Yrmn the level 7 Cornac Wyrmic by BrampDingus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassWyrmic
Level / Exp7 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 22)
Dexterity10 (base 10)
Constitution14 (base 14)
Magic10 (base 10)
Willpower24 (base 24)
Cunning10 (base 10)

Resources

Life331/331
Equilibrium0
Healing Factor1.1326086956522
Regeneration5.0925910702613

Speed

Mental0%
Attack0%
Movement+32.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy26
Crit Chance17%
APR8
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower23
Crit Chance14%
Speed1

Offense: Damage Bonus

Darkness+6%
Temporal+3%
Physical+5%
Cold+10%
Nature+5%

Defense: Base

Armour (hardiness)10.335093952971 (48.103448275862%)
Defense3
Ranged Defense3
Fatigue15
Physical Save20
Spell Save11
Mental Save11

Defense: Resistances

Darkness+ 5%( 70%)
Lightning+ 7%( 70%)
Temporal+ 11%( 70%)
Nature+ 10%( 70%)
Physical+ 10%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
5/5
3/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Wild-gift / Fungus1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

Tool
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Yrmn wears (replacing iron battleaxe (14-21 power, 1 apr)): River's Fury (23-32.2 power, 8 apr).

You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).

Resting starts...

Rested for 75 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.26 gold from the transmogrification of
iron shield of cold resistance (+15%) (0 def, 2 armour, 8.5-10.2 power, 23 block).
You gain 0.76 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 0.86 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 2.85 gold from the transmogrification of
earthen elm starstaff of warding (10-12 power, 2 apr, light element).
You gain 2.71 gold from the transmogrification of
cruel elm magestaff of might (10-12 power, 2 apr, fire element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.