cry the level 2 Kruk Yeti Shadowblade by Slagathor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeInsane Roguelike
SexMale
RaceKruk Yeti
ClassShadowblade
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity14 (base 17)
Constitution14 (base 10)
Magic15 (base 15)
Willpower11 (base 10)
Cunning12 (base 13)

Resources

Life-4/131
Mana109/111
Stamina86/86
Healing Factor1.0326086956522
Regeneration12.649456521739

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy20
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage10
Accuracy20
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save10
Spell Save9
Mental Save8

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Duelist1.20
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Yeti1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
1/5
0/5
1/5
0/5
1/5

Effects

talent
beneficial effect
detrimental effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Resting starts...
Talent Dig is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Lore found:
The Hunter and the Hunted chapter 1
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Cry picks up (a.):
balanced iron greatmaul of dampening (18.5-27.75 power, 1 apr).
Ran for 2 turns (stop reason: hostile spotted to the southwest (mean looking elven guard)).


Cry picks up (b.):
elm vilestaff (10-12 power, 2 apr, darkness element).

Mean looking elven guard hits cry for (5 parried), 30 physical, 6 cold (36 total damage).
Cry is encased in ice!

cry misses Mean looking elven guard.
cry hits Mean looking elven guard for 16 physical, 7 darkness (23 total damage).
Mean looking elven guard hits cry for 10 cold damage.
Mean looking elven guard uses Bleeding Edge.


Mean looking elven guard hits cry for (17 to ice), 26 physical, (2 to ice), 4 cold (30 total damage).
Cry uses Infusion: Wild.

Cry is free from the ice.

Cry is cured!

Cry lessens the pain.

Cry uses Infusion: Regeneration.

Cry starts regenerating health quickly.

Saving game...