









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Anorithil |
| Level / Exp | 39 / 28% |
| Size | big |
| Lifes / Deaths | Killed by Blood Master at level 5 on the 4th Dusk 122nd year of Ascendancy at 04:58 / 193Killed by Blood Master at level 5 on the 4th Dusk 122nd year of Ascendancy at 05:35 Killed by Blood Master at level 5 on the 4th Dusk 122nd year of Ascendancy at 06:03 Killed by Shasshhiy'Kaish at level 10 on the 5th Haze 122nd year of Ascendancy at 08:13 Killed by Cyrybeth the snow giant chieftain at level 13 on the 8th Haze 122nd year of Ascendancy at 22:19 Killed by Cyrybeth the snow giant chieftain at level 13 on the 8th Haze 122nd year of Ascendancy at 23:13 Killed by Xera the lesser vampire at level 16 on the 19th Haze 122nd year of Ascendancy at 14:45 Killed by Ce'Niriamina the orc assassin at level 16 on the 19th Haze 122nd year of Ascendancy at 17:56 Killed by aaaaaaaaaaaarrrrrrrrrr at level 16 on the 19th Haze 122nd year of Ascendancy at 18:33 Killed by aaaaaaaaaaaarrrrrrrrrr at level 16 on the 19th Haze 122nd year of Ascendancy at 20:50 Killed by Yvodatira the nightmare horror at level 16 on the 19th Haze 122nd year of Ascendancy at 22:47 Killed by Yvodatira the nightmare horror at level 16 on the 20th Haze 122nd year of Ascendancy at 00:22 Killed by Yvodatira the nightmare horror at level 16 on the 20th Haze 122nd year of Ascendancy at 01:11 Killed by Yvodatira the nightmare horror at level 16 on the 20th Haze 122nd year of Ascendancy at 02:13 Killed by Yvodatira the nightmare horror at level 16 on the 20th Haze 122nd year of Ascendancy at 03:09 Killed by Yvodatira the nightmare horror at level 16 on the 20th Haze 122nd year of Ascendancy at 04:09 Killed by Zubothra the gigantic corrosive tunneler at level 16 on the 20th Haze 122nd year of Ascendancy at 08:14 Killed by armoured skeleton warrior at level 16 on the 20th Haze 122nd year of Ascendancy at 09:04 Killed by armoured skeleton warrior at level 16 on the 20th Haze 122nd year of Ascendancy at 09:46 Killed by Islonn the fire drake at level 16 on the 20th Haze 122nd year of Ascendancy at 10:31 Killed by Islonn the fire drake at level 16 on the 20th Haze 122nd year of Ascendancy at 11:21 Killed by Islonn the fire drake at level 16 on the 20th Haze 122nd year of Ascendancy at 12:09 Killed by Islonn the fire drake at level 16 on the 20th Haze 122nd year of Ascendancy at 12:45 Killed by Islonn the fire drake at level 16 on the 20th Haze 122nd year of Ascendancy at 13:53 Killed by Adagaralle the brown bear at level 16 on the 20th Haze 122nd year of Ascendancy at 22:46 Killed by aaaaaaaaaaaarrrrrrrrrr at level 16 on the 20th Haze 122nd year of Ascendancy at 23:32 Killed by Adagaralle the brown bear at level 16 on the 21st Haze 122nd year of Ascendancy at 00:10 Killed by Adagaralle the brown bear at level 16 on the 21st Haze 122nd year of Ascendancy at 01:05 Killed by Adagaralle the brown bear at level 16 on the 21st Haze 122nd year of Ascendancy at 01:54 Killed by Xerynn the forest troll at level 16 on the 21st Haze 122nd year of Ascendancy at 05:36 Killed by Emelyssra the large white snake at level 16 on the 21st Haze 122nd year of Ascendancy at 06:17 Killed by Emelyssra the large white snake at level 16 on the 21st Haze 122nd year of Ascendancy at 07:01 Killed by Xerynn the forest troll at level 16 on the 21st Haze 122nd year of Ascendancy at 07:38 Killed by Xerynn the forest troll at level 16 on the 21st Haze 122nd year of Ascendancy at 08:23 Killed by Xerynn the forest troll at level 16 on the 21st Haze 122nd year of Ascendancy at 09:05 Killed by Xerynn the forest troll at level 16 on the 21st Haze 122nd year of Ascendancy at 13:15 Killed by Xerynn the forest troll at level 16 on the 21st Haze 122nd year of Ascendancy at 17:35 Killed by Emelema the orc summoner at level 16 on the 21st Haze 122nd year of Ascendancy at 23:49 Killed by aaaaaaaaaaaarrrrrrrrrr at level 16 on the 22nd Haze 122nd year of Ascendancy at 00:28 Killed by steamgun turret at level 16 on the 22nd Haze 122nd year of Ascendancy at 01:04 Killed by minotaur at level 16 on the 22nd Haze 122nd year of Ascendancy at 01:33 Killed by Emelema the orc summoner at level 16 on the 22nd Haze 122nd year of Ascendancy at 02:15 Killed by flame turret at level 16 on the 22nd Haze 122nd year of