Alestra the level 7 Dwarf Archmage by Dsarvess

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassArchmage
Level / Exp7 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic28 (base 30)
Willpower22 (base 19)
Cunning11 (base 11)

Resources

Life160/160
Mana202/202
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth5
See Invisible6

Offense: Mainhand

Damage12
Accuracy2
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense4
Ranged Defense7
Fatigue1
Physical Save9
Spell Save21
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.40
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
2/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
5/5
1/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

On feet
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Alestra the Dwarf Archmage level 5
18th Voratun 122nd year of Ascendancy at 20:08
see stats

Log

Talent Dig is ready to use.
Talent Shielding is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Alestra picks up (j.):
high-capacity quiver of elm arrows (49/49, 14.5-20.3 power, 5 apr).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.50 gold from the transmogrification of
Tooth of the Mouth (dig speed 12 turns).
You gain 1.90 gold from the transmogrification of
high-capacity quiver of elm arrows (49/49, 14.5-20.3 power, 5 apr).
You gain 0.76 gold from the transmogrification of
rough leather armour of acid resistance (1 def, 2 armour).
You gain 1.24 gold from the transmogrification of
miner's iron helm of constitution (+3) (0 def, 4 armour).
You gain 1.09 gold from the transmogrification of
chilling iron dagger of massacre (15-19.5 power, 5 apr).
There is a Iron Council (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Saving game...

Saving done.