










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Arcane Blade |
| Level / Exp | 23 / 21% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 14 on the 1st Dusk 122nd year of Ascendancy at 17:44 2 / 4Killed by Emelonn the skeleton warrior at level 23 on the 54th Dusk 122nd year of Ascendancy at 10:31 Killed by Emelonn the skeleton warrior at level 23 on the 54th Dusk 122nd year of Ascendancy at 19:39 Killed by MacKinnon at level 23 on the 54th Dusk 122nd year of Ascendancy at 19:43 |
Primary Stats
| Strength | 34 (base 14) |
| Dexterity | 29 (base 10) |
| Constitution | 9 (base 10) |
| Magic | 70 (base 53) |
| Willpower | 25 (base 10) |
| Cunning | 59 (base 41) |
Resources
| Life | 703/703 |
| Mana | 307/307 |
| Stamina | 204/204 |
| Healing Factor | 1.2299722076361 |
| Regeneration | 9.9012762714707 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -61.333333333333% |
| Spell | 0% |
| Global | +112.58159546285% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 36.114050962765 |
| See Invisible | 36.114050962765 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 43 |
| Crit Chance | 26% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 43 |
| Crit Chance | 28% |
| APR | 7 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +30% |
| Darkness | +3% |
| Fire | +10% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Arcane | +5% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 12 (35.65183292883%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 32 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 20%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 9%( 70%) |
| Physical | + 11%( 70%) |
| Mind | + 14%( 70%) |
| Lightning | + 11%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Silence Resistance | 43% |
| Bleed Resistance | 60% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Stun Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 3 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the temporal explorer from death by Isleyata the copperhead snake. Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Isann the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +2 Wil +3 Cun dps ---------- On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +3 Fatigue +2% Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.04 Disengage: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Eclipsequell'2.0 T1 lite [Rare] Nature While equipped: Stats +8 Str dps ---------- Res.pen +5% darkness ----- def ----- Die.at -60.00 life Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Belirinor the Blackslicer (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex +4 Con dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/ret +0.80 Equi/ret +0.70 Light +1 A cap made of leather. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 147.04 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Arthundil the iron torque of gale force [power 105] (26/13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% nature +3% mind Max.HP +100.00 ---------- misc Equi/ret +0.08 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Flashsun'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +15.00% Res.pen +15% lightning Melee Ret 2 acid ----- def ----- Fatigue -5% Phys.save +3 (+2 eff.) ---------- misc Max.enc +21 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +5 Mag dps ---------- Mov.spd +16% Acc +10 (+4 eff.) ----- def ----- Defense +9 (+3 eff.) Resists +5% arcane Crit.chn- 15.00% Spell.save +10 (+5 eff.) Mind.save +9 (+3 eff.) Confus- +35% Stun/Frz- +30% Blinding Speed: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
| Around neck | Emayama the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Lck +2 Wil dps ---------- Mind.pwr +7 (+4 eff.) Acc +7 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Resists +3% light +3% acid Mind.save +7 (+3 eff.) Unseen.red 10% Die.at -80.00 life Heal.mod +12% Cut- +40% Confus- +12% Heal: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 172 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | magewarrior's short yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 1H weapon [Ego+] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +6 (+3 eff.) Spell.pwr +15 (+5 eff.) Dmg.mod +20% lightning Acc +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | rough leather belt 'Belakira'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Res.pen +5% arcane ----- def ----- Resists +3% lightning Max.HP +118.00 Cut- +20% A belt that goes around your waist. |
| In off hand | Stormlash (17-19 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 28.02 to 84.07 lightning damage (based on Magic and Dexterity). Uses 9 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
| Cloak | linen cloak 'Ivimira' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Defense +1 (+0 eff.) Resists +6% mind +3% lightning Phys.save +3 (+2 eff.) Die.at -20.00 life Max.HP +33.00 HP.reg +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gloralle the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +3% acid +6% physical +6% nature +15% cold Phys.save +11 (+6 eff.) Max.HP +34.00 HP.reg +3.80 Heal.mod +12% Poison- +20% A suit of armour made of leather. |
Inventory
wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Drular0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 50% * 10 arcane resource burn ----- def ----- Resists +3% blight +15% cold +3% acid Max.HP +20.00 Disarm- +22% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