Ascendancy at 02:53 Killed by Emelema the orc summoner at level 16 on the 22nd Haze 122nd year of Ascendancy at 03:38 Killed by ritch flamespitter at level 16 on the 22nd Haze 122nd year of Ascendancy at 04:11 Killed by ritch flamespitter at level 16 on the 22nd Haze 122nd year of Ascendancy at 04:51 Killed by ritch flamespitter at level 16 on the 22nd Haze 122nd year of Ascendancy at 05:45 Killed by minotaur at level 16 on the 22nd Haze 122nd year of Ascendancy at 06:44 Killed by ritch flamespitter at level 16 on the 22nd Haze 122nd year of Ascendancy at 07:27 Killed by Emelema the orc summoner at level 16 on the 22nd Haze 122nd year of Ascendancy at 08:18 Killed by steamgun turret at level 16 on the 22nd Haze 122nd year of Ascendancy at 09:28 Killed by giant spider at level 16 on the 22nd Haze 122nd year of Ascendancy at 10:10 Killed by minotaur at level 16 on the 22nd Haze 122nd year of Ascendancy at 10:48 Killed by steamgun turret at level 16 on the 22nd Haze 122nd year of Ascendancy at 11:47 Killed by Emelema the orc summoner at level 16 on the 22nd Haze 122nd year of Ascendancy at 12:55 Killed by ritch flamespitter at level 16 on the 22nd Haze 122nd year of Ascendancy at 13:44 Killed by flame turret at level 16 on the 22nd Haze 122nd year of Ascendancy at 14:50 Killed by Emelema the orc summoner at level 16 on the 22nd Haze 122nd year of Ascendancy at 15:32 Killed by Emelema the orc summoner at level 16 on the 22nd Haze 122nd year of Ascendancy at 16:15 Killed by Emelema the orc summoner at level 16 on the 22nd Haze 122nd year of Ascendancy at 17:08 Killed by minotaur at level 16 on the 22nd Haze 122nd year of Ascendancy at 17:47 Killed by flame turret at level 16 on the 22nd Haze 122nd year of Ascendancy at 18:33 Killed by ritch flamespitter at level 16 on the 22nd Haze 122nd year of Ascendancy at 19:17 Killed by minotaur at level 16 on the 22nd Haze 122nd year of Ascendancy at 19:54 Killed by ritch flamespitter at level 16 on the 22nd Haze 122nd year of Ascendancy at 20:42 Killed by flame turret at level 16 on the 22nd Haze 122nd year of Ascendancy at 21:16 Killed by minotaur at level 16 on the 22nd Haze 122nd year of Ascendancy at 22:05 Killed by minotaur at level 16 on the 22nd Haze 122nd year of Ascendancy at 22:43 Killed by Emelema the orc summoner at level 16 on the 22nd Haze 122nd year of Ascendancy at 23:33 Killed by minotaur at level 16 on the 23rd Haze 122nd year of Ascendancy at 00:14 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 00:54 Killed by flame turret at level 16 on the 23rd Haze 122nd year of Ascendancy at 01:52 Killed by minotaur at level 16 on the 23rd Haze 122nd year of Ascendancy at 02:33 Killed by steamgun turret at level 16 on the 23rd Haze 122nd year of Ascendancy at 03:15 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 04:07 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 04:50 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 05:36 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 06:28 Killed by minotaur at level 16 on the 23rd Haze 122nd year of Ascendancy at 07:13 Killed by minotaur at level 16 on the 23rd Haze 122nd year of Ascendancy at 07:51 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 08:34 Killed by steamgun turret at level 16 on the 23rd Haze 122nd year of Ascendancy at 09:22 Killed by steamgun turret at level 16 on the 23rd Haze 122nd year of Ascendancy at 09:54 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 10:46 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 11:33 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 12:15 Killed by ritch flamespitter at level 16 on the 23rd Haze 122nd year of Ascendancy at 13:14 Killed by flame turret at level 16 on the 23rd Haze 122nd year of Ascendancy at 14:02 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 14:50 Killed by flame turret at level 16 on the 23rd Haze 122nd year of Ascendancy at 15:42 Killed by minotaur at level 16 on the 23rd Haze 122nd year of Ascendancy at 16:18 Killed by flame turret at level 16 on the 23rd Haze 122nd year of Ascendancy at 16:55 Killed by minotaur at level 16 on the 23rd Haze 122nd year of Ascendancy at 17:56 Killed by flame turret at level 16 on the 23rd Haze 122nd year of Ascendancy at 18:34 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 19:19 