Techno Magician the level 3 Doomelf Archmage by geothermal1159

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDoomelf
ClassArchmage
Level / Exp3 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic22 (base 19)
Willpower17 (base 15)
Cunning11 (base 11)

Resources

Life106/106
Mana149/149
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save13
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Doomelf1.00
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Flame is ready to use.
Talent Lightning is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


You pickup 0.85 gold pieces.

You pickup 0.60 gold pieces.

Demonic clerk casts
Flame.
Ran for 2 turns (stop reason: hostile spotted to the east (demonic clerk)).


Techno Magician casts
Lightning.
Techno Magician hits Demonic clerk for 91 lightning damage.
Techno Magician killed Demonic clerk!
Techno Magician is on fire!


Burning from Demonic clerk hits
Techno Magician for 5 fire damage.
Demonic clerk's Flame hits
Techno Magician for 14 fire damage.
Resting starts...

Rested for 1 turns (stop reason: taken damage).


Burning from Demonic clerk hits
Techno Magician for 5 fire damage.
Resting starts...

Rested for 1 turns (stop reason: taken damage).

Talent Lightning is ready to use.

Burning from Demonic clerk hits
Techno Magician for 5 fire damage.
Resting starts...

Techno Magician stops burning.

Rested for 20 turns (stop reason: all resources and life at maximum).