Sunworm0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +6% fire +3% mind +3% blight Crit.chn- 10.00% Disarm- +20% Rings make your fingers look great! |
titan's steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +8 (+4 eff.) Rings make your fingers look great! |
steel battleaxe 'Sunlady' (21-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 21.0 - 31.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +20 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +6% fire Res.pen +10% lightning ----- def ----- Resists +6% fire Massive two-handed battleaxes. |
Armasta the steel dagger (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 26 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +6% arcane Res.pen +5% temporal ----- def ----- Resists +5% arcane +3% temporal Disease- +17% Sharp, short and deadly. |
Balugen (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Psionic Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 cold +5 darkness +8 mind Against +9% Living On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage While equipped: dps ---------- Dmg.mod +6% mind ---------- misc Hate/m.crit +2.00 See.Invis +3 Sharp, short and deadly. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Khelosus (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Wil +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +12% fire +3% darkness +9% light Phys.save +3 (+2 eff.) ---------- misc Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Umbramaim (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +15% mind +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +1 Resists +6% temporal Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Ebonyborn (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +12% fire On Hit (Melee): * 20% chance to reduce damage dealt by 20% * 20% chance to reduce armor by 36% ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Xerunor the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con dps ---------- Melee+ 6 lightning Dmg.mod +3% lightning +9% mind Acc +5 (+2 eff.) Apr +5 On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Balagund (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +1 Mag ----- def ----- Armour +1 Fatigue +1% Resists +12% fire Phys.save +3 (+2 eff.) Max.HP +20.00 ---------- misc See.Invis +3 A cap made of leather. |
Elenekan (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +1 Fatigue +1% Resists +15% lightning +9% temporal +3% nature +5% arcane +9% acid A cap made of leather. |
iron pickaxe 'Toralach' (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +3.0% Phys.pwr +5 (+2 eff.) Acc +10 (+4 eff.) ----- def ----- Armour +6 Fatigue -5% Resists +1% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern 'Frigidreaper'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +6% light Res.pen +15% physical Melee Ret 4 cold ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.stam +20.00 Light +3 See.Stealth +7 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bethakira [power 105] (26/13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +6 Cun +8 Dex ----- def ----- Resists +3% cold Blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing elm wand of conjuration [power 105] (26/13 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 105 acid damage Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By MacKinnon the Yeek Arcane Blade level 10
8th Mirth 122nd year of Ascendancy at 20:10 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By MacKinnon the Yeek Arcane Blade level 10
8th Mirth 122nd year of Ascendancy at 20:09 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By MacKinnon the Yeek Arcane Blade level 20
23rd Dusk 122nd year of Ascendancy at 00:47 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By MacKinnon the Yeek Arcane Blade level 10
5th Flare 122nd year of Ascendancy at 16:47 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By MacKinnon the Yeek Arcane Blade level 14
4th Dusk 122nd year of Ascendancy at 20:28 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By MacKinnon the Yeek Arcane Blade level 18
18th Dusk 122nd year of Ascendancy at 18:13 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By MacKinnon the Yeek Arcane Blade level 23
54th Dusk 122nd year of Ascendancy at 19:43 see stats
Log
Emelonn the skeleton warrior uses Evasion.
Emelonn the skeleton warrior tries to evade attacks.
Talent Pulverizing Auger is ready to use.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Emelonn the skeleton warrior is free from the domination.
Emelonn the skeleton warrior uses Steady Shot.
Emelonn the skeleton warrior's Steady Shot performs a ranged critical strike against MacKinnon!
MacKinnon starts to bleed.
MacKinnon is cut deeply.
Emelonn the skeleton warrior's Steady Shot hits MacKinnon for 373 physical, 5 nature (379 total damage).
Emelonn the skeleton warrior's Steady Shot hits MacKinnon for 271 physical, 7 acid, 5 nature (283 total damage).
MacKinnon casts Lightning.
MacKinnon hits Emelonn the skeleton warrior for 195 lightning damage.
Emelonn the skeleton warrior uses Headshot.
Emelonn the skeleton warrior's Headshot hits MacKinnon for 345 physical damage.
MacKinnon the level 23 yeek arcane blade was mutilated to death by Emelonn the skeleton warrior on level 1 of Ruined halfling complex.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emelonn the skeleton warrior's Headshot killed MacKinnon!
Saving game...
Saving done.
Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!



















































