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 20:04 Killed by minotaur at level 16 on the 23rd Haze 122nd year of Ascendancy at 20:54 Killed by aaaaaaaaaaaarrrrrrrrrr at level 16 on the 23rd Haze 122nd year of Ascendancy at 21:47 Killed by Emelema the orc summoner at level 16 on the 23rd Haze 122nd year of Ascendancy at 22:24 Killed by minotaur at level 16 on the 23rd Haze 122nd year of Ascendancy at 23:18 Killed by minotaur at level 16 on the 24th Haze 122nd year of Ascendancy at 00:01 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 00:47 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 01:32 Killed by minotaur at level 16 on the 24th Haze 122nd year of Ascendancy at 02:11 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 03:16 Killed by minotaur at level 16 on the 24th Haze 122nd year of Ascendancy at 03:54 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 04:35 Killed by minotaur at level 16 on the 24th Haze 122nd year of Ascendancy at 05:36 Killed by flame turret at level 16 on the 24th Haze 122nd year of Ascendancy at 06:07 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 07:05 Killed by minotaur at level 16 on the 24th Haze 122nd year of Ascendancy at 07:40 Killed by minotaur at level 16 on the 24th Haze 122nd year of Ascendancy at 08:27 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 09:07 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 09:54 Killed by minotaur at level 16 on the 24th Haze 122nd year of Ascendancy at 10:44 Killed by aaaaaaaaaaaarrrrrrrrrr at level 16 on the 24th Haze 122nd year of Ascendancy at 11:41 Killed by minotaur at level 16 on the 24th Haze 122nd year of Ascendancy at 12:34 Killed by flame turret at level 16 on the 24th Haze 122nd year of Ascendancy at 13:07 Killed by steamgun turret at level 16 on the 24th Haze 122nd year of Ascendancy at 13:51 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 14:38 Killed by flame turret at level 16 on the 24th Haze 122nd year of Ascendancy at 15:15 Killed by minotaur at level 16 on the 24th Haze 122nd year of Ascendancy at 16:14 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 16:49 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 17:35 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 18:23 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 19:00 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 19:54 Killed by steamgun turret at level 16 on the 24th Haze 122nd year of Ascendancy at 20:35 Killed by minotaur at level 16 on the 24th Haze 122nd year of Ascendancy at 21:12 Killed by steamgun turret at level 16 on the 24th Haze 122nd year of Ascendancy at 21:55 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 22:48 Killed by Emelema the orc summoner at level 16 on the 24th Haze 122nd year of Ascendancy at 23:28 Killed by Emelema the orc summoner at level 16 on the 25th Haze 122nd year of Ascendancy at 00:08 Killed by minotaur at level 16 on the 25th Haze 122nd year of Ascendancy at 00:59 Killed by minotaur at level 16 on the 25th Haze 122nd year of Ascendancy at 01:38 Killed by Emelema the orc summoner at level 16 on the 25th Haze 122nd year of Ascendancy at 02:31 Killed by Emelema the orc summoner at level 16 on the 25th Haze 122nd year of Ascendancy at 03:15 Killed by steamgun turret at level 16 on the 25th Haze 122nd year of Ascendancy at 03:49 Killed by flame turret at level 16 on the 25th Haze 122nd year of Ascendancy at 04:45 Killed by steamgun turret at level 16 on the 25th Haze 122nd year of Ascendancy at 05:27 Killed by flame turret at level 16 on the 25th Haze 122nd year of Ascendancy at 06:07 Killed by ritch flamespitter at level 16 on the 25th Haze 122nd year of Ascendancy at 06:52 Killed by Rysroumi the halfling at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 08:57 Killed by Cyroma the giant netherworm at level 25 on the 22nd Pyre 123rd year of Ascendancy at 15:31 Killed by Cyroma the giant netherworm at level 25 on the 22nd Pyre 123rd year of Ascendancy at 16:02 Killed by Cyroma the giant netherworm at level 25 on the 22nd Pyre 123rd year of Ascendancy at 16:57 Killed by Cyroma the giant netherworm at level 25 on the 22nd Pyre 123rd year of Ascendancy at 17:31 Killed by Cyroma the giant netherworm at level 25 on the 22nd Pyre 123rd year of Ascendancy at 18:21 Killed by Cyroma the