of cold resistance (0 def, 7 armour).
You gain 1.31 gold from the transmogrification of
stabilizing linen wizard hat of the mountain (+10%) (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 3.31 gold from the transmogrification of
balanced iron waraxe of erosion (11-15 power, 2 apr).
You gain 2.53 gold from the transmogrification of
arcing iron waraxe of paradox (12-18 power, 2 apr).
You gain 1.90 gold from the transmogrification of
earthen elm vilestaff of might (10-12 power, 2 apr, acid element).
You gain 4.25 gold from the transmogrification of
Frostpunish.
You gain 1.11 gold from the transmogrification of
flaming iron greatmaul (16-24 power, 1 apr).
You gain 4.75 gold from the transmogrification of
Eclipselord (10-13 power, 5 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the psychic (range 34; cd 20).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 25; cd 19).
You gain 1.09 gold from the transmogrification of
shatter afflictions rune of the titan (absorb 51; cd 22).
You gain 0.59 gold from the transmogrification of
shatter afflictions rune (absorb 33; cd 20).
You gain 2.05 gold from the transmogrification of
blink rune of the wizard (range 4; phase 14; cd 14).
You gain 2.06 gold from the transmogrification of
blink rune of the psychic (range 4; phase 12; cd 19).
You gain 1.51 gold from the transmogrification of
blink rune (range 4; phase 10; cd 20).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; mental; dur 3; cd 13).
You gain 0.78 gold from the transmogrification of
regeneration infusion (heal 95; 12 cd).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 12).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.