

Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 62 (base 56) |
| Dexterity | 12 (base 12) |
| Constitution | 37 (base 37) |
| Magic | 52 (base 47) |
| Willpower | 28 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | 1137/1137 |
| Hate | 100/100 |
| Vim | 256/256 |
| Healing Factor | 0.70410159059056 |
| Regeneration | 0.70410159059056 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +32.44168646096% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Barehand
| Damage | 32 |
| Accuracy | 62 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 4% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | -49% |
| Darkness | -50% |
| Cold | -48% |
| All | -60% |
Offense: Damage Penetration
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 36 |
| Mental Save | 38 |
Defense: Resistances
| Nature | + 51%(100%) |
| Acid | +100%(100%) |
| Mind | + 69%(100%) |
| Cold | + 43%(100%) |
| Blight | +100%(100%) |
| Arcane | + 40%(100%) |
| Fire | + 6%(100%) |
| All | + 37%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Knockback Resistance | 65% |
| Disarm Resistance | 64% |
| Pinning Resistance | 55% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 693% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | Linked to their horror ally gaining 27% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | Shadowsteel of the BlightspawnCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Effects when hit in melee: * 36% chance to reduce strength, dexterity, and constitution by 31 * 23% chance to reduce damage dealt by 16% Damage when hit (Melee): 2 cold Changes stats: +6 Str / +8 Wil Changes resistances: +5% arcane / +9% cold Changes resistances penetration: +15% cold Changes damage: +12% cold Spell save: +6 (+3 eff.) Mental save: +16 (+6 eff.) Disarm immunity: +41% Pinning immunity: +32% Knockback immunity: +41% Maximum life: +32.00 Rings can have magical properties. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+6 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | solipsist's copper ring of nature (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +22% nature Changes damage: +11% nature Mindpower: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | conjurer's copper ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Disarm immunity: +23% Pinning immunity: +23% Knockback immunity: +24% Maximum life: +26.00 Spellpower: +7 (+2 eff.) Rings can have magical properties. |
Inventory
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
psionicist's copper ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Stun/Freeze immunity: +20% Life regen: +2.00 Rings can have magical properties. |
iron waraxe (12-16 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron waraxe (10-15 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
SerpentloreCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +12.0% Armour: +12 Changes stats: +4 Cun / +4 Dex Changes resistances penetration: +5% mind Changes damage: +12% nature Physical save: +6 (+2 eff.) Mental crit. chance: +7% A belt that goes around your waist. |
blurring hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+10 eff.) Stealth bonus: +5 A belt that goes around your waist. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+16 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+13 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Deepsmaim the voratun plate armour (26 def, 53 armour)Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +53 Defense: +26 (+19 eff.) Fatigue: +22% Changes stats: +4 Str / +10 Cun / +2 Con Changes resistances: +6% darkness / +2% physical Mental save: +44 (+15 eff.) Stamina each turn: +2.00 A suit of armour made of metal plates. |
Achievements
Log
You transfer Twilight's Edge (47-66 power, 7 apr) to the online item's vault.
Saving done.
Character control switched to Rob, the Boney.
Character control switched to worm that walks (servant of Rob, the Boney).
Saving game...
You transfer Anmalice (47-66 power, 20 apr) to the online item's vault.
Saving done.



