giant netherworm at level 25 on the 22nd Pyre 123rd year of Ascendancy at 19:28 Killed by Cyroma the giant netherworm at level 25 on the 22nd Pyre 123rd year of Ascendancy at 19:44 Killed by Cyroma the giant netherworm at level 25 on the 22nd Pyre 123rd year of Ascendancy at 20:35 Killed by Cyroma the giant netherworm at level 25 on the 22nd Pyre 123rd year of Ascendancy at 21:12 Killed by Shatiel the giant at level 26 on the 27th Pyre 123rd year of Ascendancy at 17:42 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 28th Pyre 123rd year of Ascendancy at 14:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 28th Pyre 123rd year of Ascendancy at 14:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 28th Pyre 123rd year of Ascendancy at 15:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 28th Pyre 123rd year of Ascendancy at 15:54 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 28th Pyre 123rd year of Ascendancy at 16:26 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 28th Pyre 123rd year of Ascendancy at 16:51 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 28th Pyre 123rd year of Ascendancy at 17:21 Killed by Linaniil, Supreme Archmage of Angolwen at level 26 on the 28th Pyre 123rd year of Ascendancy at 17:42 Killed by orc necromancer at level 29 on the 1st Mirth 123rd year of Ascendancy at 03:14 Killed by Lord of Skulls (warrior) at level 29 on the 3rd Mirth 123rd year of Ascendancy at 07:46 Killed by skeleton mage at level 29 on the 3rd Mirth 123rd year of Ascendancy at 10:14 Killed by The Master at level 29 on the 3rd Mirth 123rd year of Ascendancy at 11:19 Killed by grave wight at level 30 on the 5th Mirth 123rd year of Ascendancy at 03:32 Killed by corrupted corrupted dendritic hemospinner at level 30 on the 9th Mirth 123rd year of Ascendancy at 16:04 Killed by corrupted corrupted dendritic hemospinner at level 30 on the 9th Mirth 123rd year of Ascendancy at 16:54 Killed by Saludarin the awoken tentacle tree at level 33 on the 21st Haze 123rd year of Ascendancy at 02:31 Killed by Mayunor the awoken tentacle tree at level 33 on the 23rd Haze 123rd year of Ascendancy at 08:56 Killed by Islutira the awoken tentacle tree at level 33 on the 23rd Haze 123rd year of Ascendancy at 17:12 Killed by Kroltar the Scourge at level 33 on the 25th Haze 123rd year of Ascendancy at 04:41 Killed by Lisuriabeth the awoken tentacle tree at level 34 on the 27th Haze 123rd year of Ascendancy at 03:43 Killed by zombie bunny at level 35 on the 43rd Haze 123rd year of Ascendancy at 20:14 Killed by zombie bunny at level 35 on the 43rd Haze 123rd year of Ascendancy at 21:20 Killed by Archmage Tarelion at level 36 on the 34th Regrowth 124th year of Ascendancy at 08:48 Killed by Linaniil, Supreme Archmage of Angolwen at level 36 on the 34th Regrowth 124th year of Ascendancy at 10:42 Killed by Linaniil, Supreme Archmage of Angolwen at level 36 on the 34th Regrowth 124th year of Ascendancy at 11:07 Killed by Linaniil, Supreme Archmage of Angolwen at level 36 on the 34th Regrowth 124th year of Ascendancy at 11:44 Killed by Linaniil, Supreme Archmage of Angolwen at level 36 on the 34th Regrowth 124th year of Ascendancy at 12:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 36 on the 34th Regrowth 124th year of Ascendancy at 12:48 Killed by Linaniil, Supreme Archmage of Angolwen at level 36 on the 34th Regrowth 124th year of Ascendancy at 13:29 Killed by Linaniil, Supreme Archmage of Angolwen at level 36 on the 34th Regrowth 124th year of Ascendancy at 14:17 Killed by Linaniil, Supreme Archmage of Angolwen at level 36 on the 34th Regrowth 124th year of Ascendancy at 15:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 36 on the 34th Regrowth 124th year of Ascendancy at 15:40 Killed by Doinn the human at level 38 on the 60th Pyre 124th year of Ascendancy at 01:38 Killed by Barenurl the human at level 38 on the 3rd Summertide 124th year of Ascendancy at 06:52 Killed by Douerca the human at level 39 on the 47th Dusk 124th year of Ascendancy at 12:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 39 on the 2nd Haze 124th year of Ascendancy at 01:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 39 on the 2nd Haze 124th year of Ascendancy at 01:58 Killed by Linaniil, Supreme Archmage of Angolwen at level 39 on the 5th Haze 124th year of Ascendancy at 23:46 Killed by Linaniil, Supreme Archmage of Angolwen at level 39 on the 6th Haze 124th year of Ascendancy at 00:28 Killed by Linaniil, Supreme Archmage of Angolwen at level 39 on the 6th Haze 124th year of Ascendancy at 00:28 |
