










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 24 / 74% |
Size | medium |
Lifes / Deaths | Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:00 / 130Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:12 Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:05 Killed by demonic clerk at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:05 Killed by skeleton warrior at level 5 on the 76th Pyre 122nd year of Ascendancy at 22:57 Killed by skeleton warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:19 Killed by Emelytha the king cobra at level 8 on the 3rd Mirth 122nd year of Ascendancy at 18:51 Killed by Emelytha the king cobra at level 8 on the 3rd Mirth 122nd year of Ascendancy at 19:06 Killed by Emelytha the king cobra at level 8 on the 3rd Mirth 122nd year of Ascendancy at 20:13 Killed by Xeroganne the giant venus flytrap at level 8 on the 3rd Mirth 122nd year of Ascendancy at 23:51 Killed by Elinne the copperhead snake at level 10 on the 8th Mirth 122nd year of Ascendancy at 14:20 Killed by Emareba the electric eel at level 11 on the 10th Mirth 122nd year of Ascendancy at 13:04 Killed by Thalmor at level 11 on the 10th Mirth 122nd year of Ascendancy at 13:46 Killed by bloated horror at level 11 on the 1st Summertide 122nd year of Ascendancy at 02:07 Killed by Thalmor at level 11 on the 1st Summertide 122nd year of Ascendancy at 03:14 Killed by war hound at level 11 on the 1st Summertide 122nd year of Ascendancy at 04:09 Killed by Weirdling Beast at level 11 on the 1st Summertide 122nd year of Ascendancy at 18:31 Killed by Weirdling Beast at level 11 on the 1st Summertide 122nd year of Ascendancy at 19:13 Killed by Weirdling Beast at level 11 on the 1st Summertide 122nd year of Ascendancy at 20:26 Killed by Weirdling Beast at level 11 on the 1st Summertide 122nd year of Ascendancy at 20:51 Killed by Weirdling Beast at level 11 on the 1st Summertide 122nd year of Ascendancy at 21:12 Killed by Weirdling Beast at level 11 on the 1st Summertide 122nd year of Ascendancy at 22:14 Killed by Weirdling Beast at level 11 on the 1st Summertide 122nd year of Ascendancy at 23:49 Killed by Weirdling Beast at level 11 on the 2nd Summertide 122nd year of Ascendancy at 00:45 Killed by Weirdling Beast at level 11 on the 2nd Summertide 122nd year of Ascendancy at 01:15 Killed by Weirdling Beast at level 11 on the 2nd Summertide 122nd year of Ascendancy at 01:38 Killed by Weirdling Beast at level 11 on the 2nd Summertide 122nd year of Ascendancy at 03:15 Killed by Weirdling Beast at level 11 on the 2nd Summertide 122nd year of Ascendancy at 04:03 Killed by Weirdling Beast at level 11 on the 2nd Summertide 122nd year of Ascendancy at 04:32 Killed by Weirdling Beast at level 11 on the 2nd Summertide 122nd year of Ascendancy at 04:59 Killed by Weirdling Beast at level 11 on the 2nd Summertide 122nd year of Ascendancy at 05:25 Killed by Weirdling Beast at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:01 Killed by Weirdling Beast at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:41 Killed by Weirdling Beast at level 11 on the 2nd Summertide 122nd year of Ascendancy at 07:07 Killed by Yvussra the assassin at level 12 on the 6th Flare 122nd year of Ascendancy at 01:06 Killed by Ayoel the thalore at level 12 on the 3rd Dusk 122nd year of Ascendancy at 06:12 Killed by skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 02:46 Killed by armoured skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 04:49 Killed by armoured skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 05:57 Killed by armoured skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 06:30 Killed by armoured skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 07:33 Killed by skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 09:46 Killed by orc fighter at level 12 on the 18th Dusk 122nd year of Ascendancy at 14:54 Killed by orc fighter at level 12 on the 18th Dusk 122nd year of Ascendancy at 15:37 Killed by skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 17:09 Killed by skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 18:14 Killed by skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 18:27 Killed by skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 18:37 Killed by skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 18:55 Killed by ancient elven mummy at level 12 on the 18th Dusk 122nd year of Ascendancy at 