














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Annihilator |
| Level / Exp | 26 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Gleseba the elven tempest at level 26 on the 7th Decay 122nd year of Ascendancy at 11:51 / 1 |
Primary Stats
| Strength | 51 (base 10) |
| Dexterity | 70 (base 33) |
| Constitution | 53 (base 30) |
| Magic | 14 (base 10) |
| Willpower | 36 (base 10) |
| Cunning | 78 (base 57) |
Resources
| Life | -38/661 |
| Equilibrium | 0 |
| Steam | 115/115 |
| Healing Factor | 1.4699091896221 |
| Regeneration | 31.790743727361 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +39% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 15 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 65 |
| Crit Chance | 42% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Acid | +5% |
| Light | +25% |
| Nature | +11% |
| Darkness | +12% |
| Physical | +15% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Cold | +18% |
| Lightning | +13% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 88.267542355611 (99.247019847425%) |
| Defense | 55 |
| Ranged Defense | 58 |
| Fatigue | 31 |
| Physical Save | 52 |
| Spell Save | 31 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 20%( 70%) |
| Mind | + 25%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 41%( 70%) |
| Light | + 56%( 70%) |
| Physical | + 28%( 70%) |
| Lightning | + 28%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Pinning Resistance | 39% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 89% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.7 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 101 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Demolition | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Steamtech / Mecharachnid | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Steamtech / Heavy weapons | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Gadgets | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Turrets | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 27. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed black mamba head. * You've found the needed pouch of bone giant dust. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed snow giant kidney. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed hummerhorn wing. * You've found the needed naga tongue. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nerybeth (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +1 Cun +4 Con offense ------ Damage +3% mind On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +4 Fatigue +3% Resistance +3% acid +3% mind Physical save +12 (+4 eff.) Spell save +9 (+5 eff.) Life Regen +4.00 Healmod +13% Pinning Resist +20% Knockbk Resist +20% Teleport Resist +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Nudetar the Skyborn (17/17, 22-26 power, 2 apr) 3.0 Encumbrance T2 shot ammo [Rare] Arcane Weapon Damage 21.5 - 25.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 17 On-ranged-hit +12 lightning +8 blight On-Hit, radius 1 +20 blight +7 fire On-crit, radius 2 +20 lightning While equipped: other ------- Talents +4 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Lorusasin the alchemist's lamp 1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Cun +3 Con offense ------ Physical Crit +2.0% Physical Power +10 (+3 eff.) Damage +12% light defense ------ Defense +25 (+7 eff.) Resistance +10% blight Mind save +12 (+4 eff.) Life Regen +5.00 other ------- Light +7 See Stealth +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) 3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +4 Cun +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +18 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Erogohek the dwarven-steel gauntlets (0 def, 6 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ Physical Power +5 (+1 eff.) On-Hit 7 acid Damage +5% acid On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +6 Fatigue +3% Resistance +7% acid +3% light +9% lightning Physical save +11 (+3 eff.) Spell save +5 (+3 eff.) Mind save +5 (+1 eff.) Life Regen +3.20 Disarm Resist +89% other ------- Stamina/turn +0.50 Psi/turn +0.14 Talents +1 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Torublek the dwarven-steel pickaxe (dig speed 31 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str defense ------ Fatigue -6% Resistance +15% acid +6% light +3% fire +6% mind +5% arcane While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | gold ring 'Cracklevenom'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Nature While equipped: offense ------ Damage +3% lightning +13% light +11% nature +12% darkness When Hit 2 blight defense ------ Resistance +9% blight +26% light +22% nature +24% darkness Rings make your fingers look great! |
| Around neck | restful copper amulet of mastery (0.10 Steamtech / Mecharachnid)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 other ------- Masteries +0.10 Steamtech/Mecharachnid Amulets make your neck look great! |
| In main hand | Lavaquill the stralite steamgun 4.0 Encumbrance T4 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Autoloader Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +24 Critical Rate +12.0% Attack Speed 100% Range +10 Projectile Speed +600% On-Hit, radius 1 +20 mind On-crit, radius 2 +18 lightning +7 cold On Hit: * 10% chance to reduce all saves and defense by 25 Uses 2.0 Steam While equipped: Stats +1 Dex offense ------ Physical Crit +9.0% Move Speed +39% Ignore resists +13% lightning +18% cold +10% fire Accuracy +7 (+2 eff.) defense ------ Resistance +3% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Kindlelash the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +9 Cun +4 Dex offense ------ Physical Crit +6.0% Mind Crit +8% defense ------ Resistance +9% darkness Life Regen +4.00 Silence Resist +10% other ------- Light +2 A belt that goes around your waist. |
| In off hand | Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +180 While equipped: offense ------ On shield block: * 30% chance of petrifying the attacker. defense ------ Armor +25 Defense +5 (+2 eff.) Ranged Defense +10 (+3 eff.) Fatigue +12% Resistance +10% acid +10% physical +10% lightning +10% fire other ------- Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