Primary Stats
| Strength | 48 (base 10) |
| Dexterity | 43 (base 29) |
| Constitution | 94 (base 46) |
| Magic | 84 (base 60) |
| Willpower | 37 (base 31) |
| Cunning | 20 (base 13) |
Resources
| Life | -190/1272 |
| Positive | 164/164 |
| Negative | 164/164 |
| Healing Factor | 1.5973816173101 |
| Regeneration | 3.5941086389477 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 33 |
| Crit Chance | 9% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +7% |
| Arcane | +11% |
| Cold | +12% |
| All | +2% |
| Darkness | +17% |
| Light | +24% |
| Temporal | +17% |
| Physical | +30% |
| Lightning | +12% |
| Mind | +17% |
| Nature | +20% |
Offense: Damage Penetration
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 28 (60%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 45 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 16%( 70%) |
| Cold | + 54%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 17%( 70%) |
| Light | + 11%( 70%) |
| Lightning | + 52%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Celestial / Eclipse | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Celestial / Sunlight | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Twilight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.49 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.49 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by skeleton archer. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 38. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of hardened leather boots of massiveness (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +5 Str / +5 Con Changes damage: +7% physical Life regen: +2.00 Healing mod.: +12% Size category: +1 A pair of boots made of leather. |
| Quiver | Arata the Hailsweep (14/14, 18-22 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.0 - 21.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 14 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 26 Damage (Ranged): +20 blight / +7 light / +4 cold Damage (radius 1) on hit: +16 blight Damage (radius 2) on crit: +16 blight Damage against: +9% Undead Shots are used with slings to pummel your foes to death. |
| Light source | Ebonytreason of the BlightspawnPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Effects when hit in melee: * 26% chance to reduce strength, dexterity, and constitution by 26 * 28% chance to reduce damage dealt by 19% Changes resistances: +7% darkness Changes resistances penetration: +20% nature Changes damage: +9% arcane / +7% light / +3% nature Damage affinity(heal): +5% light Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +21 (+10 eff.) Mindpower: +6 (+3 eff.) Mental crit. chance: +4% Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 206.16 light damage. At talent level 3 you gain 32% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.21 to 105.64 lightning damage (70.43 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | gladiator's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +7 Str / +6 Con Changes resistances: +12% acid / +20% fire / +18% lightning / +15% cold Rings make your fingers look great! |
| On fingers | pixie's stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +4 Mag Changes resistances: +16% acid / +16% fire / +18% lightning / +23% cold Spellpower: +5 (+2 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Poltergeist's Eclipse (18-22 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +4 (+2 eff.) Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | hardened leather gloves 'Zeramabers' (0 def, 10 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Armour: +10 Changes stats: +6 Str / +3 Dex / +2 Mag / +4 Cun Changes damage: +6% physical Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+3 eff.) Only die when reaching: -20.00 life Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | spellcowled cashmere cloak of backstabbing (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +7 Defense: +2 (+1 eff.) Changes stats: +3 Mag / +4 Wil Critical mult.: +21.00% Stealth bonus: +8 Spell save: +8 (+3 eff.) Maximum mana: +46.