23:04 Killed by xorn at level 12 on the 18th Dusk 122nd year of Ascendancy at 23:20 Killed by ancient elven mummy at level 12 on the 18th Dusk 122nd year of Ascendancy at 23:31 Killed by xorn at level 12 on the 18th Dusk 122nd year of Ascendancy at 23:45 Killed by skeleton assassin at level 12 on the 19th Dusk 122nd year of Ascendancy at 07:46 Killed by skeleton assassin at level 12 on the 19th Dusk 122nd year of Ascendancy at 08:43 Killed by skeleton assassin at level 12 on the 19th Dusk 122nd year of Ascendancy at 09:52 Killed by skeleton assassin at level 12 on the 19th Dusk 122nd year of Ascendancy at 10:10 Killed by skeleton assassin at level 12 on the 19th Dusk 122nd year of Ascendancy at 11:17 Killed by Thalmor at level 12 on the 19th Dusk 122nd year of Ascendancy at 11:33 Killed by skeleton assassin at level 12 on the 19th Dusk 122nd year of Ascendancy at 11:42 Killed by skeleton assassin at level 12 on the 19th Dusk 122nd year of Ascendancy at 11:52 Killed by skeleton assassin at level 12 on the 19th Dusk 122nd year of Ascendancy at 12:40 Killed by skeleton assassin at level 12 on the 19th Dusk 122nd year of Ascendancy at 12:54 Killed by skeleton archer at level 13 on the 19th Dusk 122nd year of Ascendancy at 23:16 Killed by skeleton master archer at level 13 on the 20th Dusk 122nd year of Ascendancy at 00:03 Killed by skeleton master archer at level 13 on the 20th Dusk 122nd year of Ascendancy at 00:13 Killed by skeleton master archer at level 13 on the 20th Dusk 122nd year of Ascendancy at 00:32 Killed by saw horror at level 13 on the 20th Dusk 122nd year of Ascendancy at 05:17 Killed by saw horror at level 13 on the 20th Dusk 122nd year of Ascendancy at 05:27 Killed by saw horror at level 13 on the 20th Dusk 122nd year of Ascendancy at 06:19 Killed by animated mummy wrappings at level 13 on the 20th Dusk 122nd year of Ascendancy at 15:11 Killed by venom drake at level 13 on the 20th Dusk 122nd year of Ascendancy at 17:26 Killed by venom drake at level 13 on the 20th Dusk 122nd year of Ascendancy at 18:45 Killed by venom drake at level 13 on the 20th Dusk 122nd year of Ascendancy at 19:20 Killed by faerlhing at level 13 on the 20th Dusk 122nd year of Ascendancy at 19:40 Killed by venom wyrm at level 13 on the 20th Dusk 122nd year of Ascendancy at 20:52 Killed by venom wyrm at level 13 on the 20th Dusk 122nd year of Ascendancy at 21:04 Killed by venom wyrm at level 13 on the 20th Dusk 122nd year of Ascendancy at 21:23 Killed by venom wyrm at level 13 on the 20th Dusk 122nd year of Ascendancy at 21:38 Killed by venom drake hatchling at level 13 on the 20th Dusk 122nd year of Ascendancy at 21:54 Killed by ultimate gwelgoroth at level 14 on the 25th Dusk 122nd year of Ascendancy at 22:25 Killed by ultimate gwelgoroth at level 14 on the 25th Dusk 122nd year of Ascendancy at 23:35 Killed by greater gwelgoroth at level 14 on the 26th Dusk 122nd year of Ascendancy at 00:21 Killed by greater gwelgoroth at level 14 on the 26th Dusk 122nd year of Ascendancy at 00:37 Killed by greater gwelgoroth at level 14 on the 26th Dusk 122nd year of Ascendancy at 00:56 Killed by ultimate gwelgoroth at level 14 on the 26th Dusk 122nd year of Ascendancy at 01:22 Killed by gwelgoroth at level 14 on the 26th Dusk 122nd year of Ascendancy at 01:57 Killed by ultimate gwelgoroth at level 14 on the 26th Dusk 122nd year of Ascendancy at 02:38 Killed by ultimate gwelgoroth at level 14 on the 26th Dusk 122nd year of Ascendancy at 04:42 Killed by gwelgoroth at level 14 on the 26th Dusk 122nd year of Ascendancy at 07:41 Killed by snow giant thunderer at level 15 on the 57th Dusk 122nd year of Ascendancy at 12:02 Killed by snow giant boulder thrower at level 15 on the 59th Dusk 122nd year of Ascendancy at 07:40 Killed by Aeriwyn the snow giant chieftain at level 15 on the 59th Dusk 122nd year of Ascendancy at 08:03 Killed by snow giant boulder thrower at level 15 on the 59th Dusk 122nd year of Ascendancy at 08:16 Killed by snow giant boulder thrower at level 15 on the 59th Dusk 122nd year of Ascendancy at 08:39 Killed by snow giant boulder thrower at level 15 on the 59th Dusk 122nd year of Ascendancy at 08:52 Killed by Aeriwyn the snow giant chieftain at level 15 on the 59th Dusk 122nd year of Ascendancy at 09:07 Killed by Aeriwyn the snow giant chieftain at level 16 on the 59th Dusk 122nd year of Ascendancy at 09:32 Killed by Aeriwyn the snow giant chieftain at level 