| Cloak | Emetta the cashmere cloak (8 def, 8 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Dex defense ------ Armor +8 Defense +8 (+3 eff.) Resistance +15% fire +5% arcane +15% light Physical save +8 (+2 eff.) Poison Resist +20% Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ulfudin (0 def, 15 armour) 17.0 Encumbrance T2 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con offense ------ On-Hit 10 acid 11 fire When Hit 8 acid 10 fire defense ------ Armor +15 Fatigue +16% Resistance +10% acid +12% fire +6% mind +1% physical Physical save +5 (+1 eff.) Mind save +13 (+4 eff.) other ------- EQ when Hit +0.12 Psi when Hit +0.12 A suit of armour made of metal plates. |
Inventory
schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.69 cold and 14.59 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Morrigor (50-70 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Weapon Damage 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 7.00 arcane and 7.84 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+15 eff.) other ------- Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+5 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 Encumbrance T3 shield armor [Unique] Nature When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 100% Cun Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +120 While equipped: Stats +5 Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+3 eff.) Ranged Defense +8 (+3 eff.) Fatigue +6% Resistance +25% blight +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
247 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 138] simple healing salve [power 138]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 138 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Nightmare (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Eya the Skeleton Annihilator level 21
31st Haze 122nd year of Ascendancy at 03:06 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Eya the Skeleton Annihilator level 24
64th Haze 122nd year of Ascendancy at 18:51 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Eya the Skeleton Annihilator level 19
12nd Haze 122nd year of Ascendancy at 07:12 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Eya the Skeleton Annihilator level 18
9th Haze 122nd year of Ascendancy at 12:52 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eya the Skeleton Annihilator level 19
10th Haze 122nd year of Ascendancy at 06:58 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Eya the Skeleton Annihilator level 10
2nd Summertide 122nd year of Ascendancy at 07:31 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Eya the Skeleton Annihilator level 20
12nd Haze 122nd year of Ascendancy at 22:51 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Eya the Skeleton Annihilator level 20
28th Haze 122nd year of Ascendancy at 11:09 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Eya the Skeleton Annihilator level 9
8th Mirth 122nd year of Ascendancy at 00:00 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Eya the Skeleton Annihilator level 26
6th Decay 122nd year of Ascendancy at 12:53 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Eya the Skeleton Annihilator level 9
9th Mirth 122nd year of Ascendancy at 12:19 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Eya the Skeleton Annihilator level 24
64th Haze 122nd year of Ascendancy at 22:35 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Eya the Skeleton Annihilator level 15
4th Haze 122nd year of Ascendancy at 04:32 see stats
Log
mecharachnid (servant of Eya) hits Gleseba the elven tempest for (19 to psi shield), 28 physical, (1 to psi shield), 1 acid, (1 to psi shield), 2 acid, 4 fire, 7 lightning (42 total damage).
Gleseba the elven tempest's Beyond the Flesh performs a melee critical strike against mecharachnid (servant of Eya)!
Gleseba the elven tempest's Beyond the Flesh hits mecharachnid (servant of Eya) for 105 physical damage.
Thunderstorm hits mecharachnid (servant of Eya) for 14 lightning damage.
Melee retaliation hits Gleseba the elven tempest for (1 to psi shield), 2 acid, 4 fire (6 total damage).
Bleeding from Mecharachnid (servant of Eya) hits Gleseba the elven tempest for (5 to psi shield), 8 physical (8 total damage).
mecharachnid (servant of Eya) evades Gleseba the elven tempest.
Mecharachnid (servant of Eya) is no longer pinned.
Gleseba the elven tempest's armor corrodes!
mecharachnid (servant of Eya) hits Gleseba the elven tempest for (23 to psi shield), 34 physical, (1 to psi shield), 1 acid, (2 to psi shield), 3 acid, 4 fire, 8 lightning (50 total damage).
Gleseba the elven tempest's Beyond the Flesh performs a melee critical strike against mecharachnid (servant of Eya)!
Gleseba the elven tempest's Beyond the Flesh hits mecharachnid (servant of Eya) for 95 physical damage.
Thunderstorm hits mecharachnid (servant of Eya) for 14 lightning damage.
Melee retaliation hits Gleseba the elven tempest for (2 to psi shield), 2 acid, 4 fire (7 total damage).
Bleeding from Mecharachnid (servant of Eya) hits Gleseba the elven tempest for (7 to psi shield), 11 physical (11 total damage).
Gleseba the elven tempest uses Quick as Thought.
Gleseba the elven tempest speeds up.
Gleseba the elven tempest uses Kinetic Leech.
Mecharachnid (servant of Eya) slows down.
mecharachnid (servant of Eya) performs a melee critical strike against Gleseba the elven tempest!
mecharachnid (servant of Eya) hits Gleseba the elven tempest for (23 to psi shield), 35 physical, (1 to psi shield), 1 acid, (1 to psi shield), 2 acid, 4 fire, 7 lightning (48 total damage).
Gleseba the elven tempest uses Kinetic Strike.
Mecharachnid (servant of Eya) is pinned to the ground.
Gleseba the elven tempest hits mecharachnid (servant of Eya) for 121 physical damage.
Melee retaliation hits Gleseba the elven tempest for (1 to psi shield), 2 acid, 4 fire (6 total damage).
Character control switched to Eya.
Gleseba the elven tempest's Beyond the Flesh hits Mecharachnid (servant of Eya) for 77 physical damage.
Melee retaliation hits Gleseba the elven tempest for (1 to psi shield), 2 acid, 4 fire (6 total damage).
Bleeding from Mecharachnid (servant of Eya) hits Gleseba the elven tempest for (8 to psi shield), 11 physical (11 total damage).
Eya the level 26 skeleton annihilator was tortured to death by Gleseba the elven tempest on level 3 of Dark crypt.





























































































