





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 12 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 26 (base 26) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 255/402 |
| Mana | 124/156 |
| Stamina | 142/142 |
| Healing Factor | 1.499982357715 |
| Regeneration | 0.37499558942875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 46 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 24.137011280365 (79.952380952381%) |
| Defense | 19 |
| Ranged Defense | 24 |
| Fatigue | 26 |
| Physical Save | 16 |
| Spell Save | 15 |
| Mental Save | 9 |
Defense: Resistances
| Cold | + 23%(100%) |
| Darkness | + 24%(100%) |
| Fire | + 19%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| In off hand | Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% A suit of armour made of mail. |
| In main hand | Arthedorach the iron waraxe (20.5-28.7 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 acid When wielded/worn: Physical crit. chance: +1.0% Defense: +9 (+5 eff.) Ranged Defense: +9 (+4 eff.) One-handed war axes. |
Inventory
Newly picked upsteel greatmaul Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Weapon Damage: PHYSICAL, nature It can cause special effects when it strikes in combat. |
Urogokhad the Nimbusstreak (16-25.6 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (Melee): +19 insidious poison / +16 lightning When wielded/worn: Changes resistances: +3% light Changes damage: +3% lightning Massive two-handed swords. |
dwarven-steel greatsword 'Dawntreason' (46-73.6 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Armour: +6 Physical save: +3 (+3 eff.) Maximum life: +20.00 Light radius: +1 Massive two-handed swords. |
Dazzlewing the iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 10 physical Changes damage: +6% light A suit of armour made of metal plates. |
iron plate armour 'Crackleobsidian' (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical Changes resistances: +12% acid / +3% lightning Changes resistances penetration: +5% lightning Changes damage: +6% acid / +9% lightning A suit of armour made of metal plates. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Achievements
Log
A wave of icy water sprays out from Golem (servant of Mi) towards Mi!
Burning from Mi hits Golem (servant of Mi) for (5 blocked), 0 fire (0 total damage).
Golem (servant of Mi) hits Mi for 21 cold damage.
Golem (servant of Mi) hits Golem for 30 cold damage.
Golem (servant of Mi) hits Golem for 30 cold damage.
Golem (servant of Mi) hits Alchemist golem for 27 cold damage.
Golem (servant of Mi) hits Alchemist golem for 30 cold damage.
Golem (servant of Mi) casts Eye Beam.
Golem (servant of Mi) hits Golem for 151 lightning damage.
Character control switched to golem (servant of Mi).
Burning from Mi hits Golem for 16 fire damage.
Burning from Mi hits Golem for 16 fire damage.
Burning from Mi hits Alchemist golem for 16 fire damage.
Burning from Mi hits Alchemist golem for 16 fire damage.
Mi hits Golem for 3 darkness, 3 mind (7 total damage).
Mi hits Golem for 3 darkness, 3 mind (7 total damage).
Mi hits Alchemist golem for 3 mind, 3 darkness (7 total damage).
Golem hits Mi for 30 physical damage.
Golem hits Mi for 64 physical, 2 nature (67 total damage).
Alchemist golem hits Mi for 42 physical damage.
Golem (servant of Mi) stops burning.
Alchemist golem killed Mi!
Golem stops burning.
Alchemist golem stops burning.
Alchemist golem casts Eye Beam.
Golem stops burning.
Alchemist golem stops burning.
Alchemist golem hits golem (servant of Mi) for 103 fire damage.
