16 on the 59th Dusk 122nd year of Ascendancy at 10:06 Killed by Aeriwyn the snow giant chieftain at level 16 on the 59th Dusk 122nd year of Ascendancy at 10:30 Killed by ultimate telugoroth at level 16 on the 59th Dusk 122nd year of Ascendancy at 17:33 Killed by teluvorta at level 16 on the 59th Dusk 122nd year of Ascendancy at 23:54 Killed by Thalmor at level 18 on the 77th Dusk 122nd year of Ascendancy at 14:20 Killed by Thalmor at level 18 on the 78th Dusk 122nd year of Ascendancy at 07:59 Killed by Xerytta the skeleton mage at level 19 on the 14th Haze 122nd year of Ascendancy at 01:26 Killed by Dnaek the dwarf at level 20 on the 21st Haze 122nd year of Ascendancy at 20:28 Killed by Uthan the wretchling at level 20 on the 23rd Haze 122nd year of Ascendancy at 13:18 Killed by Uthan the wretchling at level 20 on the 23rd Haze 122nd year of Ascendancy at 13:30 Killed by thaurhereg at level 20 on the 23rd Haze 122nd year of Ascendancy at 16:46 Killed by armoured skeleton warrior at level 21 on the 24th Haze 122nd year of Ascendancy at 08:29 Killed by Xanatta the skeleton warrior at level 21 on the 24th Haze 122nd year of Ascendancy at 10:33 Killed by Celia at level 21 on the 24th Haze 122nd year of Ascendancy at 21:56 Killed by Celia at level 21 on the 24th Haze 122nd year of Ascendancy at 22:51 Killed by Celia at level 21 on the 24th Haze 122nd year of Ascendancy at 23:50 Killed by Celia at level 21 on the 25th Haze 122nd year of Ascendancy at 00:59 Killed by skeleton assassin at level 21 on the 66th Haze 122nd year of Ascendancy at 18:10 Killed by Velyrima the ancient elven mummy at level 21 on the 66th Haze 122nd year of Ascendancy at 21:10 Killed by Greater Mummy Lord at level 21 on the 67th Haze 122nd year of Ascendancy at 09:33 Killed by Greater Mummy Lord at level 21 on the 67th Haze 122nd year of Ascendancy at 09:54 Killed by Greater Mummy Lord at level 21 on the 67th Haze 122nd year of Ascendancy at 11:08 Killed by Greater Mummy Lord at level 21 on the 67th Haze 122nd year of Ascendancy at 15:03 Killed by Greater Mummy Lord at level 21 on the 67th Haze 122nd year of Ascendancy at 15:20 Killed by Greater Mummy Lord at level 21 on the 67th Haze 122nd year of Ascendancy at 15:50 Killed by Greater Mummy Lord at level 21 on the 67th Haze 122nd year of Ascendancy at 19:30 Killed by skeleton warrior at level 22 on the 68th Haze 122nd year of Ascendancy at 17:56 Killed by Gyravena the Guardian at level 24 on the 78th Haze 122nd year of Ascendancy at 12:05 Killed by nightmare horror at level 24 on the 78th Haze 122nd year of Ascendancy at 23:13 Killed by nightmare horror at level 24 on the 79th Haze 122nd year of Ascendancy at 00:56 Killed by snow giant boulder thrower at level 24 on the 79th Haze 122nd year of Ascendancy at 13:31 Killed by snow giant boulder thrower at level 24 on the 79th Haze 122nd year of Ascendancy at 13:43 |
Primary Stats
Strength | 55 (base 48) |
Dexterity | 24 (base 11) |
Constitution | 20 (base 20) |
Magic | 56 (base 41) |
Willpower | 25 (base 10) |
Cunning | 31 (base 11) |
Resources
Mana | 313/313 |
Vim | 64/64 |
Life | 619/619 |
Positive | 32/119 |
Stamina | 206/206 |
Healing Factor | 1.478947368421 |
Regeneration | 9.8475793941643 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +104.11345860396% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 38.15452333781 |
See Invisible | 38.15452333781 |
Offense: Mainhand
Damage | 85 |
Accuracy | 34 |
Crit Chance | 28% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Physical | +8% |
Lightning | +16% |
Light | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 38.08934837382 (81.030927835052%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 33 |
Physical Save | 30 |
Spell Save | 36 |
Mental Save | 40 |
Defense: Resistances
Darkness | + 12%( 70%) |
Light | + 42%( 70%) |
Nature | + 20%( 70%) |
Blight | + 20%( 70%) |
Cold | + 20%( 70%) |
Fire | + 22%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 172 life over 5 turns. |
Class Talents
Corruption / Torture | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Corruption / Oppression | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Flame of Urh'Rok |
talent | Share the Pain |