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of perfection (0.19 Celestial / Light,0.19 Celestial / Chants)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent masteries: +0.19 Celestial / Chants +0.19 Celestial / Light Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 57.37 physical damage and 105.92 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)Requires: - Level 15 Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. This item has been sent to the Item's Vault. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 520 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. This item has been sent to the Item's Vault. |
Rune of the Rift (298.00 temporal damage, removed from time 4 turns)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 348.66 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
Garkul's TeethRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+6 eff.) Mental save: +18 (+9 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 237.06 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. This item has been sent to the Item's Vault. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (153). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering OrbsRequires: - Level 15 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... This item has been sent to the Item's Vault. |
Ring of the War MasterRequires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+4 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Dual techniques +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Shield defense +0.30 Technique / Shield offense +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Technique / Two-handed weapons +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
voratun ring 'Bokigrim'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+4 eff.) Effects on melee hit: * 17% chance to reduce all saves and defense by 23 Damage (Melee): 34 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 23 Damage (Ranged): 16 physical Damage when hit (Melee): 6 arcane Changes stats: +6 Str / +8 Cun / +7 Con Changes resistances penetration: +25% arcane Changes damage: +3% arcane Mental save: +11 (+6 eff.) Confusion immunity: +30% Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+7 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 136.28 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
335 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 114.56 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 114.56 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Lore found: Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.
Linaniil, Supreme Archmage of Angolwen casts a protective shield just in time!
Disruption Shield hits Linaniil, Supreme Archmage of Angolwen for (24 absorbed) damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 0 fire damage.
Linaniil, Supreme Archmage of Angolwen casts Orb of Thaumaturgy.
Linaniil, Supreme Archmage of Angolwen casts Orb of Thaumaturgy.
Aaaaaaaaaaaarrrrrrrrrr slows down.
Aaaaaaaaaaaarrrrrrrrrr is no longer out of phase.
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Your shield crumbles under the damage!
The shield around aaaaaaaaaaaarrrrrrrrrr crumbles.
Disruption Shield hits Linaniil, Supreme Archmage of Angolwen for (24 absorbed) damage.
Linaniil, Supreme Archmage of Angolwen's cleansing fire area effect hits Linaniil, Supreme Archmage of Angolwen for 0 fire damage.
Linaniil, Supreme Archmage of Angolwen hits aaaaaaaaaaaarrrrrrrrrr for (331 resilience), (92 absorbed), 325 thaumic energy (325 total damage).
aaaaaaaaaaaarrrrrrrrrr the level 39 ghoul anorithil was disintegrated to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
Aaaaaaaaaaaarrrrrrrrrr vanishes from sight.
Aaaaaaaaaaaarrrrrrrrrr is no longer invisible.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Linaniil, Supreme Archmage of Angolwen killed aaaaaaaaaaaarrrrrrrrrr!
Something hits aaaaaaaaaaaarrrrrrrrrr for (89 resilience), 636 thaumic energy, 422 physical, 404 fire (1462 total damage).
aaaaaaaaaaaarrrrrrrrrr the level 39 ghoul anorithil was burnt to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Eidolon Plane.
Saving game...
Saving done.




































































