talent | Horrifying Blows |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed ritch stinger. * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed honey tree root. * You've found the needed pouch of bone giant dust. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 (+3 eff.) Fatigue: +2% Physical save: +6 (+3 eff.) Spell save: +5 (+3 eff.) Mental save: +6 (+2 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 127% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +7.5% Capacity: 17 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +44 physical Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (77 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 5 physical Changes stats: +3 Str / +3 Wil / +2 Cun Mindpower: +4 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 141.9 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Effects on melee hit: * 11% chance to blind Damage (Melee): 20 light Effects on ranged hit: * 15% chance to blind Damage (Ranged): 23 light Changes stats: +5 Cun / +4 Dex Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+5 eff.) Armour penetration: +7 Defense: +13 (+4 eff.) Changes stats: +6 Mag / +5 Wil Spellpower: +9 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 86% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 168% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Crit. chance: +12.0% Attack speed: 100% Burst (radius 2) on crit: +48 dazing lightning When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +8 Dex / +8 Mag / +8 Cun Changes damage: +16% lightning Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Sapphire: Lightning It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
On hands | ![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Defense: +20 (+6 eff.) Fatigue: +26% Changes stats: +2 Cun Mental save: +14 (+5 eff.) A suit of armour made of metal plates. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +12% light / +11% fire Stealth bonus: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 250.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() shielding rune of the warrior (absorb 345 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 18 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +26% lightning / +6% mind Changes resistances penetration: +20% mind Changes damage: +13% lightning / +18% fire / +12% mind Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 14% chance to blind Damage (Melee): 20 light Effects on ranged hit: * 11% chance to blind Damage (Ranged): 32 light Changes stats: +4 Mag / +6 Wil Spellpower: +7 (+2 eff.) Rings can have magical properties. |
![]() rogue's gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +4 Cun Rings can have magical properties. |
![]() Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 139% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 17 arcane resource burn * 20% chance to torment the target * 25% chance to remove a magical effect On weapon crit: * burns latent spell energy Damage (Melee): +12 nature Burst (radius 2) on crit: +4 nature When wielded/worn: Changes stats: +2 Mag / +1 Wil / +2 Cun Changes resistances penetration: +10% darkness / +20% nature / +12% mind Massive two-handed battleaxes. |
![]() mighty yew longbow of power Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +5 Str Changes resistances penetration: +15% physical Changes damage: +20% physical Longbows are used to shoot arrows at your foes. |
![]() dwarven-steel longsword of massacre (137% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 137% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
![]() steel longsword 'Brenirak' (115% power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 115% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +6 nature / +9 temporal When wielded/worn: Fatigue: -8% Changes stats: +4 Dex / +3 Wil / +2 Cun See invisible: +12 Sharp, long, and deadly. |
![]() gifted thorny mindstar of balance (94% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 95% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical save: +4 (+2 eff.) Spell save: +3 (+2 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.80 Mindpower: +9 (+5 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Unritorek the Sparkkiss (120% power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn Damage (Melee): +8 lightning / +12 mind When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances penetration: +25% mind Changes damage: +6% lightning / +20% temporal Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
![]() yew vilestaff (120% power, 4 apr, acid element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% acid Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() steel waraxe 'Deepsglory' (107% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 107% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction Damage (Melee): +12 mind When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +7 Changes resistances penetration: +20% mind / +7% physical Mindpower: +10 (+5 eff.) Mental crit. chance: +4% One-handed war axes. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() mindwoven woollen robe of power (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +5% all Mental save: +18 (+6 eff.) Spellpower: +11 (+3 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +12% lightning Changes resistances penetration: +10% light Changes damage: +6% lightning Light radius: +3 A cap made of leather. |
![]() dwarven-steel helm (0 def, 4 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Hettydradir the dwarven-steel mail armour (3 def, 14 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +5 Cun / +7 Wil Changes resistances: +6% temporal Changes resistances penetration: +20% temporal Physical save: +12 (+6 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +10% A suit of armour made of mail. |
![]() dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Life regen: +1.60 Maximum life: +62.00 Healing mod.: +12% A suit of armour made of mail. |
![]() Requires: - Strength 28 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +8 (+2 eff.) Fatigue: +16% Changes stats: +2 Cun Mental save: +16 (+6 eff.) A suit of armour made of mail. |
![]() hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Life regen: +1.60 Maximum life: +45.00 Healing mod.: +19% A suit of armour made of leather. |
![]() hardened leather armour of fire resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +23% fire A suit of armour made of leather. |
![]() steel shield 'Stokesmasher' (6 def, 2 armour, 39.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes resistances: +12% blight / +24% fire Talent granted: +2 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() survivor's alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +6 (+3 eff.) Light radius: +3 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 147% Range: 1.2x Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() deadly pouch of steel shots of vileness (23/23, 136% power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 137% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 23 On weapon hit: * 5% chance to disease Damage (Ranged): +7 blight Shots are used with slings to pummel your foes to death. |
![]() pouch of steel shots 'Anaharabar' (16/16, 122% power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 122% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 16 Damage (Ranged): +36 blight / +16 mind Burst (radius 2) on crit: +16 mind Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 30% chance to blind Maximum wards: +2 physical / +2 mind / +2 darkness Changes damage: +3% nature Talents granted: +2 Telekinetic Blast +1 Ward Light radius: +1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 77 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent cooldown: Rushing Claws (-1 turn) Talent granted: +2 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Thalmor the Higher Doombringer level 21
37th Haze 122nd year of Ascendancy at 16:39 see stats
By Thalmor the Higher Doombringer level 19
14th Haze 122nd year of Ascendancy at 17:27 see stats
By Thalmor the Higher Doombringer level 5
76th Pyre 122nd year of Ascendancy at 20:43 see stats
By Thalmor the Higher Doombringer level 10
8th Mirth 122nd year of Ascendancy at 05:38 see stats
By Thalmor the Higher Doombringer level 20
21st Haze 122nd year of Ascendancy at 20:16 see stats
By Thalmor the Higher Doombringer level 21
24th Haze 122nd year of Ascendancy at 00:48 see stats
By Thalmor the Higher Doombringer level 13
20th Dusk 122nd year of Ascendancy at 18:45 see stats
By Thalmor the Higher Doombringer level 22
76th Haze 122nd year of Ascendancy at 18:54 see stats
By Thalmor the Higher Doombringer level 14
40th Dusk 122nd year of Ascendancy at 14:01 see stats
By Thalmor the Higher Doombringer level 18
74th Dusk 122nd year of Ascendancy at 14:28 see stats
By Thalmor the Higher Doombringer level 18
74th Dusk 122nd year of Ascendancy at 08:53 see stats
Log
Thalmor deactivates Share the Pain.
Thalmor deactivates Horrifying Blows.
Thalmor deactivates Flame of Urh'Rok.